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Teams from different family groups came together to play an experiential game that was used to raise awareness about Community Health.

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The experiment proved that #Game #Experiential Learning, #Simulation worked.

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1. Identify members: Eunice Toh, Dr Loh Yong Joo,  Ops Comm, etc.
2. Set Targets, Timeline & Deliverables
3. Identify key sponsors
4. Source for Resources (funding)

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1. Clarify the end goals (impact & outcomes) of this project
2. Define the goal of this board game (e.g. raise awareness of...)
3. Set up the rules of this board game
4. Digitizing the game into an App

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Through role play and experiential learning, teams actually identified multiple gaps. E.g. Bottle necks, inefficiencies, etc.

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Specific Learning Objectives. Use of Dice to give surprise element. Decisions by players leading to different pathways and outcomes.

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We can play game in many different roles; as Lokun, Patients, Service Providers, Community Health Teams, etc.

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Difference between "Knowing" vs "Doing". Raising awareness is easy. What happens next with the knowledge?

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https://www.moh.gov.sg/content/moh_web/home/pressRoom/highlights/2014/ministry-of-health-budget-initiatives-2014.html