# data[].attributes.body
My name is Christos Papachristodoulou and I am an ICT teacher in a Gymnasium in Nicosia, Cyprus. I have a degree in Computer Science and a master degree in Business from New York, USA. I worked for a couple of years in the business sector and for the last 12 years I teach computer courses in secondary schools in Cyprus. I am also an etwinning ambassador and I am involved in etwinning and Erasmus + projects

# data[].attributes.body
For the last 2 years I teach in Ayia Varvara Gymnasium, Nicosia. I teach computers(, Word, Excel, Power Point, Introduction to computers, Visual Basic, Multimedia, App Inventor, Access, Algorithms, System Analysis, Pascal) in all grades (1st, 2nd & 3rd). My school is 20 mins from the center of Nicosia with almost 50 teachers (45 full timers and 5 part timers) and 420 students. I have my own lab with 22 PCs and projector

# data[].attributes.body
Opening Ceremony of European Year of Culture Heritage 2018 in Cyprus, 19 of April

# data[].attributes.headline
Module 1: Europeana: transform education with digital culture 1.1 What Is Cultural Heritage?

# data[].attributes.subject
Module 1: Europeana: transform education with digital culture 1.1 What Is Cultural Heritage?

# data[].attributes.body
Its a solid basis of ideas and values to a group of people

A need to preserve the past

It  shapes our identities and everyday lives (literature, art and objects, stories  food and films)

It is important for the European Union

Based on values and emotions

“cultural heritage is a group of resources inherited from the past which people identify, independently of ownership, as a reflection and expression of their constantly evolving values, beliefs, knowledge and traditions. It includes all aspects of the environment resulting from the interaction between people and places through time.”

Τypes of Cultural Heritage
1. Tangible

movable (objects, buildings and works of art )

immovable ₍books, documents and clothing )

2. Intangible (social customs at a particular time in history, social values, spiritual beliefs)

3. Digital

4. Natural ₍countryside and natural environment )

# data[].attributes.headline
Module 1: Europeana: transform education with digital culture 1.2 2018: European Year of Cultural Heritage

# data[].attributes.subject
Module 1: Europeana: transform education with digital culture 1.2 2018: European Year of Cultural Heritage

# data[].attributes.body
Encourage people to explore the richness of Europe´s cultural heritage, to celebrate its diversity and to reinforce a sense of belonging to a common European space.

Throughout 2018, 7840 events will take place in a total of 28 countries, with 1,120,000 participants from all around Europe, celebrating the continent’s diverse cultural heritage which helps to shape our identities and everyday lives.

# data[].attributes.headline
Module 1: Europeana: transform education with digital culture1.3 Cultural Heritage in Education

# data[].attributes.subject
Module 1: Europeana: transform education with digital culture1.3 Cultural Heritage in Education

# data[].attributes.body
It is nearly impossible to teach any subject without it and it has been effectively defined as “an ideal way of giving meaning to the future by providing a better understanding of the past” .

Cultural heritage coupled with ICT is increasingly seen by teachers and educators as an essential tool in their daily classes that can be better exploited

# data[].attributes.headline
Module 1: Europeana: transform education with digital culture1.4 Introduction to Europeana

# data[].attributes.subject
Module 1: Europeana: transform education with digital culture1.4 Introduction to Europeana

# data[].attributes.body
Europeana is Europe's digital cultural heritage platform. It currently provides access to over 50 million digitised items from more than 3700 European libraries, museums, archives and galleries. This huge database represents a great media, thematic and language variety – you can find images/text/audio/video/3D content on art, architecture, maps, films, natural history, fashion and more in over 30 languages

The mission of Europeana is to transform the world with culture, unlock cultural heritage treasures and make them available online for everybody to enjoy, work or educate with.

Europeana Education is an online space and an initiative to bring Europe’s digital cultural heritage closer to education.

Cultural heritage has a crucial role to play in education.

Europeana Education supports teaching and learning with innovative tools and resources like virtual learning environments (Historiana), eBooks (World War I: A battle of perspectives) or apps and games (Art Stories FACES).

# data[].attributes.headline
2.1 Introduction to Europeana Collections 

# data[].attributes.subject
2.1 Introduction to Europeana Collections 

# data[].attributes.body
Europeana Collections is Europe’s digital library, museum, gallery and archive that provides online access to a vast store of cultural heritage material from across Europe. --> Its a multilingual platform

The resources that can be found in Europeana include:

Texts: books, letters, archival papers, dissertations, poems, newspaper articles, facsimiles, manuscripts and music scores
Images: paintings, drawings, prints, photographs, pictures of museum objects, maps, graphic designs, plans and musical notation

Video: films, news broadcasts and television programmes

S ound: music and spoken word from cylinders, tapes, discs and radio broadcasts

3D: virtual 3D representations of objects, architecture or places

The Europeana Collections are created in collaboration with cultural heritage institutions

The Collections include topics such as:

| • 1914-1918 | • Music
| • Arts | • Natural history
| • Fashion | • Photography
| • Maps and Geography | • Sport | • Migration |

# data[].attributes.body
Thematic collections are a more detailed info into the highlights of popular topics on the Europeana platform.

Europeana Art – A thematic collection that gathers artworks, such as paintings, drawings and prints from European institutions.

Europeana Fashion – Demonstrates hundreds of thousands of catwalk photographs, historical dresses and accessories.

Europeana Music – Includes more than 250.000 music recordings, pieces of sheet music and musical instruments. Under the banner of Europeana Sounds, the Europeana Radio project was developed to give people a way to discover and listen to the music from Europeana Music.

Europeana Photography – This thematic collection includes more than 1 million photographs.

Europeana 1914-1918 - Stories, films and historical material about the First World War. Since 2011, Europeana 1914-1918 has worked with partners in 22 countries to hold family history “roadshows” to which the public bring their documents and stories from the First World War to be scanned or photographed and added to the archive.

Europeana Migration - Dedicated to the theme of migration to, from and within Europe. This collection is still growing in 2018.

# data[].attributes.headline
Module 2: Search and use Europeana Collections to teach your subject

# data[].attributes.subject
Module 2: Search and use Europeana Collections to teach your subject

# data[].attributes.body
1.Understand what the Europeana Collections are and the benefits of using them in your lessons;

2.Learn how to search the Europeana Collections for relevant content, navigate copyright information and correctly attribute cultural records;

3.Explore Europeana’s curated resources (thematic collections, online exhibitions and galleries) and the possibilities for using them in teaching;

4.Continue to explore the learning scenario.

# data[].attributes.headline
2.2 How to Search the Europeana Collections

# data[].attributes.subject
2.2 How to Search the Europeana Collections

# data[].attributes.body
For a more quick and efficient search in Europeana thematic collections must consider the following:
·   When looking for information to implement in your lesson, search the thematic collections, as they are already curated, which will save you a lot of time.

·   When searching for material, you might find material for limited use; check the original source and its copyrights, as they might differ from the Europeana copyrights, for example.

·   When one first searches a thematic collection, it is easier to narrow down the search, especially for younger students. For example, landscape paintings are better found in the thematic collection and are ready for use. You save time, and it is difficult for younger students to search without a certain theme.

·   To search through the portal, you can use filters, but you should write the keyword properly, because if it is not spelled correctly, it will not work. It might be useful to use the search tips in the Guide to use in Education to help you with the search.

·   When searching for items in Europeana, you will see their copyright information. If the material you want to use has restrictions, do not give up, search through the restrictions! You might be able to use it for educational purposes. For example, the pictures in this scenario are of limited use in Europeana, but when one checks the original source, they appear to be under the Finnish national copyright system and are free to use for educational purposes, if the original author is mentioned.

# data[].attributes.headline
2.1 What makes the Europeana Collections beneficial for teachers?

# data[].attributes.subject
2.1 What makes the Europeana Collections beneficial for teachers?

# data[].attributes.body
Its the best solution for teachers planning lessons.

It provides a safe environment for finding resources, but it gives you the opportunity to find items that can be reused straight away in your lessons, and that have been previously curated by professional experts to assure the quality and the authenticity of the resource.

# data[].attributes.headline
2.2 How to Search the Europeana Collections

# data[].attributes.subject
2.2 How to Search the Europeana Collections

# data[].attributes.body
Important characteristics

Title of object

Author of object

Type of license (how you can use this object)

Link to the object

Copyrights

# data[].attributes.body
Galleries present an organize selection of images on a certain theme. Most of the galleries are related to the aforementioned thematic collections: Europeana Art, Europeana Music, Europeana Fashion and Europeana 1914-1918. Licensing information is provided for all of the Galleries.

Some galleries that you can explore:

Art by female artists

Fashion illustrations

Women in World War I

Photographs of choirs from around Europe

# data[].attributes.body
Exhibitions are strong stories coming from the thematic collections that bring their highlights to life by adding interesting information and creating narratives that can be viewed in a new, visually appealing format. An exhibition has around 10-20 images, and additional videos or text explaining the context of the artworks.

Some examples of exhibitions that can be found in Europeana platform are the following:

Art (e.g. Art Nouveau - Universal Style)

Fashion (e.g. Past to Present - Fashion Reinterpretations)

Music (e.g. Recording and Playing Machines)

Photography (e.g. Industrial Photography in the Machine Age)

World War I (e.g. Sausages and Cigars for Christmas)

# data[].attributes.headline
2.4 The Learning Scenario, Step 2: Trends, learning objectives and skills

# data[].attributes.subject
2.4 The Learning Scenario, Step 2: Trends, learning objectives and skills

# data[].attributes.body
Here we point out the relevant trends our scenario will follow (Project-Based Learning, etc.), completing the set of tools we started to work on in the previous module and think about the learning objectives, skills and competences that the learner will develop and demonstrate within the scenario (e.g. 21st-Century Skills, such as communicative skills, creativity, critical thinking, problem-solving, etc.). Important to mention how students they will develop this specific competence; so, the concrete activity that will help them to develop those competences.

# data[].attributes.headline
2.5 Webinar: Discover Europeana for STEAM Education

# data[].attributes.subject
2.5 Webinar: Discover Europeana for STEAM Education

# data[].attributes.headline
3.1 Ready-to-use resources developed with partners

# data[].attributes.subject
3.1 Ready-to-use resources developed with partners

# data[].attributes.body
1. Transcribathon for education. This is an online collaborative tool designed with the partner Facts & Files, which allows students to transcribe and annotate documents related to the First World War, like diaries, letters, etc.

2. ·The Historiana platform, an initiative of the European Association of History Educators (EUROCLIO), was founded to bring supplementary pan-European resources (from curated collections to e-learning activities) to history educators and students in secondary education.

3. The free iTunes U course and Multi-Touch book World War I: A battle of perspective s with content from Europeana’s unique 1914-1918 collection, for secondary education and lifelong learning.

4. The Art Stories FACES app and game for primary education developed by the Italian start-up Art Stories, which uses paintings from the Europeana Collections to encourage kids (5-10 years old) to learn about visual arts while having fun. Help your students to learn the basics of visual art with this tool.

5. Animals in the Great War: The eBook Animals in the Great War is a free, bilingual resource for secondary education teachers and students. It was developed by the Associazione culturale Se and is available in Italian and English. The eBook studies the First World War from the standpoint of the animals that took part in it, using openly licensed resources from the Europeana 1914-18 collection.

# data[].attributes.headline
Module 3: Explore Europeana educational tools and resources

# data[].attributes.subject
Module 3: Explore Europeana educational tools and resources

# data[].attributes.body
This module introduces you to ready-to-use digital learning resources and tools  (Europeana Education 🤬e, the Historiana learning platform, apps, e-books, and the Transcribathon). Continue with the learning scenario and

participate in a TeachMeet where part of the Developer Group will present their Learning Scenarios.

# data[].attributes.headline
3.3 The Europeana Education space, Part 2 --> Publications -. Publications 

# data[].attributes.subject
3.3 The Europeana Education space, Part 2 --> Publications -. Publications 

# data[].attributes.body
With Publications we can look behind the processes that drive Europeana and find more information on the goals, business plans and research created by and about Europeana.
One of the most relevant Europeana publications is the Guide to using Europeana in Education. This guide introduces the basic principles of searching for and using Europeana’s content in education, and it covers topics like copyright and licenses that allow educational reuse.

# data[].attributes.headline
3.2 The Europeana Education space, Part 1 -->  Apps

# data[].attributes.subject
3.2 The Europeana Education space, Part 1 -->  Apps

# data[].attributes.body
In the Europeana Education space (an informal digital network), you can find the complete portfolio of resources, tools and publications of Europeana to help practitioners to bring digital cultural heritage content to education.

Apps,

Events

Publications and

Curated datasets.

These three spaces are hosted on Europeana Professional, a platform featuring Europeana resources and services for various professional communities, from educators and researchers to creative industries and cultural heritage experts.
Europeana gives you access to a wide variety of applications, developed by third parties, that you can utilise in your class within many fields, such as Science, Cultural Heritage or Art.

# data[].attributes.body
Europeana gives you access to a wide variety of applications, developed by third parties, that you can utilise in your class within many fields, such as Science, Cultural Heritage or Art.

# data[].attributes.attachment_link.title
The Great Picture Triptych, Attributed to Jan van Belcamp (1610-1653) vanGo'd by Christos

# data[].attributes.body
Curated datasets are the best way to save time while browsing the Europeana database. Curated databases are carefully selected Europeana content records on a particular topic. Here are some examples:

High-resolution paintings from the Mauritshuis

Photographs of Catalan photographer Josep Maria Sagarra

Art Nouveau plants and ornaments

Early Japanese photographs

Birdsongs in Europeana

# data[].attributes.body
Webinar on Thursday, 17 May 2018 at 17:00 CEST
A TeachMeet is an informal way of sharing ideas, interesting resources and lesson plans you can use in your classroom. In this TeachMeet, part of the Developer Group will be explaining how they have used the Europeana platform to create their learning scenarios.

# data[].attributes.body
Europeana offers endless possibilities for teachers to incorporate cultural heritage in their lessons. Some ready-made examples of learning scenarios are the following:

1. History teachers of any age group

2. History teacher teaching WW1

3.  Artistic Landscapes

# data[].attributes.headline
3.5 The Learning Scenario, Step 3: Learner’s role & learning space

# data[].attributes.subject
3.5 The Learning Scenario, Step 3: Learner’s role & learning space

# data[].attributes.body
1. L earner’s role (what sort of activities will the students be involved in?)

2. L earning space (where will the learning take place, e.g. school classroom, local library, museum, outdoors, an online space?).

# data[].attributes.headline
3.6 The importance of the learning space

# data[].attributes.subject
3.6 The importance of the learning space

# data[].attributes.body
As a teacher, it is very important to take into consideration the multiple ways students learn, and certainly reflect on how the type of activities students carry out, as well as where these activities take place, are effecting their engagement and performance.

# data[].attributes.headline
Module 4: Design learning scenarios with Europeana content and resources

# data[].attributes.subject
Module 4: Design learning scenarios with Europeana content and resources

# data[].attributes.body
This module has a strong pedagogical focus by providing participants with samples of different learning scenarios, guides and tutorials produced by the Developer Group using Europeana content.
Also learn about tools and selected methodologies, such as

PBL(Project Based Learning)

Augmented Reality or

STEAM subjects

# data[].attributes.headline
4.2 Project-based learning (PBL)and Augmented Reality with Europeana

# data[].attributes.subject
4.2 Project-based learning (PBL)and Augmented Reality with Europeana

# data[].attributes.body
Past of the Alsace - half French, half German--> This learning scenario addresses the history of Alsace, which is a region currently in France, by the German border.
By working collaboratively, students will select Europeana WWII resources, discuss ideas, and use ICT and augmented reality tool s to produce a learning outcome, including video records, images and so on.
Project-based learning(PBL) is a teaching method in which students gain knowledge and skills by working for an extended period of time to investigate and respond to an authentic, engaging and complex question, problem, or challenge.
A ugmented reality as a direct or indirect live view of a physical, real-world environment whose elements are "augmented" by computer-generated perceptual information

# data[].attributes.body
It allows the learner to realise her own interdependence with others, and encourages positive interaction and recognition of responsibility

It promotes critical thinking skills,

It increases results in the classroom and

It creates learning communities.

Collaborative learning is an educational approach to teaching and learning that involves groups of learners working together to solve a problem, complete a task, or create a product.

# data[].attributes.headline
4.1 Introduction to the learning scenarios of Europeana DSI-3

# data[].attributes.subject
4.1 Introduction to the learning scenarios of Europeana DSI-3

# data[].attributes.body
The aim of the Europeana DSI-3 projectis to continue reaching educators and mainstreaming the use of cultural heritage in the classroom .
Europeana DSI-3 = Europeana is Europe's digital platform for cultural heritage, providing free online access to over 53 million digitised items drawn from Europe's museums, archives, libraries and galleries. Europeana's mission is to build on Europe's rich heritage and make it easier for people to use, whether for work, for learning or just for fun.

# data[].attributes.headline
4.3 An Inquiry-Based Science Education lesson with Europeana 

# data[].attributes.subject
4.3 An Inquiry-Based Science Education lesson with Europeana 

# data[].attributes.body
(Story of Darwin and the Comet Orchid)
The activity presents the story using original material (books and letters) and biological samples included in the Europeana archive
The Story of Darwin and the Comet Orchid is an inquiry-based activity
But what is Inquiry-Based Science Education (IBSE)?

Inquiry-based learning (IBL) is an educational strategy through which students follow methods and practices similar to those of professional scientists in order to construct knowledge . One of the benefits of using IBL is that the students are an active part of their own learning process:
==> inquiry is easier to implement in classrooms thanks to digital resources

# data[].attributes.body
There are four levels of inquiry-based learning:

1.Confirmation inquiry: At this level, the teacher uses inquiry as confirmation for already acquired knowledge.

2.Structured inquiry: The teacher provides the scientific question and guidelines or structure to the investigation. Students are required to explain their findings.
3.Guided inquiry: The teacher only provides the research question. Students are responsible for designing their own experiments and validating data at the end of the process.

4.Open inquiry: Students formulate their own research questions, design the experiment and present their findings.

# data[].attributes.headline
4.6 An Art, Language and History lesson with Europeana

# data[].attributes.subject
4.6 An Art, Language and History lesson with Europeana

# data[].attributes.body
The learning scenario The Century of Children's Gamesis a project about children’s games .
The project combines the subjects of (local) history, arts, and the Finnish and English languages, and covers skills such as critical information retrieval, media literacy and media usage (Photoshop and GIF). It also develops transversal competences such as linguistic and cultural skills and creative problem-solving, and it promotes digital learning, joy of learning, a collaborative atmosphere and student autonomy, as the students themselves are the drivers of their own learning process. The discussion to select the right picture and the creation of a modern version of the photo allows for collaborative work among the students, which is also very motivating and engaging for them.

# data[].attributes.body
Napoleon as seen by the opponents, through satirical cartoons in Europe (1800-1821): Cartoons as a tool to understand an historical period.
-> In this scenario students are work together to complete a task. Searching on Europeana, students will find more resources to complete their team work.

# data[].attributes.headline
4.4 A Physics and Technology lesson with Europeana - CL (Collaborative Learning)

# data[].attributes.subject
4.4 A Physics and Technology lesson with Europeana - CL (Collaborative Learning)

# data[].attributes.body
Sounds of Nature: recording and analysing natural environment sounds learning scenario .
This scenario follows a collaborative learning methodology, as students are asked to work in groups, which helps to improve their creativity.

# data[].attributes.body
It is a Web-based tool that facilitates the creation and sharing of learning designs and supports the integration of learning technology.
The learning design is displayed as a sequence of activities you have created, similar to a lesson plan, and shows all the main properties you have included, such as topic, number of students, aims, outcomes, and duration of the learning time.
-> It's use it to plan your lessons effectively.

# data[].attributes.headline
Module 5: Assess cultural heritage lessons: towards 21st century skills

# data[].attributes.subject
Module 5: Assess cultural heritage lessons: towards 21st century skills

# data[].attributes.body
This module explores various forms of assessing learning scenarios using cultural heritage, such as peer reviews or peer-to-peer activities (P2P), rubrics and other types of formative assessments that teachers can integrate in their daily practice. Specifically:
1.   Receive an introduction to general assessment approaches

2.   Understand possible ways to assess 21st-century skills in your students

3.   Become familiar with a self-assessment rubric for your cultural heritage lesson plans

4.   Become familiar with a student assessment rubric for cultural heritage lessons

5.   Take part in the final course activity

# data[].attributes.body
Assessment is important, since it is the tool that teachers and students use to judge whether their educational needs have been met.

The two main categories of assessments are

S ummative, which focuses on the outcomes, and

Fomative, which focuses on the development of a programme.

Summative assessment can take place during the implementation of the educational project, but is most often undertaken at the end of a project.--> It is outcome-focused, rather than process-focused. This type of assessment provides the means for finding out whether your project has reached its goals/objectives/outcomes.
Formative assessment is a technique that allows the evaluation of student learning during an instructional unit by comparing it against some standard or benchmark. -->the goal of formative assessment is to monitor student learning and to provide ongoing feedback that can be used by teachers to improve their teaching and by students to improve their learning.

# data[].attributes.body
The balanced use of both the summative and the formative technique allows a broader/holistic vision of the entire learning process and enables one to improve at each stage.
Assessment can be carried out with different tools, including digital ones, such as Kahoot, Socrative, Plickers or Quizziz, all of which offer a platform to give participants valuable feedback.

# data[].attributes.body
Another innovative way of assessing students is peer assessment. Peer assessment is a collaborative learning technique, in which students assess their peers' work and have their work assessed by peers. It gives students feedback on the quality of their work, often with ideas and strategies for improvement.

# data[].attributes.body
Digital tools can help change assessment from something teachers do to students into something teachers and students collaboratively construct. Here are some examples of free tools teachers can use in their classrooms to create digital learning portfolios with their students: Padlet, Evernote, Kidblog. But it could be anything that has a shared platform, therefore making it accessible for everyone to contribute.

# data[].attributes.body
Rubrics(rules) are an attempt to delineate consistent evaluation criteria. They allow teachers and students to evaluate based on complex and objective criteria, and provide a framework for self-evaluation, reflection and peer review. With rubrics, it is possible to get a fair and accurate assessment, foster understanding of the topic at hand, and indicate a way to proceed with the learning/teaching, without actually having to "grade" students

# data[].attributes.headline
5.2 Introduction to assessment of 21st-century skills

# data[].attributes.subject
5.2 Introduction to assessment of 21st-century skills

# data[].attributes.body
VUCA world (short  Volatility, Uncertainty, Complexity, and Ambiguity) 21st-century skills have been defined as crucial

# data[].attributes.body
5.6 Final P2P activity

# data[].attributes.headline
5.3 Teacher self-assessment in cultural heritage lessons: Rubrics

# data[].attributes.subject
5.3 Teacher self-assessment in cultural heritage lessons: Rubrics

# data[].attributes.body
A rubric is a tool that provides focused feedback on works in progress and allows one to evaluate, rather than grade, learning outcomes. It is a document or table that describes different levels of quality and lists what is expected from participants throughout the learning process. Rubrics can be used to evaluate student work but also as part of a formative, student-centred process. They have the potential to help students develop understanding of the topic at hand and different kinds of 21st-century skills.

# data[].attributes.headline
5.4 Student assessment in cultural heritage lessons

# data[].attributes.subject
5.4 Student assessment in cultural heritage lessons

# data[].attributes.body
When working with rubrics, it is important to take into account that they need to be adapted to the content of the learning scenario and also to the students' age.

Some criteria for using a rubric to assess a student's skill in relation to a cultural heritage lesson can be, for instance:

Ability to perform a basic search (identify keywords and collect information about cultural heritage)

Ability to use digital tools (use a variety of techniques)

Competence to work in a team (assume shared responsibilities, respect different viewpoints)

Competence to communicate (listen actively and express ideas)

Development of critical thinking (reflecting on learning; justifying arguments)

Character (respect and maintaining of positive values)