# data[].attributes.body
Ways that I have seen adaptive technologies used in my school........

# data[].attributes.body
While I was riding with my son this weekend and discussing what he needs to accomplish in order to get his driver's license (instead of permit), I started thinking about how this 30 hour online course would be so much more beneficial if it had an element of adaptive learning.  Instead of just studying and taking tests, an online training program that was adaptive would have much more impact, in my opinion, on young drivers.  In turn, I realized that adaptive learning is not only classroom based but can be used effectively in workplace training situations also!

# data[].attributes.body
Digital Divide in Walton Count

# data[].attributes.attachment_link.readable_text
Endgame, Set, Match

It's common knowledge, at this point, that artificial intelligence will soon be capable of outworking humans - if not entirely outmoding them - in plenty of areas. How much we'll be outworked and outmoded, and on what scale, is still up for debate. But in a new interview published by The Guardian over the weekend, Nobel Prize winner Daniel Kahneman had a fairly hot take on the matter: In the battle between AI and humans, he said, it's going to be an absolute blowout - and humans are going to get creamed.

"Clearly AI is going to win [against human intelligence]. It's not even close," Kahneman told the paper. "How people are going to adjust to this is a fascinating problem."

Prospect Theory

Why listen to Daniel Kahneman? His 2011 book, "Thinking, Fast and Slow" - over two million copies sold - is one of the most influential tomes in the field of behavioral economics, exploring how and why humans think the way they think (the "fast" thinking of the title being intuitive; the "slow" thinking being rational), and what leaves us prepared (or unprepared) to make decisions about our future. But moreover, he won his 2002 Nobel Prize for pioneering " prospect theory," which explains how people rationalize the difference between gains and losses, and how their thresholds for risk aversion and risk appetite work.

And why, according to Kahneman, are we so unprepared for the forthcoming takeover of artificial intelligence? Speaking to the way the pandemic overtook an unprepared world, Kahneman cited the exponential growth of the virus. Human minds, he explained, are essentially unequipped to handle the basic math underlying how something like a Covid outbreak can spiral out of control on a global scale.

"Exponential phenomena are almost impossible for us to grasp," he told The Guardian. "We are very experienced in a more or less linear world. And if things are accelerating, they're usually accelerating within reason. Exponential change [as with the spread of virus] is really something else. We're not equipped for it. It takes a long time to educate intuition."

Gird Your Maladaptive Loins

Winding up into the discussion about AI, Kahneman noted the issue with human minds: "There is going to be massive disruption. Technology is developing very rapidly, possibly exponentially. But people are linear. When linear people are faced with exponential change, they're not going to be able to adapt to that very easily." Kahneman cites medicine as one place humans are going to be replaced, "certainly in terms of diagnosis." And elsewhere, he issues a stark message to the boardrooms of the world: "There are rather frightening scenarios when you're talking about leadership. Once it's demonstrably true that you can have an AI that has far better business judgment, say, what will that do to human leadership?"

If nothing else, Kahenman's quotables feel canny - like maybe if the people in the C-suite are scared for their jobs, someone who can do something about any of this might actually listen.

READ MORE: Daniel Kahneman: 'Clearly AI is going to win. How people are going to adjust is a fascinating problem' [ The Guardian]

# data[].attributes.attachment_link.title
Nobel Winner: Artificial Intelligence Will Crush Humans, "It's Not Even Close"

# data[].attributes.attachment_link.description
It's common knowledge, at this point, that artificial intelligence will soon be capable of outworking humans - if not entirely outmoding them - in plenty of areas. How much we'll be outworked and outmoded, and on what scale, is still up for debate.

# data[].attributes.attachment_link.readable_text
Online education
getty

Of all the areas of life where artificial intelligence will have an impact, the biggest might well be education. This is because learning is so important, and also because current provision often leaves a lot to be desired.

This is not generally the fault of teachers. They are the active ingredient in today's education system, but they are expensive, and not scalable. In most countries they are under-valued, and burdened by absurd paperwork. They are also human, which means they are variable. Think back to your own school days: how many of your teachers were positively inspirational? As many as 10%? How many were unacceptable? That probably leaves a large majority somewhere between OK and mediocre. One of the tragedies of modern education is that constructive feedback for teachers is rarely given or sought.

The pedagogical dark ages

Classrooms today would be recognisable to the Victorians who invented them. A few decades from now we may look back on this period as the final years of the pedagogical dark ages. Some would even say that schools today are abusive: sitting still and quiet in military ranks for hours at a time is the absolute opposite of what children are hard-wired to do.

As Donald Clark says in his new book, Artificial Intelligence for Learning, "Education is a bit of a slow learner." Clark co-founded Epic Group in 1986, and made it the UK's leading player in online learning. He floated it in 1996, and sold it again in 2005, since when he has been an investor, adviser, and commentator.

Flipped lessons

Clark lists a number of tools which are already available to improve the situation. With flipped lessons, students watch a video of a lecture for homework (and there is no reason why it can't be the best such lecture ever given), and then put what they have been told into practice in the classroom. The teacher acts as coach and mentor, a more interactive role than lecturing. Competency-based learning requires students to have mastered a skill or a lesson before they move on to the next one; students within a class may progress at different speeds, and your educational stage is not rigidly determined by your age. As Sal Khan, the founder of Khan Academy, points out, this means that everyone should get an 'A'.

There is much we could already be doing to gamify the learning process, and to turbocharge it by having learners teach each other and learn from each other.

Online learning

Another of the tools which should already be improving education is online learning. Julia Begbie is a director of KLC, the UK's leading private design college, based in Chelsea, in London. She has spent a decade establishing KLC's online learning capability, and she is an enthusiast: "Conventional wisdom says that online learning is characterised by isolation, plagiarism, low retention rates, shallow learning, poor quality teaching materials, and meaningless qualifications. Some of this was true in the past; increasingly it is simply wrong."

KLC's investment in online learning capability paid huge dividends this year. Like most educational institutions, it had to close its doors to students in March. "During the Easter holidays, we switched the entire school to online delivery. It was a huge challenge, but it worked. Not only did it ensure our ongoing success, but it also demonstrated to both staff and students that online learning has a number of positive advantages over the traditional, in-person variety. The results of our students who graduated in July 2020 have now been ratified by external examiners, and they are just as impressive as those of previous cohorts."

One of these advantages is that every online learning communication, however insignificant, is captured and can be read, listened to, or watched again and again. As Donald Clark puts it, "online learning lies naked on the screen, open to scrutiny in a way that is rarely true in the classroom or lecture hall. This forces you to be clear, precise and accurate."

Private schools ahead

The advantages of online learning, especially during a pandemic, have not been lost on the UK's private schools (confusingly known as public schools, because their children are educated away from home, instead of by live-in governesses, or tutors making house calls.) Private schools have been pioneering with flipped lessons for years, and many of them maintained a far higher level of continuous education for their students during lockdown than state schools were able to. As a result, the UK's education gap between the privileged 7% or so and the rest has surely widened this year.

Nevertheless, online learning is still young, and must improve. According to Donald Clark, It "remains stubbornly primitive, almost behavioural in approach. Even the gamification of content can be doggedly Pavlovian. ... Most EdTech projects are mosquito projects: lots of buzz, tricky to spot, and short-lived."

AI will transform education

Artificial intelligence will help. Indeed, in the coming decades, AI will transform education. Clark is confident that "AI can result in accelerating and reducing the cost of learning-even basic skills such as reading, writing and arithmetic-on a global scale. It will make past improvements in pedagogy look like rounding errors." It is being kick-started by initiatives like the X Prize for Education, which awarded $15m of prizes last year to software startups who created scalable solutions that enable children to teach themselves basic reading, writing and arithmetic within 15 months.

Clark says that bots (software robots) will take over an increasing range of education-related activities, including the recruitment of students, onboarding them in schools and universities, reminding and cajoling them to submit coursework, assessing some of their work, and even providing a certain amount of Socratic tuition. IBM provided the famous example of a teaching assistant chatbot named Jill Watson, (mis-named after legendary IBM CEO Tom Watson's wife - her name was actually Jeanette). Students at Georgia Tech, a computing college, were guinea pigs in an experiment to see whether they would notice that one of their nine teaching assistants was a robot. Interestingly, when they finally twigged that "she" was too efficient to be human, they were not annoyed. Instead, they recommended "her" for a teaching award.

These chatbots are but a pale shadow of the astonishingly effective teachers and guides that our digital assistants will become. The descendants of Siri, Alexa, Cortana and the rest will have an encyclopedic knowledge of the curriculum we need to master, and they will understand better than we do which approach to learning suits us best, which times of day we are most receptive, and which times we are best left to relax or rest. Education will be less regimented, more flexible, and much more closely tailored to our individual preferences and needs. Above all, it will be more fun. And your digital assistant will find you just as endlessly fascinating as you find yourself.

Personalization is perhaps the greatest gift that AI will bring to learning. As KLC's Julia Begbie puts it, "digitisation places commissioning control in the hands of the consumer."

Virtual and augmented reality

AI will also help by enabling related technologies to realise their educational potential, including virtual reality and augmented reality. It will be much more compelling to learn about Napoleon by experiencing the battle of Waterloo, rather than by reading about it, or listening to a lecturer describe it. It will be much easier for a teacher to explain the molecular structure of alcohol by escorting her pupils around a VR model of it.

Perhaps ironically, AI could render education more natural, as well as more effective and more fun. Higher education in particular has become an exercise in intensive paper farming, with an exponential growth of text output. Talking is more natural for humans than writing, and advanced natural language processing technology can give us back frictionless dialogue.

Unfortunately, none of this will make learning trivially easy. Until we have advanced brain-computer interfaces, we won't be able to simply upload knowledge and skills into our minds, like Neo learning Kung Fu in the Matrix. Elon Musk is surely over-optimistic in thinking that anything like that will be available in the next decade or three. We will still have to practice active recall to establish and strengthen memory.

Vacational, not vocational

But in a shorter time frame than that, we may well develop an economy of abundance, where the cost of everything you need for a very good standard of living is close to zero. The economy of abundance is probably what we need in order to survive and thrive when technological unemployment arrives. In a system of fully automated luxury capitalism, education will become "vacational" not "vocational", and much more important than it is today. Maybe, when you meet someone at a party, instead of asking what they do for a living, you will ask them what they are learning.

... Read More

# data[].attributes.attachment_link.title
The Impact of Artificial Intelligence on Education

# data[].attributes.attachment_link.description
Of all the areas of life where artificial intelligence will have an impact, the biggest might well be education. This is because learning is so important, and also because current provision often leaves a lot to be desired. This is not generally the fault of teachers.

# data[].attributes.body
Future: Classroom and Problems

# data[].attributes.body
Interesting article for information

# data[].attributes.attachment_link.title
Is Artificial Intelligence the Future of Education?

# data[].attributes.attachment_link.description
Spread the loveThe role of artificial intelligence in education is always a hot topic. While some fear that artificial intelligence will take over education to the detriment of students and teachers, others claim that artificial intelligence will revolutionize and improve education. While we're far from seeing robots in the classroom, artificial intelligence is making its way into education.

# data[].attributes.body
Resource for the classroom!

# data[].attributes.attachment_link.keywords[]
virtual reality georgia vr "360 video" 3d education k-12 "virtual field trip" oculus "virtual reality"

# data[].attributes.attachment_link.description
Hello and welcome to Virtual Reality Georgia. This channel is dedicated to filming high-quality, 8K virtual reality video at some of the most educational locations in the state of Georgia. It is an ideal place to learn all about the science, history, and culture of the state through the use of a VR headset, particularly one that is 3D enabled.

# data[].attributes.headline
How VR Learning Will Transform Education

# data[].attributes.subject
How VR Learning Will Transform Education

# data[].attributes.attachment_link.readable_text
Education is the base for a thriving society, and the transfer of knowledge has been a top priority for civilizations since the very beginning. People are constantly looking for ways to make knowledge transfer more easily, more quickly, and more effectively.

In the era of digital devices, we have an opportunity to enable better learning with technology. Virtual Reality (VR) seems to be the natural next step for the evolution of education.

In this article, I'll show how virtual reality can transform the way educational content is delivered.

How we learn today

Before diving into the details of how VR in education will help improve the learning process, it's important to understand why we need to improve the quality of education in the first place. Historically, most technologies designed to aid learning have been aimed at enabling access to information - facts and observations about the world. Before computers, we had a powerful tool that helped us retain facts: books.

In the era of digital technologies, books are being turned into eBooks. Modern search engines make fact-finding really easy - with just a few clicks you can discover answers to many questions.

While knowledge has become more easily available for more people, the current approach to education has two significant problems:

It's based on the same old format - fact retention. Teaching methods are focused on providing facts; however, having access to and consuming a lot of information isn't learning. Being informed isn't the same as being educated.

A lot of people have difficulties comprehending information. Too much information received in a short period of time can easily overwhelm students. As a result, they become bored, disengaged, and usually not sure why they are learning about a topic in the first place.

What makes VR in education beneficial?

Virtual reality can be used to enhance student learning and engagement. VR education can transform the way educational content is delivered; it works on the premise of creating a virtual world - real or imagined - and allows users not only see it but also interact with it. Being immersed in what you're learning motivates you to fully understand it. It'll require less cognitive load to process the information.

Here are just a few properties that makes virtual reality in education so powerful.

Better sense of place

When students read about something, they often want to experience it. With VR, they aren't limited to word descriptions or book illustrations; they can explore the topic and see how things are put together.

Thanks to the feeling of presence VR provides, students can learn about a subject by living it. It's easy to forget that VR experiences aren't real - a body actually believes it's in a new place. This feeling engages the mind in a way that is remarkable.

Rather than reading about Rome, VR headsets let students be transported to Rome. Image by unimersiv

Scale learning experiences

Technologies such as science labs are amazing - they allow students to understand how things work based on practical experience.

A relatively small VR device can even act as a whole science lab.

But such technologies are expensive and almost impossible to scale. They are also limited in the number of things they can do.

Learn by doing

It's a well-known fact that people learn best by doing; however, if you inspect modern education, you'll see how little learning actually happens by doing. Students are focused on reading instructions rather than using them in practice.

VR in education provides an experience anchor to the instruction. With VR education, learners are inspired to discover for themselves. Students have an opportunity to learn by doing rather than passively reading.

A virtual medical lab where there's no danger of things going wrong. Image by ossovr.

Emotional reaction

Visceral reactions to what we are experiencing are fundamental to forming memories. VR in education makes it easy to engage students the whole time, making experiences memorable.

Develop creativity

Having virtual reality in education is useful not only for content consumption, but it's also great for content creation. By giving students powerful tools such as Tilt Brush, you help them boost their creativity.

Visual learning

A lot of people are visual learners - VR is really helpful for this group of learners. Instead of reading about things, students actually see the things they're learning about. Being able to visualize complex functions or mechanisms makes them easier to comprehend.

Users are ready to embrace new technology

The first idea that pops into anyone's mind when they think about VR technology is an entertainment experience. Many designers see VR as an extension of the gaming industry. It's true that VR has historically been dedicated to gaming, but things are changing. According to a recent survey conducted by Greenlight VR, desire for education outweighs desire for gaming content - 63.9 percent vs. 61 percent.

Categories of VR educational experiences

Where can we apply virtual reality in education? The answer is almost everywhere. VR creates an infinite set of possibilities that people can experience. Here are few types of experiences you can create with VR.

Virtual fields trips

VR technology can be used to engage students in topics related to geography, history, or literature by offering a deeply immersive senses of place and time. Simply imagine geography lessons where you can visit any place on the globe - this type of experience is much more enriching than just reading about it.

With VR, they aren't limited to word descriptions or book illustrations; they can explore the topic and see how things are put together.

Google Expeditions is one good example of an app designed to provide such an experience. Expedition is a library of field trips available for regular smartphone users. Each trip is comprised of VR panoramas, and trips vary from the Great Wall of China to Mars. People all over the world can visit places that are virtually impossible to visit in person.

Google piloted this app in hundreds of schools all over the world. The project was extremely successful, with Google taking more than 1 million students in 11 countries on expeditions.

Of course, virtual reality will never replace real field trips and travels, nor should it. But, VR enables experiences to happen that would be otherwise impossible.

High tech training

VR is a good solution for highly technical training fields like the military or the medical industry. For example, the most significant challenge for medical students learning anatomy is understanding the body in three dimensions and how different systems fit together. VR education can help overcome this problem.

One good example is the VR system used by Mendel Grammar School in Opava City, Czech Republic, which helps students in biology classes learn about the anatomy of the eye. The team working on this project employed a Leap Motion controller and specially-adapted Oculus Rift headsets to provide an innovative way of learning anatomy.

Internships

Getting exposure to different careers is an essential part of the learning process. From early childhood, we dream about what we want to be when we grow up, and those dreams are usually inspired by the professionals in our lives. Often, we get this understanding through internships.

I never teach my pupils, I only attempt to provide the conditions in which they can learn.
Albert Einstein

Another benefit of having virtual reality in education is its ability to help broaden students' exposure to careers. It improves people's ability to imagine themselves in others' shoes. Career expeditions show what it's like to work in a field - students can explore a day in someone's career, see what person is studying, and understand what a person likes - or doesn't like - about their job. As a result, the experience becomes familiar to students.

VR lets students explore any profession, like being an astronaut. Image by YouTube.

Group learning

Some of the most important knowledge we gain doesn't come from what we hear from lecturers, but rather from collegiality and debate. VR education gives the opportunity to make learning experiences social by allowing students to communicate with each other. Using avatars and mapped facial expressions, people can come together to discuss, synthesize, and learn from one another.

Distance learning

VR allows us to bridge the gap between educators and learners. With VR, distance learning tools can put educators and students together in the same room with digital representations of themselves - teachers can teleport into the VR world and guide students through their experiences.

Design challenges for VR education experiences

Clearly, the future of virtual reality in education is very exciting and full of potential. We are just at the dawn of this powerful technology and designing for VR is full of challenges that we should be ready to overcome.

5 key properties of good VR learning experiences

VR edu apps should have the following properties:

1. Immersive. Designers should strive to create the feeling that users are in an experience. For example, if you develop a history app, make history come alive for students.

2. Easy to use. Eliminate the need to have special skills to interact with a VR 3D design app.

3. Meaningful. Meaning is really important for students. You can't create a good VR learning experience without a good story. That's why it so important to advance the art of storytelling. Stories quite simply provide the best vehicle for delivering messages that are not only heard and understood, but that also inspire and elicit action.

4. Adaptable. As Albert Einstein once said, "I never teach my pupils, I only attempt to provide the conditions in which they can learn." VR experiences should allow students to explore at their own pace. The app should provide complete control over the level of difficulty. Designers should establish how students learn and then use this knowledge to design VR products that allow effective learning.

5. Measurable. Each educational tool should provide measured impact. Teachers should be able to track the metrics of education so they can measure the resulting knowledge of a subject. When designing experiences for VR education, it's essential to choose appropriate metrics and make it clear what criterium will be used to measure success and failure.

Creating a new role for teachers with VR education

The transition from analog teaching practices to digital ones is going to change what teaching looks like. The role of a teacher will change from content delivery to content facilitation. Teachers will be focused on creating conditions for exploring, rather than providing ready-made knowledge.

Our changing understanding of immersive experiences

It's clear we're in the early stages of VR - and it's going to keep changing. However, technology will continue to push boundaries of how immersive VR can become. We're even going to see advancements in eye tracking and body tracking in coming years. What we consider an immersive experience today will be considered table stakes in the not-too-distant future.

Making VR accessible

VR has a high price point that is a significant barrier for many users. If we analyze the success of Google Expeditions, it's clear that Google was able to reach this many students because the hardware was really accessible. To make VR education accessible to a majority of users, it's important to focus on creating VR experiences for devices users already have and repurpose them into powerful tools for education. A phone we have in our pockets and $20-100 headset devices - such as Google Cardboard or Samsung Gear VR - should be enough to give students good VR experiences.

Open New Horizons with VR Education

Virtual reality in education is on the horizon, and without a doubt, it'll change the world as we know it. Twenty-first century classrooms will be technologically advanced places of learning, with VR technology significantly increasing students' engagement and learning. VR experiences will inspire a whole new generation of young and bright students, ready to innovate and change the world.

At the same time, the next big thing in education no longer relies on technology, but rather on a teacher's decision to push forward and adopt these technologies inside the classroom. The global goal should be to make knowledge available, accessible, and affordable for everyone on the planet. Learn more about the design of other Emerging Technologies here.

# data[].attributes.attachment_link.title
How VR Education Will Change How We Learn & Teach | Adobe XD Ideas

# data[].attributes.attachment_link.description
Education is the base for a thriving society, and the transfer of knowledge has been a top priority for civilizations since the very beginning. People are constantly looking for ways to make knowledge transfer more easily, more quickly, and more effectively. In the era of digital devices, we have an opportunity to enable better learning with technology.

# data[].attributes.body
In Education.....

# data[].attributes.attachment_link.provider_name
Technology Solutions That Drive Education

# data[].attributes.attachment_link.readable_text
At both the primary and secondary level, augmented reality has the power to provide students with more interactive experiences.

In the summer of 2016, nothing was quite as buzzy as the smartphone game, "Pokémon Go." Thanks to its augmented reality (AR) format - which blends real-world interactivity with an immersive video game world - the game spiked in popularity among K-12 and college students. It also introduced the concept of AR into the education sector.

Augmented Reality in Education

By 2018, the AR device market is expected to reach about $660 million, a new infographic from the New Jersey Institute of Technology reports. While AR is still up and coming, several mobile apps have emerged to let students (both at the K-12 and higher ed level) engage with interactive books about space and human anatomy charts.

Medical schools are also looking into how augmented and virtual reality can play a part in training future doctors and surgeons with better simulations. The University of Nebraska Medical Center has even begun construction on a $118.9 million virtual and augmented reality center to transform healthcare education.

In K-12 schools, AR can facilitate better experiences for deaf and hard-of-hearing students by creating interactive flashcards that use sign language.

"Augmented reality has the potential to revolutionize learning in primary and secondary schools more than any other technology has done in the recent past," reports NJIT. "... Several studies published in the last four years have shown that it enhances learning and classroom interactions."
SIGN UP: Get more news from the EdTech newsletter in your inbox every two weeks!
For more on how AR is impacting education, including some limitations, check out the infographic below.

# data[].attributes.attachment_link.title
Augmented Reality in the Classroom: Transforming Education Through Technology

# data[].attributes.attachment_link.description
At both the primary and secondary level, augmented reality has the power to provide students with more interactive experiences. In the summer of 2016, nothing was quite as buzzy as the smartphone game, "Pokémon Go." Thanks to its augmented reality (AR) format - which blends real-world interactivity with an immersive video game world - the game spiked in popularity among K-12 and college students.

# data[].attributes.headline
VR and AR in a Middle School Social Studies World

# data[].attributes.subject
VR and AR in a Middle School Social Studies World

# data[].attributes.attachment_link.title
VR and AR in a Middle School Social Studies World

# data[].attributes.body
Free gaming platform for engagement!

# data[].attributes.attachment_link.title
I Think, Therefore I Can: Considering the Brain-Computer Interface – Now. Powered by Northrop Grumman

# data[].attributes.attachment_link.description
The brain-computer interface could herald the advent of truly “smart” devices. But what does a mainstream connective cognitive road map look like?

# data[].attributes.attachment_link.readable_text
Last night's 60 Minutes took a look inside MIT's Media Lab. Calling it"the Future Factory, " the show got a look at some of the remarkable projects being built, including devices that can Google your thoughts and capture the brain's creativity while going to sleep.

This content is imported from Twitter. You may be able to find the same content in another format, or you may be able to find more information, at their web site.

Ever since its creation in 1988, books like Steward Brand's The Media Lab: Inventing the Future at M.I.T looked at its early work in studying how to create holograms, recreate human motion, create flatscreens, and a host of other technical achievements of the past.

As for the present, 60 Minute's Scott Pelley gets a firsthand look at a variety of projects from the Media Lab, with the most outlandish being the brain-to-Google device. Called AlterEgo, the system detects neuromuscular signals in the jaw and face that stem from internal verbalizations, the brain's thought process. After detecting questions in the mind, AlterEgo then transmits the answers through bone vibrations in the ear canal. This allows for the user's natural listening process to continue unabated.

Other projects include growing plants without dirt, building better prosthetic limbs, and robots that record thoughts at the moment between consciousness and sleep, attempting to capture the brain at its most creative.

This content is imported from Third party. You may be able to find the same content in another format, or you may be able to find more information, at their web site.

The MIT Media Lab has created amazing things like electronic-controlling temporary tattoos, sensory tape, and robotic furniture that can rearrange for you.

It's hard to say which of these could be tomorrow's touchscreen, but taking chances is half the battle.

This content is created and maintained by a third party, and imported onto this page to help users provide their email addresses. You may be able to find more information about this and similar content at piano.io

# data[].attributes.attachment_link.title
This MIT Gadget Can Google Search Your Thoughts

# data[].attributes.attachment_link.description
Last night's 60 Minutes took a look inside MIT's Media Lab. Calling it"the Future Factory, " the show got a look at some of the remarkable projects being built, including devices that can Google your thoughts and capture the brain's creativity while going to sleep. This content is imported from Twitter.

# data[].attributes.body
Future and Classroom Going Forward

# data[].attributes.headline
Emerging Technology Impact in My Classroom

# data[].attributes.subject
Emerging Technology Impact in My Classroom

# data[].attributes.body
6th Social Studies

# data[].attributes.body
I researched this in another class but during this class, remembered the professional development opportunities being offered in AR, VR and AI.  Interesting to support the emerging technology mentioned in this class!