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The courier's reward is surely killing Benny,Ring-A-Ding Baby !!!

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You can't know what hapenned to the courier,since there´s no continuation of the game,but you can be sure that the Courier is somewhere in the wasteland,because war,war never changes

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Courier's Elixir can come in 4 ways,A"Roman" New Vegas,A military New Vegas,An authocrat New Vegas,and the best of all,A free New Vegas,with anarchy ruling the streets

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The faction you chose will decide which is Courier's mentor.Usually,people would consider Robert House as his mentor,since he is an older man,and the reason of all the adventure.

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The courier goes to the "special world" when he starts wandering through the Mojave Desert

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The game revolves around 4 major factions,NCR(General Lee Oliver),Legion(Caesar),Mr. House and Yes Man,if you ally with one of them,you will e the other 3's enemy

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The courier's ordeal is The Battle Of Hoover Dam,which can be won by Caesar (Legion),by the NCR,by Mr. House,or by anyone of those,good old anarchy,no Gods,no Masters

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has the near death experience in his last battle against Diavolo, but he surpasses with his strategies and acquires the power Requiem, able to defeat even Diavolo, thus, reborn stronger than ever

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After the jouney finish Kratos and Atreus come back to midgard to get ready for Ragnarok

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Kratos does not resurrection literally, but he changes a lot about his posture with his son, developing a good link

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The reward happens when kratos arrive at jotunheim to complete his wife wish

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The ordeal for Kratos is when he and his son defeat the imortal Baldur

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In this adventure kratos will face the most varied enimes from daughters, dark elves, dragons and gods

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Kratos and his son travel through the nine kingdoms to finish their adventure

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In his journey Kratos and his son find several figures who serve more as guides than mentors. Among then are the two dwarfs, the wood witch and the famous Mimir talking head

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Kratos refuses to start his journey because ofthe lack os experience of his son Atreus, but after their home has been attacked by an unknown man Kratos has no option but to leave

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After years of a peacefull life, kratos´wife dies and as her last wish she wants her ashes to be scattered at the highest point among all kingdoms

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Kratos better know as God of War, after his challenges in his homeland now lives in Nordic lands with his wife and son.

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After Giorno obtains his new power, he finally manages to surpass the force of Diavolo and kills him, thus bringing peace to Italy, obtaining then his elixir that was stop with the traffic of drugs for minors

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The reward given to Giorno after all is his new stand, the most powerful of them, who has powers unknown to him

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The first fight against the boss, where Buccellati faces him alone

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The group agrees to become wanted by the whole gang, by trying to find out who the boss is after the battle with the boss, or Fugo gives up

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After getting shot in the head,the courier wakes up at Doc Mitchell's house,at Goodsprings,and so,cheating death

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The courier's work was to deliver a "Platinum chip" for the misteryous Mr House,at the Lucky 38 casino

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Courier spends most of his life in the U.S state of Nevada,near the city of New Vegas

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The true Hero returns with an Elixir to share with others or heal a wounded land. The Elixir can be a great treasure or magic potion. It could be love, wisdom, or simply the experience of surviving the Special World.

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The Hero is reborn or transformed with the attributes of his

Ordinary self in addition to the lessons and insights from the characters that he has met along the road.

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The Hero must finally recommit to completing the Journey and accept the Road Back to the Ordinary World.

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The Hero’s Reward

comes in many forms: a magical sword, an elixir, greater knowledge or insight, reconciliation with a lover

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Diavolo and Doppio are the manifestation of two different personalities in the same person, King Crimson is their power able to "erase" time and see the possibilities of future actions of their enemies

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Mista, Narancia, Abbacchio, Giorno and Trish battle against several enemies to be able to reach the boss alive

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Accepted by the team to help them hunt the fortune of polpo

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The Hero engages in the Ordeal, the central life-or-death crisis, during which he faces his greatest fear,

confronts this most difficult challenge, and experiences “death”.

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The Hero must make the preparations needed to Approach the Inmost Cave that leads to the Journey’s heart, or central Ordeal.

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Having crossed the Threshold, the Hero faces Tests, encounters Allies, confronts Enemies, and learns the rules of the Special World.

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Crossing the Threshold signifies that the Hero is prepared to cross the gateway that separates the Ordinary World from the Special World.

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Giorno didn't refuse because his dream was always to end the traffic

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He was sent to kill him but ends up sharing his ideas and helping him to join the gang and improve his power

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The Hero Meets a Mentor to gain confidence, insight, advice, training, or magical gifts to overcome the initial fears and face the threshold of the adventure.

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A Hero Refuses the Journey because of fears and insecurities that have surfaced from the Call to Adventure.

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When he survived the confidence test to join the gang. With the goal of killing the leader to end the traffic for minors

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The Call to Adventure sets the story rolling by disrupting the comfort of the Hero’s Ordinary World.

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stepfather city of Giorno.
He moved from Japan to Naple after his mother marries an an Italian

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The Ordinary World allows us to get to know the Hero and identify with him before the Journey begins

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                                              Minomyth

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                                              Minomyth