# data[].attributes.headline
Unplugged activities_The path of the ladybug

# data[].attributes.subject
Unplugged activities_The path of the ladybug

# data[].attributes.body
Materials: A programmable robot (eg Bee-Bot) and cards with pictures of animals from the fairy tale.
Description:

Place on the floor or on a large piece of cardboard the pictures of the animals that the ladybug encounters.
Children program the robot to follow the correct path from one animal to another, as it happens in the story.

# data[].attributes.body
Materials: Printable ladybug images with different numbers of plugs.
Description:

Give the children cards with ladybugs that have different numbers of plugs on their backs.
Have them count the balls and match the number with the correct number on cards.
You can add a comparison game: which ladybug has more or fewer balls?

# data[].attributes.body
Materials: Cards with the animals of the story.
Description:

We shuffled the cards and asked the children to put them in the correct order as they appear in the story.
and then we created our own story with the same animals!

# data[].attributes.attachment_link.title
The Grouchy Ladybug_ - jigsaw puzzle (36 pieces)

# data[].attributes.attachment_link.title
The Grouchy Ladybug - jigsaw puzzle (36 pieces)

# data[].attributes.attachment_link.provider_name
Wordwall - Create better lessons quicker

# data[].attributes.attachment_link.description
Matching pairs - Tap a pair of tiles at a time to reveal if they are a match.

# data[].attributes.body
time to story...

# data[].attributes.body
Coding activities on the interactive whiteboard with the whole class

# data[].attributes.attachment_link.title
διαδραστικός

# data[].attributes.body
The Grouchy Ladybug -pixel art

# data[].attributes.body
Another way to encoding Ladybug...

# data[].attributes.body
Wonderful activity,so much fun for fireflies!

# data[].attributes.body
Writing and coding activities

# data[].attributes.headline
Huysuz Uğur Böceği Kitabı Kodlama Etkinlikleri

# data[].attributes.subject
Huysuz Uğur Böceği Kitabı Kodlama Etkinlikleri

# data[].attributes.body
Ayşegül Köprü- Hikmet Hüseyin Erdener Anaokulu

# data[].attributes.body
Ayşegül Köprü- Hikmet Hüseyin Erdener Anaokulu

# data[].attributes.body
Ayşegül Köprü- Hikmet Hüseyin Erdener Anaokulu

# data[].attributes.headline
10th Primary School of Palaio Faliro - reading the book

# data[].attributes.subject
10th Primary School of Palaio Faliro - reading the book

# data[].attributes.headline
10th Primary School of Palaio Faliro - Pixel art activity

# data[].attributes.subject
10th Primary School of Palaio Faliro - Pixel art activity

# data[].attributes.body
Story telling!

# data[].attributes.headline
Thalia Athanasiadou/ kindergarten of Akrini!

# data[].attributes.subject
Thalia Athanasiadou/ kindergarten of Akrini!

# data[].attributes.body
Dramatization of the fairy tale!

# data[].attributes.body
we note and learn the time!

# data[].attributes.headline
we become little painters with our ladybag!!!

# data[].attributes.subject
we become little painters with our ladybag!!!

# data[].attributes.headline
10th Primary School of Palaio Faliro - Maze

# data[].attributes.subject
10th Primary School of Palaio Faliro - Maze

# data[].attributes.headline
10th Primary School of Palaio Faliro - Puzzle 

# data[].attributes.subject
10th Primary School of Palaio Faliro - Puzzle 