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To sum up my experience of this project. It was a challenge in that way that the information that we were handed about the museum and their requests was very limited. It gave us the freedom to use our imagination but in the beginning it also felt a bit overwhelming. Even though we have the opportunity to be curious on a lot of parts of the museum, bevause of the timeframe we quite quickly had to narrow the project down and decide on what kind of concept we wanted to move forward with. This of course effected the outcome of this project.

With that said, even though we early in the project decided to focus on lights we are very happy with the idea and the feedback we got at presentation was positive.

Another aspect on the fact that we were provided with limited information and the character of the project, that it was more of an inspirational project. As I said this made it possible to be very liberated when imagining what we wanted to create but it also made us forget about costs and some limitations the the museum had. As an example we were not reached by the information that the museum want the outdoor are to be experienced exactly as it were back in the days. This information would as an example change our idea completely. Because we didn’t think of budget or engineering our conceptual idea was maybe not realistic for the Västerbottens museum. This we knew and our goal was to spark the idea of what can be done by lights and som of our ideas was more “doable” than others. In hindsight I wish that we had found a better balance between staying more close to the limitations of the client but also let the imagination free. Because I still like that we went big and there are a lot of ideas in our conceptual idea that can be implemented already today.

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Sensitive buildings and objects
Climate - cold in winter, short summer season
Small organisation
Not so many visitors realise it’s a museum
Open 24-7
Vandalism

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Bring the open air museum together with the main museum building.

Make people aware that they had visiting a museum.

Make people aware of history but also the crafts that where made in the buildings and the traditional crafts that are made in new museum building.

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Prototypes was finalised by Ola and Nazar and showed to me and Emelie who approved of the visualisation of our idea.

At this point we were happy with our visualisations of our idea. They could always be even more developed but because of the timeframe we felt happy with what we had created.

After this we started working and preparing  for our presentation.

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Museum project with 3D mapping. Presenting cultural heritage

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The Interactive Terracotta Warrior was shipped to Milan to be a centrepiece in the Panasonic stand at the ICOM conference.

From the 3 rd to the 9 th of July the International Council of Museums (ICOM) conference was held to promote and discuss new ways of presenting natural and cultural heritage. The Interactive Terracotta Warrior which was previously a part of the temporary exhibition on Moesgaard Museum "The First Emperor - China's Terracotta Army" was showcased as a part of the Panasonic stand.
In collaboration with Panasonic and Moesgaard Museum CAVI presents the use of advanced 3D-projection on a physical statue. The Interactive Terracotta Warrior was central to the talk on how to enrich the visitor experience with todays' technology given by Jonas Oxenbøll Petersen (CAVI) and Johan Ahrenfeldt (Moesgaard Museum) as a part of the ICOM programme.
Tags: ICOM, Moesgaard, Museum, Interactive, Terracotta, Warrior, 3D, projection, Panasonic, Milan

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The Interactive Terracotta Warrior presented at ICOM in Milan

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The Interactive Terracotta Warrior was shipped to Milan to be a centrepiece in the Panasonic stand at the ICOM conference. From the 3 rd to the 9 th of July the International Council of Museums (ICOM) conference was held to promote and discuss new ways of presenting natural and cultural heritage.

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The agenda for the day was to keep working on the prototypes, work on the research, and on planning the presentation.

Small discussion regarding how to make sure that the footprints are accessible for everyone. Someone who's in a wheelchair or elderly should also be able to activate the lights.

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Discussed how to make the scenes interactive, we had about motion sensors. We talked about using some kind of body motion to activate the lights. It could be using a saw, knocking on the door. We ended up choosing to implement footsteps to the idea. The light show would go off by someone standing on a box with two footsteps to activate the light show. The box would be visible by being lighted. It should also be heated in some way so it is visible even if there is snow. The footsteps could be lighted by a pulsing light intriguing the visitor to see what it is.

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The attitude towards the footprints were positive.
Ideas that were said about how to make sure that people interact with them, could be showing them on the map so that people seek for them. Positive reactions to them being lighted, they are kind of speaking for themselves.

Back up our idea with research.

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Started making mood boards for the different focus area.
The mood boards were based on are discussions around bringing the areas to life with both lifting the historical but also to create an experience that makes the visitor feel something, happy, cozy, etc.

This session also made us think of how to make these ideas interactive. Threw the project we have had discussions that we wanted to use motion sensors so the visitor doesn't have to create the experience instead they will be given it. However, we still want the experience to be interactive. We talked a little bit about motion-generated power or just giving the visitor a hint of light in the interactive buildings and when they come closer the whole light show goes off.

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Decided what buildings to focus on. These ended up being:

The farm

Bakers house

The dance area

Sami village

Pathways

We prioritized them after which we thought were the most interesting to work with. And what areas that the public is drawn to.

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Decided that we wanted to work with lights and sounds to create an experience for the visitors.

Ideas that were brought up:

Hologram - staging

Lightshow - googles - projector - northern lights etc.

Storytelling - video, light and sounds - application - journal

Sounds related to the buildings - animal sounds - water pump etc.

Motion sensors

Notes from the critical walkthrough:

Possible to use different artist to create their unique light installation.

Make sure we have the temporal aspect in mind, use it. Maybe our focus will be on bringing people to the museum in low season, when it is dark outside.

A challenge for us will be contextualising. We have to make sure the light shows are in context to the museum, the buildings and the history.

3D mapping could be an inspiration for us.

Next step for us will be to make a design of the experience. To make our idea visual, maybe a Moodboard.

How do we put all these ideas together.

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Christmas Video Mapping - Jolly's Department Store - Bath UK Xmas Lights Turn On

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Example of 3D mapping

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Christmas Video Mapping - Jolly's Department Store - Bath UK Xmas Lights Turn On

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World’s first digital art museum lights up Tokyo, Japan

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World’s first digital art museum lights up Tokyo, Japan

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Historical exhibition from 1418 museum. Could possibly be a way of telling people that use to live in the buildings story or the craftsmen telling their story.

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Core thoughts from the visit:
How can we put the people in focus?
Can we show how the crafts were done in the buildings area?
How do we open up the buildings without physically open them?
How can we make the area more alive?

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Winter light in Linköping make light shows every winter which draws a big audience every year

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"Luux by mtu", skapad av elever från MTU Mediagymnasiet i Linköping, Domkyrkan.

"Vermell", av MID (Spanien), Domkyrkoparken.

"Lugnets hamn" av Robin Hedman Tekniska verken, Biskopsparken.

"Drömmarnas korridor" av Robin Hedman, Tekniska verken, Rosengången.

"Human tiles" av Ocubo (Portugal), Ryzeliusgården. En interaktiv installation som förändrades beroende på betraktarnas rörelser och färger på klädsel.

"Skärmtid" skapad av Tekniska verken tillsammans med elever på skolor i Östergötland under ledning av konstnären Mika Liffner.

"Loopy Lou" av MocapLab (Frankrike), Inre Borggården.

"Stars" av Lux (Frankrike), Hagdahls innergård.

"Light Oscillator" av Tilen Sepič (Slovenien), Borggårdsparken.

"Speed of light" av Saab, Kungsträdgården.

"Lux aeterna" av Linköpings domkyrka, Svenska kyrkan.

"Little Bang" av Martijn van den Bosch, Linköping, Domkyrkoparken.

"Third Law" av Op:Ed (USA), Raoul Wallenbergs plats.

"Inside out" Projektgruppen för Vinterljus, Stora torget.

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"Luux by mtu", skapad av elever från MTU Mediagymnasiet i Linköping, Domkyrkan. "Vermell", av MID (Spanien), Domkyrkoparken. "Lugnets hamn" av Robin Hedman Tekniska verken, Biskopsparken. "Drömmarnas korridor" av Robin Hedman, Tekniska verken, Rosengången. "Human tiles" av Ocubo (Portugal), Ryzeliusgården. En interaktiv installation som förändrades beroende på betraktarnas rörelser och färger på klädsel.

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Building where craftsmen will sit and craft, will be open for visitors some days 

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How do engage these peoples work withe the historical buildings?

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Maybe make it possible for people to engage and try to make this craft themselves? But out some kind of tutorial, could be done digital.

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Långlogen. Inside this building a horse walked back and forth every day Witherspoon a cylindrical bult (?) to separate the grains from the shells. 

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Can the horse be shown in some way? Lightshow? Make sounds from the building?