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Claudia Torres, K-12 teacher and VR researcher

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Claudia Torres, K-12 teacher and VR researcher

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I'm currently finishing my Master's degree about Educational Technology in the URV in Spain. I'm doing my final project about VR in primary education. I'd love to share it when it's finished. You can connect with me in linkedin.com/in/claudia-torres-804977106

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Erica Southgate researcher VR in schools, AI in education, teacher educator, tech ethics. Keen to stay in touch.

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Erica Southgate researcher VR in schools, AI in education, teacher educator, tech ethics. Keen to stay in touch.

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working with 7th - 12th grade students on the Flathead Indian Reservation in Montana through Tech4Good outreach community challenges, connecting kids with indigenous role models in science and cultural contexts - Maker Truck, school-garden network, board game co-design following the seasons, FlipGrid, VR prototyping jonathon@immersivelrn.org

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PhD student researching AI in education. I'm interested in keeping in touch with everyone! That was a great network session!
jpeloche@uow.edu.au

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Student as designers for VR Tours: Developing cultural tours

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Student as designers for VR Tours: Developing cultural tours

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Dorothy and Rhett have a showcase here. https://framevr.io/ilrn2020-showcase113, But I'm also interested in using VR for environmental education.

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Immersive presentations and meetings - right from the browser.

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- People are interested!
~7pm ET

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Corinne's panel about Informal learning on Thursday 

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Corinne's panel about Informal learning on Thursday 

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https://ilrn2020.sched.com/event/ceSI/featured-plenary-panel-who-where-why-using-xr-for-learning-in-informal-contexts

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https://discord.com/invite/UQFv3KP

Are we meant to be there? Let's find out!

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https://vrschoolresearch.com
https://www.routledge.com/Virtual-Reality-in-Curriculum-and-Pedagogy-Evidence-from-Secondary-Classrooms/Southgate/p/book/9780367262006

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For more experience with Virtual environments, try the iLRN happy hour channel is discord!

https://discord.com/invite/VA7cM4

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https://www.thevrara.com/sydney

https://id.iste.org/connected/membership/affiliate-directory#Australia

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Is there a 'directory' of tools for students to use to build/design VR and AR?

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Is there a 'directory' of tools for students to use to build/design VR and AR?

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This may be a resource: https://emtechwiki.webapps.buffalo.edu

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https://www.facebook.com/groups/pandemicpedagogy1/

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Is it possible that we can advance NGSS-style pedagogy by using xR experiences?

- Jim Vanides jim@vanides2.com

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Hi everyone!
Here is a very interesting math game I love
math and sorcery (android/iOS)

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National Teachers Enhancement Network
Montana State University
P.O. Box 173860
Bozeman, MT 59717-3860

Tel: (406) 994-6550
Fax: (406) 994-7856
E-mail: nten@montana.edu
Location: 128 Barnard Hall

Director:
Kim Obbink
Facebook

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NTEN - Academic Technology and Outreach | Montana State University

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National Teachers Enhancement Network Montana State UniversityP.O. Box 173860Bozeman, MT 59717-3860 Tel: (406) 994-6550Fax: (406) 994-7856E-mail: nten@montana.edu Location: 128 Barnard Hall Director: Kim Obbink Facebook

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Anybody have resources for Algebra I - Geometry, or Trigonometry for Victoria Allen?

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Anybody have resources for Algebra I - Geometry, or Trigonometry for Victoria Allen?

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https://ato.montana.edu/nten/

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For more on VR & games for K-12 learners, check out this panel tomorrow:

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For more on VR & games for K-12 learners, check out this panel tomorrow:

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Featured Plenary Panel: Gaming in VR: School Classrooms without Walls

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Hi, I'm Jessica Ochoa Hendrix from Killer Snails and I'd love to stay in touch with folks working in the K-12 space specifically on collaboration in VR & AR.

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Hi, I'm Jessica Ochoa Hendrix from Killer Snails and I'd love to stay in touch with folks working in the K-12 space specifically on collaboration in VR & AR.

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Hi, I'm Corinne Brenner from Killer Snails, and I'm interested in using XR in STEM education for middle school students.

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GAMES, DOWN TO A SCIENCE

Killer Snails Creates Games that Inspire a Love of Science

Learning Through Mechanics

GEOFORGE VIRTUAL REALITY

1-4 player collaborative game, ages 10+, 2-3 minutes per scene.

In GeoForge, students take on the role of a team of planetary scientists who are using simulations to learn about terraforming planets. While developing knowledge of how diverse variables affect planets, students also work together to apply that understanding to how Earth has changed and the role that humanity has played in the progression. GeoForge is a collaborative XR experience aligned to the Next Generation Science Standards. Middle school students work in individualized online science journals to answer questions, construct models and develop hypotheses. The students then move together into virtual reality (via Google Cardboard) to test hypotheses and gather data cooperatively which links back to the student journals.

Concepts taught:

Planetary science, energy transfer and conservation of energy, atmosphere composition, climate systems, impacts of human activity, data analysis and interpretation.

If you are interested in bringing GeoForge to your school, please email info@killersnails.com.

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GAMES, DOWN TO A SCIENCE Killer Snails Creates Games that Inspire a Love of Science Learning Through Mechanics GEOFORGE VIRTUAL REALITY 1-4 player collaborative game, ages 10+, 2-3 minutes per scene. In GeoForge, students take on the role of a team of planetary scientists who are using simulations to learn about terraforming planets.