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my idea for my main character is to make him punch its enemies going through various maps using different fight abilities my target audience is 12 and above difficulty will vary per level also includes navigation through each level back and forth from platforms while attacking its enemy.

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Felix Beaumont - Melodious Meadows concepts

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Felix Beaumont - Melodious Meadows concepts

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so i dont know what december felix was thinking with the name melodious meadows but this is one of my first concept designs for an area featuring a few different enemy types. This area of the game features a tutorial and in the full game would sit in the center of the map acting as a hub leading off to the other areas through different paths and the such. The two enemies i had planned for this area were based on a hi-hat and a piano key. The hi-hat enemy has all its animations done and the keynote enemy is pretty much completely coded into the game, i just need to sort out a bug that prevents it from playing its damage taken animation.

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so when i started the project i originally thought this was something that i could achieve size wise, with the bit circled in purple being optional if i had enough time, however as the project moves forward i am now realizing i probably don't have enough time to do this much, which is a shame but not the end of the world. You can probably see my metroidvania influences from the design of the game being a series of rooms as opposed to levels or an open/linear map.

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Okay so while i doubt i will have time to add this to my game, I really want to because i really like the design and concept. So this is the boss that you will encounter in the wind instrument area and its based on an ant but also the flute. My idea was that it was a robot that runs on steam however instead of having pipes and vents and such coming out of it, it would instead have flutes and as the steam comes out of the flutes it would make noise which I thought was at least somewhat quite a cool idea.

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Felix Beaumont - main character concepts and project ideas

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Felix Beaumont - main character concepts and project ideas

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So for my game I really wanted to do a metroidvania-esque game which you can probably see in my map layout concept which is probably floating around somewhere on this padlet board. My idea for the game is based on the orchestra and the different musical instruments in it. The finished game would feature 4 different races, based on the 4 parts of an orchestra (wind, brass, percussion and strings) with the player acting as the conductor and reuniting the 4 races (they use a baton as a weapon thas pretty neat). Obviously I wouldn't be able to have this all finished at the end of this project and honestly the scope of what i can do shrinks with each lesson but if the idea goes well i might end up making it as an actual thing.
For target audience and stuff i want it to be a game most people can enjoy although the age bracket would probably be teens through to maybe young adults, difficulty wise i don't want it to be too hard but i would definitely like for their to be some challenge to the game, especially with the boss fights.
(other note that my friend wanted me to put here, canonically the main character is named ash which i had to do in order for them to name their protagonist after me)

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Felix Beaumont - player character design sheet

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Felix Beaumont - player character design sheet

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something that i wanted to do when designing this game was allow anybody to be able to connect to the main character, so i deliberately made the protagonist visually ambiguous so anybody would be able to project themselves into the game.
The design features front and back shots along with my concepts for the different animations that i made during my pre-production stage

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Here are a few assets as I'm having issues getting the game to load. Until then, imagine the character is walking along the platforms and that's about it. I enjoy drawing eyes.
I'm going to change the background because I really do not want it to clash with the background. But there it is. Some arms and eyes. Hope you enjoy.

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Okay so first of all pls note that everything you see here is subject to change at any given time. The platforms and in game backgrounds - except for the main menu - are all just stock files I've got off the internet while testing the game so these will all be replaced with stuff more in theme. there are also a couple of animation and hud bugs present so try and ignore those. and finally Brian said we should add some music to these videos so the people watching would have a nicer viewing experience, so enjoy the royalty free music i stole from the internet

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Character Design, Logo Concepts and 2 Backgrounds (with platforms).

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Above are some of my designs for the game I am developing. I have included some of the levels (along with the platforms), an initial sketch and final character design, and 2 logo concepts I am currently deciding between.

The game is titled 'The Planeteer' and has a series of levels based on specific planets. Each level is designed to focus primarily on a specific skill (eg, jumping or boosting) - each level leads to the final one, which will have a series of obstacles, allowing the player to choose which skill they've learnt is best to use in the given scenario.

Through research I found that platform games are mostly played by 8-18 year old's - so this is my target audience. Additionally, the genre incorporated are: space, platform and action.

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The idea for the beginning of the game would be that you wake up in a dilapidated tomb and you will have to make your way out and to the end of the mountain where it resides and I intend for the surroundings to get more civilized as you progress but will almost always retain the dark atmosphere.

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My idea for my game is for the main character (the eye) to go through various maps fighting against different characters using different elements for powers (e.g. fire would beat the ice character). My intended target audience is for 13-16 year old's. The level difficulty is medium as you will have to navigate back and forth onto different platforms while also trying to damage the enemy character's.

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Daniel, A, Williams - Character Concept Art:

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Daniel, A, Williams - Character Concept Art:

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The general design idea for my character was pretty set as soon as we started, I knew I wanted to have my main character wear a cloak and have some form of scarf and I debated whether or not I should have it wear a mask and I didn't know what design I wanted on it or if I wanted to have one at all but I did know that I wanted to have the mask be while to show a more blank slate idea for the character.

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This is a little game test before I add in the background and the enemy AI's

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My game is mainly about a character seeing the world for the first time and learning about people and what it means to live. I plan to have the game feature a dark theme with small features which add an underlining humor, I want the game to be dark but not too serious and the way I want to do this is by having this character whom doesn't understand people, interact with people in serious/emotional or humorous situations and have it not know how to react.

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This is my character sheet for my game with some of the frames of the sprites like idle and run i also have the platform image and i also use the same image for the bullet.

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my game is mainly an exploration platform game. It has horror elements and is inspired by the game Yume Nikki. You play as a cat and, when I manage to program it, you will have a smaller cat follow you around, with its mood changing depending on what you interact with. These are concepts of the main cat character (who is named felix. not because he's a cat, but because my friend wanted me to name the character after him.)

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This is a quick gameplay test before i start making enemy ai and background for my game

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this is a snippet of my working game everything that is shown is cr4earted by myself, i have ensured that the game is not to difficult but at a moderate difficulty. the reason for this is because my target audience is 13-16 and i want all to be able to complete the game.

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these are my concepts designs from the sketches to the finished designs produced in illustrator. these will then be placed in my working game that contains my own background and platforms that were made in the same development process.

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my game is about a tree thats angry because of deforestation so he chopped himself down so he can run around and eat evil businessmen
the game is going to be a side scroller kind of like jetpack joyride

the evil businessmen will go towards a point system, so the high score wont be based on how far you run without hitting a saw, but how many dudes you eat

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This is my design sheet ill be using it for my game. My initial target audience will range from ages 13-16 years old, the genre will also be based around action

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These are some of my initial concept designs for certain assets within my game. The top two designs are for the enemy, the minotaur on the left; and the player character, the one on the right. The bottom left is my background, and the bottom right are my platforms which you will jump off of.

My game is an autoscrolling platformer. It will  be medium difficulty, with a mix of easy and hard sections within the levels.

My intended target audience is 15-18.

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Here are some concepts of my characters and level design for the game. The idea of the game is that the purple robot (also known as rob) is trying to reach the door without getting hurt. In later levels, enemies like the grey robot will be added on certain platforms. I am hoping to program it so that the enemies can be used as blocks for the player to stand on. Different levels will have different level designs which I am planning to make it a puzzle/platformer.

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This is Level 1 Game planning. Although, I am following each steps of the way to create this game. It will be designed in Pixel Art. The game is based on escaping the Earth before it blows up otherwise the character dies.

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Here is some of my asset to the game, it is for Level One as designed in Pixel Art. The house is duplicated so the door can open and shut. I have tried to open it up in Unreal Engine but the system is requiring to have an update. Will Screen record when it is updated.

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these are my concepts and my final background idea. the top left is when i was drawing out concepts of my characters animations. the top right is my character and a few of the animations in the actual game, however i just need to add my background into the game.

my level difficulty for my game is going to be fairly easy as i know how frustrating it can be if its too hard. my platform games intended target audience is ages 16-17.

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This is level 2 Concept following from the Level 1 when the character reaches the planet by escaping the earth. The game continues to have the timer which this planet will explode due to the sun getting closer.

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These are some concepts that I have designed for my game, above are a couple of the character sprites and with of the levels that will be used along with the platforms

My intended target audience for this game is 15 – 18, the difficulty will gradually increase as each level is passed, however, I will ensure that the game does not reach too high of a difficulty.