# data[].attributes.body
1 - big idea of the game (what is the topic, how you play, what are the goals, etc.)

rocco

2 - who invented the game/what is the story behind the invention of the game/does it have a parent company (like Nintendo, Sega, etc.)/what year was the game introduced

ange

3 - what technology was used to play it (handheld device, controller and screen, computer with buttons, etc.)

gabby

4 - what was new technology in video game design at the time

gabby

5 - explain the sound effects for the game

rocco

6 - explain how levels look different and how characters sequence through the levels (including what character or characters you can be)

rocco

7 - was it popular and was it successful? (how much money did it make, how many users did it have, is it still being played, and/or similar)

ange

8 - was there anything controversial about the game? did it launch a bunch of pop culture characters that sell as other merchandise? what societal implications did the game have? etc.

ange

9 - does it make any jokes about the game industry as a whole and is it self-reflective in acknowledging that it is a game? if so, please explain.

rocco

10 - what are the pros of the game? what are the cons of the game?

gabby

11 - find one design anywhere in the textbook that relates to your game (it can be the topic, it can be principles and elements of design of a screenshot, it can be how you interface with the game, it can be something going on in the era that is evident in both the design in the book and in the

game, it can be the strategy behind it, or whatever)

ange

12 - do you want to point out anything else notable, interesting, entertaining, exciting, etc. about the game?

gabby

# data[].attributes.headline
Who invented the game/ what is the story behind the invention of the game? Does it have a parent company (like Nintendo, Sega, etc.)/what year was the game introduced

# data[].attributes.subject
Who invented the game/ what is the story behind the invention of the game? Does it have a parent company (like Nintendo, Sega, etc.)/what year was the game introduced

# data[].attributes.headline
What technology was used to play it? (handheld device, controller and screen, computer with buttons, etc.)

# data[].attributes.subject
What technology was used to play it? (handheld device, controller and screen, computer with buttons, etc.)

# data[].attributes.body
When The Legend of Zelda: Majora’s Mask was released, the primary piece of technology used to play it was the Nintendo 64 GameCube.

# data[].attributes.headline
Big idea of the game (what is the topic, how you play, what are the goals, etc.)

# data[].attributes.subject
Big idea of the game (what is the topic, how you play, what are the goals, etc.)

# data[].attributes.headline
What was new technology in video game design at the time?

# data[].attributes.subject
What was new technology in video game design at the time?

# data[].attributes.body
The Legend of Zelda: Majora’s Mask was released in 2000. In this year, Microsoft had just come out with the Xbox console, the PlayStatation 2 coming out shortly after. There was a strong push to console gaming as it was seen as the newest thing on the market.

# data[].attributes.body
The Legend of Zelda was created by Shigeru Miyamoto and Takashi Tezuka. It was developed and published under Nintendo in 1986. The game was inspired by Miyamoto's childhood explorations of the Japanese hillsides, forests, and caves surrounding his childhood home in Sonobe, Japan.

# data[].attributes.headline
7 - was it popular and was it successful? (how much money did it make, how many users did it have, is it still being played, and/or similar)

# data[].attributes.subject
7 - was it popular and was it successful? (how much money did it make, how many users did it have, is it still being played, and/or similar)

# data[].attributes.headline
What are the pros of the game? what are the cons of the game?

# data[].attributes.subject
What are the pros of the game? what are the cons of the game?

# data[].attributes.body
Majora's Mask follows the young protagonist Link and his journey to save the town of Termina from the moon which will fall to the ground in 3 days. There is an in-game countdown to when the moon will fall and the player as Link has to travel through time using a magical ocarina to save Termina. There are also different masks Link can collect which allow him to transform which help him on his quest. It is a much eerier game than previous Zelda titles and has a spooky vibe to fit with the idea of incoming doom.

# data[].attributes.body
Majora’s Masks contains a lot of pros and cons, it is considered to be one of— if not the best, Zelda game.

The pros of Majora’s mask include fun game mechanics and interesting additions to the lore and world of Legend of Zelda. The cons of Majora’s mask are heavily based upon the addition of too many side-quests. The game feels overstimulating at times with so many off the path quests.

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All Zelda games are known for their music, taking inspiration from classical and medieval pieces. Majora's Mask has many classic Zelda elements sonically (for example a harp) but adds a spooky twist with heavy echoes and use of minor key. The ocarina is also a big part of the game, and there are special songs Link must play to achieve certain things in the game. Several characters have creepy laughs such as the Happy Mask Salesman. There is also the bell ringing which signals the end of a day, which is very eerie. This is combined with sounds of a ticking clock as well as a special sound effect for the dawn of a new day which are just as ominous.

# data[].attributes.headline
Explain how levels look different and how characters sequence through the levels (including what character or characters you can be)

# data[].attributes.subject
Explain how levels look different and how characters sequence through the levels (including what character or characters you can be)

# data[].attributes.body
Majora's Mask does not have traditional levels but levels could be classed by the different locations Link can visit and explore. Link can complete mostly side quests in the main town of Termina (Clock Town) but must venture to other locations to make main quest progress. Link can also obtain a mask to blend in with the local peoples of each location. These locations are Woodfall where Link can become one of the tree creatures known as the Deku, Snowhead where Link can become a rock creature Goron, and Great Bay where he can assume the fish-like Zora form. In each of these locations and more there is a temple with a many puzzles and small enemies along with a boss enemy that Link must defeat. After completing a temple Link will get a special item and make progress on his quest. The levels could also be classified as the different days, as there are certain things the player must do on the first day that they cannot do on the second day, and if they missed something they must go back in time using the ocarina.

# data[].attributes.body
Majora’s Mask is one of the most culturally significant Legend of Zelda games, as stated previously. The game introduces many new mechanics and chilling storylines.. Many based or inspired by semi-real events.

Though there is one funny story when talking about the introduction to the beloved game. Apparently the director, Eiji Aonuma, had a dream about the introduction sequence without even seeing it! The development of Majora’s Mask made Aonuma so tense that he had a vivid nightmare including the characters and enemies from Zelda.. A few days later when his team shows him the introductory sequence to Majora’s Mask, Aonuma is in shock that it was exactly like his dream!

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The Legend of Zelda and subsequent spin-off games are immensely popular games with the original 1986 game selling around 6.51 million units and getting an 84% ranking from Nintendo Entertainment Systems (NES), and a 79% ranking from Game Boy Advance (GBA) systems. The most popular release in terms of units sold is the 2023 version Breath of the Wild which sold over 21.04 million units and achieved a 97% ranking from both Wii U systems and Nintendo Switch systems. The series, Ocarine of Time, Skyward Sword, Breath of the Wild, and Tears of the Kingdom have all received a perfect 10/10 score by British Edge magazine, and all four, plus Wind Waker have also revived a 40/40 score by Japanese Famitsu magazine. This makes Zelda one of the few video-game series with multiple perfect scores, and Ocarine of Time was listed by Guiness World Records as the highest-rated video game in history. The Legend of Zelda franchise has sold over 156.1 million copies in total as of September 2024, with an estimated 3.4 billion dollars in revenue since its first release.

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Does it make any jokes about the game industry as a whole and is it self-reflective in acknowledging that it is a game? if so, please explain.

# data[].attributes.subject
Does it make any jokes about the game industry as a whole and is it self-reflective in acknowledging that it is a game? if so, please explain.

# data[].attributes.headline
was there anything controversial about the game? did it launch a bunch of pop culture characters that sell as other merchandise? what societal implications did the game have? etc. 

# data[].attributes.subject
was there anything controversial about the game? did it launch a bunch of pop culture characters that sell as other merchandise? what societal implications did the game have? etc. 

# data[].attributes.headline
find one design anywhere in the textbook that relates to your game (it can be the topic, it can be principles and elements of design of a screenshot, it can be how you interface with the game, it can be something going on in the era that is evident in both the design in the book and in the 

# data[].attributes.subject
find one design anywhere in the textbook that relates to your game (it can be the topic, it can be principles and elements of design of a screenshot, it can be how you interface with the game, it can be something going on in the era that is evident in both the design in the book and in the 

# data[].attributes.body
game, it can be the strategy behind it, or whatever)

# data[].attributes.headline
Do you want to point out anything else notable, interesting, entertaining, exciting, etc. about the game?

# data[].attributes.subject
Do you want to point out anything else notable, interesting, entertaining, exciting, etc. about the game?

# data[].attributes.body
For the most part no, the most self-referrential it gets is in the beginning when the other characters tell Link/the player the controls (press A to interact). However, when Link encounters the ominous and creepy character the Happy Mask Salesman in the beginning of the game, he mysteriously remembers Link from the previous Zelda game Ocarina of Time. He then says "you've met with a terrible fate, haven't you?" which is the most infamous line from the game as it feels as though the Salesman is speaking to the player and warning them about what they are going to get into.

# data[].attributes.body
1 - big idea of the game (what is the topic, how you play, what are the goals, etc.)

rocco

2 - who invented the game/what is the story behind the invention of the game/does it have a parent company (like Nintendo, Sega, etc.)/what year was the game introduced

ange

3 - what technology was used to play it (handheld device, controller and screen, computer with buttons, etc.)

gabby

4 - what was new technology in video game design at the time

gabby

5 - explain the sound effects for the game

rocco

6 - explain how levels look different and how characters sequence through the levels (including what character or characters you can be)

rocco

7 - was it popular and was it successful? (how much money did it make, how many users did it have, is it still being played, and/or similar)

ange

8 - was there anything controversial about the game? did it launch a bunch of pop culture characters that sell as other merchandise? what societal implications did the game have? etc.

ange

9 - does it make any jokes about the game industry as a whole and is it self-reflective in acknowledging that it is a game? if so, please explain.

rocco

10 - what are the pros of the game? what are the cons of the game?

gabby

11 - find one design anywhere in the textbook that relates to your game (it can be the topic, it can be principles and elements of design of a screenshot, it can be how you interface with the game, it can be something going on in the era that is evident in both the design in the book and in the

game, it can be the strategy behind it, or whatever)

ange

12 - do you want to point out anything else notable, interesting, entertaining, exciting, etc. about the game?

gabby

# data[].attributes.body
Despite The Legend of Zelda being the most critically acclaimed gaming series, there has been many instances when the game has motivated scandles in the media. Some examples include religious content and censorship, controversial changes within the game, developer comments, and overall debates in the community. One notable example would be the third dungeon in the original The Legend of Zelda being shaped like a left-facing swastika. It was not considered controversial for Japanese audiences, as it is actually a "manji", which is a Buddhist symbol of good fortune. However, it did spark debate and raise complaints with audiences in the United States and Europe.