# data[].attributes.body
Marcela Arroyo

“What can be visible of a queer body behind bars? I engage with this question through a critical analysis of Orange is the New Black, a TV series produced by Netflix and based on Piper Kerman’s autobiographical novel. Imprisoned queer bodies are at the centre of my analysis. Prison is the paradigm of the system of surveillance and confinement of bodies.”

Title: Biopower Is the New Black, Again. Queer Bodies “Beyond Bars”

Authors: Antonia Anna Ferrante

2017

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Katherine Orbea

Title:  Cartoon Violence and Freedom of Expression

Author:  David Keane
Publication date: 2008

The 2006 controversy over the cartoons of the Prophet Mohammad in the Danish newspaper Jyllands-Posten was never resolved, and the issue has reemerged. An attack on the Danish embassy in Islamabad, Pakistan, in June 2008, strongly associated with the cartoon crisis, killed six people.2 Staff from Danish embassies in Afghanistan and Algeria were evacuated in April

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Estrella Tixilima Social Networks, cyberbullyng, sexting, children  ”For most children, sexting and texting are part of the online behaviors on which children are spending more and more of their time. Cyberbullying threatens the overall well being of our children and teenagers and there is little research that studies online behaviors of elementary age children that offers insight to their perceptions of the virtual world.” Author:  Robin D’Antona, Meline Kevorkian and Ashley Russom Title:  Sexting, Texting, Cyberbullying and Keeping Youth Safe Online

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Alejandro Pérez: Violence on the TV.

•tv programs

•accidents

•society

•Cartoons

"Throughout the program, viewers witness the feelings of real people, such as little kids who describe growing up in a culture of violence, or adults who describe how they cope with the violence around them."

Title: TV programs raise public awareness of violence in society.
Author: Alan Bunce.
Publication date: 1995.

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Children who are excessively exposed to violence on television tend to be more aggressive. Sometimes watching a single violent program can increase aggression. Children who watch shows in which the violence is very realistic, is repeated frequently, or is not punished, are the ones who will try the most to imitate what they see. Children with emotional, behavioral, learning, or impulse control problems may be more easily influenced by violence on TV. The impact of violence on television can be immediately evident in the child's behavior or it can emerge years later and young people can be affected even when the family atmosphere does not show violent tendencies

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Nicole Guala

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Yadira Cartagena

“Violent content video games such as Mortal Kombat and Doom have become very popular among children and adolescents, causing great concern for parents, teachers, and policy makers.Results suggest there is a smaller effect of violent video games on aggression than has been found with television violence on aggression. This effect is positively associated with type of game violence and negatively related to time spent playing the games”

Title: The Effects of Violent Video Games on Aggression.
Author: John L. Sherry
Publication Data: 10 January 2006

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Gabriela Ayala - discrimination, normality, abuse, human beings

“Sex differences in crime”

Zimmer, Scott

Fecha de publicación  2019

Reference

Salem Press Encyclopedia, 2019. 5p.

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Yoselyn Gualotuña:

television violence, bullying, misbehavior in kids

“Applying a questionnaire to learn both about their daily life violence and their attitude towards it. Two weeks later, they were shown one violent movie, and two weeks later a non-violent one, Boys were more prone to respond violently when offended and to identify themselves with a violent figure than girls. Compared with the non-violent movie, a greater percentage of children excluded themselves from the family drawing after watching the violent movie”

Title: Influence of violent TV upon children of a public school in Bogotá, Colombia.

Authors: Pérez-Olmos I; Pinzón AM; González-Reyes R; Sánchez-Molano J

Publication Date: 2005

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Ariana Echeveria
Videogames and violence, education, type of games, reality and fiction.
“In recent years some video games have emerged that promote high levels of explicit violence and sex, and have created addiction among young children, [...] so it would be recommended that parents are those who know and become familiar with the video games that They are adequate”
Title: The video games: advantages and disadvantages for the children.
Autors: Reyes-Hernández, Katy Lizeth. Sánchez-Chávez, Nora Patricia. Toledo-Ramírez, María Imelda. Reyes-Gómez, Ulises .Reyes-Hernández, Diana Piedad1.Reyes-Hernández, Ulises
Fuente: Revista Mexicana de Pediatria. mar/abr2014, Vol. 81 Issue 2, p74-78. 5p.

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Maria Jose Salinas
Violence against women and social networks
'' Work that describes the historical development and the reactions that have generated procedures such as sexual harassment and femicide, among other forms of violence against women. The following lines offer comments on why it is convenient to read this book, which is undoubtedly current ''
Authors: Elisa Gutiérrez Zamora Jiménez
Publication Year: 2020
2020
Source: Mexican journal of criminal sciences. No. 11, July 2020.

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Angie Toapanta:
tv series violents – offensive words- shooting schols- drug trafficking - pornography

“The experiment confirms the survey—consuming pornography causes individuals to be less ethical. We find that this relationship is mediated by increased moral disengagement from dehumanization of others due to viewing pornography.”

Title: The Effects of Pornography on Unethical Behavior in Business.

ISSN: 0167-4544

Authors: Mecham, Nathan W.

Lewis-Western, Melissa F.

Wood, David A.

Publication Date:  2021

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Jhonatan Revelo:
words:  Video Games,  physiology, Violence
"Exposure to violence in video games has been associated with a desensitization toward violent content, a decrease of empathy, and prosocial behavior. Moreover, violent video games seem to be related to a reduction of neural activation in the circuits linked to social emotional processing. The purpose of the present study was to compare the neural response to social inclusion images after violent and nonviolent video game playing."

Title:
Violence in video game produces a lower activation of limbic and temporal areas in response to social inclusion images.

Authors:

*Lai C

*Pellicano GR

*Altavilla D

*Proietti A

*Lucarelli G

*Massaro G

*Luciani M

*Aceto P

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CANCELAR

upload

link

search_web

camera

more_horiz
PUBLICAR

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Marina Campoverde: Violence on the media games
games, bullying,children,vulnerable populations
"Differential associations between attachment patterns and empathy and aggressive, prosocial and interpersonal video game play of children and adolescents and relationships with peers."

Title: Video games and close relations: Attachment and empathy as predictors of children's and adolescents' video game social play and socio-emotional functioning

Authors:
Shoshani, Anat ∗
Braverman, Shahar
Meirow, Galya

Publication: January 2021

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Maylin Quelal:  discrimination against women, appearance of body, stereotypes, sexism

"Thin-ideal internalization refers to the extent to which girls
and women cognitively accept the cultural beauty ideal of
thinness and a slender body shape as their own personal
standard and engage in behaviors designed to help them
meet that standard"

Authors: Jennifer Harriger & Rachel Calogero & David. Witherington & Jane Ellen Smith

Publication: 2010

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Alexander Oña

Violence and Bullying

“Each year, more than 1.6 million people worldwide lose their lives to violence and for every person who dies as a result of violence, many more are injured and suffer from a range of physical, sexual, reproductive and mental health problems.”

Title:

Children, Violence and Bullying : International Perspectives

Authors:

Omar, Hatim A.
Kandel, Isack
Merrick, Joav

Publication date:

2013

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Pedro Jose Enriquez Chauca

Violence, video games, kids, aggressive

“Results were that brief exposure of children to VVG increased aggressive behavior.”

Title: Violent Video Game Effects on Aggressive Behavior among Children: The Role of Aggressive Motivation and Trait-Aggressiveness in China.

Authors: Zhang, Qian Tian, JingJin Chen, LunChao

Publication Date: 2021

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Mauricio Topon:

Video games, violence, social networks, cyberbullying

“Social networking websites are virtual communities that encourage and foster interaction among members of a group by allowing them to post personal information, communicate with other users, and connect their personal profiles to those of others”.

Title: Debate on social networking sites.

Authors: Belanger, Craig Finley, Laura

Publication Date: 2018

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TV Programs (violent scene)

Title: Effect of electronic media on children.

Authors: Ray M; Department of Pediatrics; Advanced Pediatric Center

Publication date: 2010
Jesus Ugarte

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CÁRDENAS SEBÁSTIAN:

Aggressive, violence, video games, women, chilhood, Youth

“Video games are popular social artefacts with the potential to shape the behavior, attitudes and identities of players. Violent video games produce aggressive behavior and emotions. Video graphics are becoming increasingly realistic portrayals of holistic worlds.”

Title: Sexual Violence Against Women in Video Games: The Effect of Virtual World on the Real World.
ISSN: 22313095
Authors: Afaq, Ahmar
Imran, Mohd
Publication Date: 2019

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prevention, intervention, domestic violence                                                                                 "Despite the need and the potential for healthcare providers to play an active role in prevention and intervention into domestic violence, there is little evidence that they are doing so in large numbers or systematic ways"
Title: Domestic Violence Screening and Intervention in Medical and Mental Healthcare Settings.
Authors: Hamberger, L. Kevin;Phelan, Mary Beth
Publication Date: 2004

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Daniela Proaño

Bullyng, violence and harassment, in university students.

“School bullying is a pervasive problem found in elementary, middle, and high schools across the United States and around the world. It can take many direct and indirect forms, including physical violence, name-calling, taunting, teasing, malicious rumor-spreading, and social exclusion.”
Title: Bullying.

Authors: Cohen, Ashley L.

Publication Date: 2020

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Maria Gil: Children become aggressive from violence in video games and movies.           The access to some videogames that have violence should be more restricted for children, but also ther parents have the responsability to explain the difference to the video games and movies to the reality."Moderation analyses suggested that the VVG effect on aggression was moderated by trait-aggressiveness."                             Title: Violent Video Game Effects on Aggressive Behavior among Children: The Role of Aggressive Motivation and Trait-Aggressiveness in China.                                      Authors: Zhang Qian, Tian JingJin, Chen LunChao.                                                                                             Publication Date: 2021

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Emilio Sanchez:

words: video games, violence, social psychology, aggressive behavior.

“finding that aggressive behavior following violent video game play is statistically equivalent to that observed following non-violent game play.”

“When player skill matched the interactivity of the game, violent content led to an increase in aggressive behavior.”

Title: Video Game Violence and Interactivity: Effect or Equivalence?

Authors: Weber, René. Behr, Katharina M. Fisher, Jacob T. Lonergan, Chelsea. Quebral, Christian

Publication Date: 2020

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Naim Vélez: Video game, TV, language, drugs

“ Manufacturers are expected to be made to preface their products with traffic-light style warnings detailing depictions of sex, violence, drugtaking or the inclusion of strong language. '”

Title:

New movies available online

Authors:

Chapman, James

Publication Date:

2007

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Anthony Bósquez: social networks, discrimination, appearance

“Attention directed toward online physical appearance appears to trigger some body-related behaviors (e.g., body image monitoring) which potentially are related to self-objectification and problematic SNS use. Indeed, the use of social media platforms (including the active creation of content and peer interactions) provides a highly accessible medium for socializing with self-objectification.”

Title: Adolescents' Body Shame and Social Networking Sites: The Mediating Effect of Body Image Control in Photos.

Authors: Gioia, Francesca Griffiths, Mark D. Boursier, Valentina

Publication Date: 2020

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Yurlenny Calderón

Violance, tv, childrens

“It was detected that the rate of students to be affected by the violance in television depends much on the programs viewed and daily television watching hours”

Title: Assessment of the Effects of TV Programs Containing Violence on Children in Pre-school Period through the Views of Parents.

Authors: Öznacar, Behcet-Kan, Şebnem Güldal-Besim, Seçil-Şensoy, Şeniz

Publication Date: 2018

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“The classic representations of women prevail, where they are associated with traditionally assigned roles.”

Title:

SYMBOLIC VIOLENCE AGAINST WOMEN: A STUDY OF TECATE BEER COMMERCIALS IN MEXICO.

Authors:

PLANA, VIRGINIA ROMERO

2020

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POST 1 SHORT QUOTE TAKEN FROM UDLA LIBRARY: http://biblioteca.udla.edu.ec/ and its SOURCE (Book, article, video)

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VIOLENCE ON MEDIA, SOCIAL NETWORKS, TV, VIDEO GAMES AND THE INTERNET.