# data[].attributes.headline
Storyboard/ What will happend in animation

# data[].attributes.subject
Storyboard/ What will happend in animation

# data[].attributes.headline
Max- Wire Cutters Robot 2 Block Out VER 2

# data[].attributes.subject
Max- Wire Cutters Robot 2 Block Out VER 2

# data[].attributes.body
instead of using 3D modelling for background scene or areas unaccessable to get close to.

Saves Time is easier

# data[].attributes.body
Areas of a scene or a game may be obscured by mist to not render everything in that area.

Saves on time, quicker

# data[].attributes.body
Where it's coming from, what does it light up in the scene with shadows

# data[].attributes.body
Larger assets like the back wall pipes shouldn't have too much variation to not distract

# data[].attributes.body
Changing model orientation can add some variety

# data[].attributes.body
Distribution of finer details like windows, chimneys, and pipes can stop things looking too repetitive

# data[].attributes.body
The focus in the scene, how does it light up the objects surrounding it, how close, how far away

How it glows surrounding it

# data[].attributes.body
Head could started with beveled cubed with circled shape for eye

# data[].attributes.body
Model could start with primitive sphere within the center

# data[].attributes.body
Even smaller details like joints and fingers can be made with cylinder shapes

# data[].attributes.body
Layering of armored parts from shaped cubes that have been beveled and cut apart

# data[].attributes.attachment_link.title
#Animation - Sci-Fi Short Film -Left Behind- - Xero SciFi -  #BeeAnimation

# data[].attributes.body
Repeated objects is used to cut down on the work flow one person has to do.

It also gives similarity to objects within the scene and some objects are used more than once, or rotated or scaled to fit in the scene

They also remodeled each building slightly, so that the scene works and does not look entirely the same.

# data[].attributes.body
Solution

# data[].attributes.attachment_link.title
CGI 3D Sci-Fi Short : "Autonomous" by - Team Autonomous | TheCGBros

# data[].attributes.body
The blue wireframe out line of the scanned robot is a texture.

The 3D model is the brown model underneath which has been modelled for the scene

# data[].attributes.headline
How detail can be achieved without additional geometry

# data[].attributes.subject
How detail can be achieved without additional geometry

# data[].attributes.body
We can save immensely on resources in our scenes through clever use of textures maps on our materials.

Use of normal mapping and the right roughness can allow lighting to interact with (relatively) flat meshing realistically. This can greatly save from unnecessary modelling of every bump that may be on something like a rocky surface.

In the screenshot we can see quite a few efficient uses of mappings with the rock details and even the background is likely an image of a far off distant rock pillar. This allows scenes like this to have great detail and scale whilst saving on resources and render time.

# data[].attributes.body
Visual effects use textures instead of models

Maybe get visual effects from a library.

Don't need to necessarily have roughness and need to interact with the environment

Doesn't need to be modelled.

# data[].attributes.body
3D models are used to have roughness to become more detailed and realistic when put in scenes

# data[].attributes.body
Used to form a whole image

Texture in this scene doesn't necessarily have to be reflecting light and be effected much as it is a cool visual effect that is not intended to be there for long

# data[].attributes.body
Writing is actually in the scene, is a 3D object that is effected by light

# data[].attributes.body
Models are used and duplicate models are used with slight variation.

# data[].attributes.attachment_link.title
A CGI 3D Short Film: "Sun" - by Jakub Brokl | TheCGBros

# data[].attributes.body
Keeps project quick as there's less objects to model

# data[].attributes.body
Background models are all similar, focus on characters and movement

# data[].attributes.attachment_link.title
CGI 3D Animated Short: "An Eye For An Eye" - by  ESMA | TheCGBros

# data[].attributes.headline
Break Tangents, Speed of Translation, Speed of Frames 

# data[].attributes.subject
Break Tangents, Speed of Translation, Speed of Frames 