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What examples can you think of from your personal/professional life where gamification or game-based learning is present?  How does this impact your learning/behavior?

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There are a variety of game based learning opportunities that can be incorporated into your classroom.  Which seems the easiest to incorporate?  Which seem to have the greatest potential for student learning and engagement?

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What aspects of gamification do you think would be most engaging to your students?  Where might these aspects fit most naturally into your existing classroom structure?

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I have used the website www.icivics.org in my classroom.  They have a great game that you can use when teaching the Bill of Rights.  My students enjoyed acting as Supreme court judges for a hypothetical case involving the first amendment.

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https://www.classdojo.com/
Great for creating positive classrom culture through gamification, especially MS/EL students. Has capacity to promote communication with families is really useful.

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Explore Like a Pirate:

Gamification and Game-Inspired Course Design to Engage, Enrich and Elevate Your Learners

https://www.amazon.com/Explore-Like-PIRATE-Gamification-Game-Inspired/dp/0986155500

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Classcraft is a great way to gamify in the classroom. It's the MS/HS version of ClassDojo www.classcraft.com

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Some of the serivce providers my school has used:
spellingcity.com
archademics.com
i-Ready
Dreambox
STMath
BrainPop
I would definitely like to find more!

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I found this website that serves as a comprehensive overview of games available.  http://besthistorysites.net/general-history-resources/games-animations/
Its not comprehensive as the one history game Ive used wasn't even listed.  I used the Revolution Game here.  Students loved or hated it.
http://www.mission-us.org/

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Gamification [n]: the use of game design elements in non-game contexts.

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Classroom Game Design TedX - Paul Andersen

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Classroom Game Design TedX - Paul Andersen

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Classroom Game Design: Paul Andersen at TEDxBozeman

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What is the difference between game-based learning and gamification?