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Kelly - Final (Unedited, high resolution)

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Kelly - Final (Unedited, high resolution)

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Emma Madnziuk - MEMORY BOX - Final Project

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Emma Madnziuk - MEMORY BOX - Final Project

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[No Sound] Building Utopia [Final] - Joshua Cortez

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[No Sound] Building Utopia [Final] - Joshua Cortez

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(New stuff)
*Mood shift, night time and mood lights
*More lights on the trail
*Add buildings and trees around the middle and ends of the village

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https://drive.google.com/file/d/1YiFUasSdOhAECHP5WaXyLtf0W1Rgc_gO/view?usp=sharing

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the quality isn't the best

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I laid on earth

Pressed my face to the ground

And felt the pulse of it.

Arose strong!

Strong!!!

From the magnetism of its strength.

Arose and walked away

With head high

And shoulders proud

Proud to have dreamed my dream

Proud to have pressed myself

To the broad solid earth

Alive with living

Alive with dreams

Alive with all

Attuned to the song of living

Alive with all

That is weaved into the pattern

Of Being.

—Sun Ra

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Defunctland: Walt Disney's City of the Future, E.P.C.O.T.

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Skip to content

David Altmejd's work is a unique and heady mix of science and magic, science fiction and gothic romanticism: a post-apocalyptic vision which is at the same time essentially optimistic, containing as it always does the potential for regeneration, evolution and invention.

'A perfect object for me', the artist has said, 'is something that is extremely seductive and extremely repulsive at the same time' − decay exists in balance with regeneration, the exquisite in tandem with the grotesque. Altmejd's sculpted heads provoke that shiver of the uncanny which lifelike sculpture tends to induce, but skilfully realistic features are interspersed with crude expressionism, gobbets of raw matter or hanks of fur. They have a hallucinatory quality − vivid and startling. One head might sprout another, inverted, so that they share a pair of eyes; another may feature a face split into a trio of profiles and half-a-dozen eyes, as if refracted by a kaleidoscope. In others the faces are gone, as if they have been scooped out, but the gaping wounds reveal cavities of dazzling crystal or the insides of a hollowed-out fruit, thereby collapsing the categories of animal, vegetable and mineral. There is an immediate sensuality in the artist's juxtaposition of finely-wrought realism with crude gesture, and the proximity of crystals or delicate gold chains with fur and abject matter suggesting ever-present decay.

Altmejd has always sought to absolve his conscious mind from the responsibility of creation, instead attributing his sculptures with their own agency. The crystals he often uses are, in the sculptor's lexicon, an energy source with which the works are charged. However, the sculpted heads that have been his focus in recent years, can also be seen as proxies for the artist − such is the case with his most recent group of works based on the hare. Informed by the Jungian archetype of the Trickster, for Altmejd this figure becomes the mercurial catalyst for transformation, messenger from the subconscious, freeing his imagination and spurring it to wilder transformations.

Counterbalancing an aesthetic of profusion is the sculptural impulse to convey containment and order, evinced in gridded forms and orthogonal mirrored structures recalling Sol Lewitt or Lucas Samaras. Some of Altmejd's best-known works are his vast, labyrinthine vitrines built of Plexiglas, and often with mirrored elements; take, for example, The University 2 (2004), The Flux and the Puddle (2014), or The Vibrating Man: The Fractured Prism (2019). They play on the aesthetics of design and display as well as minimalism, but these structures are not simply a means to contain or protect the elements housed within. Rather, the entire structure is an organism or a machine, making visible the processes of growth and decay, generation and destruction that take place inside it. Movement is frozen, but sculptural elements are animated through repetition and incremental change, like the stuttering frames of stop-motion film.

Altmejd described himself early in his career as a 'process artist'. His works not only reveal the process of their making but suggest that those processes have simply been paused in their unfolding. His monochrome relief panels are austere in comparison to the heads, focusing our attention on the plaster-like material and the actions wrought on it − where it has fallen in wet splats; where a brittle, chalky surface is scratched or fractured; where hands have gouged and clawed. Hands themselves, in cast form, appear and multiply in some of the sculptures, fostering the illusion that the works create themselves. Monumental bronze figures, such as the 'Bodybuilders' and the 'Watchers', are similarly engaged in their own making or unmaking, sprouting hands that clutch and mould the very substance of their bodies.

David Altmejd was born in Montreal in 1974 and lives and works in Los Angeles. He studied at the University of Québec in Montréal and graduated with an MFA from Columbia University, New York in 2001. His numerous international exhibitions include a major survey exhibition 'Flux', which travelled from Musée d'Art Moderne de la Ville de Paris to MUDAM in Luxembourg and the Musée d'Art Contemporain de Montréal (2014-15). In 2007, he represented Canada at the 52nd Venice Biennale with his installation The Index, and has also been included in the 13th Kaunas Biennial, Lithuania (2021); the Liverpool Biennial, UK (2008); the Whitney Biennial, New York (2004) and the 8th Istanbul Biennial (2003).

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David Altmejd's work is a unique and heady mix of science and magic, science fiction and gothic romanticism.

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https://docs.google.com/presentation/d/1TcH1UXlDnm0TyPKR-iLyxYc36CF46j7-RL76Jp7K8IU/edit#slide=id.g11abdd7c90d_0_434

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Signing-in removed pass work so here is week 5

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signing-in removed passed work so here is week 4

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Signing-in removed passed work so here is week 3

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Emma Mandziuk- 'This Semester, Thus Far'

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Emma Mandziuk- 'This Semester, Thus Far'

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Ancient Chinese Myth Game Trailer Based on Unreal Engine https://www.youtube.com/watch?v=I4exyxOZmHc

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Ancient Chinese Myth Game Trailer Based on Unreal Engine https://www.youtube.com/watch?v=I4exyxOZmHc

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Wondering how to make my jump cuts smoother ?

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The Mixamo characters were glitching even though I extracted texture ... not sure why

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I had problems with light and my computer kept freezing :/

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Can we still use unity recorder in HDRP scene? I tried to find it by going Window>General>Recorder but couldn't find Recorder option.

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Again, the first person controller was not working because of issues on the computer I'm on (it says there's an error with GUITest /UI.Text?), but here is my scene!

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somehow my first person view camera had some issues jumping on stairs. On the second stair, which is the duplicate of the first stair (works alright), the camera falls through the stairs to the underneath of stairs instead of jumping onto the next stair. It worked for my mood anyways, but I'd like to figure out why.

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There were issues with the first person controller on the computer I was using but I will fix it and re upload ASAP

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World Building

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idk why the draw distance is so low, does anyone have a similar issue?

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Who: Second year BFA
Things I Like: Art, tech, music, cars
Things I Don't Like: bad coffee

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who: 4th year combined degree student
things I love: hiking, sunlight, being outside, painting, climbing, cooking, baking, learning new things
things I hate: concussions, when time becomes a meaningless void, my own procrastination

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Who: Yulia Niu
Like: Oil Painting outside in nature, Cats, Daydreaming, Running, Playing VR games, Lobsters, Science Fiction Movies
Dislike: Math, pepper, Dishonesty

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Who: 3rd year BFA student, main focuses are photography and digital design

Likes: Food, video games, dancing, working out, traveling, music, space, science, marvel, dc, movies, tv shows

Dislikes: humid hot days, grape flavoring, cherry flavoring, lecture based classes

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self-portrait in last year's dirtayyy covid hellscape dorm room

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Who: third-year combined-degree kiddd (Film and Media Production @ Meddy). At smfa I focus on Painting and Photography, although i've been trying to bring those skillsets into some sort of digital/3D practice since I got here.

<3 (some) of my fav movies: Juno, The Thing, She's Gotta Have it, Solaris, Daisies, Deep Blue Sea, Tank Girl, Blackfish, Star Trek IV: The Voyage Home, Akira, American Psycho, Paprika, The Lighthouse, and DEATH RACE 2000

>:-[ (some) of my least fav movies: Hereditary, Midsommar (🤬 ARI ASTER),  Funny Games, Baby Driver, The Rise of Skywalker, Star Trek (2009), and (obviously) The Birth of a Nation.

Here's my short from last semester if you want to see the end :)
https://www.youtube.com/watch?v=hLg8gugEHdM

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Who: BFA Junior
Things I like: Sci-Fi, Fantasy, Drama, Romantic shows and movies. SNOW and sunny days in LA.
Things I don't like: onions and any timed exam

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Who: first year combined degree student, probably majoring in Film and Media Studies
Things I like: ladybugs, telling stories, movies, music, friends
Things I don't like: monotony, oysters,  choosing the restaurant

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Who: 1st year combined degree student
Things I Like: flowers, berries, sci-fi & fantasy books + movies, graphic arts, jewelry, ice cream, cats
Things I Dislike: broken nails, mushrooms, unripe bananas, being tired and/or hungry

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Who is me: Third year bfa student. Focus on video installation and Digital mediums.

Lovelies: Making haunted hyperpop beats atm, trying new creation software, experimental and industrial hiphop, ItoTen green tea, reflective material, 70's art glass.

I don like :( : pork products, Taylor swift, american cheese, blue raspberry flavoring, country music, Florida.

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Who: 2nd year BFA student in Illustration and Graphic Design studies (F. character design/ Logo Design)
https://www.instagram.com/thatartsyphoenix/
Check out my work and give me a follow ^^
Things I love: I Love working with others, Creating Characters, Clip Studio Paint, GOOD FOOD, a good debate, and DOGO's
Pet Peeves: Testing for academics, People that hate, CATS