# data[].attributes.body
some drafts of his props, focussing on found and handmade items

# data[].attributes.body
a bit more neon/synthetic colours than the Wulver to sow he's younger and more modern. Experimented with graphics and scavenged materials

# data[].attributes.attachment_link.title
Concept- Shweta - Visiting Character Colourway

# data[].attributes.headline
My Character and Visiting Character Poses 

# data[].attributes.subject
My Character and Visiting Character Poses 

# data[].attributes.body
Feedback from lecturer:

My character needs more movement, have wind blow to character.

Visiting character needs to change pose to look mad.

Change the wings and tufts of hair to clumpy pieces.

# data[].attributes.body
Using ballet poses/positions as pose references- they always look light on their feet and have elegant arms.

# data[].attributes.body
These three variations stood out to me.

# data[].attributes.attachment_link.title
Concept- Shweta - Character Moodboard- Environment

# data[].attributes.attachment_link.title
Concept- Shweta - Character Moodboard- Bird Type

# data[].attributes.body
pattern ideas

# data[].attributes.body
The final design of Liarhi's pattern. I decided to make the pattern a very light yellow-ish green, as the really bright colour stands out well against the duller hue of the shawl, drawing the eyes towards the pattern. I also wanted to have attention drawn to the pattern because of the symbolism included in it, and placing it on the shawl means that this pattern is easily visible.

# data[].attributes.body
This is the third posing option, and the option that I decided to go for. Paige let me know that the visual flow is a lot better with this pose, compared to the first variation I drew. I really like this pose because I see it to be a mix of the two options: Liarhi, still with her bow an arrow in somewhat of an action stance, but not directly aiming it, showing a calmness in her character.

# data[].attributes.body
This is another option I created for Liarhi's hero pose. It's a much safer option compared to the first pose, and i believe that this pose shows the calmer, much more caring side of Liarhi that is often more hidden away. I liked this pose for the way that every aspect of her design was visible, and she is still somewhat in action by me portraying her walking. However, I didn't feel like this brought out her true personality, at least not in the way that the first pose did.

# data[].attributes.body
This is one of the options for Liarhi's hero pose stance. I REALLY really liked this one because it shows Liarhi in action, something that she's doing a majority of the time in her forest. I feel that this pose really brought out her personality, and also lets the audience in on the beginnings of Liarhi's backstory and purpose. My biggest concern with this pose, however, was the fact that the way her right arm and bow are positioned might be covering up parts of her character, and it's common sense that you'd generally want all of the character to be visible. Feedback from peers and Paige also let me know that this pose caused too much visible mass at the top, and that this pose might not be suitable because it's Liarhi directly in action.

# data[].attributes.body
This is the silhouette for Liarhi's final design. The silhouette is really improtant to Liarhi's character, so I wanted to make sure that it reflected all the things I intended for it do. i really like that Liarhi's bow is visible in the silhouette; with it being such an important aspect of her character, I appreciate the fact that Liarhi in a fighting(ish) stance with her bow is clear through the silhouette. The influence of triangle shape language is also very clear through Liarhi's silhouette, most predominantly with her skirt, and also with the way that her shawl slants downwards, as well as with her antlers and the tapering off of her arm. I like that, even though it's a silhouette, the shape of her antlers is still very clear, and it's obvious that the antlers have taken significant inspiration form the Philippines sun symbol. I also like the way that the silhouette still allows for the smaller details on my character to be shown, like the vines hanging from her antlers and the more intricate details of her bow and arrow

# data[].attributes.body
This is the silhouette for Scalefoot's final design. I quite like it because by looking at it, I feel you can tell that the main shapes are still influenced by round shape language, as the original design was, but at the same time you can see that there are parts of the silhouette straying from that shape language, like the tail, the feet, the fur near Scalefoot's mouth, etc. which offer up a more organic, less cartoon-y feel. My main objective with my visiting character was to keep it as reminiscent of the original design as possible, allowing myself the freedom to rework the visiting character into my own character's universe while still making sure its roots are evident.

# data[].attributes.body
Many of the colour variations I tried for Scalefoot consisted of natural, more earthy tones, partially just for the sake of having him somewhat match my own character's colour palette. While I was quite sure I wanted to stick with browns, beiges and greens for Scalefoot, I did want to experiment with the blue hoes of a traditional eel, as that's the animal that Zed based his character off of. I actually quite liked the look of the blue colour palettes, and it made it very clear that Scalefoot was inspired by an eel, but I didn't feel that it fit the appearance and aesthetic of my character's environment. I went for the sixth colour option, because I also really liked the red colour symbolism I used with the middle of Scalefoot's cloak. The red represents anger and danger, a very small part of his character dresses in red to represent the unlikely (yet still present) possibility of Scalefoot becoming aggressive, facing threats and protecting those he cares about.

# data[].attributes.body
In order to make my character and my visiting character appear more cohesive, I decided to try and redesign Scalefoot's cloak, taking inspiration from the shape and style of Baro't Sayas, like my character's shawl. I experimented with bigger shapes that reached outside of the original silhouette, and explored both triangular and circular shape language while still trying to keep to the general triangle shapes of a traditional Baro't Saya. After these explorations, I found that I quite liked the look of the fifth cloak, as I kind there to be a good balance between round and shape edges, I like the way that that the cloak area around the neck stretches out from Scalefoot's body, and I believe that the design is quite reminiscent of a Baro't Saya.

# data[].attributes.body
This is the final design that I have created for my pattern. I simplified it quite a bit, but I still wanted to keep the detailed swirls and leaves as I used those kinds of designs as inspiration. I kept in the arrow motif, and I also really like the design I made overall because I feel that it really matches my style guide for my finish (Song of the Sea). I made the decision to put this pattern on Liarhi's shawl, as I feel it balances out her design, since the bottom half of her character design is quite big and takes a lot of the audience's attention.

# data[].attributes.body
After making quite a few initial pattern ideas, I got that feedback that my designs may have been too intricate and that i should see if I would be able to simplify them at all. I didn't want to add any patterns on the antlers or legs of Liarhi, because I wanted those parts of her to consist more of spontaneous vines and florals, rather than a predetermined pattern. I really liked the designs that included an arrow, as an arrow is a really significant aspect of Liarhi and how she protects her home, so I think that I want to keep the arrow motif in my pattern in order to give it a significant meaning.

# data[].attributes.attachment_link.title
Larissa Vasquez concept imagine pattern ideas

# data[].attributes.body
changed my sketch of devon's character a bit. i wanted to make him less pirate-y and gave him an off-the-shoulder coat similar to my character and changed a couple other details. to fit with my character living in a lighthouse by the ocean, the visiting character in my world is a merchant who travels by boat, and does trade with the lighthouse keeper.

# data[].attributes.body
pattern (b&w)

inspired by aboriginal artwork which uses lots of dots similar to pointilism, but with more abstract shapes. the wave shapes at the bottom represent the sea, with the three large circles + everything above representing the horizon and the sky.

# data[].attributes.body
turn around sketch wip

# data[].attributes.body
uploading things i forgot to

# data[].attributes.headline
Visiting Character - Rendered in Illustrator

# data[].attributes.subject
Visiting Character - Rendered in Illustrator

# data[].attributes.headline
Hero Character Turnaround - Right & Left [FINISHED]

# data[].attributes.subject
Hero Character Turnaround - Right & Left [FINISHED]

# data[].attributes.headline
Hero Character Turnaround - Front & Back [FINISHED]

# data[].attributes.subject
Hero Character Turnaround - Front & Back [FINISHED]

# data[].attributes.headline
Visiting Character - Character Brief [FINISHED]

# data[].attributes.subject
Visiting Character - Character Brief [FINISHED]

# data[].attributes.headline
Hero Character - Character Treatment [FINISHED]

# data[].attributes.subject
Hero Character - Character Treatment [FINISHED]

# data[].attributes.headline
Finished Main Character Turnaround (Second deviation)

# data[].attributes.subject
Finished Main Character Turnaround (Second deviation)

# data[].attributes.body
I was sadly absent during the lesson we learned about using adobe illustrator so I hadn't realised that we were supposed to continue with this program :( I had a talk to Paige and she said that I could just do the headshot of the visiting character to show that I had interacted with the program and this is what I could do with the remaining time before the submission date.

# data[].attributes.body
So my PSD file wasn't loading at all for I don't know what reason but I'm uploading my hero pose as a JPG. Hope that is okay.

# data[].attributes.attachment_link.title
TV & Film Storyboard in Black and White Red Dark & Serious Style (1)