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Digitization has undoubtedly been a boon in PC and console gaming as well, not only due to improved graphics and gameplay, but also because of internet-connected services and features.

Internet connectivity not only allows for gamers to play with or against each other to create a more dynamic gameplay environment, but also provides publishers the opportunity to disseminate patches, updates, and expansions.

I think these two main factors would have direct affect on my business plan and pitch.

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Networking map for my startup with focusing on social media.

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Networking map for my startup with focusing on social media.

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According an infographic published by Ambassador, 71% of consumers are more likely to recommend a brand to others if they have a positive experience with it on social media.

The number of social media-using adults has gone from 7% in 2005 to 69% just ten years later.

Social media use on mobile devices is seeing a 30% growth every year.

2 million business today use Facebook advertising for promoting their products and services.

https://www.lyfemarketing.com/blog/importance-social-media-business/

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Increasing your brand awareness via social media

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Increasing your brand awareness via social media

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1) Find Your Audience
2) Use Visuals
3) Create Conversations
4) Measure Your Efforts
5) Build Authority

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Networking actions are needed for small businesses 

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Networking actions are needed for small businesses 

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Making new contacts
Catching up with old contacts
Finding out new ideas
Gaining a mentor
And getting support

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Use both if possible as this increases your coverage; with online networking, you don't have to travel but you can reach out worldwide. Real life networking adds the personal touch.

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Have a business card printed up - name, address, contact details, pithy summary of your business, and any other short, relevant info. More importantly, always have enough of these on you to hand out.

Prepare a spiel. Just a few sentences that best summarize your business in a positive light. Don't use this as an opportunity to sell; all you need at this stage is connection and curiosity raising.

Know why you're networking. Do you want to get more business, more support, more mentors, more ideas? This will help to slant your approach rather than standing around wondering what the point is!

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While networking is important for a small business, your time is precious. Target the events that seem to you the best able to meet your business' interests.

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Don't wait for them to chase you; chase them instead. Do this within the 48 hours following the event. A cheery email, a quick phone call, or even a handwritten letter on your letterhead are ideal methods for follow up.

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I think we are experiencing an era which people can learn many things by just using the Internet and watching some free streams on YouTube. On the same time, something that is very important for people and companies is the way a person or employee can think! Having the ability to think critically and analytically getting more important. I in person prefer to watch and use some service providers like Linda.com and YouTube channels in order to improve my knowledge in my field. As a UI/UX designer, understanding these trends would be very helpful to predict what skills I will need to learn in future.

In addition to the former information, I think virtual reality and simulation are going to play the main rule in the future of application and service design. I am thinking these two trends are very important and vital for the future of my career as a designer. I have to use of these trends and take advantages of what that can offer to me and my projects.

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Supercell is a mobile game developer based in Helsinki, Finland, with offices in San Francisco, Tokyo, Seoul and Shanghai. Its games are available for tablets and smartphones using both Apple’s iOS and Google’s Android operating systems. Since its founding in 2010, Supercell has brought four games to the market - Hay Day, Clash of Clans, Boom Beach and Clash Royale.

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https://www.youtube.com/watch?v=0sQAj9p_ppU

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http://supercell.com/en/our-story/#beginning

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“Supercell was founded on a few core beliefs.”

1) The Best People Make The Best Games.
We used this simple sentence to describe our idea of a new kind of games company that would put people front and center. We thought to ourselves: “What if you put together a games company the way you’d put together a professional sports team?” In that type of model, the sole mission of the founders and management would be to acquire the best talent FOR EVERY SINGLE POSITION, create the best possible environment for them, and then get out of the way. It would be an environment with zero bureaucracy. A place where the best people could make the biggest possible impact and nothing would stand in their way. Everything else, including financial goals, would be secondary.

2) Small and independent cells.
We’ve found that the best quality work comes from small teams in which every single member is passionate about what they do. Often times when teams become bigger, processes, bureaucracy and even politics emerge, and the work just isn’t fun anymore. That’s why we wanted to create an organizational model made up of very small teams, or “cells” as we call them. Supercell is a collection of these cells. Each game comes from a cell, and they all operate extremely independently and have complete control over their own roadmap. Our organizational model is optimized for speed and passion, not for control.

3) Games that people will play for years.
Many of us had been big fans of games like World of Warcraft, which most people play for years, not just weeks or months. Our dream was to create game services with longevity like that. And we wanted to create them for the widest group of people possible. They would be games that almost everyone could get into. The two core pillars around which we wanted to build this longevity would be game play and social. We believed in the power of simple, fun game play. Many of us even longed for the golden days of PC gaming when games were all about great game play. And when it comes to social, we just thought games would be more fun when played with friends and other people.