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Star Glitcher Script: https://pastebin.com/1LQW5cT5

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Mar 23rd, 2018

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1. warn("Star Glitcher Loaded.")

2. warn("All purpose switcher...")

3. warn("Minor Edit By UndeniableInfinity.")

4. warn("Please Support The Original Creator Of This Script.")

5. plr = game.Players.LocalPlayer

6. local cam = game.Workspace.CurrentCamera

7. local Controller = plr.PlayerScripts:WaitForChild("ControlScript")

8. local CamInterrupt = false

9. local TargetInfo = {nil, nil}

10. root = char.HumanoidRootPart

11. Euler = CFrame.fromEulerAnglesXYZ

12. local Booleans = {CamFollow = true, GyroUse = true}

13. function lerp(object, newCFrame, alpha)

14. return object:lerp(newCFrame, alpha)

15. ff = Instance.new("ForceField", game.Players.LocalPlayer.Character)

16. local Directer = Inst("BodyGyro", root)

17. Directer.MaxTorque = Vec3(0, 0, 0)

18. local rainbowmode = false

19. kan = Instance.new("Sound", char)

20. kan.SoundId = "rbxassetid://415898123"

21. function newTheme(ID, timepos, pitch, vol)

22. kanz.PlaybackSpeed = pitch

23. function CameraShake(Times, Power, PlayerTarget)

24. coroutine.resume(coroutine.create(function()

25. FV = Instance.new("BoolValue", PlayerTarget)

26. Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef), math.random(-ef, ef), math.random(-ef, ef))

27. Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef) / 10, math.random(-ef, ef) / 10, math.random(-ef, ef) / 10)

28. Humanoid.CameraOffset = Vector3.new(0, 0, 0)

29. function CameraEnshaking(Length, Intensity)

30. coroutine.resume(coroutine.create(function()

31. local intensity = 1 * Intensity

32. local rotM = 0.01 * Intensity

33. intensity = intensity - 0.05 * Intensity / Length

34. rotM = rotM - 5.0E-4 * Intensity / Length

35. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))

36. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)

37. Humanoid.CameraOffset = Vec3(0, 0, 0)

38. function CamShake(Part, Distan, Power, Times)

39. for i, v in pairs(workspace:children()) do

40. if v:IsA("Model") and v:findFirstChild("Humanoid") then

41. for _, c in pairs(v:children()) do

42. if c.ClassName == "Part" and Distan > (c.Position - de).magnitude then

43. coroutine.resume(coroutine.create(function()

44. FV = Instance.new("BoolValue", Noob)

45. Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef), math.random(-ef, ef), math.random(-ef, ef))

46. Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef) / 10, math.random(-ef, ef) / 10, math.random(-ef, ef) / 10)

47. Humanoid.CameraOffset = Vector3.new(0, 0, 0)

48. CameraShake(Times, Power, Noob)

49. function chatfunc(text, color)

50. local chat = coroutine.wrap(function()

51. if Character:FindFirstChild("TalkingBillBoard") ~= nil then

52. Character:FindFirstChild("TalkingBillBoard"):destroy()

53. local naeeym2 = Instance.new("BillboardGui", Character)

54. naeeym2.Size = UDim2.new(0, 100, 0, 40)

55. naeeym2.StudsOffset = Vector3.new(0, 3, 0)

56. naeeym2.Adornee = Character.Head

57. naeeym2.Name = "TalkingBillBoard"

58. local tecks2 = Instance.new("TextLabel", naeeym2)

59. tecks2.BackgroundTransparency = 1

60. tecks2.BorderSizePixel = 0

61. tecks2.TextStrokeTransparency = 0

62. tecks2.TextColor3 = color

63. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)

64. tecks2.Size = UDim2.new(1, 0, 0.5, 0)

65. local tecks3 = Instance.new("TextLabel", naeeym2)

66. tecks3.BackgroundTransparency = 1

67. tecks3.BorderSizePixel = 0

68. tecks3.TextStrokeTransparency = 0

69. tecks3.TextColor3 = Color3.new(0, 0, 0)

70. tecks3.TextStrokeColor3 = color

71. tecks3.Size = UDim2.new(1, 0, 0.5, 0)

72. coroutine.resume(coroutine.create(function()

73. tecks2.TextColor3 = BrickColor.random().Color

74. tecks3.TextStrokeColor3 = BrickColor.random().Color

75. tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))

76. tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))

77. tecks2.Rotation = math.random(-5, 5)

78. tecks3.Rotation = math.random(-5, 5)

79. for i = 1, string.len(text) do

80. CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115)

81. tecks2.Text = string.sub(text, 1, i)

82. tecks3.Text = string.sub(text, 1, i)

83. local randomrot = math.random(1, 2)

84. tecks2.Rotation = tecks2.Rotation - 0.75

85. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04

86. tecks2.TextTransparency = tecks2.TextTransparency + 0.04

87. tecks3.Rotation = tecks2.Rotation + 0.75

88. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04

89. tecks3.TextTransparency = tecks2.TextTransparency + 0.04

90. elseif randomrot == 2 then

91. tecks2.Rotation = tecks2.Rotation + 0.75

92. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04

93. tecks2.TextTransparency = tecks2.TextTransparency + 0.04

94. tecks3.Rotation = tecks2.Rotation - 0.75

95. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04

96. tecks3.TextTransparency = tecks2.TextTransparency + 0.04

97. local Create = LoadLibrary("RbxUtility").Create

98. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)

99. Reflectance = Reflectance,

100. Transparency = Transparency,

101. BrickColor = BrickColor.new(tostring(BColor)),

102. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)

103. if Mesh == "SpecialMesh" then

104. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)

105. if Mesh == "SpecialMesh" then

106. Create = function(Parent, Part0, Part1, C0, C1)

107. Create = function(id, par, vol, pit)

108. coroutine.resume(coroutine.create(function()

109. Parent = par or workspace

110. game:GetService("Debris"):AddItem(S, 10)

111. Create = function(id, par, vol, pit)

112. coroutine.resume(coroutine.create(function()

113. Parent = par or workspace

114. game:GetService("Debris"):AddItem(S, 30)

115. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)

116. local fp = Create("ParticleEmitter")({

117. Color = ColorSequence.new(Color1, Color2),

118. LightEmission = LightEmission,

119. Transparency = Transparency,

120. LockedToPart = LockedToPart,

121. VelocityInheritance = VelocityInheritance,

122. EmissionDirection = EmissionDirection,

123. VelocitySpread = VelocitySpread

124. function New(Object, Parent, Name, Data)

125. local Object = Instance.new(Object)

126. for Index, Value in pairs(Data or {}) do

127. local halocolor = BrickColor.new("Pastel light blue")

128. local halocolor2 = BrickColor.new("Really black")

129. local starcolor = BrickColor.new("Really black")

130. local lunacolor = BrickColor.new("Navy blue")

131. local lunacolor2 = BrickColor.new("Bright blue")

132. local wepcolor = BrickColor.new("Really black")

133. local maincolor = BrickColor.new("Really black")

134. local m = Instance.new("Model", char)

135. local m2 = Instance.new("Model", char)

136. local m3 = Instance.new("Model", char)

137. local mw1 = Instance.new("Model", char)

138. local mw2 = Instance.new("Model", char)

139. local extrawingmod1 = Instance.new("Model", char)

140. local extrawingmod2 = Instance.new("Model", char)

141. function CreateParta(parent, transparency, reflectance, material, brickcolor)

142. local p = Instance.new("Part")

143. p.Size = Vector3.new(0.1, 0.1, 0.1)

144. p.Transparency = transparency

145. p.Reflectance = reflectance

146. p.BrickColor = brickcolor

147. function CreateMesh(parent, meshtype, x1, y1, z1)

148. local mesh = Instance.new("SpecialMesh", parent)

149. mesh.Scale = Vector3.new(x1 * 10, y1 * 10, z1 * 10)

150. function CreateSpecialMesh(parent, meshid, x1, y1, z1)

151. local mesh = Instance.new("SpecialMesh", parent)

152. mesh.MeshType = "FileMesh"

153. mesh.Scale = Vector3.new(x1, y1, z1)

154. function CreateSpecialGlowMesh(parent, meshid, x1, y1, z1)

155. local mesh = Instance.new("SpecialMesh", parent)

156. mesh.MeshType = "FileMesh"

157. mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"

158. mesh.Scale = Vector3.new(x1, y1, z1)

159. mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)

160. function CreateWeld(parent, part0, part1, C1X, C1Y, C1Z, C1Xa, C1Ya, C1Za, C0X, C0Y, C0Z, C0Xa, C0Ya, C0Za)

161. local weld = Instance.new("Weld")

162. weld.C1 = CFrame.new(C1X, C1Y, C1Z) * CFrame.Angles(C1Xa, C1Ya, C1Za)

163. weld.C0 = CFrame.new(C0X, C0Y, C0Z) * CFrame.Angles(C0Xa, C0Ya, C0Za)

164. local handlex = CreateParta(mw2, 1, 1, "Neon", maincolor)

165. CreateMesh(handle, "Brick", 0, 0, 0)

166. local handlexweld = CreateWeld(handlex, tors, handlex, 0, -1.5, -1.05, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

167. valuaring = valuaring + 10

168. rn = CreateParta(mw2, 0, 0, "Neon", halocolor)

169. CreateMesh(rn, "Brick", 0.25, 0.1, 0.1)

170. CreateWeld(rn, handlex, rn, 0, 1, 0, math.rad(0), math.rad(0), math.rad(valuaring), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

171. local handle = CreateParta(m, 1, 1, "Neon", maincolor)

172. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)

173. local handleweld = CreateWeld(handle, tors, handle, 0, -1.5, -1.05, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

174. local lwing1 = CreateParta(m, 1, 1, "Neon", maincolor)

175. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)

176. local lwing1weld = CreateWeld(lwing1, handle, lwing1, 3, 0, 0, math.rad(5), math.rad(0), math.rad(12.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

177. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)

178. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)

179. CreateWeld(wed, lwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

180. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)

181. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)

182. CreateWeld(wed, lwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

183. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)

184. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)

185. CreateWeld(wed, lwing1, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

186. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)

187. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)

188. CreateWeld(wed, lwing1, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

189. local lwing2 = CreateParta(m, 1, 1, "Neon", maincolor)

190. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)

191. local lwing2weld = CreateWeld(lwing2, handle, lwing2, 4, 1, 0, math.rad(10), math.rad(0), math.rad(25), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

192. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)

193. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)

194. CreateWeld(wed, lwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

195. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)

196. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)

197. CreateWeld(wed, lwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

198. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)

199. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)

200. CreateWeld(wed, lwing2, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

201. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)

202. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)

203. CreateWeld(wed, lwing2, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

204. local lwing3 = CreateParta(m, 1, 1, "Neon", maincolor)

205. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)

206. local lwing3weld = CreateWeld(lwing3, handle, lwing3, 4.75, 2, 0, math.rad(15), math.rad(0), math.rad(37.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

207. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)

208. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)

209. CreateWeld(wed, lwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

210. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)

211. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)

212. CreateWeld(wed, lwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

213. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)

214. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)

215. CreateWeld(wed, lwing3, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

216. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)

217. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)

218. CreateWeld(wed, lwing3, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

219. local lwing4 = CreateParta(m, 1, 1, "Neon", maincolor)

220. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)

221. local lwing4weld = CreateWeld(lwing4, handle, lwing4, 5.75, 3, 0, math.rad(20), math.rad(0), math.rad(50), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

222. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)

223. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)

224. CreateWeld(wed, lwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

225. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)

226. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)

227. CreateWeld(wed, lwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

228. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)

229. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)

230. CreateWeld(wed, lwing4, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

231. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)

232. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)

233. CreateWeld(wed, lwing4, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

234. local lwing5 = CreateParta(m, 1, 1, "Neon", maincolor)

235. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)

236. local lwing5weld = CreateWeld(lwing5, handle, lwing5, 6.75, 4, 0, math.rad(25), math.rad(0), math.rad(62.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

237. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)

238. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)

239. CreateWeld(wed, lwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

240. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)

241. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)

242. CreateWeld(wed, lwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

243. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)

244. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)

245. CreateWeld(wed, lwing5, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

246. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)

247. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)

248. CreateWeld(wed, lwing5, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

249. local lwing6 = CreateParta(m, 1, 1, "Neon", maincolor)

250. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)

251. local lwing6weld = CreateWeld(lwing6, handle, lwing6, 7.75, 5, 0, math.rad(30), math.rad(0), math.rad(75), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

252. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)

253. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)

254. CreateWeld(wed, lwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

255. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)

256. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)

257. CreateWeld(wed, lwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

258. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)

259. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)

260. CreateWeld(wed, lwing6, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

261. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)

262. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)

263. CreateWeld(wed, lwing6, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

264. local rwing1 = CreateParta(m, 1, 1, "Neon", maincolor)

265. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)

266. local rwing1weld = CreateWeld(rwing1, handle, rwing1, -3, 0, 0, math.rad(5), math.rad(0), math.rad(-12.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

267. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)

268. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)

269. CreateWeld(wed, rwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

270. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)

271. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)

272. CreateWeld(wed, rwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

273. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)

274. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)

275. CreateWeld(wed, rwing1, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

276. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)

277. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)

278. CreateWeld(wed, rwing1, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

279. local rwing2 = CreateParta(m, 1, 1, "Neon", maincolor)

280. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)

281. local rwing2weld = CreateWeld(rwing2, handle, rwing2, -4, 1, 0, math.rad(10), math.rad(0), math.rad(-25), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

282. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)

283. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)

284. CreateWeld(wed, rwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

285. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)

286. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)

287. CreateWeld(wed, rwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

288. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)

289. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)

290. CreateWeld(wed, rwing2, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

291. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)

292. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)

293. CreateWeld(wed, rwing2, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

294. local rwing3 = CreateParta(m, 1, 1, "Neon", maincolor)

295. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)

296. local rwing3weld = CreateWeld(rwing3, handle, rwing3, -4.75, 2, 0, math.rad(15), math.rad(0), math.rad(-37.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

297. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)

298. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)

299. CreateWeld(wed, rwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

300. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)

301. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)

302. CreateWeld(wed, rwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

303. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)

304. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)

305. CreateWeld(wed, rwing3, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

306. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)

307. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)

308. CreateWeld(wed, rwing3, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

309. local rwing4 = CreateParta(m, 1, 1, "Neon", maincolor)

310. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)

311. local rwing4weld = CreateWeld(rwing4, handle, rwing4, -5.75, 3, 0, math.rad(20), math.rad(0), math.rad(-50), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

312. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)

313. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)

314. CreateWeld(wed, rwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

315. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)

316. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)

317. CreateWeld(wed, rwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

318. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)

319. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)

320. CreateWeld(wed, rwing4, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

321. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)

322. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)

323. CreateWeld(wed, rwing4, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

324. local rwing5 = CreateParta(m, 1, 1, "Neon", maincolor)

325. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)

326. local rwing5weld = CreateWeld(rwing5, handle, rwing5, -6.75, 4, 0, math.rad(25), math.rad(0), math.rad(-62.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

327. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)

328. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)

329. CreateWeld(wed, rwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

330. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)

331. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)

332. CreateWeld(wed, rwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

333. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)

334. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)

335. CreateWeld(wed, rwing5, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

336. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)

337. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)

338. CreateWeld(wed, rwing5, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

339. local rwing6 = CreateParta(m, 1, 1, "Neon", maincolor)

340. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)

341. local rwing6weld = CreateWeld(rwing6, handle, rwing6, -7.75, 3, 0, math.rad(30), math.rad(0), math.rad(-75), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

342. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)

343. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)

344. CreateWeld(wed, rwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

345. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)

346. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)

347. CreateWeld(wed, rwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

348. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)

349. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)

350. CreateWeld(wed, rwing6, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

351. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)

352. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)

353. CreateWeld(wed, rwing6, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

354. ran = CreateParta(m2, 0, 0, "SmoothPlastic", wepcolor)

355. CreateMesh(ran, "Wedge", 1.02, 1.02, 1.02)

356. CreateWeld(ran, larm, ran, 0, 0.15, 0, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

357. ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)

358. CreateMesh(ran, "Wedge", 0.9, 0.9, 1.025)

359. CreateWeld(ran, larm, ran, 0, 0.155, 0, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

360. ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)

361. CreateMesh(ran, "Wedge", 1.025, 0.9, 0.9)

362. CreateWeld(ran, larm, ran, 0, 0.155, -0.025, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

363. gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)

364. CreateMesh(gan, "Brick", 1.075, 0.1, 1.075)

365. CreateWeld(gan, larm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

366. gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)

367. CreateMesh(gan, "Brick", 1.075, 0.1, 1.075)

368. CreateWeld(gan, larm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

369. gan = CreateParta(m2, 0, 0, "Neon", halocolor2)

370. CreateMesh(gan, "Brick", 1.095, 0.035, 1.095)

371. CreateWeld(gan, larm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

372. gan = CreateParta(m2, 0, 0, "Neon", halocolor2)

373. CreateMesh(gan, "Brick", 1.095, 0.035, 1.095)

374. CreateWeld(gan, larm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

375. gane = CreateParta(m3, 0, 0, "SmoothPlastic", lunacolor2)

376. CreateMesh(gane, "Brick", 1.0625, 0.2, 1.0625)

377. CreateWeld(gane, larm, gane, 0, 0.6, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

378. star = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)

379. CreateSpecialMesh(star, "http://www.roblox.com/asset/?id=45428961", 2.5, 2.5, 2.5)

380. CreateWeld(star, larm, star, 0, 0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

381. starl = CreateParta(m3, 0, 0, "SmoothPlastic", starcolor)

382. CreateSpecialMesh(starl, "http://www.roblox.com/asset/?id=45428961", 1.95, 2.55, 1.95)

383. CreateWeld(starl, larm, starl, 0, 0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

384. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)

385. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)

386. CreateWeld(dotsec, larm, dotsec, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

387. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)

388. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)

389. CreateWeld(dotseca, larm, dotseca, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

390. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)

391. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)

392. CreateWeld(dotsecb, larm, dotsecb, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

393. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)

394. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)

395. CreateWeld(dotsec, larm, dotsec, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

396. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)

397. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)

398. CreateWeld(dotseca, larm, dotseca, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

399. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)

400. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)

401. CreateWeld(dotsecb, larm, dotsecb, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

402. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)

403. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)

404. CreateWeld(dotsec, larm, dotsec, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

405. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)

406. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)

407. CreateWeld(dotseca, larm, dotseca, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

408. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)

409. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)

410. CreateWeld(dotsecb, larm, dotsecb, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

411. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)

412. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)

413. CreateWeld(dotsec, larm, dotsec, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

414. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)

415. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)

416. CreateWeld(dotseca, larm, dotseca, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

417. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)

418. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)

419. CreateWeld(dotsecb, larm, dotsecb, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

420. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)

421. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)

422. CreateWeld(dotsec, larm, dotsec, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

423. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)

424. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)

425. CreateWeld(dotseca, larm, dotseca, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

426. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)

427. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)

428. CreateWeld(dotsecb, larm, dotsecb, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

429. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)

430. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)

431. CreateWeld(dotsec, larm, dotsec, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

432. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)

433. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)

434. CreateWeld(dotseca, larm, dotseca, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

435. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)

436. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)

437. CreateWeld(dotsecb, larm, dotsecb, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

438. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)

439. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)

440. CreateWeld(dotsec, larm, dotsec, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

441. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)

442. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)

443. CreateWeld(dotseca, larm, dotseca, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

444. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)

445. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)

446. CreateWeld(dotsecb, larm, dotsecb, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

447. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)

448. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)

449. CreateWeld(dotsec, larm, dotsec, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

450. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)

451. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)

452. CreateWeld(dotseca, larm, dotseca, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

453. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)

454. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)

455. CreateWeld(dotsecb, larm, dotsecb, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

456. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)

457. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)

458. CreateWeld(dotsec, larm, dotsec, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

459. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)

460. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)

461. CreateWeld(dotseca, larm, dotseca, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

462. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)

463. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)

464. CreateWeld(dotsecb, larm, dotsecb, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

465. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)

466. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)

467. CreateWeld(dotsec, larm, dotsec, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

468. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)

469. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)

470. CreateWeld(dotseca, larm, dotseca, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

471. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)

472. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)

473. CreateWeld(dotsecb, larm, dotsecb, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

474. ran = CreateParta(m2, 0, 0, "SmoothPlastic", wepcolor)

475. CreateMesh(ran, "Wedge", 1.02, 1.02, 1.02)

476. CreateWeld(ran, rarm, ran, 0, 0.15, 0, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

477. ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)

478. CreateMesh(ran, "Wedge", 0.9, 0.9, 1.025)

479. CreateWeld(ran, rarm, ran, 0, 0.155, 0, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

480. ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)

481. CreateMesh(ran, "Wedge", 1.025, 0.9, 0.9)

482. CreateWeld(ran, rarm, ran, 0, 0.155, -0.025, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

483. gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)

484. CreateMesh(gan, "Brick", 1.075, 0.1, 1.075)

485. CreateWeld(gan, rarm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

486. gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)

487. CreateMesh(gan, "Brick", 1.075, 0.1, 1.075)

488. CreateWeld(gan, rarm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

489. gan = CreateParta(m2, 0, 0, "Neon", halocolor2)

490. CreateMesh(gan, "Brick", 1.095, 0.035, 1.095)

491. CreateWeld(gan, rarm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

492. gan = CreateParta(m2, 0, 0, "Neon", halocolor2)

493. CreateMesh(gan, "Brick", 1.095, 0.035, 1.095)

494. CreateWeld(gan, rarm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

495. gane = CreateParta(m3, 0, 0, "SmoothPlastic", lunacolor2)

496. CreateMesh(gane, "Brick", 1.0625, 0.2, 1.0625)

497. CreateWeld(gane, rarm, gane, 0, 0.6, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

498. star = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)

499. CreateSpecialMesh(star, "http://www.roblox.com/asset/?id=45428961", 2.5, 2.5, 2.5)

500. CreateWeld(star, rarm, star, 0, -0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

501. starl = CreateParta(m3, 0, 0, "SmoothPlastic", starcolor)

502. CreateSpecialMesh(starl, "http://www.roblox.com/asset/?id=45428961", 1.95, 2.55, 1.95)

503. CreateWeld(starl, rarm, starl, 0, -0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

504. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)

505. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)

506. CreateWeld(dotsec, rarm, dotsec, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

507. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)

508. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)

509. CreateWeld(dotseca, rarm, dotseca, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

510. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)

511. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)

512. CreateWeld(dotsecb, rarm, dotsecb, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

513. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)

514. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)

515. CreateWeld(dotsec, rarm, dotsec, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

516. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)

517. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)

518. CreateWeld(dotseca, rarm, dotseca, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

519. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)

520. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)

521. CreateWeld(dotsecb, rarm, dotsecb, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

522. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)

523. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)

524. CreateWeld(dotsec, rarm, dotsec, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

525. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)

526. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)

527. CreateWeld(dotseca, rarm, dotseca, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

528. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)

529. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)

530. CreateWeld(dotsecb, rarm, dotsecb, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

531. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)

532. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)

533. CreateWeld(dotsec, rarm, dotsec, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

534. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)

535. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)

536. CreateWeld(dotseca, rarm, dotseca, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

537. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)

538. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)

539. CreateWeld(dotsecb, rarm, dotsecb, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

540. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)

541. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)

542. CreateWeld(dotsec, rarm, dotsec, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

543. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)

544. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)

545. CreateWeld(dotseca, rarm, dotseca, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

546. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)

547. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)

548. CreateWeld(dotsecb, rarm, dotsecb, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

549. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)

550. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)

551. CreateWeld(dotsec, rarm, dotsec, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

552. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)

553. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)

554. CreateWeld(dotseca, rarm, dotseca, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

555. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)

556. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)

557. CreateWeld(dotsecb, rarm, dotsecb, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

558. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)

559. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)

560. CreateWeld(dotsec, rarm, dotsec, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

561. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)

562. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)

563. CreateWeld(dotseca, rarm, dotseca, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

564. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)

565. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)

566. CreateWeld(dotsecb, rarm, dotsecb, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

567. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)

568. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)

569. CreateWeld(dotsec, rarm, dotsec, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

570. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)

571. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)

572. CreateWeld(dotseca, rarm, dotseca, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

573. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)

574. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)

575. CreateWeld(dotsecb, rarm, dotsecb, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

576. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)

577. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)

578. CreateWeld(dotsec, rarm, dotsec, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

579. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)

580. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)

581. CreateWeld(dotseca, rarm, dotseca, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

582. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)

583. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)

584. CreateWeld(dotsecb, rarm, dotsecb, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

585. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)

586. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)

587. CreateWeld(dotsec, rarm, dotsec, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

588. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)

589. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)

590. CreateWeld(dotseca, rarm, dotseca, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

591. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)

592. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)

593. CreateWeld(dotsecb, rarm, dotsecb, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))

594. for i, v in pairs(m:GetChildren()) do

595. v.BrickColor = BrickColor.new("Really black")

596. for i, v in pairs(m2:GetChildren()) do

597. v.BrickColor = BrickColor.new("Crimson")

598. for i, v in pairs(m3:GetChildren()) do

599. v.BrickColor = BrickColor.new("Really red")

600. for i, v in pairs(mw2:GetChildren()) do

601. v.BrickColor = BrickColor.new("Really red")

602. for i, v in pairs(mw1:GetChildren()) do

603. v.BrickColor = BrickColor.new("Really red")

604. for i, v in pairs(extrawingmod1:GetChildren()) do

605. v.BrickColor = BrickColor.new("White")

606. for i, v in pairs(extrawingmod2:GetChildren()) do

607. v.BrickColor = BrickColor.new("White")

608. FHead = New("Part",char,"FHead",{CanCollide = false,BrickColor = BrickColor.new("Really black"),Size = Vector3.new(1.20000005, 0.600000024, 1),CFrame = CFrame.new(68.5999985, 0.700013041, 9.89999962, 1, 0, 0, 0, 1, 0, 0, 0, 1),Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})

609. Mesh = New("SpecialMesh",FHead,"Mesh",{Scale = Vector3.new(1.25999999, 1.5, 1.25999999),})

610. Weld = New("Weld",FHead,"mot",{Part0 = FHead,Part1 = char.Head,C1 = CFrame.new(0, 0.200000048, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})

611. local MAINRUINCOLOR = BrickColor.new("Really red")

612. function RemoveOutlines(part)

613. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10

614. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)

615. Reflectance = Reflectance,

616. Transparency = Transparency,

617. BrickColor = BrickColor.new(tostring(BColor)),

618. Part.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)

619. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)

620. if Mesh == "SpecialMesh" then

621. function CreateWeld(Parent, Part0, Part1, C0, C1)

622. Player = game:GetService("Players").LocalPlayer

623. Character = Player.Character

624. PlayerGui = Player.PlayerGui

625. Backpack = Player.Backpack

626. Humanoid = Character.Humanoid

627. m = Instance.new("Model", Character)

628. LeftArm = Character["Left Arm"]

629. LeftLeg = Character["Left Leg"]

630. RightArm = Character["Right Arm"]

631. RightLeg = Character["Right Leg"]

632. RS = Torso["Right Shoulder"]

633. euler = CFrame.fromEulerAnglesXYZ

634. necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)

635. RootPart = Character.HumanoidRootPart

636. RootJoint = RootPart.RootJoint

637. local txt = Instance.new("BillboardGui", Head)

638. txt.Size = UDim2.new(4, 0, 1.2, 0)

639. txt.StudsOffset = Vector3.new(-8, 5.333333333333333, 0)

640. local text = Instance.new("TextLabel", txt)

641. text.Size = UDim2.new(5, 0, 3.5, 0)

642. text.TextTransparency = 0

643. text.BackgroundTransparency = 1

644. text.TextTransparency = 0

645. text.TextStrokeTransparency = 0

646. text.TextStrokeColor3 = Color3.new(1, 0, 0)

647. text.TextColor3 = Color3.new(0, 0, 0)

648. function RecolorTextAndRename(name, col1, col2)

649. text.TextStrokeColor3 = col2

650. RW, LW = Instance.new("Weld"), Instance.new("Weld")

651. TorsoColor = Torso.BrickColor

652. Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10

653. RSH = ch.Torso["Right Shoulder"]

654. LSH = ch.Torso["Left Shoulder"]

655. local Stats = Instance.new("BoolValue")

656. local Atk = Instance.new("NumberValue")

657. local Def = Instance.new("NumberValue")

658. local Speed = Instance.new("NumberValue")

659. local Mvmt = Instance.new("NumberValue")

660. function part(formfactor, parent, reflectance, transparency, brickcolor, name, size)

661. fp.formFactor = formfactor

662. fp.Reflectance = reflectance

663. fp.Transparency = transparency

664. fp.BrickColor = brickcolor

665. fp.Position = Torso.Position

666. fp.Material = "SmoothPlastic"

667. function mesh(Mesh, part, meshtype, meshid, offset, scale)

668. if Mesh == "SpecialMesh" then

669. mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid

670. function weld(parent, part0, part1, c0)

671. local Color1 = Torso.BrickColor

672. local bodvel = Instance.new("BodyVelocity")

673. local bg = Instance.new("BodyGyro")

674. game:service("RunService").Stepped:wait(0)

675. game:service("RunService").Stepped:wait(0)

676. coroutine.resume(coroutine.create(function()

677. function so(id, par, vol, pit)

678. coroutine.resume(coroutine.create(function()

679. local sou = Instance.new("Sound", par or workspace)

680. game:GetService("Debris"):AddItem(sou, 6)

681. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))

682. function QuaternionFromCFrame(cf)

683. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()

684. local s = math.sqrt(1 + trace)

685. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5

686. if m22 > (i == 0 and m00 or m11) then

687. local s = math.sqrt(m00 - m11 - m22 + 1)

688. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip

689. local s = math.sqrt(m11 - m22 - m00 + 1)

690. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip

691. local s = math.sqrt(m22 - m00 - m11 + 1)

692. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip

693. function QuaternionToCFrame(px, py, pz, x, y, z, w)

694. local wx, wy, wz = w * xs, w * ys, w * zs

695. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))

696. function QuaternionSlerp(a, b, t)

697. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]

698. local startInterp, finishInterp

699. local theta = math.acos(cosTheta)

700. local invSinTheta = 1 / math.sin(theta)

701. startInterp = math.sin((1 - t) * theta) * invSinTheta

702. finishInterp = math.sin(t * theta) * invSinTheta

703. elseif 1 + cosTheta > 1.0E-4 then

704. local theta = math.acos(-cosTheta)

705. local invSinTheta = 1 / math.sin(theta)

706. startInterp = math.sin((t - 1) * theta) * invSinTheta

707. finishInterp = math.sin(t * theta) * invSinTheta

708. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp

709. local CFrameFromTopBack = function(at, top, back)

710. local right = top:Cross(back)

711. return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)

712. local edg1 = (c - a):Dot((b - a).unit)

713. local edg2 = (a - b):Dot((c - b).unit)

714. local edg3 = (b - c):Dot((a - c).unit)

715. assert(false, "unreachable")

716. local len1 = (c - a):Dot((b - a).unit)

717. local len2 = (b - a).magnitude - len1

718. local width = (a + (b - a).unit * len1 - c).magnitude

719. local maincf = CFrameFromTopBack(a, (b - a):Cross(c - b).unit, -(b - a).unit)

720. local w1 = Instance.new("WedgePart", m)

721. game:GetService("Debris"):AddItem(w1, 5)

722. w1.Material = "SmoothPlastic"

723. w1.BrickColor = BrickColor.new("Really red")

724. w1.Material = "SmoothPlastic"

725. local l1 = Instance.new("PointLight", w1)

726. l1.Color = Color3.new(170, 0, 0)

727. local sz = Vector3.new(0.2, width, len1)

728. local sp = Instance.new("SpecialMesh", w1)

729. sp.Scale = Vector3.new(0, 1, 1) * sz / w1.Size

730. w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2)

731. local w2 = Instance.new("WedgePart", m)

732. game:GetService("Debris"):AddItem(w2, 5)

733. w2.Material = "SmoothPlastic"

734. w2.BrickColor = BrickColor.new("Really red")

735. w2.Material = "SmoothPlastic"

736. local l2 = Instance.new("PointLight", w2)

737. l2.Color = Color3.new(170, 0, 0)

738. local sz = Vector3.new(0.2, width, len2)

739. local sp = Instance.new("SpecialMesh", w2)

740. sp.Scale = Vector3.new(0, 1, 1) * sz / w2.Size

741. w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2)

742. function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)

743. local h = hit.Parent:FindFirstChildOfClass("Humanoid")

744. for _, v in pairs(hit.Parent:children()) do

745. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Head") ~= nil then

746. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then

747. local c = Create("ObjectValue")({

748. Value = game:service("Players").LocalPlayer,

749. game:GetService("Debris"):AddItem(c, 0.5)

750. if HitSound ~= nil and HitPitch ~= nil then

751. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)

752. local Damage = math.random(minim, maxim)

753. local block = hit.Parent:findFirstChild("Block")

754. if block ~= nil and block.className == "IntValue" and block.Value > 0 then

755. block.Value = block.Value - 1

756. h.Health = h.Health - Damage

757. if HitHealth ~= h.Health and HitHealth ~= 0 and 0 >= h.Health and h.Parent.Name ~= "Hologram" then

758. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)

759. h.Health = h.Health - Damage / 2

760. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)

761. local hum = hit.Parent.Humanoid

762. coroutine.resume(coroutine.create(function(HHumanoid)

763. HHumanoid.PlatformStand = false

764. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit

765. local bodvol = Create("BodyVelocity")({

766. velocity = angle * knockback,

767. maxForce = Vector3.new(8000, 8000, 8000),

768. local rl = Create("BodyAngularVelocity")({

769. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,

770. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),

771. game:GetService("Debris"):AddItem(bodvol, 0.5)

772. game:GetService("Debris"):AddItem(rl, 0.5)

773. elseif Type == "Normal" then

774. local vp = Create("BodyVelocity")({

775. maxForce = Vector3.new(math.huge, 0, math.huge),

776. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05

777. vp.Parent = hit.Parent.Head

778. game:GetService("Debris"):AddItem(vp, 0.5)

779. local bodyVelocity = Create("BodyVelocity")({

780. velocity = Vector3.new(0, 20, 0),

781. maxForce = Vector3.new(8000, 8000, 8000),

782. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)

783. local bodyVelocity = Create("BodyVelocity")({

784. velocity = Vector3.new(0, 20, 0),

785. maxForce = Vector3.new(8000, 8000, 8000),

786. game:GetService("Debris"):AddItem(bodyVelocity, 1)

787. local hum = hit.Parent.Humanoid

788. Effects.Sphere.Create(BrickColor.new("Bright red"), hit.Parent.Torso.CFrame * cn(0, 0, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)

789. Humanoid.Health = Humanoid.Health + 10

790. elseif Type == "UpKnock" then

791. local hum = hit.Parent.Humanoid

792. coroutine.resume(coroutine.create(function(HHumanoid)

793. HHumanoid.PlatformStand = false

794. local bodyVelocity = Create("BodyVelocity")({

795. velocity = Vector3.new(0, 20, 0),

796. maxForce = Vector3.new(8000, 8000, 8000),

797. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)

798. local bodyVelocity = Create("BodyVelocity")({

799. velocity = Vector3.new(0, 20, 0),

800. maxForce = Vector3.new(8000, 8000, 8000),

801. game:GetService("Debris"):AddItem(bodyVelocity, 1)

802. local bp = Create("BodyPosition")({

803. maxForce = Vector3.new(math.huge, math.huge, math.huge),

804. position = hit.Parent.Torso.Position,

805. Parent = hit.Parent.Torso

806. game:GetService("Debris"):AddItem(bp, 1)

807. elseif Type == "Slashnare" then

808. Effects.Block.Create(BrickColor.new("Pastel Blue"), hit.Parent.Torso.CFrame * cn(0, 0, 0), 60, 60, 60, 12, 12, 12, 0.07)

809. Effects.Sphere.Create(BrickColor.new("Teal"), hit.Parent.Torso.CFrame * cn(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5)) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)

810. local bp = Create("BodyPosition")({

811. maxForce = Vector3.new(math.huge, math.huge, math.huge),

812. position = hit.Parent.Torso.Position,

813. Parent = hit.Parent.Torso

814. game:GetService("Debris"):AddItem(bp, 1)

815. CreateBigIceSword(hit.Parent.Torso.CFrame)

816. local bp = Create("BodyPosition")({

817. maxForce = Vector3.new(math.huge, math.huge, math.huge),

818. position = hit.Parent.Torso.Position,

819. Parent = hit.Parent.Torso

820. game:GetService("Debris"):AddItem(bp, 1)

821. elseif Type == "Freeze" then

822. local BodPos = Create("BodyPosition")({

823. maxForce = Vector3.new(math.huge, math.huge, math.huge),

824. position = hit.Parent.Torso.Position,

825. Parent = hit.Parent.Torso

826. local BodGy = Create("BodyGyro")({

827. maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,

828. Parent = hit.Parent.Torso,

829. cframe = hit.Parent.Torso.CFrame

830. hit.Parent.Torso.Anchored = true

831. coroutine.resume(coroutine.create(function(Part)

832. game:GetService("Debris"):AddItem(BodPos, 3)

833. game:GetService("Debris"):AddItem(BodGy, 3)

834. local debounce = Create("BoolValue")({

835. game:GetService("Debris"):AddItem(debounce, Delay)

836. c = Instance.new("ObjectValue")

837. game:GetService("Debris"):AddItem(c, 0.5)

838. function ShowDamage(Pos, Text, Time, Color)

839. local Rate = 0.03333333333333333

840. local Pos = Pos or Vector3.new(0, 0, 0)

841. local Color = Color or Color3.new(1, 0, 1)

842. local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))

843. EffectPart.Anchored = true

844. local BillboardGui = Create("BillboardGui")({

845. local TextLabel = Create("TextLabel")({

846. BackgroundTransparency = 1,

847. Font = Enum.Font.ArialBold,

848. game.Debris:AddItem(EffectPart, Time + 0.1)

849. EffectPart.Parent = game:GetService("Workspace")

850. local Percent = Frame / Frames

851. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)

852. TextLabel.TextTransparency = Percent

853. if EffectPart and EffectPart.Parent then

854. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)

855. for _, c in pairs(workspace:children()) do

856. local hum = c:findFirstChildOfClass("Humanoid")

857. local head = c:findFirstChild("Head")

858. local targ = head.Position - Part.Position

859. local mag = targ.magnitude

860. if magni >= mag and c.Name ~= Player.Name then

861. Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)

862. function MagniDamageWithEffect(Part, magni, mindam, maxdam, knock, Type)

863. for _, c in pairs(workspace:children()) do

864. local hum = c:findFirstChild("Humanoid")

865. local head = c:findFirstChild("Torso")

866. local targ = head.Position - Part.Position

867. local mag = targ.magnitude

868. if magni >= mag and c.Name ~= Player.Name then

869. MagicBlock(BrickColor.new("Pastel light blue"), head.CFrame, 5, 5, 5, 1, 1, 1, 0.05)

870. Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)

871. function rayCast(Pos, Dir, Max, Ignore)

872. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)

873. function SkullEffect(brickcolor, cframe, x1, y1, z1, delay)

874. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))

875. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=4770583", vt(0, 0, 0), vt(x1, y1, z1))

876. game:GetService("Debris"):AddItem(prt, 2)

877. coroutine.resume(coroutine.create(function(Part, Mesh, TehCF)

878. function MagicBlock(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)

879. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))

880. prt.CFrame = prt.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))

881. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))

882. game:GetService("Debris"):AddItem(prt, 5)

883. coroutine.resume(coroutine.create(function(Part, Mesh)

884. Part.CFrame = Part.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))

885. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)

886. function MagicBlockSteady(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)

887. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))

888. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))

889. game:GetService("Debris"):AddItem(prt, 5)

890. coroutine.resume(coroutine.create(function(Part, Mesh)

891. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)

892. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)

893. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)

894. function MagicSphere(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)

895. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))

896. prt.CFrame = prt.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))

897. msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))

898. game:GetService("Debris"):AddItem(prt, 5)

899. coroutine.resume(coroutine.create(function(Part, Mesh)

900. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)

901. function MagicBlockSteady(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)

902. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))

903. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))

904. game:GetService("Debris"):AddItem(prt, 5)

905. coroutine.resume(coroutine.create(function(Part, Mesh)

906. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)

907. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)

908. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)

909. function MagicShock(brickcolor, cframe, x1, y1, x3, y3, delay, rottype)

910. local prt = part(3, char, 1, 1, brickcolor, "Effect", vt(0.5, 0.5, 0.5))

911. local dec = decal(prt.Color, "http://www.roblox.com/asset/?id=874580939", "Front", prt)

912. local dec2 = decal(prt.Color, "http://www.roblox.com/asset/?id=874580939", "Front", prt)

913. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, 0.01))

914. game:GetService("Debris"):AddItem(prt, 5)

915. coroutine.resume(coroutine.create(function(Part, Mesh)

916. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)

917. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)

918. Mesh.Scale = Mesh.Scale + vt(x3, y3, 0)

919. function MagicShockAlt(brickcolor, cframe, x1, y1, x3, y3, delay, rottype)

920. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))

921. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, 0.01))

922. game:GetService("Debris"):AddItem(prt, 5)

923. coroutine.resume(coroutine.create(function(Part, Mesh)

924. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)

925. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)

926. Mesh.Scale = Mesh.Scale + vt(x3, y3, 0)

927. function MagicShockAltCircle(brickcolor, cframe, x1, z1, x3, z3, delay, rottype)

928. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))

929. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, 1, z1))

930. game:GetService("Debris"):AddItem(prt, 5)

931. coroutine.resume(coroutine.create(function(Part, Mesh)

932. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0.1, 0)

933. prt.CFrame = prt.CFrame * CFrame.Angles(0, -0.1, 0)

934. Mesh.Scale = Mesh.Scale + vt(x3, 0, z3)

935. function MagicShockTrailAlt(brickcolor, cframe, x1, y1, z1, x3, y3, delay, rottype)

936. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))

937. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))

938. game:GetService("Debris"):AddItem(prt, 5)

939. coroutine.resume(coroutine.create(function(Part, Mesh)

940. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)

941. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)

942. Mesh.Scale = Mesh.Scale + vt(x3, y3, 0)

943. function MagicShockTrailAlt2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)

944. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))

945. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))

946. game:GetService("Debris"):AddItem(prt, 5)

947. coroutine.resume(coroutine.create(function(Part, Mesh)

948. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)

949. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)

950. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)

951. function MagicBlock2(brickcolor, cframe, Parent, x1, y1, z1, x3, y3, z3, delay)

952. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))

953. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))

954. local wld = weld(prt, prt, Parent, cframe)

955. game:GetService("Debris"):AddItem(prt, 5)

956. coroutine.resume(coroutine.create(function(Part, Mesh, Weld)

957. Weld.C0 = euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) * cframe

958. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)

959. function MagicBlock3(brickcolor, cframe, Parent, x1, y1, z1, x3, y3, z3, delay)

960. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))

961. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))

962. local wld = weld(prt, prt, Parent, euler(0, 0, 0) * cf(0, 0, 0))

963. game:GetService("Debris"):AddItem(prt, 5)

964. coroutine.resume(coroutine.create(function(Part, Mesh, Weld)

965. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)

966. function MagicCircle2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)

967. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))

968. local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))

969. game:GetService("Debris"):AddItem(prt, 2)

970. coroutine.resume(coroutine.create(function(Part, Mesh)

971. Part.CFrame = Part.CFrame

972. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)

973. local prt2 = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))

974. prt2.CFrame = cframe * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))

975. local msh2 = mesh("SpecialMesh", prt2, "Sphere", "", vt(0, 0, 0), vt(0.5, 0.5, 0.5))

976. game:GetService("Debris"):AddItem(prt2, 2)

977. coroutine.resume(coroutine.create(function(Part, Mesh)

978. Part.CFrame = Part.CFrame * cf(0, 0.5, 0)

979. Part.CFrame = Part.CFrame

980. Mesh.Scale = vt(x1 + x3 - (x1 + x3) * i, y1 + y3 - (y1 + y3) * i, z1 + z3 - (z1 + z3) * i)

981. function MagicCircle(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)

982. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))

983. local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))

984. game:GetService("Debris"):AddItem(prt, 2)

985. coroutine.resume(coroutine.create(function(Part, Mesh)

986. Part.CFrame = Part.CFrame

987. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)

988. function BreakEffect(brickcolor, cframe, x1, y1, z1)

989. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))

990. prt.CFrame = cframe * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))

991. local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))

992. game:GetService("Debris"):AddItem(prt, 2)

993. coroutine.resume(coroutine.create(function(Part, CF, Numbb, randnumb)

994. randnumb = math.random() / 10

995. Part.CFrame = CF * euler(Numbb, 0, 0)

996. end), prt, CF, Numbb, randnumb)

997. function MagicWaveThing(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)

998. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))

999. msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1051557", vt(0, 0, 0), vt(x1, y1, z1))

1000. game:GetService("Debris"):AddItem(prt, 5)

1001. coroutine.resume(coroutine.create(function(Part, Mesh)

1002. Part.CFrame = Part.CFrame * euler(0, 0.7, 0)

1003. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)

1004. function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)

1005. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))

1006. msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1))

1007. game:GetService("Debris"):AddItem(prt, 2)

1008. coroutine.resume(coroutine.create(function(Part, Mesh)

1009. Part.CFrame = Part.CFrame * cf(0, y3 / 2, 0)

1010. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)

1011. function StravEffect(brickcolor, cframe, x, y, z, x1, y1, z1, delay)

1012. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))

1013. prt.CFrame = cframe * cf(x, y, z)

1014. msh = mesh("SpecialMesh", prt, "FileMesh", "rbxassetid://168892363", vt(0, 0, 0), vt(x1, y1, z1))

1015. game:GetService("Debris"):AddItem(prt, 5)

1016. coroutine.resume(coroutine.create(function(Part, Mesh, ex, why, zee)

1017. local num2 = math.random(-3, 2) + math.random()

1018. Part.CFrame = cframe * euler(0, numm * num * 10, 0) * cf(ex, why, zee) * cf(-i * 10, num2, 0)

1019. function dmgstart(dmg, what)

1020. hitcon = what.Touched:connect(function(hit)

1021. local hum = hit.Parent:FindFirstChild("Humanoid")

1022. if hum and not hum:IsDescendantOf(Character) then

1023. for _, v in pairs(Torso.Parent:children()) do

1024. if v.className == "Part" and v.Name ~= "HumanoidRootPart" then

1025. coroutine.resume(coroutine.create(function()

1026. coroutine.resume(coroutine.create(function(derp)

1027. for _, v in pairs(m:children()) do

1028. if v.className == "Part" then

1029. coroutine.resume(coroutine.create(function()

1030. so("http://roblox.com/asset/?id=2767090", Torso, 1, 1.1)

1031. for _, v in pairs(Torso.Parent:children()) do

1032. if v.className == "Part" and v.Name ~= "HumanoidRootPart" then

1033. coroutine.resume(coroutine.create(function()

1034. v.Transparency = v.Transparency - 0.1

1035. coroutine.resume(coroutine.create(function(derp)

1036. derp.Transparency = derp.Transparency - 0.1

1037. for _, v in pairs(m:children()) do

1038. if v.className == "Part" and v.Name ~= "hitbox" and v.Name ~= "tip" then

1039. coroutine.resume(coroutine.create(function()

1040. v.Transparency = v.Transparency - 0.1

1041. local origcolor = BrickColor.new("Pastel light blue")

1042. function Explode(rad, par, pitch, vol, mindam, maxdam)

1043. local expart = Instance.new("Part", char)

1044. local expart2 = Instance.new("Part", char)

1045. local rin = Instance.new("Part", char)

1046. local rin2 = Instance.new("Part", char)

1047. local partMesh = Instance.new("SpecialMesh", expart)

1048. partMesh.MeshType = "Sphere"

1049. local partMesh2 = Instance.new("SpecialMesh", expart2)

1050. partMesh2.MeshType = "Sphere"

1051. local partMesh3 = Instance.new("SpecialMesh", rin)

1052. partMesh3.MeshType = "Brick"

1053. local partMesh4 = Instance.new("SpecialMesh", rin2)

1054. partMesh4.MeshType = "Brick"

1055. CFuncs.Sound.Create("rbxassetid://165970126", expart, vol, pitch)

1056. partMesh.Scale = vt(rad, rad, rad)

1057. expart.BrickColor = bc("White")

1058. expart.CFrame = par.CFrame

1059. partMesh2.Scale = vt(rad, rad, rad)

1060. expart2.Size = vt(1.15, 1.15, 1.15)

1061. expart2.Transparency = 0.5

1062. expart2.BrickColor = par.BrickColor

1063. expart2.CFrame = par.CFrame

1064. rin.BrickColor = par.BrickColor

1065. rin.CFrame = par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)))

1066. rin2.BrickColor = par.BrickColor

1067. rin2.CFrame = par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)))

1068. local dec2 = Instance.new("Decal", rin)

1069. dec2.Texture = "http://www.roblox.com/asset/?id=874580939"

1070. local dec2a = Instance.new("Decal", rin2)

1071. dec2a.Texture = "http://www.roblox.com/asset/?id=874580939"

1072. local dec2ab = dec2a:Clone()

1073. expart.CanCollide = false

1074. expart2.CanCollide = false

1075. MagniDamage(par, rad * 5, mindam, maxdam, 0, "Normal")

1076. partMesh.Scale = partMesh.Scale + vt(value, value, value)

1077. expart.CFrame = expart.CFrame

1078. partMesh2.Scale = partMesh2.Scale + vt(value, value, value)

1079. expart2.CFrame = expart.CFrame

1080. partMesh3.Scale = partMesh3.Scale + vt(rad / 5, 0, rad / 5)

1081. rin.CFrame = rin.CFrame * CFrame.Angles(0, math.rad(1), 0)

1082. partMesh4.Scale = partMesh4.Scale + vt(rad / 7.5, 0, rad / 7.5)

1083. rin2.CFrame = rin2.CFrame * CFrame.Angles(0, math.rad(-1), 0)

1084. dec2.Transparency = dec2.Transparency + 0.025

1085. dec2a.Transparency = dec2a.Transparency + 0.025

1086. dec2b.Transparency = dec2b.Transparency + 0.025

1087. dec2ab.Transparency = dec2ab.Transparency + 0.025

1088. expart.Transparency = expart.Transparency + 0.025

1089. expart2.Transparency = expart2.Transparency + 0.025

1090. rin.Transparency = rin.Transparency + 0.025

1091. rin2.Transparency = rin2.Transparency + 0.025

1092. game:GetService("Debris"):AddItem(expart, 1)

1093. game:GetService("Debris"):AddItem(expart2, 1)

1094. game:GetService("Debris"):AddItem(rin, 1)

1095. game:GetService("Debris"):AddItem(rin2, 1)

1096. function ExplodeShort(rad, par, pitch, vol, mindam, maxdam)

1097. local expart = Instance.new("Part", char)

1098. local expart2 = Instance.new("Part", char)

1099. local partMesh = Instance.new("SpecialMesh", expart)

1100. partMesh.MeshType = "Sphere"

1101. local partMesh2 = Instance.new("SpecialMesh", expart2)

1102. partMesh2.MeshType = "Sphere"

1103. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=142070127", expart, vol, pitch)

1104. partMesh.Scale = vt(rad, rad, rad)

1105. expart.BrickColor = bc("White")

1106. expart.CFrame = par.CFrame

1107. partMesh2.Scale = vt(rad, rad, rad)

1108. expart2.Size = vt(1.15, 1.15, 1.15)

1109. expart2.Transparency = 0.5

1110. expart2.BrickColor = par.BrickColor

1111. expart2.CFrame = par.CFrame

1112. expart.CanCollide = false

1113. expart2.CanCollide = false

1114. MagniDamage(par, rad * 2.5, mindam, maxdam, 0, "Normal")

1115. partMesh.Scale = partMesh.Scale + vt(value, value, value)

1116. expart.CFrame = expart.CFrame

1117. partMesh2.Scale = partMesh2.Scale + vt(value, value, value)

1118. expart2.CFrame = expart.CFrame

1119. expart.Transparency = expart.Transparency + 0.05

1120. expart2.Transparency = expart2.Transparency + 0.05

1121. game:GetService("Debris"):AddItem(expart, 1)

1122. game:GetService("Debris"):AddItem(expart2, 1)

1123. function AreaDanger(rad, par, mindam, maxdam)

1124. local expart = Instance.new("Part", char)

1125. local partMesh = Instance.new("SpecialMesh", expart)

1126. CFuncs.Sound.Create("rbxassetid://231917784", expart, 1.5, 1.15)

1127. partMesh.MeshType = "Sphere"

1128. partMesh.Scale = vt(rad, rad, rad)

1129. expart.Transparency = 0.5

1130. expart.CanCollide = false

1131. expart.BrickColor = par.BrickColor

1132. expart.CFrame = par.CFrame

1133. MagicBlock(origcolor, expart.CFrame, 0, 0, 0, rad / 2, rad / 2, rad / 2, 0.1)

1134. partMesh.Scale = partMesh.Scale + vt(value, value, value)

1135. expart.CFrame = expart.CFrame

1136. CFuncs.Sound.Create("rbxassetid://588738544", expart, 1.5, 1)

1137. CFuncs.Sound.Create("rbxassetid://588737825", expart, 1.5, 1)

1138. CFuncs.Sound.Create("rbxassetid://231917784", expart, 1.5, 0.75)

1139. MagniDamageWithEffect(par, rad, mindam, maxdam, 0, "Normal")

1140. MagicBlock(origcolor, expart.CFrame, rad * 2, rad * 2, rad * 2, 0.1, 0.1, 0.1, 0.025)

1141. partMesh.Scale = partMesh.Scale + vt(value, value, value)

1142. expart.CFrame = expart.CFrame

1143. game:GetService("Debris"):AddItem(expart, 5)

1144. function Swarmsplosions(negrad, rad, par, mindam, maxdam)

1145. CFuncs.Sound.Create("rbxassetid://588737825", par, 2.5, 2)

1146. CFuncs.Sound.Create("rbxassetid://231917784", par, 2.5, 1)

1147. CFuncs.Sound.Create("rbxassetid://231917744", par, 2.5, 1)

1148. CFuncs.Sound.Create("rbxassetid://233856106", par, 2.5, 1)

1149. MagniDamageWithEffect(par, 25, 5, 10, 0, "Normal")

1150. MagicBlock(origcolor, par.CFrame, 5, 5, 5, 5, 5, 5, 0.025)

1151. MagicShockTrailAlt2(origcolor, par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 2, 2, 5, -0.01, -0.01, 25, 0.005, math.random(1, 2))

1152. local expart = Instance.new("Part", char)

1153. expart.CanCollide = false

1154. expart.CFrame = par.CFrame * CFrame.new(math.random(negrad, rad), math.random(negrad, rad), math.random(negrad, rad))

1155. CFuncs.Sound.Create("rbxassetid://588737825", expart, 1, 2)

1156. CFuncs.Sound.Create("rbxassetid://231917784", expart, 1.5, 1.15)

1157. MagniDamage(expart, rad / 2, mindam, maxdam, 0, "Normal")

1158. MagicBlock(origcolor, expart.CFrame, rad, rad, rad, 0.1, 0.1, 0.1, 0.025)

1159. MagicShockTrailAlt2(origcolor, expart.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 2, 2, 5, -0.01, -0.01, 5, 0.05, math.random(1, 2))

1160. game:GetService("Debris"):AddItem(expart, 2)

1161. function EXterPlosion(par)

1162. CFuncs.Sound.Create("rbxassetid://919941001", par, 10, 1)

1163. CFuncs.Sound.Create("rbxassetid://138213851", par, 5, 0.85)

1164. CFuncs.Sound.Create("rbxassetid://157878578", par, 5, 0.2)

1165. CFuncs.Sound.Create("rbxassetid://233856106", par, 2.5, 1)

1166. MagniDamageWithEffect(par, 500, 80, 99, 0, "Normal")

1167. MagicBlock(origcolor, par.CFrame, 5, 5, 5, 5, 5, 5, 0.005)

1168. MagicBlock(origcolor, par.CFrame, 0, 0, 0, 150, 150, 150, 0.1)

1169. MagicShockTrailAlt2(origcolor, par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 50, 50, 5, -0.5, -0.5, 500, 0.1, math.random(1, 2))

1170. MagicShockTrailAlt2(origcolor, par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 50, 50, 5, -0.25, -0.25, 50, 0.005, math.random(1, 2))

1171. function ring(type, pos, scale, value)

1172. local rng = Instance.new("Part", char)

1173. rng.BrickColor = origcolor

1174. rng.Size = Vector3.new(1, 1, 1)

1175. local rngm = Instance.new("SpecialMesh", rng)

1176. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"

1177. elseif type == "Divide" then

1178. coroutine.resume(coroutine.create(function()

1179. scaler2 = scaler2 - 0.01 * value

1180. elseif type == "Divide" then

1181. scaler2 = scaler2 - 0.01 / value

1182. rng.Transparency = rng.Transparency + 0.01

1183. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, 0)

1184. function wave(type, pos, scale, value)

1185. local rng = Instance.new("Part", char)

1186. rng.BrickColor = origcolor

1187. rng.Size = Vector3.new(1, 1, 1)

1188. local rngm = Instance.new("SpecialMesh", rng)

1189. rngm.MeshId = "http://www.roblox.com/asset/?id=20329976"

1190. elseif type == "Divide" then

1191. coroutine.resume(coroutine.create(function()

1192. scaler2 = scaler2 - 0.01 * value

1193. elseif type == "Divide" then

1194. scaler2 = scaler2 - 0.01 / value

1195. rng.Transparency = rng.Transparency + 0.01

1196. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)

1197. function wind(type, pos, scale, value, speed)

1198. local rng = Instance.new("Part", char)

1199. rng.BrickColor = origcolor

1200. rng.Size = Vector3.new(1, 1, 1)

1201. local rngm = Instance.new("SpecialMesh", rng)

1202. rngm.MeshId = "http://www.roblox.com/asset/?id=1051557"

1203. elseif type == "Divide" then

1204. coroutine.resume(coroutine.create(function()

1205. scaler2 = scaler2 - 0.01 * value

1206. elseif type == "Divide" then

1207. scaler2 = scaler2 - 0.01 / value

1208. rng.CFrame = rng.CFrame * CFrame.Angles(0, 0.025 * speed, 0)

1209. rng.Transparency = rng.Transparency + 0.01

1210. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)

1211. function groundwind(type, pos, scale, value, speed)

1212. local rng = Instance.new("Part", char)

1213. rng.BrickColor = origcolor

1214. rng.Size = Vector3.new(1, 1, 1)

1215. local rngm = Instance.new("SpecialMesh", rng)

1216. rngm.MeshId = "http://www.roblox.com/asset/?id=1051557"

1217. elseif type == "Divide" then

1218. coroutine.resume(coroutine.create(function()

1219. scaler2 = scaler2 - 0.01 * value

1220. elseif type == "Divide" then

1221. scaler2 = scaler2 - 0.01 / value

1222. rng.CFrame = rng.CFrame * CFrame.Angles(0, 0.025 * speed, 0)

1223. rng.Transparency = rng.Transparency + 0.01

1224. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2 / 5, scaler2)

1225. if TwoD and not CamInterrupt then

1226. if Humanoid.Health > 0 then

1227. Camera.CameraSubject = Humanoid

1228. Camera.CameraType = "Scriptable"

1229. Humanoid.AutoRotate = false

1230. Directer.MaxTorque = Vec3(0, huge, 0)

1231. Directer.MaxTorque = Vec3(0, 0, 0)

1232. if TargetInfo[1] ~= nil and TargetInfo[2] ~= nil then

1233. if Booleans.CamFollow then

1234. CPart.CFrame = cFrame(RootPart.Position, Vec3(TargetInfo[1].Position.X, RootPart.Position.Y, TargetInfo[1].Position.Z))

1235. Directer.CFrame = cFrame((RootPart.CFrame * cFrame(0, 0, 10)).p, TargetInfo[1].Position)

1236. CPart.Position = RootPart.Position

1237. local ahead = (RootPart.CFrame * cFrame(0, 0, -3)).p

1238. CPart.CFrame = cFrame(RootPart.Position, Vec3(ahead.X, RootPart.Position.Y, ahead.Z))

1239. Camera.CFrame = lerp(Camera.CFrame, CPart.CFrame * cFrame(25, 3, 0) * Euler(0, radian(90), 0), 0.2)

1240. Camera.CameraSubject = Humanoid

1241. Camera.CameraType = "Custom"

1242. Controller.Disabled = false

1243. function sphere(bonuspeed, type, pos, scale, value, color)

1244. local rng = Instance.new("Part", char)

1245. rng.Size = Vector3.new(1, 1, 1)

1246. local rngm = Instance.new("SpecialMesh", rng)

1247. if rainbowmode == true then

1248. rng.Color = Color3.new(r / 255, g / 255, b / 255)

1249. elseif type == "Divide" then

1250. coroutine.resume(coroutine.create(function()

1251. for i = 0, 10 / bonuspeed, 0.1 do

1252. if rainbowmode == true then

1253. rng.Color = Color3.new(r / 255, g / 255, b / 255)

1254. scaler2 = scaler2 - 0.01 * value / bonuspeed

1255. elseif type == "Divide" then

1256. scaler2 = scaler2 - 0.01 / value * bonuspeed

1257. rng.BrickColor = BrickColor.random()

1258. rng.Transparency = rng.Transparency + 0.01 * bonuspeed

1259. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)

1260. function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)

1261. local rng = Instance.new("Part", char)

1262. rng.Size = Vector3.new(1, 1, 1)

1263. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos

1264. local rngm = Instance.new("SpecialMesh", rng)

1265. if rainbowmode == true then

1266. rng.Color = Color3.new(r / 255, g / 255, b / 255)

1267. local speeder = FastSpeed

1268. elseif type == "Divide" then

1269. coroutine.resume(coroutine.create(function()

1270. for i = 0, 10 / bonuspeed, 0.1 do

1271. if rainbowmode == true then

1272. rng.Color = Color3.new(r / 255, g / 255, b / 255)

1273. scaler2 = scaler2 - 0.01 * value / bonuspeed

1274. elseif type == "Divide" then

1275. scaler2 = scaler2 - 0.01 / value * bonuspeed

1276. rng.BrickColor = BrickColor.random()

1277. speeder = speeder - 0.01 * FastSpeed * bonuspeed

1278. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed

1279. rng.Transparency = rng.Transparency + 0.01 * bonuspeed

1280. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)

1281. function sphereMKCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)

1282. local rng = Instance.new("Part", char)

1283. rng.Size = Vector3.new(1, 1, 1)

1284. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos

1285. local rngm = Instance.new("SpecialMesh", rng)

1286. if rainbowmode == true then

1287. rng.Color = Color3.new(r / 255, g / 255, b / 255)

1288. local speeder = FastSpeed

1289. elseif type == "Divide" then

1290. coroutine.resume(coroutine.create(function()

1291. for i = 0, 10 / bonuspeed, 0.1 do

1292. if rainbowmode == true then

1293. rng.Color = Color3.new(r / 255, g / 255, b / 255)

1294. scaler2 = scaler2 - 0.01 * value / bonuspeed

1295. elseif type == "Divide" then

1296. scaler2 = scaler2 - 0.01 / value * bonuspeed

1297. rng.BrickColor = BrickColor.random()

1298. speeder = speeder - 0.01 * FastSpeed * bonuspeed

1299. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed

1300. rng.Transparency = rng.Transparency - 0.01 * bonuspeed

1301. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)

1302. if dude.Name ~= Character then

1303. local bgf = Instance.new("BodyGyro", dude.Head)

1304. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90), 0, 0)

1305. local val = Instance.new("BoolValue", dude)

1306. local ds = coroutine.wrap(function()

1307. dude:WaitForChild("Head"):BreakJoints()

1308. CFuncs.Sound.Create("rbxassetid://62339698", char, 0.5, 0.3)

1309. coroutine.resume(coroutine.create(function()

1310. for i, v in pairs(dude:GetChildren()) do

1311. if v:IsA("CharacterMesh") then

1312. if v:IsA("Part") or v:IsA("MeshPart") then

1313. for x, o in pairs(v:GetChildren()) do

1314. coroutine.resume(coroutine.create(function()

1315. local bld = Instance.new("ParticleEmitter", v)

1316. bld.Texture = "rbxassetid://284205403"

1317. bld.Color = ColorSequence.new(Color3.new(1, 1, 1))

1318. bld.Lifetime = NumberRange.new(1)

1319. bld.Size = NumberSequence.new({

1320. NumberSequenceKeypoint.new(0, 0.75, 0),

1321. NumberSequenceKeypoint.new(1, 0, 0)

1322. bld.Transparency = NumberSequence.new({

1323. NumberSequenceKeypoint.new(0, 0, 0),

1324. NumberSequenceKeypoint.new(1, 1, 0)

1325. bld.Speed = NumberRange.new(0, 0)

1326. bld.VelocitySpread = 50000

1327. bld.Rotation = NumberRange.new(-500, 500)

1328. bld.RotSpeed = NumberRange.new(-500, 500)

1329. local sbs = Instance.new("BodyPosition", v)

1330. sbs.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)

1331. sbs.position = v.Position + Vector3.new(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5))

1332. coroutine.resume(coroutine.create(function()

1333. v.Transparency = v.Transparency + 0.02

1334. CFuncs.Sound.Create("rbxassetid://1192402877", v, 0.25, 1)

1335. bld.Speed = NumberRange.new(1, 5)

1336. bld.Acceleration = vt(0, 10, 0)

1337. function FindNearestHead(Position, Distance, SinglePlayer)

1338. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude

1339. for i, v in pairs(workspace:GetChildren()) do

1340. if v:IsA("Model") and v:findFirstChild("Head") and v ~= Character and Distance >= (v.Head.Position - Position).magnitude then

1341. Cam = workspace.CurrentCamera

1342. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),

1343. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)

1344. Cam = workspace.CurrentCamera

1345. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)),

1346. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)

1347. local storehumanoidWS = 16

1348. function ExtinctiveHeartbreak()

1349. if mouse.Target.Parent ~= Character and mouse.Target.Parent.Parent ~= Character and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then

1350. targetted = mouse.Target.Parent

1351. CFuncs.Sound.Create("rbxassetid://847061203", root, 2.5, 1)

1352. sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0)

1353. sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black"))

1354. local originalpos = root.CFrame

1355. RootPart.CFrame = targetted.Head.CFrame * CFrame.new(0, -2, 2)

1356. sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0)

1357. targetted.Head.Anchored = true

1358. sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black"))

1359. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.4)

1360. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.4)

1361. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0), math.rad(0), math.rad(80)), 0.4)

1362. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(10)), 0.8)

1363. RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(20), math.rad(0), math.rad(10)), 0.4)

1364. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(90), math.rad(0), math.rad(60)), 0.4)

1365. coroutine.resume(coroutine.create(function()

1366. bld = Instance.new("ParticleEmitter", targetted:WaitForChild("Torso"))

1367. bld.Texture = "rbxassetid://284205403"

1368. bld.Color = ColorSequence.new(Color3.new(0.5, 0, 0))

1369. bld.Lifetime = NumberRange.new(1)

1370. bld.Size = NumberSequence.new({

1371. NumberSequenceKeypoint.new(0, 2, 0),

1372. NumberSequenceKeypoint.new(1, 0, 0)

1373. bld.Acceleration = vt(0, -25, 0)

1374. bld.Transparency = NumberSequence.new({

1375. NumberSequenceKeypoint.new(0, 0, 0),

1376. NumberSequenceKeypoint.new(1, 0, 0)

1377. bld.Speed = NumberRange.new(10, 50)

1378. bld.EmissionDirection = "Front"

1379. bld.Rotation = NumberRange.new(-500, 500)

1380. bld.RotSpeed = NumberRange.new(-500, 500)

1381. coroutine.resume(coroutine.create(function()

1382. bld = Instance.new("ParticleEmitter", targetted:WaitForChild("UpperTorso"))

1383. bld.Texture = "rbxassetid://284205403"

1384. bld.Color = ColorSequence.new(Color3.new(0.5, 0, 0))

1385. bld.Lifetime = NumberRange.new(1)

1386. bld.Size = NumberSequence.new({

1387. NumberSequenceKeypoint.new(0, 2, 0),

1388. NumberSequenceKeypoint.new(1, 0, 0)

1389. bld.Acceleration = vt(0, -25, 0)

1390. bld.Transparency = NumberSequence.new({

1391. NumberSequenceKeypoint.new(0, 0, 0),

1392. NumberSequenceKeypoint.new(1, 0, 0)

1393. bld.Speed = NumberRange.new(10, 50)

1394. bld.EmissionDirection = "Front"

1395. bld.Rotation = NumberRange.new(-500, 500)

1396. bld.RotSpeed = NumberRange.new(-500, 500)

1397. game:GetService("Debris"):AddItem(bld, 3)

1398. CFuncs.Sound.Create("rbxassetid://429400881", targetted.Head, 1, 1)

1399. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.8)

1400. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.8)

1401. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0.25, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.8)

1402. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(80)), 0.8)

1403. RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(20), math.rad(0), math.rad(10)), 0.8)

1404. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(90), math.rad(0), math.rad(-80)), 0.8)

1405. CFuncs.Sound.Create("rbxassetid://847061203", root, 2.5, 1)

1406. sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0)

1407. sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black"))

1408. root.CFrame = originalpos

1409. sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0)

1410. sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black"))

1411. hum.WalkSpeed = storehumanoidWS

1412. local orb = Instance.new("Part", char)

1413. orb.BrickColor = BrickColor.new("Toothpaste")

1414. orb.Size = Vector3.new(1, 1, 1)

1415. local orbm = Instance.new("SpecialMesh", orb)

1416. CFuncs.Sound.Create("rbxassetid://136007472", orb, 1, 1)

1417. orb.CFrame = rarm.CFrame * CFrame.new(0, -0.1 + posid / 1.05, 0)

1418. orbm.Scale = orbm.Scale + vt(scaled, scaled, scaled)

1419. sphereMKCharge(5, -0.25, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 5, -0.005, BrickColor.new("Toothpaste"), 10)

1420. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-2 - 1 * math.cos(sine / 32))), 0.1)

1421. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3 + 1 * math.cos(sine / 32)), math.rad(0), math.rad(-10)), 0.1)

1422. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)

1423. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)

1424. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(180), math.rad(20), math.rad(0)), 0.1)

1425. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30 + 5 * math.cos(sine / 30)), math.rad(-20)), 0.1)

1426. orb.CFrame = rarm.CFrame * CFrame.new(0, -0.1 + posid / 1.05, 0)

1427. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-2 - 1 * math.cos(sine / 32))), 0.4)

1428. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3 + 1 * math.cos(sine / 32)), math.rad(0), math.rad(-10)), 0.4)

1429. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.4)

1430. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(20)), 0.4)

1431. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(220), math.rad(20), math.rad(0)), 0.4)

1432. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30 + 5 * math.cos(sine / 30)), math.rad(-20)), 0.4)

1433. coroutine.resume(coroutine.create(function()

1434. CFuncs.Sound.Create("rbxassetid://260433768", root, 1.25, 1)

1435. local a = Instance.new("Part", workspace)

1436. a.BrickColor = bc("Bright red")

1437. local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 500)

1438. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)

1439. local distance = (orb.CFrame.p - position).magnitude

1440. a.Size = Vector3.new(0.1, 0.1, 0.1)

1441. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, 0)

1442. local bv = Instance.new("BodyVelocity")

1443. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)

1444. bv.velocity = orb.CFrame.lookVector * 125

1445. game:GetService("Debris"):AddItem(orb, 15)

1446. local hit = orb.Touched:connect(function(hit)

1447. CFuncs.Sound.Create("rbxassetid://151304356", orb, 5, 1)

1448. MagniDamage(orb, 65, 65, 90, 0, "Normal")

1449. sphere(1, "Add", orb.CFrame, vt(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 1, BrickColor.new("Toothpaste"))

1450. sphere(2, "Add", orb.CFrame, vt(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 2, BrickColor.new("Toothpaste"))

1451. sphereMK(1, 2.5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickColor.new("Toothpaste"), 0)

1452. sphereMK(2, 5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickColor.new("Toothpaste"), 0)

1453. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-2 - 1 * math.cos(sine / 32))), 0.4)

1454. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3 + 1 * math.cos(sine / 32)), math.rad(0), math.rad(-10)), 0.4)

1455. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(0), math.rad(0), math.rad(50)), 0.4)

1456. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(-50)), 0.4)

1457. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(60), math.rad(20), math.rad(50)), 0.4)

1458. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30 + 5 * math.cos(sine / 30)), math.rad(-20)), 0.4)

1459. function ChaosGroundStrike()

1460. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)

1461. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)

1462. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)

1463. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)

1464. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(-20)), 0.2)

1465. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(20)), 0.2)

1466. CFuncs.Sound.Create("rbxassetid://438666141", root, 7.5, 1)

1467. CFuncs.Sound.Create("rbxassetid://1208650519", root, 7.5, 1)

1468. for i, v in pairs(FindNearestHead(Torso.CFrame.p, 52.5)) do

1469. if v:FindFirstChild("Head") then

1470. sphere(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 1, BrickColor.random())

1471. sphere(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 2, BrickColor.random())

1472. sphere(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(100, 0.1, 100), 0.01, BrickColor.random())

1473. sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)

1474. sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)

1475. RH.C0 = clerp(RH.C0, cf(1, -1, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)

1476. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)

1477. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)

1478. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)

1479. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(30)), 0.4)

1480. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-30)), 0.4)

1481. chatfunc("WHY WONT YOU PEOPLE...", BrickColor.random().Color)

1482. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)

1483. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)

1484. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)

1485. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)

1486. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(-20)), 0.2)

1487. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(20)), 0.2)

1488. chatfunc("DIE!!", BrickColor.random().Color)

1489. CFuncs.Sound.Create("rbxassetid://438666141", char, 7.5, 1)

1490. CFuncs.Sound.Create("rbxassetid://1208650519", char, 7.5, 1)

1491. for i, v in pairs(FindNearestHead(Torso.CFrame.p, 1234567890)) do

1492. if v:FindFirstChild("Head") then

1493. sphere(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 1000, BrickColor.random())

1494. sphere(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 2000, BrickColor.random())

1495. sphere(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(100000, 0.1, 100000), 0.01, BrickColor.random())

1496. sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)

1497. sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)

1498. sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)

1499. sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)

1500. RH.C0 = clerp(RH.C0, cf(1, -1, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)

1501. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)

1502. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)

1503. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)

1504. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(30)), 0.4)

1505. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-30)), 0.4)

1506. function orb_spawn_norm(positted, timer, color, MagniBoost, min, max, volEx, ShakePower, volSummon)

1507. local orb = Instance.new("Part", char)

1508. orb.Size = Vector3.new(1, 1, 1)

1509. local orbm = Instance.new("SpecialMesh", orb)

1510. CFuncs.Sound.Create("rbxassetid://183763506", orb, volSummon, 1)

1511. sphere(2.5, "Add", orb.CFrame, vt(1, 1, 1), 0.05, orb.BrickColor)

1512. coroutine.resume(coroutine.create(function()

1513. CameraEnshaking(3, ShakePower)

1514. MagniDamage(orb, 3.5 * MagniBoost, min, max, 0, "Normal")

1515. sphere(5, "Add", orb.CFrame, vt(1, 1, 1), 0.1 * MagniBoost, orb.BrickColor)

1516. CFuncs.Sound.Create("rbxassetid://192410089", orb, volEx, 0.7)

1517. function orb_spawn(positted, timer)

1518. local randomcol = math.random(1, 2)

1519. local orb = Instance.new("Part", char)

1520. orb.BrickColor = BrickColor.new("White")

1521. elseif randomcol == 2 then

1522. orb.BrickColor = BrickColor.new("Really black")

1523. orb.Size = Vector3.new(1, 1, 1)

1524. local orbm = Instance.new("SpecialMesh", orb)

1525. CFuncs.Sound.Create("rbxassetid://183763506", orb, 1.5, 1)

1526. sphere(2.5, "Add", orb.CFrame, vt(1, 1, 1), 0.025, orb.BrickColor)

1527. sphereMK(5, 0.15, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1.5, 1.5, 7.5, -0.015, orb.BrickColor, 0)

1528. coroutine.resume(coroutine.create(function()

1529. MagniDamage(orb, 17.5, 10, 50, 0, "Normal")

1530. sphere(5, "Add", orb.CFrame, vt(1, 1, 1), 0.5, orb.BrickColor)

1531. sphereMK(5, 0.65, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 2.5, 2.5, 15, -0.025, orb.BrickColor, 0)

1532. CFuncs.Sound.Create("rbxassetid://192410089", orb, 2, 0.7)

1533. function scattercorrupt()

1534. local randomrotations = math.random(1, 2)

1535. sphere(1, "Add", root.CFrame, vt(1, 100000, 1), 0.5, BrickColor.new("Royal purple"))

1536. sphere(1, "Add", root.CFrame, vt(1, 1, 1), 0.75, BrickColor.new("Royal purple"))

1537. sphereMK(1, 1.5, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 10, 10, 45, -0.1, BrickColor.new("Royal purple"), 0)

1538. CFuncs.Sound.Create("rbxassetid://180204650", char, 2.5, 0.6)

1539. CFuncs.Sound.Create("rbxassetid://233856079", char, 1, 0.5)

1540. CFuncs.Sound.Create("rbxassetid://1208650519", char, 2.5, 1)

1541. CFuncs.Sound.Create("rbxassetid://239000203", char, 0.5, 0.75)

1542. CFuncs.Sound.Create("rbxassetid://579687077", char, 0.5, 0.5)

1543. local hite = Instance.new("Part", char)

1544. hite.Size = Vector3.new(1, 1, 1)

1545. hite.CFrame = root.CFrame * CFrame.new(0, -2.5, 0)

1546. local rem = Instance.new("Part", char)

1547. rem.Size = Vector3.new(1, 1, 1)

1548. rem2.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(90), 0)

1549. rem3.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(180), 0)

1550. rem4.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(270), 0)

1551. coroutine.resume(coroutine.create(function()

1552. if randomrotations == 1 then

1553. elseif randomrotations == 2 then

1554. rem.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(rot), 0)

1555. rem2.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(90), 0)

1556. rem3.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(180), 0)

1557. rem4.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(270), 0)

1558. orb_spawn_norm(rem.CFrame + rem.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)

1559. orb_spawn_norm(rem2.CFrame + rem2.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)

1560. orb_spawn_norm(rem3.CFrame + rem3.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)

1561. orb_spawn_norm(rem4.CFrame + rem4.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)

1562. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.2)

1563. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.2)

1564. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.2)

1565. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)

1566. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)

1567. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)

1568. local bv = Instance.new("BodyVelocity")

1569. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)

1570. bv.velocity = root.CFrame.lookVector * 175

1571. bv.velocity = root.CFrame.lookVector * 175

1572. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5)

1573. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5)

1574. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.5)

1575. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)

1576. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)

1577. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)

1578. orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)

1579. bv.velocity = root.CFrame.lookVector * 175

1580. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5)

1581. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5)

1582. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(180)), 0.5)

1583. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)

1584. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)

1585. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)

1586. orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)

1587. bv.velocity = root.CFrame.lookVector * 175

1588. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5)

1589. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5)

1590. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(270)), 0.5)

1591. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)

1592. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)

1593. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)

1594. orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)

1595. bv.velocity = root.CFrame.lookVector * 175

1596. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5)

1597. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5)

1598. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(360)), 0.5)

1599. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)

1600. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)

1601. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)

1602. orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)

1603. local rngb = Instance.new("Part", char)

1604. rngb.BrickColor = origcolor

1605. rngb.Size = Vector3.new(1, 0.05, 1)

1606. local rngmb = Instance.new("SpecialMesh", rngb)

1607. orb.BrickColor = BrickColor.new("White")

1608. local orbmish = orb.SizeMesh

1609. orbmish.MeshType = "Sphere"

1610. orbe.BrickColor = BrickColor.new("New Yeller")

1611. local orbmish2 = orbe.SizeMesh

1612. orbmish2.MeshType = "Sphere"

1613. orbe.Color = Color3.new(r / 255, g / 255, b / 255)

1614. if rainbowmode == true then

1615. orbe.Color = Color3.new(r / 255, g / 255, b / 255)

1616. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5

1617. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5

1618. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)

1619. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)

1620. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.3)

1621. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)

1622. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-0.5), math.rad(0), math.rad(0)), 0.3)

1623. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(10), math.rad(0)), 0.3)

1624. RootPart.CFrame = FaceMouse()[1]

1625. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 5

1626. CFuncs.Sound.Create("rbxassetid://294188875", char, 1, 1)

1627. local a = Instance.new("Part", Character)

1628. local a2 = Instance.new("Part", Character)

1629. a2.BrickColor = bc("New Yeller")

1630. a2.Color = Color3.new(r / 255, g / 255, b / 255)

1631. local ba = Instance.new("Part", Character)

1632. ba.BrickColor = bc("Really black")

1633. local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)

1634. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)

1635. local distance = (orb.CFrame.p - position).magnitude

1636. a.Size = Vector3.new(distance, 1, 1)

1637. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)

1638. a2.Size = Vector3.new(distance, 1, 1)

1639. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)

1640. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)

1641. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)

1642. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)

1643. game:GetService("Debris"):AddItem(a, 20)

1644. game:GetService("Debris"):AddItem(a2, 20)

1645. game:GetService("Debris"):AddItem(ba, 20)

1646. local msh = Instance.new("SpecialMesh", a)

1647. local msh2 = Instance.new("SpecialMesh", a2)

1648. msh2.MeshType = "Cylinder"

1649. a2.Color = Color3.new(r / 255, g / 255, b / 255)

1650. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4

1651. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4

1652. ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)

1653. hit, position, normal = workspace:FindPartOnRay(ray, ignore)

1654. distance = (orb.CFrame.p - position).magnitude

1655. RootPart.CFrame = FaceMouse()[1]

1656. a.Size = Vector3.new(distance, 1, 1)

1657. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)

1658. a2.Size = Vector3.new(distance, 1, 1)

1659. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)

1660. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)

1661. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)

1662. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)

1663. msh.Scale = msh.Scale - vt(0, 0.25, 0.25)

1664. msh2.Scale = msh2.Scale - vt(0, 0.3, 0.3)

1665. sphereMK(5, 1.5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 15, 15, 25, -0.15, MAINRUINCOLOR, 0)

1666. sphereMK(5, 1.5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 15, 15, 25, -0.15, MAINRUINCOLOR, 0)

1667. MagniDamage(ba, 30, 500, 60000, 0, "Normal")

1668. function UniversalSpark()

1669. local rngb = Instance.new("Part", char)

1670. rngb.BrickColor = origcolor

1671. rngb.Size = Vector3.new(1, 0.05, 1)

1672. local rngmb = Instance.new("SpecialMesh", rngb)

1673. orb.BrickColor = BrickColor.new("White")

1674. local orbmish = orb.SizeMesh

1675. orbmish.MeshType = "Sphere"

1676. orbe.BrickColor = BrickColor.new("New Yeller")

1677. local orbmish2 = orbe.SizeMesh

1678. orbmish2.MeshType = "Sphere"

1679. orbe.Color = Color3.new(r / 255, g / 255, b / 255)

1680. if rainbowmode == true then

1681. orbe.Color = Color3.new(r / 255, g / 255, b / 255)

1682. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5

1683. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5

1684. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)

1685. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)

1686. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.3)

1687. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)

1688. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-0.5), math.rad(0), math.rad(0)), 0.3)

1689. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(10), math.rad(0)), 0.3)

1690. RootPart.CFrame = FaceMouse()[1]

1691. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 5

1692. CFuncs.Sound.Create("rbxassetid://294188875", char, 1, 1)

1693. CFuncs.Sound.Create("rbxassetid://741272936", char, 0.75, 1)

1694. CFuncs.Sound.Create("rbxassetid://1192402877", char, 1, 1)

1695. CFuncs.Sound.Create("rbxassetid://1208650519", char, 0.75, 1)

1696. CFuncs.Sound.Create("rbxassetid://164881112", char, 0.75, 1)

1697. CFuncs.Sound.Create("rbxassetid://429123896", char, 1, 0.85)

1698. CFuncs.Sound.Create("rbxassetid://164178927", char, 1, 1)

1699. local xd = Instance.new("Sound", char)

1700. xd.SoundId = "rbxassetid://445796828"

1701. local a = Instance.new("Part", Character)

1702. a.Color = MAINRUINCOLOR.Color

1703. local a2 = Instance.new("Part", Character)

1704. a2.BrickColor = bc("New Yeller")

1705. a2.Color = MAINRUINCOLOR.Color

1706. local ba = Instance.new("Part", Character)

1707. ba.BrickColor = bc("Really black")

1708. local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)

1709. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)

1710. local distance = (orb.CFrame.p - position).magnitude

1711. a.Size = Vector3.new(distance, 1, 1)

1712. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)

1713. a2.Size = Vector3.new(distance, 1, 1)

1714. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)

1715. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)

1716. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)

1717. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)

1718. game:GetService("Debris"):AddItem(a, 60)

1719. game:GetService("Debris"):AddItem(a2, 60)

1720. game:GetService("Debris"):AddItem(ba, 60)

1721. local msh = Instance.new("SpecialMesh", a)

1722. local msh2 = Instance.new("SpecialMesh", a2)

1723. msh2.MeshType = "Cylinder"

1724. msh2.Scale = msh2.Scale + vt(0, outerscale * 20, outerscale * 20)

1725. msh.Scale = msh.Scale + vt(0, outerscale * 15, outerscale * 15)

1726. outerscale = outerscale - 0.015

1727. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4

1728. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4

1729. ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)

1730. hit, position, normal = workspace:FindPartOnRay(ray, ignore)

1731. distance = (orb.CFrame.p - position).magnitude

1732. RootPart.CFrame = FaceMouse()[1]

1733. a.Size = Vector3.new(distance, 1, 1)

1734. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)

1735. a2.Size = Vector3.new(distance, 1, 1)

1736. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)

1737. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)

1738. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)

1739. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)

1740. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)

1741. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)

1742. MagniDamage(ba, 100, 500, 60000, 0, "Normal")

1743. msh2.Scale = msh2.Scale + vt(0, outerscale, outerscale)

1744. msh.Scale = msh.Scale - vt(0, outerscale, outerscale)

1745. outerscale = outerscale + 0.015

1746. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4

1747. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4

1748. ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)

1749. hit, position, normal = workspace:FindPartOnRay(ray, ignore)

1750. distance = (orb.CFrame.p - position).magnitude

1751. RootPart.CFrame = FaceMouse()[1]

1752. a.Size = Vector3.new(distance, 1, 1)

1753. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)

1754. a2.Size = Vector3.new(distance, 1, 1)

1755. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)

1756. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)

1757. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)

1758. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)

1759. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)

1760. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)

1761. MagniDamage(ba, 100, 500, 60000, 0, "Normal")

1762. msh2.Scale = msh2.Scale + vt(0, outerscale, outerscale)

1763. msh.Scale = msh.Scale - vt(0, outerscale, outerscale)

1764. outerscale = outerscale - 0.015

1765. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4

1766. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4

1767. ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)

1768. hit, position, normal = workspace:FindPartOnRay(ray, ignore)

1769. distance = (orb.CFrame.p - position).magnitude

1770. RootPart.CFrame = FaceMouse()[1]

1771. a.Size = Vector3.new(distance, 1, 1)

1772. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)

1773. a2.Size = Vector3.new(distance, 1, 1)

1774. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)

1775. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)

1776. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)

1777. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)

1778. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)

1779. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)

1780. MagniDamage(ba, 100, 500, 60000, 0, "Normal")

1781. msh2.Scale = msh2.Scale + vt(0, outerscale, outerscale)

1782. msh.Scale = msh.Scale - vt(0, outerscale, outerscale)

1783. xd.Volume = xd.Volume - 0.025

1784. a.Transparency = a.Transparency + 0.025

1785. a2.Transparency = a2.Transparency + 0.025

1786. outerscale = outerscale - 0.015

1787. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4

1788. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4

1789. ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)

1790. hit, position, normal = workspace:FindPartOnRay(ray, ignore)

1791. distance = (orb.CFrame.p - position).magnitude

1792. RootPart.CFrame = FaceMouse()[1]

1793. a.Size = Vector3.new(distance, 1, 1)

1794. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)

1795. a2.Size = Vector3.new(distance, 1, 1)

1796. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)

1797. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)

1798. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)

1799. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)

1800. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)

1801. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)

1802. MagniDamage(ba, 100, 500, 60000, 0, "Normal")

1803. RecolorTextAndRename("Singularity", Color3.new(0, 0, 0), Color3.new(1, 0, 0))

1804. for i, v in pairs(mw2:GetChildren()) do

1805. v.BrickColor = BrickColor.new("Really red")

1806. for i, v in pairs(mw1:GetChildren()) do

1807. v.BrickColor = BrickColor.new("Really red")

1808. MAINRUINCOLOR = BrickColor.new("Really red")

1809. newTheme("rbxassetid://415898123", 0, 1, 10)

1810. for i, v in pairs(m:GetChildren()) do

1811. v.BrickColor = BrickColor.new("Really black")

1812. for i, v in pairs(m2:GetChildren()) do

1813. v.BrickColor = BrickColor.new("Crimson")

1814. for i, v in pairs(m3:GetChildren()) do

1815. v.BrickColor = BrickColor.new("Really red")

1816. for i, v in pairs(extrawingmod1:GetChildren()) do

1817. v.BrickColor = BrickColor.new("White")

1818. for i, v in pairs(extrawingmod2:GetChildren()) do

1819. v.BrickColor = BrickColor.new("White")

1820. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(-40)), 0.2)

1821. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(40)), 0.2)

1822. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.2)

1823. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.2)

1824. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), -0.75) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.2)

1825. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(10)), 0.2)

1826. CFuncs.Sound.Create("rbxassetid://200632136", root, 1, 1.1)

1827. local hitb = Instance.new("Part", char)

1828. hitb.Size = Vector3.new(1, 1, 1)

1829. hitb.CFrame = root.CFrame + root.CFrame.lookVector * 2

1830. MagniDamage(hitb, 3, 10, 30, 0, "Normal")

1831. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(70)), 0.4)

1832. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(-70)), 0.4)

1833. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(70)), 0.4)

1834. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.4)

1835. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), -0.75) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-40)), 0.4)

1836. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-10)), 0.4)

1837. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(40)), 0.2)

1838. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-40)), 0.2)

1839. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.2)

1840. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.2)

1841. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), -0.75) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.2)

1842. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(10)), 0.2)

1843. CFuncs.Sound.Create("rbxassetid://200632136", root, 1, 1)

1844. local hitb = Instance.new("Part", char)

1845. hitb.Size = Vector3.new(1, 1, 1)

1846. hitb.CFrame = root.CFrame + root.CFrame.lookVector * 2

1847. MagniDamage(hitb, 3, 10, 30, 0, "Normal")

1848. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(-70)), 0.4)

1849. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(70)), 0.4)

1850. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.4)

1851. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-70)), 0.4)

1852. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-40)), 0.4)

1853. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-10)), 0.4)

1854. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), 0.3)

1855. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(-80)), 0.3)

1856. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(80)), 0.3)

1857. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)

1858. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-0.5), math.rad(0), math.rad(0)), 0.3)

1859. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(10), math.rad(0)), 0.3)

1860. local hite = Instance.new("Part", char)

1861. hite.Size = Vector3.new(1, 1, 1)

1862. hite.CFrame = root.CFrame + root.CFrame.lookVector * distlook

1863. sphere(3, "Add", hite.CFrame, vt(0, 0, 0), 0.15, MAINRUINCOLOR)

1864. sphere(6, "Add", hite.CFrame, vt(0, 0, 0), 0.3, MAINRUINCOLOR)

1865. MagniDamage(hite, 10, 15, 35, 0, "Normal")

1866. sphereMK(2, 0.2, "Add", rarm.CFrame * CFrame.Angles(math.rad(-90 + math.random(-20, 20)), math.rad(math.random(-20, 20)), math.rad(math.random(-20, 20))), 0.5, 0.5, 5, -0.005, MAINRUINCOLOR, 0)

1867. sphereMK(3, 0.2, "Add", hite.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 5, -0.005, MAINRUINCOLOR, 0)

1868. sphereMK(6, 0.35, "Add", hite.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 5, -0.005, MAINRUINCOLOR, 0)

1869. CFuncs.Sound.Create("rbxassetid://183763506", hite, 2.5, 1)

1870. CFuncs.Sound.Create("rbxassetid://178452221", hite, 0.25, 0.6)

1871. game:GetService("Debris"):AddItem(hite, 5)

1872. mouse.Button1Down:connect(function()

1873. if attack == false and attacktype == 1 then

1874. elseif attack == false and attacktype == 2 then

1875. elseif attack == false and attacktype == 3 then

1876. elseif attack == false and attacktype == 4 then

1877. mouse.KeyDown:connect(function(k)

1878. if k == "q" and attack == false and ModeOfGlitch ~= 2 then

1879. RecolorTextAndRename("Purity", Color3.new(1, 1, 1), Color3.new(0, 1, 1))

1880. newTheme("rbxassetid://1119453744", 20.25, 1, 1)

1881. MAINRUINCOLOR = BrickColor.new("Toothpaste")

1882. for i, v in pairs(mw2:GetChildren()) do

1883. v.BrickColor = MAINRUINCOLOR

1884. for i, v in pairs(mw1:GetChildren()) do

1885. v.BrickColor = MAINRUINCOLOR

1886. for i, v in pairs(m:GetChildren()) do

1887. v.BrickColor = BrickColor.new("White")

1888. for i, v in pairs(m2:GetChildren()) do

1889. v.BrickColor = BrickColor.new("Pastel light blue")

1890. for i, v in pairs(m3:GetChildren()) do

1891. v.BrickColor = BrickColor.new("Toothpaste")

1892. for i, v in pairs(extrawingmod1:GetChildren()) do

1893. v.BrickColor = BrickColor.new("White")

1894. for i, v in pairs(extrawingmod2:GetChildren()) do

1895. v.BrickColor = BrickColor.new("White")

1896. elseif k == "q" and attack == false and ModeOfGlitch == 2 then

1897. if k == "e" and attack == false and ModeOfGlitch ~= 3 then

1898. RecolorTextAndRename("Corruption", Color3.new(0, 0, 0), Color3.new(0.35, 0, 1))

1899. newTheme("rbxassetid://1509634377", 58.15, 1,2)

1900. MAINRUINCOLOR = BrickColor.new("Royal purple")

1901. for i, v in pairs(mw2:GetChildren()) do

1902. v.BrickColor = MAINRUINCOLOR

1903. for i, v in pairs(mw1:GetChildren()) do

1904. v.BrickColor = MAINRUINCOLOR

1905. for i, v in pairs(m:GetChildren()) do

1906. v.BrickColor = BrickColor.new("Black")

1907. for i, v in pairs(m2:GetChildren()) do

1908. v.BrickColor = BrickColor.new("Dark indigo")

1909. for i, v in pairs(m3:GetChildren()) do

1910. v.BrickColor = BrickColor.new("Royal purple")

1911. for i, v in pairs(extrawingmod1:GetChildren()) do

1912. v.BrickColor = BrickColor.new("White")

1913. for i, v in pairs(extrawingmod2:GetChildren()) do

1914. v.BrickColor = BrickColor.new("White")

1915. elseif k == "e" and attack == false and ModeOfGlitch == 3 then

1916. if k == "r" and attack == false and ModeOfGlitch ~= 4 then

1917. RecolorTextAndRename("HATRED", Color3.new(0, 0, 0), BrickColor.random().Color)

1918. newTheme("rbxassetid://415898123", 0, 1, 10)

1919. MAINRUINCOLOR = BrickColor.new("Black")

1920. for i, v in pairs(mw2:GetChildren()) do

1921. v.BrickColor = MAINRUINCOLOR

1922. for i, v in pairs(mw1:GetChildren()) do

1923. v.BrickColor = BrickColor.random()

1924. for i, v in pairs(m:GetChildren()) do

1925. v.BrickColor = BrickColor.new("Black")

1926. for i, v in pairs(m2:GetChildren()) do

1927. v.BrickColor = BrickColor.random()

1928. for i, v in pairs(m3:GetChildren()) do

1929. v.BrickColor = BrickColor.new("Black")

1930. for i, v in pairs(extrawingmod1:GetChildren()) do

1931. v.BrickColor = BrickColor.new("White")

1932. for i, v in pairs(extrawingmod2:GetChildren()) do

1933. v.BrickColor = BrickColor.new("White")

1934. elseif k == "r" and attack == false and ModeOfGlitch == 4 then

1935. if k == "t" and attack == false and ModeOfGlitch ~= 5 then

1936. RecolorTextAndRename("Solitude", Color3.new(0, 0, 0), Color3.new(255, 255, 255))

1937. newTheme("rbxassetid://723652641", 10, 1, 3.2)

1938. MAINRUINCOLOR = BrickColor.new("Really black")

1939. for i, v in pairs(mw2:GetChildren()) do

1940. v.BrickColor = MAINRUINCOLOR

1941. for i, v in pairs(mw1:GetChildren()) do

1942. v.BrickColor = MAINRUINCOLOR

1943. for i, v in pairs(m:GetChildren()) do

1944. v.BrickColor = BrickColor.new("Really black")

1945. for i, v in pairs(m2:GetChildren()) do

1946. v.BrickColor = BrickColor.new("Really black")

1947. for i, v in pairs(m3:GetChildren()) do

1948. v.BrickColor = BrickColor.new("Really black")

1949. for i, v in pairs(extrawingmod1:GetChildren()) do

1950. v.BrickColor = BrickColor.new("White")

1951. for i, v in pairs(extrawingmod2:GetChildren()) do

1952. v.BrickColor = BrickColor.new("White")

1953. elseif k == "t" and attack == false and ModeOfGlitch == 5 then

1954. if k == "y" and attack == false and ModeOfGlitch ~= 6 then

1955. RecolorTextAndRename("Equality", Color3.new(0, 0, 0), Color3.new(1, 1, 1))

1956. newTheme("rbxassetid://519067542", 0, 1, 1)

1957. MAINRUINCOLOR = BrickColor.new("Really black")

1958. for i, v in pairs(mw2:GetChildren()) do

1959. v.BrickColor = BrickColor.new("White")

1960. for i, v in pairs(mw1:GetChildren()) do

1961. v.BrickColor = BrickColor.new("Really black")

1962. for i, v in pairs(m:GetChildren()) do

1963. v.BrickColor = BrickColor.new("White")

1964. for i, v in pairs(m2:GetChildren()) do

1965. v.BrickColor = BrickColor.new("Really black")

1966. for i, v in pairs(m3:GetChildren()) do

1967. v.BrickColor = BrickColor.new("White")

1968. for i, v in pairs(extrawingmod1:GetChildren()) do

1969. v.BrickColor = BrickColor.new("White")

1970. for i, v in pairs(extrawingmod2:GetChildren()) do

1971. v.BrickColor = BrickColor.new("White")

1972. elseif k == "y" and attack == false and ModeOfGlitch == 6 then

1973. if k == "u" and attack == false and ModeOfGlitch ~= 6127843 then

1974. RecolorTextAndRename("StarLight", Color3.new(1, 1, 1), Color3.new(1, 1, 1))

1975. newTheme("rbxassetid://152539141", 0, 1, 1)

1976. MAINRUINCOLOR = BrickColor.new("White")

1977. for i, v in pairs(mw2:GetChildren()) do

1978. v.BrickColor = MAINRUINCOLOR

1979. for i, v in pairs(mw1:GetChildren()) do

1980. v.BrickColor = MAINRUINCOLOR

1981. for i, v in pairs(m:GetChildren()) do

1982. v.BrickColor = BrickColor.new("White")

1983. for i, v in pairs(m2:GetChildren()) do

1984. v.BrickColor = BrickColor.new("White")

1985. for i, v in pairs(m3:GetChildren()) do

1986. v.BrickColor = BrickColor.new("White")

1987. for i, v in pairs(extrawingmod1:GetChildren()) do

1988. v.BrickColor = BrickColor.new("White")

1989. for i, v in pairs(extrawingmod2:GetChildren()) do

1990. v.BrickColor = BrickColor.new("White")

1991. elseif k == "u" and attack == false and ModeOfGlitch == 6127843 then

1992. if k == "p" and attack == false and ModeOfGlitch ~= 1000000 then

1993. RecolorTextAndRename("True Starlight", Color3.new(0.25, 0, 1), Color3.new(0.5, 0, 1))

1994. newTheme("rbxassetid://614032233", 0, 1, 1)

1995. MAINRUINCOLOR = BrickColor.new("Bright violet")

1996. for i, v in pairs(mw2:GetChildren()) do

1997. v.BrickColor = MAINRUINCOLOR

1998. for i, v in pairs(mw1:GetChildren()) do

1999. v.BrickColor = MAINRUINCOLOR

2000. for i, v in pairs(m:GetChildren()) do

2001. for i, v in pairs(m2:GetChildren()) do

2002. v.Color = Color3.new(0.25, 0, 1)

2003. for i, v in pairs(m3:GetChildren()) do

2004. v.Color = Color3.new(0.45, 0, 1)

2005. for i, v in pairs(extrawingmod1:GetChildren()) do

2006. v.Color = Color3.new(0.25, 0, 1)

2007. for i, v in pairs(extrawingmod2:GetChildren()) do

2008. elseif k == "p" and attack == false and ModeOfGlitch == 1000000 then

2009. if k == "l" and toggleTag == false then

2010. text.TextTransparency = 0

2011. text.TextStrokeTransparency = 0

2012. elseif k == "l" and toggleTag == true then

2013. text.TextTransparency = 1

2014. text.TextStrokeTransparency = 1

2015. if k == "z" and attack == false and ModeOfGlitch == 1 then

2016. elseif k == "z" and attack == false and ModeOfGlitch == 2 then

2017. elseif k == "z" and attack == false and ModeOfGlitch == 3 then

2018. elseif k == "z" and attack == false and ModeOfGlitch == 4 then

2019. elseif k == "z" and attack == false and ModeOfGlitch == 5 then

2020. elseif k == "z" and attack == false and ModeOfGlitch == 1000000 then

2021. elseif k == "l" and attack == false and ModeOfGlitch == 1000000 then

2022. elseif k == "l" and attack == false and ModeOfGlitch == 5 then

2023. elseif k == "z" and attack == false and ModeOfGlitch == 6 then

2024. elseif k == "z" and attack == false and ModeOfGlitch == 6127843 then

2025. if k == "l" and attack == false and ModeOfGlitch == 4 then

2026. coroutine.resume(coroutine.create(function()

2027. if rainbowmode == true or ModeOfGlitch == 6 then

2028. sphereMK(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -6, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, MAINRUINCOLOR, 0)

2029. coroutine.resume(coroutine.create(function()

2030. if ModeOfGlitch == 1000000 then

2031. sphereMK(5, 0.5, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -10, math.random(-25, 25)) * CFrame.Angles(math.rad(90 + math.random(-15, 15)), math.rad(math.random(-15, 15)), 0), 1, 1, 15, -0.01, MAINRUINCOLOR, 0)

2032. coroutine.resume(coroutine.create(function()

2033. RecolorTextAndRename("HATRED", Color3.new(0, 0, 0), BrickColor.random().Color)

2034. for i, v in pairs(mw1:GetChildren()) do

2035. v.BrickColor = BrickColor.random()

2036. for i, v in pairs(m2:GetChildren()) do

2037. v.BrickColor = BrickColor.random()

2038. Humanoid.Name = "STARGLITCHER"

2039. Humanoid.MaxHealth = math.huge

2040. Humanoid.Health = math.huge

2041. Instance.new("ForceField", char).Visible = false

2042. Humanoid.Animator.Parent = nil

2043. if rainbowmode == true then

2044. RecolorTextAndRename("StarLight", Color3.new(r / 255, g / 255, b / 255), Color3.new(r / 500, g / 500, b / 500))

2045. MAINRUINCOLOR = BrickColor.new("White")

2046. for i, v in pairs(m:GetChildren()) do

2047. v.Color = Color3.new(r / 255, g / 255, b / 255)

2048. for i, v in pairs(m2:GetChildren()) do

2049. v.Color = Color3.new(r / 255, g / 255, b / 255)

2050. for i, v in pairs(m3:GetChildren()) do

2051. v.Color = Color3.new(r / 255, g / 255, b / 255)

2052. for i, v in pairs(mw1:GetChildren()) do

2053. v.Color = Color3.new(r / 255, g / 255, b / 255)

2054. for i, v in pairs(mw2:GetChildren()) do

2055. v.Color = Color3.new(r / 255, g / 255, b / 255)

2056. lwing1weld.C1 = clerp(lwing1weld.C1, cf(2, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(5 + 10 * math.cos(sine / 32)), math.rad(0), math.rad(12.5 + 5 * math.cos(sine / 32))), 0.3)

2057. lwing2weld.C1 = clerp(lwing2weld.C1, cf(3, 1, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(10 + 15 * math.cos(sine / 32)), math.rad(0), math.rad(25 + 7.5 * math.cos(sine / 32))), 0.3)

2058. lwing3weld.C1 = clerp(lwing3weld.C1, cf(3.75, 2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(15 + 20 * math.cos(sine / 32)), math.rad(0), math.rad(37.5 + 10 * math.cos(sine / 32))), 0.3)

2059. lwing4weld.C1 = clerp(lwing4weld.C1, cf(4.75, 3, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(20 + 25 * math.cos(sine / 32)), math.rad(0), math.rad(50 + 12.5 * math.cos(sine / 32))), 0.3)

2060. lwing5weld.C1 = clerp(lwing5weld.C1, cf(5.75, 4, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(25 + 30 * math.cos(sine / 32)), math.rad(0), math.rad(62.5 + 15 * math.cos(sine / 32))), 0.3)

2061. lwing6weld.C1 = clerp(lwing6weld.C1, cf(6.75, 5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(30 + 35 * math.cos(sine / 32)), math.rad(0), math.rad(75 + 17.5 * math.cos(sine / 32))), 0.3)

2062. rwing1weld.C1 = clerp(rwing1weld.C1, cf(-2, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(5 + 10 * math.cos(sine / 32)), math.rad(0), math.rad(-12.5 - 5 * math.cos(sine / 32))), 0.3)

2063. rwing2weld.C1 = clerp(rwing2weld.C1, cf(-3, 1, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(10 + 15 * math.cos(sine / 32)), math.rad(0), math.rad(-25 - 7.5 * math.cos(sine / 32))), 0.3)

2064. rwing3weld.C1 = clerp(rwing3weld.C1, cf(-3.75, 2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(15 + 20 * math.cos(sine / 32)), math.rad(0), math.rad(-37.5 - 10 * math.cos(sine / 32))), 0.3)

2065. rwing4weld.C1 = clerp(rwing4weld.C1, cf(-4.75, 3, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(20 + 25 * math.cos(sine / 32)), math.rad(0), math.rad(-50 - 12.5 * math.cos(sine / 32))), 0.3)

2066. rwing5weld.C1 = clerp(rwing5weld.C1, cf(-5.75, 4, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(25 + 30 * math.cos(sine / 32)), math.rad(0), math.rad(-62.5 - 15 * math.cos(sine / 32))), 0.3)

2067. rwing6weld.C1 = clerp(rwing6weld.C1, cf(-6.75, 5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(30 + 35 * math.cos(sine / 32)), math.rad(0), math.rad(-75 - 17.5 * math.cos(sine / 32))), 0.3)

2068. local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude

2069. local velderp = RootPart.Velocity.y

2070. hitfloor, posfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)

2071. if equipped == true or equipped == false then

2072. if not (idle >= 500) or attack == false then

2073. if RootPart.Velocity.y > 1 and hitfloor == nil then

2074. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.1)

2075. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.1)

2076. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 25)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)

2077. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.1)

2078. RW.C0 = clerp(RW.C0, cf(1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-5), math.rad(0), math.rad(25)), 0.1)

2079. LW.C0 = clerp(LW.C0, cf(-1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-5), math.rad(0), math.rad(-25)), 0.1)

2080. elseif RootPart.Velocity.y < -1 and hitfloor == nil then

2081. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.1)

2082. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.1)

2083. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)

2084. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)

2085. RW.C0 = clerp(RW.C0, cf(1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), 0.1)

2086. LW.C0 = clerp(LW.C0, cf(-1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.1)

2087. elseif torvel < 1 and hitfloor ~= nil then

2088. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-10 - 2.5 * math.cos(sine / 32)), math.rad(-20), math.rad(0)), 0.1)

2089. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-10 + 2.5 * math.cos(sine / 32))), 0.1)

2090. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(10 - 2 * math.cos(sine / 32)), math.rad(0), math.rad(20)), 0.1)

2091. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(25 - 2.5 * math.cos(sine / 32)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(-20 - 5 * math.cos(sine / 0.465))), 0.1)

2092. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10), math.rad(-20), math.rad(30 + 2.5 * math.cos(sine / 25))), 0.1)

2093. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(160), math.rad(0), math.rad(25)), 0.1)

2094. elseif ModeOfGlitch == 2 or ModeOfGlitch == 6127843 then

2095. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-7.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)

2096. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)

2097. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1)

2098. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(15 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(0)), 0.1)

2099. RW.C0 = clerp(RW.C0, cf(0.85, 0.5 + 0.1 * math.cos(sine / 28), -0.65) * angles(math.rad(30 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(-100 - 2.5 * math.cos(sine / 28))), 0.1)

2100. LW.C0 = clerp(LW.C0, cf(-0.85, 0.5 + 0.1 * math.cos(sine / 28), -0.65) * angles(math.rad(40 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(90 + 2.5 * math.cos(sine / 28))), 0.1)

2101. elseif ModeOfGlitch == 3 then

2102. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 - 1 * math.cos(sine / 34))), 0.1)

2103. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)

2104. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(-20)), 0.1)

2105. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(25 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(20)), 0.1)

2106. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10), math.rad(-20), math.rad(30 + 2.5 * math.cos(sine / 25))), 0.1)

2107. LW.C0 = clerp(LW.C0, cf(-1.5, 0.75, 0) * angles(math.rad(170), math.rad(-20), math.rad(20)), 0.1)

2108. elseif ModeOfGlitch == 4 then

2109. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.025 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-1.5), math.rad(0), math.rad(20)), 0.1)

2110. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.025 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-1.5), math.rad(0), math.rad(-20)), 0.1)

2111. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.025 * math.cos(sine / 32)) * angles(math.rad(20 - 0.5 * math.cos(sine / 32)), math.rad(0), math.rad(0)), 0.1)

2112. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(30 - 5 * math.cos(sine / 0.5265)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(0 - 5 * math.cos(sine / 0.465))), 0.1)

2113. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10 + 2.5 * math.cos(sine / 0.252)), math.rad(0 + 2.5 * math.cos(sine / 0.123)), math.rad(5 + 2.5 * math.cos(sine / 0.6))), 0.1)

2114. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(10 + 2.5 * math.cos(sine / 0.568)), math.rad(0 + 2.5 * math.cos(sine / 0.664)), math.rad(-5 + 2.5 * math.cos(sine / 0.23))), 0.1)

2115. elseif ModeOfGlitch == 5 then

2116. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)

2117. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)

2118. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1)

2119. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(0)), 0.1)

2120. RW.C0 = clerp(RW.C0, cf(1, 0.5 + 0.1 * math.cos(sine / 28), 0.45) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.1)

2121. LW.C0 = clerp(LW.C0, cf(-1, 0.5 + 0.1 * math.cos(sine / 28), 0.45) * angles(math.rad(-30), math.rad(0), math.rad(30)), 0.1)

2122. elseif ModeOfGlitch == 6 or ModeOfGlitch == 1000000 then

2123. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-10)), 0.1)

2124. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(10)), 0.1)

2125. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 1.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1)

2126. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(15), math.rad(0), math.rad(0)), 0.1)

2127. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(20 + 2.5 * math.cos(sine / 28))), 0.1)

2128. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20 - 2.5 * math.cos(sine / 28))), 0.1)

2129. elseif torvel > 2 and torvel < 22 and hitfloor ~= nil then

2130. RH.C0 = clerp(RH.C0, cf(1, -0.85, -0.15 - 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1)

2131. LH.C0 = clerp(LH.C0, cf(-1, -0.85, -0.15 + 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1)

2132. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.15 - 0.1 * math.cos(sine / 4)) * angles(math.rad(5), math.rad(0), math.rad(0 - 5 * math.cos(sine / 8))), 0.1)

2133. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(25 - 5 * math.cos(sine / 0.325)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(0 + 5 * math.cos(sine / 8))), 0.1)

2134. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0 - 45 * math.cos(sine / 8)), math.rad(0), math.rad(10 - 10 * math.cos(sine / 4))), 0.1)

2135. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(160), math.rad(0), math.rad(25)), 0.1)

2136. elseif ModeOfGlitch == 4 then

2137. RH.C0 = clerp(RH.C0, cf(1, -0.85, -0.15 - 0.15 * math.cos(sine / 8)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 12)), math.rad(5 + 25 * math.cos(sine / 12))), 0.1)

2138. LH.C0 = clerp(LH.C0, cf(-1, -0.85, -0.15 + 0.15 * math.cos(sine / 8)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 12)), math.rad(-5 + 25 * math.cos(sine / 12))), 0.1)

2139. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.15 - 0.1 * math.cos(sine / 8)) * angles(math.rad(12.5), math.rad(0), math.rad(0 - 5 * math.cos(sine / 12))), 0.1)

2140. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(30 - 5 * math.cos(sine / 0.5265)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(0 - 5 * math.cos(sine / 0.465))), 0.1)

2141. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10 - 15 * math.cos(sine / 12)), math.rad(0 + 2.5 * math.cos(sine / 0.123)), math.rad(5 + 2.5 * math.cos(sine / 0.6))), 0.1)

2142. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(10 + 15 * math.cos(sine / 12)), math.rad(0 + 2.5 * math.cos(sine / 0.664)), math.rad(-5 + 2.5 * math.cos(sine / 0.23))), 0.1)

2143. elseif ModeOfGlitch ~= 1 or ModeOfGlitch ~= 4 then

2144. RH.C0 = clerp(RH.C0, cf(1, -0.85, -0.15 - 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1)

2145. LH.C0 = clerp(LH.C0, cf(-1, -0.85, -0.15 + 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1)

2146. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.15 - 0.1 * math.cos(sine / 4)) * angles(math.rad(5), math.rad(0), math.rad(0 - 5 * math.cos(sine / 8))), 0.1)

2147. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10 + 2.5 * math.cos(sine / 100)), math.rad(0), math.rad(0 + 5 * math.cos(sine / 8))), 0.1)

2148. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0 - 45 * math.cos(sine / 8)), math.rad(0), math.rad(10 - 10 * math.cos(sine / 4))), 0.1)

2149. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0 + 45 * math.cos(sine / 8)), math.rad(0), math.rad(-10 + 10 * math.cos(sine / 4))), 0.1)

2150. elseif torvel >= 22 and hitfloor ~= nil then

2151. if ModeOfGlitch ~= 6 and ModeOfGlitch ~= 1000000 then

2152. RH.C0 = clerp(RH.C0, cf(1, -0.75 - 0.25 * math.cos(sine / 3), -0.25 - 0.25 * math.cos(sine / 3)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0 + 95 * math.cos(sine / 6))), 0.1)

2153. LH.C0 = clerp(LH.C0, cf(-1, -0.75 + 0.25 * math.cos(sine / 3), -0.25 + 0.25 * math.cos(sine / 3)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0 + 95 * math.cos(sine / 6))), 0.1)

2154. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.125 + 0.125 * math.cos(sine / 3)) * angles(math.rad(20), math.rad(0), math.rad(0 - 15 * math.cos(sine / 6))), 0.1)

2155. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-10 + 2.5 * math.cos(sine / 100)), math.rad(0), math.rad(0 + 15 * math.cos(sine / 6))), 0.1)

2156. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0 - 155 * math.cos(sine / 6)), math.rad(0), math.rad(5 - 10 * math.cos(sine / 3))), 0.1)

2157. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0 + 155 * math.cos(sine / 6)), math.rad(0), math.rad(-5 + 10 * math.cos(sine / 3))), 0.1)

2158. elseif ModeOfGlitch == 6 or ModeOfGlitch == 1000000 then

2159. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.2)

2160. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.2)

2161. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.2)

2162. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)

2163. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(30 + 2.5 * math.cos(sine / 28))), 0.2)

2164. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-30 - 2.5 * math.cos(sine / 28))), 0.2)

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