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https://www.nametag.com/learning-center/teaching-tools#:~:text=Instructional%20Tools,%2C%203D%20printing%2C%20and%20wikis.

https://www.education.vic.gov.au/school/teachers/teachingresources/digital/Pages/teach.aspx#:~:text=Digital%20technologies%20are%20electronic%20tools,across%20all%20curriculum%20learning%20areas.

https://honestproscons.com/pros-and-cons-of-digital-technology/#6_Entertainment

https://blogs.brighton.ac.uk/annaneileltmaterials/2016/04/27/materials-and-digital-technologies/#:~:text=Digital%20technologies%20are%20computer%20systems,such%20as%20smartphones%20and%20tablets.

https://www.linkedin.com/pulse/conventional-learning-system-pranainsight#:~:text=Textbooks%2C%20notebooks%2C%20readings%2C%20a,institutions%20commonly%20known%20as%20schools.

https://study.com/academy/lesson/what-is-technology-definition-types.html

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Technology provides students with easy-to-access information, accelerated learning, and fun opportunities to practice what they learn.

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Digital technologies are computer systems that are used to store information and perform calculations, which enables them to process data faster than before. Digital technologies include computers and mobile devices such as smartphones and tablets.

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Examples of Conventional/ Traditional Technology

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Examples of Conventional/ Traditional Technology

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Textbooks, notebooks, readings, a calculator, etc. are considered conventional learning materials. Students carry these materials as their tools to succeed in the learning process.

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1. Relevance
2. Reputation
3. Flexibility

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1. Cost
2. Quality
3. Training

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Technology is the use of scientific knowledge for practical purposes or applications, whether in industry or in our everyday lives.

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1. Connectivity

2. Communication speed and versatile working

3. Digital devices are portable

4. The quality of stored information is preserved.

5. Learning re-defined

6. Entertainment

7. Transportation

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1. Data security

2. Social isolation
3. Too much work or work overload

4. Diminishing job opportunity

5. Digital technology creates an addiction to it.

6. Manipulation of digital media

7. Plagiarism and Copyright

# data[].attributes.headline
There are a variety of tools that can be used in the classroom to support student learning, ranging from traditional to digital options. Examples include the whiteboard, index cards, posters, audience response systems (e.g. clicker technology), Google collaboration tools, 3D printing,and wikis.

# data[].attributes.subject
There are a variety of tools that can be used in the classroom to support student learning, ranging from traditional to digital options. Examples include the whiteboard, index cards, posters, audience response systems (e.g. clicker technology), Google collaboration tools, 3D printing,and wikis.

# data[].attributes.body
Digital technologies are electronic tools, systems, devices, and resources that generate, store, or process data. Well-known examples include social media, online games, multimedia, and mobile phones. Digital learning is any type of learning that uses technology. It can happen across all curriculum learning areas.

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Traditional technology that has been used in the classroom involves paper-based solutions such as flashcards or flipcharts charts or reading corners.