# data[].attributes.body
A procedure in which 2-Dimensional Images are created with various layers to be put into a game engine.

Image Taken By: Logan Krecek

# data[].attributes.body
The diffuse map is the layer that includes the design and color for your texture.

Image Taken By: Logan Krecek

# data[].attributes.body
The Normal Map creates a more 3-Dimensional feel to the image/texture even though its still only 2D.

Image Taken By: Logan Krecek

# data[].attributes.body
Bump Maps are used as a way to tell the depth of an image.

Image Taken By: Logan Krecek

# data[].attributes.body
Specular Maps are used tell just how shiny your texture is supposed to be or feel.

Image Taken By: Google

# data[].attributes.body
Image(s) Taken By: Logan Krecek