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Hello, my name is Edit Rathne Toth. I teach English and Biology at a complex secondary and primary school called Árpád Fejedelem Secondary Grammar and Primary School in Pécs. I have been teaching for 17 years now, mainly English for students aged 11-18.
My school has about 800 students. I like taking professional developmental couses and implementing modern teaching methods.
I took up this course because it seemed interesting and I would like to get to know Europeana platform and learn about cultural heritage.

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Module 5: Assess cultural heritage lessons: towards 21st-century skills 

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Module 5: Assess cultural heritage lessons: towards 21st-century skills 

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5.1 Introduction to assessment
Assessment is the final part of the learning process, although it should not be understood as a final evaluation but as a way to improve the whole process.
There are two types:
1. Summative assessment can take place during the implementation of the educational project, but is most often undertaken at the end of a project. It is outcome-focused, rather than process-focused. This type of assessment provides the means for finding out whether your project has reached its goals/objectives/outcomes.
2. Formative assessment is a technique that allows the evaluation of student learning during an instructional unit by comparing it against some standard or benchmark.
Some useful IT tools for assessment: Kahoot, Socrative, Plickers or Quizziz. For digital portfolios: Padlet, Evernote, Kidblog.
Peer-assessment and self-assessments are also very important.

5.2 Introduction to assessment of 21st-century skills

The 21st century skills are:
Ways of thinking (creativity, innovation, critical thinking, problem-solving, decision-making and learning to learn)

Ways of working (communication, collaboration and teamwork)

Tools of working (information literacy and ICT literacy)

Living in the world (citizenship, life and career skills and personal and social responsibility)

5.3 Teacher self-assessment in cultural heritage lessons: Rubrics

A rubric is a tool that provides focused feedback on works in progress and allows one to evaluate, rather than grade, learning outcomes. It is a document or table that describes different levels of quality and lists what is expected from participants throughout the learning process. IT Tool: Rubistar

5.4 Student assessment in cultural heritage lessons
Some criteria for using a rubric to assess a student's skill in relation to a cultural heritage lesson can be, for instance:

Ability to perform a basic search (identify keywords and collect information about cultural heritage)

Ability to use digital tools (use a variety of techniques)

Competence to work in a team (assume shared responsibilities, respect different viewpoints)

Competence to communicate (listen actively and express ideas)

Development of critical thinking (reflecting on learning; justifying arguments)

Character (respect and maintaining of positive values)

The primary aim of the rubric is not to grade or induce competition: rubrics help to assess, communicate and develop.

5.5. TeachMeet: Present your own learning scenarios!

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4.6 An Art, Language and History lesson with Europeana

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4.6 An Art, Language and History lesson with Europeana

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The Century of Children’s Games: revisit the Finnish past through pictures of children’s plays and games
It's a project about children’s games in the time period of Finnish independence (1917-2017), organised as a part of a Finnish Independence Day exhibition in the school.

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Learning Scenario Implementation - Kimmo Kortelainen

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Napoleon as seen by the opponents, through satirical cartoons in Europe (1800-1821): Cartoons as a tool to understand an historical period
This scenario was designed in order to help students to think about satirical cartoons as historical documents and learn how to study a document in a specific context and how to present the results of this activity to peers.

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Learning Scenario Implementation - Jean-Christophe Jost

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4.4 A Physics and Technology lesson with Europeana

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4.4 A Physics and Technology lesson with Europeana

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Sounds of Nature: recording and analysing natural environment sounds
It is intended for an interdisciplinary lesson where Biology and Technology teachers work together to deliver a blended lesson. In this lesson, high school students will study recordings of birds from the Europeana repository and compare them with their own recordings of local fauna.

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4.3 An Inquiry-Based Science Education lesson with Europeana

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4.3 An Inquiry-Based Science Education lesson with Europeana

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Story of Darwin and the Comet Orchid: a discovery told by original material

Inquiry-based learning (IBL) is an educational strategy through which students follow methods and practices similar to those of professional scientists in order to construct knowledge (Keselman, 2003).
There are four levels of inquiry-based learning:

1. Confirmation inquiry: At this level, the teacher uses inquiry as confirmation for already acquired knowledge. For example, the teacher gives a lesson about a topic, then prepares an activity by posing questions and guides students through it to an answer that is already known by them.

2. Structured inquiry: The teacher provides the scientific question and guidelines or structure to the investigation. Students are required to explain their findings.

3. Guided inquiry: The teacher only provides the research question. Students are responsible for designing their own experiments and validating data at the end of the process.

4. Open inquiry: Students formulate their own research questions, design the experiment and present their findings

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Learning Scenario Implementation - Matteo Cattadori

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It allows the learner to realise her own interdependence with others, and encourages positive interaction and recognition of responsibility. What is more, collaborative learning (CL) in the classroom promotes critical thinking skills, increases results in the classroom and creates learning communities.

Padlet: "Collaborative learning is important because it prepares learners for future life where they have work in teams with others. Possible problem: overdominant or reserved students: unbalanced work. Solution: Giving out roles and instructions for each members."

4.7 Step 4: The Learning Designer
It is a Web-based tool that facilitates the creation and sharing of learning designs and supports the integration of learning technology.

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Module 4: Design learning scenarios with Europeana content and resources 

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Module 4: Design learning scenarios with Europeana content and resources 

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4.1 Introduction to the learning scenarios of Europeana DSI-3
The aim of the Europeana DSI-3 project (September 2017 – August 2018) is to continue reaching educators and mainstreaming the use of cultural heritage in the classroom.

4.2 Project-based learning and augmented reality with Europeana
Past of Alsace-half German half French:
In this project based learning students used AR to understand history better.
Padlet: "I use PBL, but not not so frequently as we have a strict syllabus and limited technological facilities. At school level we have a project week each year, where usually hometown-based topics are investigated and presented."

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Learning Scenario Implementation   Gilles Roisin Firtina

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Module 3: Explore Europeana educational tools and resources 

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Module 3: Explore Europeana educational tools and resources 

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3.1 Ready-to-use resources developed with partners

1. Transcribathon for education: This is an online collaborative tool designed with the partner Facts and Files, which allows students to transcribe and annotate documents related to the First World War, like diaries, letters, etc.
2. The Historiana platform: contains supplementary pan-European resources (from curated collections to e-learning activities) to history educators and students in secondary education.
3. The free iTunes U course and Multi-Touch book World War One: A Battle of perspectives with content from Europeana’s unique 1914-18 collection.
4. The Art stories FACES:  an app and game for primary education  to encourage kids (5-10 years old) to learn about visual arts while having fun.
5. The eBook Animals in the Great War

Padlet:
"Title: World War 1 recruitment posters in the perspective of the present time

Analyzing and understanding the past in the perspective of the present
Link: https://demo.historiana.eu/#/learning-activity/world-war-1-recruitment-posters-in-the-perspective-of-the-present-time
Explanation: Though I am not a History teacher, but English language, I could use this learning activity with my intermediate groups. We often use pictures or visual aids to support learning material. I could use it as a creative writing or for speaking tasks. (Giving opinions, comparing, contrasting ideas"

3.2 The Europeana Education space, Part 1
a complete portfolio of resources, tools and publications of Europeana to help practitioners to bring digital cultural heritage content to education.
3 main parts: Apps, Publications and Curated datasets. Some useful apps: Sourcera, Art Up your Tab, Sound Connections, Vangoyourself

3.3 The Europeana Education space, Part 2
Publications are about processes that drive Europeana and would like more information on the goals, business plans and research
Curated Datasets

3.4 Europeana Education applied
There are several ready-made learning sceanarios based on Europeana, not to mention the opportunityto design your own creatively.

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The Europeana Education Space   Screencast

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Module 2: Search and use Europeana Collections to teach your subject 

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Module 2: Search and use Europeana Collections to teach your subject 

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2.1 Introduction to Europeana Collections

The resources incude:

Texts: books, letters, archival papers, dissertations, poems, newspaper articles, facsimiles, manuscripts and music scores

Images: paintings, drawings, prints, photographs, pictures of museum objects, maps, graphic designs, plans and musical notation

Video: films, news broadcasts and television programmes

Sound: music and spoken word from cylinders, tapes, discs and radio broadcasts

3D: virtual 3D representations of objects, architecture or places

The Collections include topics such as:

| • 1914-1918  | • Music
| • Arts  | • Natural history
| • Fashion  | •Photography
| • Maps and Geography  | • Sport• Migration

2.2 How to search the Europeana Collections?

- search the thematic collections,
when you find material for limited use; check the original source and its copyrights!

- narrow down the search,
- use filters, but you should write the keyword properly

2.3 Thematic Collections, Galleries and Exhibitions
-Europeana Art

-Europeana Fashion

-Europeana Music

-Europeana Photography

-Europeana 1914-1918

-Europeana Migration

2.4 The Learning Scenario, Step 2: Trends, learning objectives and skills

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My picture shows the beautiful and famous Cathedral in Pécs, Hungary

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It is Europe's digital cultural heritage platform. It currently provides access to over 50 million digitised items from more than 3700 European libraries, museums, archives and galleries. You can seach via key words.  It provides multiple perspectives on historical, political, economic, cultural and human developments.
There are virtual learning environments , eBooks or apps and games.

1.5 The Learning Scenario, Step 1
You should design a learning scenario to inspire other teachers following a format: The Learning Scenario Template.

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Interview with Milena Popova, Business Development Manager at Europeana

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Module 1: Europeana: transform education with digital culture 

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Module 1: Europeana: transform education with digital culture 

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1.1 What is Cultural Heri
tage?
Ideas and values to preserve and pass on to future generations.
It is not only found in literature, art and objects, but also in the crafts we learn from our ancestors, the stories we tell our children, the food we enjoy in company and the films we watch and recognise ourselves in.
Types of cultural heritage:
- Tangible (moveable, immoveable)
- Intangible
- Digital
- Natural heritage

How can cultural heritage best preserved?
"It can be preserved by keeping it passing to future generations with consious education and through practising everyday traditions."

1.2 2018: European Year of Cultural Heritage

2018 is the European Year of Cultural Heritage.
7840 events will take place in a total of 28 countries, with 1,120,000 participants from all around Europe, celebrating the continent’s diverse cultural heritage.

Potential cultural heritage activities: (padlet)
"Hungary is rich in folk traditions. I could organize a folk day like playing folk music, dances and dresses exhibition. Or a photo competion with famous sights and monuments in Hungary."

1.3 Cultural Heritage in Education
It is involved in each subject. The need to incorporate digital materials is increasing.

"Actually, it is included in all subjects. Our nation is really aware of national values and to preserve these for future generations. Besides lessons various cultural programmes are organized at schools."

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1.3 Cultural Heritage in Education as European teachers see it

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The couse aims to build 21st century competences with digital cultural heritage. In this MOOC, participants will:

Understand why it is important to integrate European cultural heritage in education

Learn how to use Europeana Collections to teach their subjects

Learn how to navigate the Europeana Collections website

Explore and become familiarized with the various Europeana apps, tools and materials

Learn how to build learning activities using Europeana Collections resources

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Europeana in your classroom: building 21st-century competences with digital cultural heritage