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Nintendo is a popular video game system for children worldwide. Children interact with games through movement (controllers, motion-sensing), problem-solving, strategy and social interaction.

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Nintendo influences emotions in late childhood age 7 through 12 by sparking joy, confidence, social bonding, imagination, resilience, and comfort. Through its games and characters, it helps children not only have fun but also practice emotional skills they’ll carry into later life.

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Pros: improve some motor skills such as reaction time and hand to eye coordination. Having a nintendo can also encourage physical activity such as motion controls and dancing.

Cons: excessive screen time and straining your eyes from the game.

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Pros: Enhances problem-solving, planning, memory, multitasking, and decision making like in games like Mario Kart or Legend of Zelda.

Cons: Fast paced games may encourage reactive thinking over deeper reasoning if played too much.

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Level Up Your Brain: The Cognitive Power of Nintendo’s Universe

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In the captivating aftermath of the recent Nintendo Direct, let’s embark on an exploration journey of an often-overlooked aspect of our…

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Pros: Multiplayer/online games foster teamwork, cooperation and communication. Games like Animal Crossing promote empathy and social interaction.

Cons: Excessive gaming can lead to social isolation or frustration and exposure to toxic online interactions.

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Genetics/Temperament: Temperament influences how teens handle frustration, setbacks, or success in gaming.

Teens may be drawn to fast paced or multiplayer games for competition and impulsive temperaments.

Introverted individuals might prefer single-player or story-driven games.

Temperament influences how teens handle frustration, setbacks, or success in gaming.

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A randomized single-blind clinical trial was performed on patients from the “Physiocare Madrid centre and ORPEA nursing home in the Community of Madrid.” All participants were over the age of 65 and agreed to volunteer in this study. The study was 8 weeks long of using Nintendo Switch sports and mind training games. “Our results show that an eight-week period of using the Nintendo Switch results in improvements in gross and fine motor function, cognitive ability, functionality, and quality of life in the experimental group.”

https://pmc.ncbi.nlm.nih.gov/articles/PMC10970484/

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Certain Nintendo Switch games can improve cognitive function and intelligence levels. Scientists from Karolinska Institutet “...found that children who spent an above-average time playing video games increased their intelligence more than those who did not play.”

https://bcparent.ca/benefits-of-video-games-in-kids-development/

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Genetics/Temperament:

Temperament influences how teens handle frustration, setbacks, or success in gaming.

Teens with naturally competitive or impulsive temperaments may be drawn to fast-paced or multiplayer games.

Introverted teens might prefer single-player or story-driven games like Zelda or Animal Crossing.

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Nintendo can have positive effects on the brain as these video games can improve strategy planning, problem-solving, memory, and attention.

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Some of the negative effects that come from video games can be that the individual becomes addicted to these games. Just like scrolling on TikTok or Instagram, video games can release dopamine. Due to this spike in dopamine, the brain will begin to yearn for that feeling, causing addiction. This can also affect the individual's social skills as they may not be experiencing many real-world interactions.

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Education: Studies have found video games improve learning and is now being used in school from preschool all the way up to top rated colleges.

Life Skills: Help kids learn to delegate, work as a team, and engage in collaboration with friends.

Brain Function: Improved ability to reason and solve problems, process information more quickly, and multitask effectively.

Pros and Cons of Video Games for Kids | Utah Valley Pediatrics

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Nintendo games influence socio-emotional development by teaching teamwork, resilience, and communication. Multiplayer games like Mario Kart and Smash Bros help build friendships and strengthen family bonds. However, too much competition or online bullying can negatively impact self-esteem. According to Erikson, games support children’s confidence during the Industry vs. Inferiority stage and help teens explore identity in the Identity vs. Role Confusion stage

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My favorite game console was the Gamecube because I had a lot of my favorite memories playing games with my dad which included: Need for Speed, Metal of Honor Frontline, Star Wars Rogue leader, James Bond Goldeneye, WWE, Luigi’s mansion, Pikmin, Sims, Dragon Ball Z, Prince of Persia, Rayman arena. I felt a sense of competitiveness, emotional control, and sensorimotor development when playing these games with him, but he also only played with me for no longer than about an hour, which helped me limit my screen time and focus more on practice play outside with friends.

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Nostalgia factor: revisiting games from childhood creates emotional continuity and bonding with younger generations.

Can be a form of stress management or social activity with friends.

Adults model media balance and set boundaries for children’s gaming

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Addiction: Dopamine is released telling the brain to "do it again", after winning or losing a round, causing them to be vulnerable to addiction.

Escapism: Children may have difficulties fitting in at school and use gaming to fill the void.

Social Replacement: Games make it easy to "hang out" with friends after school without ever leaving home in replacement for face-to-face interaction.

Physical injury: "Gamer’s thumb," which was previously called "PlayStation thumb" (or "nintendinitis" or "nintendonitis") was common in the Nintendo era.

Pros and Cons of Video Games for Kids | Utah Valley Pediatrics

van den Bosch, J. J. G., & van der Zwaard, R. A. H. (2014). Nintendo related injuries and other problems: Review. BMJ, 349, g7437. https://www.bmj.com/content/bmj/349/bmj.g7267.full.pdf

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Motor controlled games such as Just Dance and Wii-Sports like tennis, golf, basketball, and boxing played on the Wii encouraged blood circulation, psychomotor development, hand-eye coordination, social interaction, and motor control. It was a fantastic way to factor in exercise during their after-school decompression moments.

Streetdirectory Editorial Team. (n.d.). Nintendo Wii + Wii Sports – Good for fitness in children? Streetdirect.com. https://www.streetdirectory.com/travel_guide/14802/gadgets/nintendo_wii___wii_sports___good_for_fitness_in_children.html

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Humble Beginnings to Cultural Phenomenon

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Humble Beginnings to Cultural Phenomenon

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Nintendo was founded in 1889, first known as Nintendo Koppai. The Full name translates to "Leave luck to heaven" with Koppai translating to "Bone Tiles" which were a specific type of playing card style in China and Japan, made with materials similar to bone dominoes and Mahjong tiles. This company achieved instant success upon its inception. While not marketed to children specifically at first, once the company met with Disney in 1959, they were given permission to print Disney characters onto their cards, allowing for even more success and cultural impact. The company, upon building its success, began experimenting with a multitude of ideas. Fast forward to the late 70s and early 80s, they began to make arcade games, and in 1981, the game "Donkey Kong" became an instant hit, and the future of the company became solidified in the venture of Video Game development.

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Video games are a modern American activity children from preschool until emerging adulthood engage in for pleasure, for competition, and cognitive development. Following rules challenges them to achieve a successful outcome through earning positive feedback and reward, as well as overcoming challenges through trial and error. Piaget challenged that cognitive development from playing need to be exercised and play is a useful way of achieving that. Donkey Kong was the very first video game I started playing at age 4 or 5 and it helped my learn how to enjoy problem solving at a young age.

Santrock, J. W. (2024). Life-span development (19th ed.). McGraw Hill LLC. (Pg. 60)

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How Nintendo shaped multiple generations

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How Nintendo shaped multiple generations

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This company has influenced the emotions, thinking, and behavior of many generations. Ask anyone in your family, old or young, to name a video game character, and they'll most likely say Super Mario. Although video games existed before Nintendo's first home console, this company has shaped what it means to sit down and play video games either alone or with family, influencing many generations from the 1980s all the way to the 2020s. Most individuals of the older generation won't even reference Video game consoles by their actual name and will refer to all consoles as "A Nintendo." Creations like the GameBoy and the Wii were cultural phenomena of their time, and the communities of the individuals who followed this company will no doubt attribute their growth and development to the time they've spent and the friends they've made playing Nintendo's products.

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The effectiveness of the Nintendo Wii in promoting physical literacy in children.

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The effectiveness of the Nintendo Wii in promoting physical literacy in children.

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A study was conducted over 6 weeks to determine whether or not improvements in physical literacy could be determined by monitoring the playtime of a group of boys and girls using the Nintendo Wii. Although it was determined that actual outside playtime was still the best method to increase the domains of physical literacy, the study found that Active video games, such as the ones on Nintendo Wii, did produce increases in motor function, knowledge, and understanding, and provided the children with a means to have a safer environment to refine some of those skills. The study also found that the children's attitudes toward physical activities improved and would lead them to become more active, as compared to playing video games the old fashioned way by just sitting and using a controller.

https://pmc.ncbi.nlm.nih.gov/articles/PMC5968938/

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With Nintendo Switch Social gaming, gameplay would help to improve conversation skills. Shy kids will have to speak up so that they don't miss their turn. And some games will include communicating through problem-solving strategies as a group. Shared interests can possibly foster social interaction with other children in school.

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The Nintendo Switch was released back in March 2017. You choose how you play. There are many games available for purchase and play. Plug into the dock, connect it to your TV, and play with the removable Joy-Con controllers for some intense couch co-op action. Alternatively, if you're going out and want to bring it along as a portable gaming console, you can just snap it out of the dock, and you're good to go. With the Switch, you can play locally with your friends (using either of the two Joy-Con controllers on its own), or log online and play against other players from around the world. You can even link up multiple Nintendo Switch consoles together for an even bigger local multiplayer session. Playing via ad-hoc multiplayer, you can play with your friends without either of you being on the same (or, in fact, any) network. Because the Switch wireless connects