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We are developing a sort of spin-off from D&D, it will be free forever. The whole thing bases around getting to powerful when playing for long times in D&D, it takes D&D, takes away the leveling and then replaces it with a system where you gain new skills instead of leveling up. It also tries to add a bit of a more realistic combat system (Healing included)

The link for the Rule book can be found here:
https://docs.google.com/document/d/1faMDgc-Ql3kOz8BNLGi31rwfPwFr1qxYrmZoAWhwkcI/edit

https://forms.gle/ywwpoRbEgdPiAB8RA

Working on this are:
Owner and Creator:
German Gamer Max#3839
Head Editor:
vocalisation of images as memes
Head Dev:
Excii
Editor:
Helper:

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Black:
To be sorted, and split into singular topics and dates
Red:
Not being worked on (not started yet)
Orange:
Being worked on (with worker under it)
Green:
Done and ready to use
Blue:
Feature that wad done but needs overhaul because of new infos/mechanics
Purple:
System information (like this thing)

Ratings will push cards forward and backwards (meaning it is for how urgent one thinks things should be done)

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Different Resources that can be used for inspiration and guidance for this project:

https://nbos.com/products/character-sheet/features
https://www.accessible-rpg.com/conditions-that-can-limit-delay-or-terminate-attendance/
https://www.darkshire.net/jhkim/rpg/systemdesign/
http://www.faqs.org/ologies-isms/index.html
http://www.faqs.org/ologies-isms/index.html

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NBOS Character Sheet Designer 2.0 - Features

WYSIWYG Character Sheet Designer
Draw out your character sheets using the designer, placing text and form fields where you want them.

Character Sheet Viewer
Give the Character Sheet Viewer to your players so they can fill out and print their character sheets.

Editable Fields
Create interactive fields that can be filled out by your players. The Character Sheet Designer supports a number of different types of fields, including single and multiple line text entries, pick-lists, check boxes, buttons, and image selectors.

Automatic Calculations
Automatically update fields based on a value entered into another field.

JavaScript Support
You can use scripts written in JavaScript to model more complex game rules that cannot be expressed by a single calculation.

Multiple Pages
Character Sheets can have multiple pages, and fields from one page can be referenced by calculations on another page.

Printable
Character sheets can of course be printed for offline use.

Easy to maintain lists
Define lists of field entries, such as races, classes, and weapons, which can then be assigned to pick-list fields. You can also define more complex data tables which can be used in automatic calculations. For example, you can automatically fill out a weapon's damage when the weapon is selected in a pick-list.

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Finished - 10:57 CEST 24.08.22

Classes should be done by 18:00 on the 24.08.22 CEST

Subclasses for Wizard and Ranger have to be added

Worked on by GermanGamerMax

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The Version v0.15 was released on the 24.08.22 at 11:00 CEST

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Finished - 11:53 24.08.22 CEST

Formatting is now Mostly done but will have to be completed in all other things meaning that we Will have to make all chapters as it has been tried for now in the document.

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Finished - 20:08 CEST 24.08.22

At least the Races of Human, Orc, Elf, Dwarf and Goblin should be done by Friday 16.08.22
May be delayed to Saturday 17.08.22

Worked on by GermanGamerMax

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The Version v0.2 was released on the 25.08.22 at 7:40 CEST

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Mechanics are to be overhauled, and the basics established

Most mechanics are to be overhauled, and other basics added to have a foundation to build the game on.

Being worked on by Vocal

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The Version v0.2.7 was released on the 30.10.22 at 11:00 CEST

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A bunch of learned jobs, like carpenter, soldier and others.

These jobs can even give skills additionally to proficiencies and other bonuses.
being worked on by Vocal & GermanGamerMax

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Standard items need to be added

Only the items with properties like one-handed, two-handed, blunt, bladed and such. With short descriptions.

Basic Weapons are Done, Armors need to be added

Are Finished but more need to be added later on

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Possible Early playtest relase in v.0.3 ?

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Possible Early playtest relase in v.0.3 ?

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once the game is, at least playable to an extend where you don't go crazy over some large detail missing and you can start fighting or something.

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A variety of backgrounds and their bonuses and proficiencies.
It is very important to make the backgrounds in general terms with which many people / chars can identify themselves, like:
Bastard:
A child that was born by a married noble and a commoner which has been abandoned / accepted by their family.

Finished, more will be added continuously

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Basics finished on the 31.08.22

How to get feats/skills/other abilities through points you earn in the game.
They cannot have infinite possibilities in the sense of having every skill

complete overhaul needed

Finished but new stuff can be added

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Develop / Design a Character Sheet

completely new system, needs thinking

NBOS Doesn't fit. Possbile custom Sheet via HTML or Something.

Test Sheet finished on NBOS, needs new sheet once further in development

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Discuss if there should be starting Items or Gold and in any case who should get what amount + figure out on how to make it at least partially balanced

Finished with Backgrounds and Jobs

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Whilst humanoid enemies can be created with the standard creation system, monster will have to be bound to something

Finished with monster creator

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at this point the game can enter the Beta stage and will be developed untill v.1.0 is reached, once it reaches that it will be released, but still worked on.

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As fast as possible:
Finish "What the fuck is an Overhaul" Overhaul and finish all blue things on Padlet.

"WtfisO":
Sleep and Food scores and all of that
Movement
All Items
More Basic materials

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A look at the game by the whole team to see if everything works and the game is ready to be released in v1.0

following after that is the release of v1.0 which as of now is planned for the 1st of April 2023 (01.04.23)

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Balancing and bug fixing in order to achieve game that is really fun to play and does feel finished, if that is achieved we will be sitting at v1.5

After which work will start to release v2.0 if needed

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Stats, mechanics and a guide to Item Durability & Repairs

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A Crafting System for items, shouldn't be too simple but also not too complex. Complexity mostly from range of materials available.

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Finishing the Formating and everything else that has something to do with writing and such.

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Check magic, overhaul it

finished: 12:26 02.09.22

add more basic Magic

Then add some for special classes later

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An instruction manual on how to make a character and basically in what order it is best to create one.

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Damage and HP for structures in order to enable sieges, Ship battles and things of such sorts.

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The Mechanics are to be finalized and made ready for playing