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H squared

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SOI - Teams use changes in movement to create space

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Goal: How do teams use changes in movement to create space

Role: You are the attacking analyst coach for an International Touch Football team and need to scout other teams.

Audience: Your target audience is players within the Australian team who will be playing in this competition.

Situation: In the lead up matches, the team has been unable to defend well and have conceded many try’s. You are scouting teams in the initial group stage about how they go about their attacking plays.

Product: You will need to create a 5 minute video that describes how elite teams use movement to create space and compare that to footage from our class, making suggestions for improvements.

Standards: Criterion A and D

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SOI: | Logic can often be used to generalise and represent consequences and solutions

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G- To learn about the Vietnam war

R- Students will work in groups to write a script and produce a video about a significant event in the Vietnam war

A- year 11 history students

S- They will work in class and present the videos to one another

P- the final product will be a 5 minute video

S- Students will need to complete this task to pass 20% of the topic

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G = Goal

Your task is to create the most popular and successful (money making) carnival game.

R = Role

You are a carnival game designer and you have been offered a stall at the school carnival. You will need to design, create and run the game. You will need to make predictions about the probability of winning and collect data during the carnival to see how successful your game was and how accurate your predictions were!

A = Audience

Your target audience is the Year 8 cohort at Willunga High School, so make sure that your carnival game will appeal to your peers if you want to be the winner!

S = Situation

The carnival involves one class at a time coming through the carnival (in the Gym during week 5 or 6). Each student will receive $5 to spend, each game will cost $1. Students can win money or lose money, students can win lollies also. At the end of 20 minutes the class will leave, all the money you have made at your stall will be collected and counted. The class with the most money will win.

P = Product, performance and purpose

You need to create a carnival game that will make money but also entice people to want to spend money. Remember you want people to play your game so you need to make sure they feel like they have a chance at winning.

S = Standards

To be successful in this assignment you need to ensure that you:

·         Have clear rules about how to win

·         Identify the sample space- list all possible outcomes

·         You must make a prediction about the probability of winning and justify your prediction

·         Run game and collect results in a table (using the sample space of all possible outcomes you created)

Evaluate, what did the results tell you? Was your game successful? Were your predictions correct? What would you change if you did this again?

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Goal: Your goal is to investigate Equitable systems of resource consumption lead to a reduction in poverty.

Role: Your role is to act a local charity group

Audience: A politician of local government (e.g. Local MP) or political/charity committee group

Situation: There is a shortage of housing (or other local/global issue)

Product: Letter or oral proposal to the local MP

Standards: B & C

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In order for a student to identify and prioritize primary and secondary research needed to develop a solution to the problem, students must generate perspective focus questions to guide research.  (SELF-MANAGEMENT: ORGANIZATION).  They will learn to do this through using the 5 W questions. 

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In order for a student to identify and prioritize primary and secondary research needed to develop a solution to the problem, students must generate perspective focus questions to guide research.  (SELF-MANAGEMENT: ORGANIZATION).  They will learn to do this through using the 5 W questions. 

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In order to formulate/choose a clear and focused research question, explaining its relevance, students must access information to be informed and inform others. Research & Information literacy skills. Students will learn to do this through creating a range of inquiry questions.