# data[].attributes.body
There are 3 sets of Fuera battle rules people have to choose from when in a fair duel.

Competitive Rules:
- Each master has 10 slots for Fuera. In each, fuera of different rarities occupy a different amount of slots:
• Common Fuera occupy 1 slot;
• Uncommon Fuera occupy 2 slots;
• Rare Fuera occupy 3 slots;
• Legendary Fuera occupy 4 slots;
• Mythical Fuera occupy 5 slots;
• Ascended Fuera occupy 10 slots;

- Each Fuera can only be let out once and can't come back after returning to their jewel.
- Each master can only merge with a fuera once.
- It is prohibited to use more than one fuera of the same species' stage.
- It is prohibited to have more than one fuera using the same type of item.
- Battle ends once all the chosen fuera of one master are knocked out.

(This rule is known for being used for noble battles and competitions. It is loved among strategy players.)

Free Rules:
- Each master has 6 slots. In this set of rules, the rarity of the fuera is mostly indifferent, only ascended fuera have an impact since each occupies 3 slots.
- Each master can only merge with a fuera once.
- If a master wants to switch out a fuera, said fuera will have to leave the battlefield for the new next one to come in and wait until their turn arrives again.
- Each master is allowed to use fuera of the same species and multiple of the same item.
- Battle ends once all the chosen fuera of one master are knocked out.

Fair Rules:
- Each master has 6 slots in their team. Legendary and Mythical pokemon are banned from this type of battle.
- Each master can only merge with a fuera once.
- If a master wants to switch out a fuera, said fuera will have to leave the battlefield for the new next one to come in and wait until their turn arrives again.
- It is prohibited to use more than one fuera of the same species' stage.
- It is prohibited to have more than one fuera using the same type of item.
- This set of rules has to be done in a stadium since for this game mode the overseers will manipulate all the jewels' power so all fuera have equal amounts of power and leave the battle only to strategy.
- Battle ends once all the chosen fuera of one master are knocked out.

(This rule is known for being used for noble battles and competitions. It is also loved among strategy players.)

Duel Rules:
- Each master has a single slot for Fuera;
- Each master can battle while merged with the chosen fuera.
- Battle ends once one of the masters gives up or becomes unconscious or unmerges.

# data[].attributes.body
Fuera are spiritual beings from nature, but they don't end there. The spiritual energy of the fuera isn't the same for every single one, even representing the abilities they use and aura they expel. Studies have been made and there have been determined three different categories differently used: Physical, Energetical, and Offensive.

Physical Typings:
A Fuera's physical typings, sometimes called solid typings, determine its defenses against physical attacks.
They are the following:

Mammal

Reptile

Amphibious

Fish

Plant

Fungi

Bacteria

Mineral

Spectral

Energetical Typings:
A Fuera's energetical typings, sometimes called aura typings, determine its defenses against aura attacks.
They are the following:

Fire

Water

Rock

Air

Wood

Metal

Light

Dark

Cosmos

Offensive Typings:
A Fuera's offensive typings determine its attacks and are regulated by the other typings.
They are the following:

Dark

Light

Summoning

Rock

Force

Combustion

Electricity

Fire

Water

Ice

Air

# data[].attributes.body
https://docs.google.com/document/d/1nDjKg7WZcYlysaqhWV-tOOShmvoaXNuJuDaI3R2tDfk/edit?usp=sharing