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The plot delves into topics such as suicide, bullying, family loss and grief.

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The main theme is loneliness and how it affects the protagonist so much. She must navigate a flooded world in search of her own feelings.

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Designed to raise awareness about the operation of pandemics.

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People with mental illnesses appear on an island where they must face situations that allow them to train their emotional management: stress, frustration, etc. 

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Created specifically for youth with cancer.

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The player must help the immune system to defend itself.

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Promotion of healthy habits by locating products in the trash, looking for healthy food, etc. in addition to encouraging them with physical exercise.

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To make young people aware of the problems of drug addiction, specifically to cocaine.

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Prevention and control of sexually transmitted diseases.

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Its activities allow the detection and enable the prevention of visual problems.

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Designed for 9-year-old children, they will have to progress through the story while solving questions about geometry and Euclid's own theorems.

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The rules are very simple: you have to guess the hidden word in Spanish in 6 attempts.

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Zombies are attacking your lands! As the king of not only your kingdom, but also math, it’s up to you – and you alone – to stop the zombies from taking over.

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A clear example of gamification, since the end game is not to run away from the zombies, but to encourage you to exercise.

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Interland is an online adventure game that puts the main lessons about digital citizenship and security into practice.

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Resolve challenges and problems through code to learn to program.

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Knowre Math supports teachers by seamlessly integrating into the classroom to provide actionable data on skill mastery and learning gaps across curricula. 

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Working with Water is a turn-based strategy game about developing and maintaining a sustainable water supply system.

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Antura and the Letters is a video game that helps refugee children learn to read in their mother tongue and improve their psychosocial well-being.

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Seeks to involve young people between the ages of 15 and 24 in their local communities, promoting civic behaviors. 

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Learn languages ​​in a practical way: letting yourself be carried away by strange places full of people who speak a different language than yours.

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This game delves deep into the traditional folklore of the Iñupiaq people of the Arctic to offer a gaming experience like no other.

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Awareness about the ravages of war from the perspective of a Palestinian family that only seeks to survive.

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ChemCaper is a chemistry adventure game that teaches fundamental (with emphasis on the fun!) chemistry concepts to teenagers aged 10 - 14 years old.