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Roy Lichtenstein was a United States painter identified with Pop-Art.
He was born on October 27, 1923 in New York City, and died on September 29, 1997
In 1961, the first Pop paintings began: images and techniques inspired by the appearance of commercial printing. Uses advertising images that suggest consumerism and housework. In the same year, he placed several new paintings at Leo Castelli Gallery in New York.
Pop art valued the real, items of quotidian transformed into art, unlike modern art, which expressed a parallel world, the abstract vision of the artist. This was not the case in pop art, everything was easily recognized.
Lichtenstein's work transmitted exactly the style of comics, working with strong colors, contour marking and techniques such as pointillism, to recreate the reticles of printed comics.

http://www.democrart.com.br/aboutart/artista/roy-lichtenstein/

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The show proposes a chronological and thematic tour to present the sonorous and cultural universe of Jamaica, that surpasses the physical borders and becomes world influence and important point in the history of the music. Jamaica is home to important musical streams of the second half of the 20th century: Mento, ska, rosksteady, reggae, and dub are just some of the styles that emerge on the island. The complex history extends beyond music, and its roots penetrate deeply into the days of enslavement of the black people, remitting the traditional forms of song and dance inherited from the colonization.

https://www.sescsp.org.br/programacao/148599_JAMAICA+JAMAICA

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The video-mapping system to be used in the exhibition intends to reproduce, to some extent, a tropicalist experience - songs that constitute a process of images, born of the juxtaposition of objects and desires. One of the most important VJs in the country, with works done for large audiences, such as the opening of the Rio Olympics, Spetto created a 12-minute video especially for the exhibition, from the precious soundtrack of the period. This video will be projected simultaneously on 13 screens, each about three meters high - creating different scenarios, of reality and dream, in which visitors can circulate between period images, spaceships and guerillas from the late 1960s until films and photos of the artists in great performances. If the tropicalists wanted to use all the technology then available in their arrangements, assemblies and electric instruments, the exhibition intends to present what is most advanced today, in techniques known as "projectionism".

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• The project you have chosen to revisit
The Collector
• Your reasons for choosing the project
I'm choosing this project because is the project that I did not take advantage of the subject and I did not have experiments with him. My previous collector was about compartments, on Crit's day it was hard to explain to people and it was not very clear how I represented my collection, so I want to redo it
• Your intended approach
Make a collection of beers mats as they are disposable pieces plus bring a purpose in them, and not just to support the drink. Another thing that catches my attention in these beer mats is their Design, and the Harmony and Simplicity they bring when there is something written or illustrated in it.
I want in this project to try out more techniques (most of them linked to graphic design) to do my job and have an outcome that I'm happy to put in my portfolio.

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https://www.archdaily.com/639533/17-napkin-sketches-by-famous-architects

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The whole, 450 items are displayed, ranging from photographs to instruments, to videos designed kind of wooden walls. The discussion goes through different movements and styles of Jamaica, such as the soundsystem (system of speakers placed in open spaces for performing shows and parties) and dancehall (musical genre characteristic of the country).

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The Blue man Group is spectacle. In this show that comes a time that the guys use a PVC pipe to create sounds.
This part of the show really gave me interest on the making of musics instruments, the simplicity of the PVC pipe cut in 3 parts and how they assemble each part to create a different sound every time.
Look like a object straight out the ruble. The way they gave a new meaning to this object making it a instrument not just a pipe

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The Tarzan film is a great example of making music with found objects at the research camp of the professor.
(part of the film down here)

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Ken is a musician and artist from Portland Oregon and he started making instruments out every single object from a shovel to a gun. He is a great example of a maker and a creative person and how "doing" made him who he is now.
(link of the videoclip of his history here)

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The vegetable orchestra is a group that make musics with vegetables, and perform live. They have 3 types of instruments in their orchestra the ready mades, the simples instruments (cuts) and the complex instruments ( assemble of vegetables). This video is a nice exemple of how you can make music from every day food and form a orchestra with only vegetables and have their personal live show.

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The Vegetable Orchestra Literally Plays with Their Food

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This work inspired me because it has to do with the theme of visual representation of the sound. This animation is from the film Ratattouille and this scene is when the main character and his brother were tasting differents combinations of flavors. The designer Michel Gagné was contacted to do this scene, here is what he said: " In the Fall of 2006, I was contacted by Brad Bird to create a series of animated vignettes for his movie Ratatouille. The concept was to design and animate abstract representations of what the character was tasting.". As you know now the job was to make a abstract representation of the taste but when came the sound factor all changed, at least in my point of view, the animation could be only the colour and no sound, but the colours and shapes and
fluidity changes when the sound was implemented. This animation is good exemple of how you can illustrate sound through colour, movement, either be chaotic or rhythmic. You can see in the part of the scene when remi's brother start to taste and a green dot with a bass sound comes and tells you about the taste. The artist Michel Gagné uses the visuals and sounds to make the viwer encounter a third factor: The Taste.
The site of the designer with concept art of animation and tests of the motion designs:
http://www.gagneint.com/Final%20site/Animation/Pixar/Ratatouille.htm

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Taste Visualization for Pixar's Ratatouille (Synesthesia) - Michel Gagné - 1080P

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This work from 1946 is one of the best exemples of how a orchestra and instruments and sound can make, give life, shape, develop a character in this animation.
In the of this video the narrator introduces the character with their respective instruments. The instruments and the sound are a big factor for the development of the character, with is a big and a grumpy character like the grandfather the instrument is the "Fagote", if the character is fast and small and agile like the bird is represented by the Flute.
So the animation and visuals have to be really on point to match the music style and the mood, the rhythm. You can see it was all considered in the production of this animation.
The idea of creating a character/personality for the characters based only in a orchestra instruments based on its tones and properties gives the animation more life, showing the characteristics and individual diversities of the cast.

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Pedro e o Lobo Coluna "Mundo da Música" Diário dos Campos Adailton Pupia

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Dot Matrix is a sound and image composition of two 16mm film tracks, made by hand in a darkroom, without digital intervention. The projectors become instruments that read the images as waveforms.
Colourful and fun circles are menacing when played back as sound.
The overall context of this work is to show how sound can be manipulated using unorthodox methods like the film tracks.
the impression the film causes is that was really made manually, it can be seen on the images that have a roughness and crumbly texture. The use of the different shapes like dots, lines, scribbles gives the sound a narrative that runs through the entire film. Giving the impression that it is a story being told but the viewer is the owner of the "message". Being an abstract work and that each person interprets in a different way.
The short has a rhythmic beauty that makes you follow the images like a river and it's current taking everything that comes in its way, and to live the own sound that was created by them of a fluid form as the dots passing by the screen.

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Dot Matrix is a sound and image composition of two 16mm film tracks, made by hand in a darkroom, without digital intervention. The projectors become instruments that read the images as waveforms. Colorful and fun circles are menacing when played back as sound. Selected Screenings: Northampton Film Festival, Black Maria Film Festival, Florida Film Festival, Athens International Film and Video Festival, Alchemy Film Festival, & London Experimental @ the Pump House Museum.

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The visualization is calculated from the frequency of the sound recorded in a .wav file from the motor of the car, taking up to 5 frequencies that control color, shape, movement of the particles.

The "blob" is a well defined, calculated form, taking inspiration from the BMW fined tuned motor. The colors are in synch with the brand image but still playful, still full of joy!

These motor generated sounds become a playful splash of color, involving feelings, imagination and sensations.

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Project: Joy is BMW
Date: 30.09.2009
Creative platform: The Sound of Joy
Concept: Producing animated visuals generated by the sounds freq. of a BMW motor. Each BMW model produces a different sound so every animation will be visualized differently.

–
Background:
Quote:
"The music of perfection.
Whether smoothly idling or accelerating to top speed: every BMW engine has its own signature sound, accentuating the unique character of the vehicle. Acoustic engineers at the BMW research centre refine the characteristics of the sound of each engine. Their work ensures that the BMW 650i sounds powerful and cultivated; and that the sound of the BMW Z4 3.0i expresses its dynamic, challenging nature. From sight of its exclusive design and the feel of high-quality materials, to the unique and compelling sound of its precisely-engineered powerplant: driving a BMW is truly an experience for all the senses."
–


–
Visualization of sound coming from the motor of a Z4 BMW car. 

–
The visualization is calculated from the frequency of the sound recorded in a .wav file from the motor of the car, taking up to 5 frequencies that control color, shape, movement of the particles. 

The "blob" is a well defined, calculated form, taking inspiration from the BMW fined tuned motor. The colors are in synch with the brand image but still playful, still full of joy!

These motor generated sounds become a playful splash of color, involving feelings, imagination and sensations.

The Sound of Joy. Joy is BMW.

–

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Interactive Multi-Touch sound visualization with sound of the band Mathon.

This video shows that with just the technology and the practicality of an application you can visually develop a music in a unique way and never seen before. The use of lines and sound waves to illustrate the work suits the chosen music a lot and makes the music to be used in a different way.

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Interactive Multi-Touch sound visualization with sound of the band Mathon. 

Download for iOS, Mac, Linux & Windows. 


Awarded FWA MOTD on 01.12.2011 and now as a free download for unlimited time. 


Get the new Mathon album "Terrestre" in iTunes or on http://www.mathonmusic.ch.

PROJECT PAGE: 

http://www.futura-epsis1.com?project=GRID

APPSTORE LINK: 

http://itunes.apple.com/app/grid-remote/id439230298

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Soundscape: The Physical Sounds of Manhattan

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Soundscape: The Physical Sounds of Manhattan

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Soundscape is a project by Art Director and Graphic Designer John Davies. It focusses on the physicalization and visualization of music by shining a light on the rich and vibrant history of New York City ingrained in the various neighbourhoods of Manhattan.

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Soundscape: The Physical Sounds of Manhattan

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Soundscape is a project by Art Director and Graphic Designer John Davies. It focusses on the physicalization and visualization of music by shining a light on the rich and vibrant history of New York City ingrained in the various neighbourhoods of Manhattan.

Find out more about Soundscape at www.johndaviescreative.com/soundscape

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In this video you can see how lines, circles, squares and various shapes con give personality to a animation that is based in a song.
The simple background with a flat colour and the simple shapes build well this 2D-animation.

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2D Music Visualization
Student project at the University of Applied Sciences Hagenberg - Austria
https://www.behance.net/gallery/31032703/Sing-Sing-Sing

Idea, Animation: Sabine Füreder
Song: Benny Goodman - Sing Sing Sing

After Effects
Trapcode Sound Keys

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MUSIC VISUALIZATION: A Graphic Designer’s Pictorial Exploration of Sound

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MUSIC VISUALIZATION: A Graphic Designer’s Pictorial Exploration of Sound

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Basically the video tells the story about an artist who is stuck, not knowing what to do, nor which direction to go. It is simply a visual interpretation of how one might feel between chaos, confusion, helplessness and lack of motivation to keep going.

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MUSIC VISUALIZATION: A Graphic Designer's Pictorial Exploration of Sound

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This is an experimental video I created for my thesis. I'm a graduate student from MIU of Art and Design. Basically the video tells the story about an artist who is stuck, not knowing what to do, nor which direction to go. It is simply a visual interpretation of how one might feel between chaos, confusion, helplessness and lack of motivation to keep going.

I think artists must develop an awareness of their surroundings and derive meaning from those elements commonly taken for granted. This is a wake up call to some, and hopefully, a source of inspiration to others.

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An avant-garde piece produced by Len Lye, colours and shapes accompany the popular 1930s tune ‘Swinging the Lambeth Walk’.

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An avant-garde piece produced by Len Lye, colours and shapes accompany the popular 1930s tune ‘Swinging the Lambeth Walk’.

Find out more information about this title at britishcouncil.org/film.

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http://culturabancodobrasil.com.br/portal/tropicalia-um-disco-em-movimento/

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These instruments were part of the "Jamaica Jamaica!" Exhibition, they are handmade and I was intrigued that most of these instruments are made of wood, they had no metal, plastic or acrylic, they had to use only wood to make most of these instruments creating very handmade sound systems and many of these are very complex.
This is a great example of that with just one or two materials one can make a simple or complex instrument. A great inspiration when it comes to assembling my instrument.
Here somes photos

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https://www.sescsp.org.br/programacao/148599_JAMAICA+JAMAICA

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This is a m16 q he turned into guitar. is a protest against war, use music for world peace

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"Quando a vida é uma euforia por Joana Lira"

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"Quando a vida é uma euforia por Joana Lira"

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The exhibition is divided into 3 stages:
The first stage of the exhibition deals with the idea of belonging by bringing contents and records of local cultural manifestations, such as Frevo, Maracatu Rural, Maracatu Nation and Caboclinhos, as well as the urban intervention proposals made by the artist. Already the second one favors the sensorial experience, presenting to the visitor the possibility of feeling the pulsation of the carnival through great projections marked by the sound of the various local rhythms. And finally, the third stage focuses on the notion of transcendence, to put the viewer inside the revelry, by displaying characters in monumental sizes, the great proportions that underline the work of Joan Lira.

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The second one was what I found more suitable for this project SOUND & VISION because of the way was displayed the carnival musics and the wat the cloths were lit by festive lights creating a carnival feel.
Maybe I can use this technique to do the animation of my project, it would be a different and interesting way of approaching the theme of the brief

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Fotos das atividades paralelas à exposição "Quando a Vida é uma Euforia" por Joana Lira *Oficina de Música Percussiva Pernambucana com com Maurício Badé - 03 fevereiro 2018 *Oficina de Fantasia com...

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Exposição "Quando a Vida é uma Euforia", de Joana Lira

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The exhibition was in a large room with echo.
In the right corner, when entering the room has a long bench and in the far left corner has a square screen passing the video "Long Sorrow". Behind the screen a clear light emitted and each note that the artist touched it varied according to the tone, if the note is sharp the light would be clearer and would stay for less time, if the note is lower the light would be darker and would stay for longer.
I think this kind of exhibition was very interesting because it was the first one I went to (we still had not had this "Sound and Vision" project) and it helped me a lot to think about how our music, the idea of lights, color variation between them and how long they were going could inspire me to make an interesting presentation for the viewer.

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https://ims.com.br/exposicao/anri-sala-o-momento-presente-sp/

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An Acronym for "Invented Sound Applied to Music", ISAM was an experiment in synthesizing field recordings and transforming them into new physically playable instruments to create unique sound palettes. From Amon's own voice gender-modified to the sound a of a creaking chair mutated into a string ensemble, ISAM directs an academic approach in audio manipulation to a purely emotional musical context. This contrast is central to the album and represents a pivotal moment in Amon's personal musical development. Sound design techniques previously used in film, as pioneered by the likes of Ben Burt (Star Wars, Wall-E) were utilized along side new ones Amon developed specifically for ISAM and applied in an unprecedented approach to music production.

http://www.amontobin.com/home

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AMON TOBIN ISAM
Live Visual Experience 2011

Music: Amon Tobin
www.amontobin.com

Visuals:

V Squared Labs
www.vsquaredlabs.com

Director:  Vello Virkhaus
Producer: Anastasia King Jaress
Lead TouchDesigner Artist:  Peter Sistrom for "Lost & Found"
Animation: Emilio Sa for "Slowly"
Animation: Carlo Sa for "Machine Gun" "Bedtime Stories" and "Horsefish" 
Animation: Dave Foss for "Nightswim"
TouchDesigner Artist: Bryant Place for "Surge" and "Dropped from the Sky"


Visuals:

Leviathan:
www.lvthn.com

Creative Director: Sam Gierasimczuk for “Piece of Paper” and “Go to 10”
Creative Director: Bradon Webb for “Journeyman”, “Wooden Toy” and “Kitty Cat”
3D Animation: Jody Evenson, Katrina Nelken, David Brodeur, Blake Cartwright, Dan Tiffany, Jimi Filipovski, Dave Pasciuto
Compositing:  Tim Sepulveda, Erik Jensen, Chris Beers  
Design Development: Derek Weglarz, Gareth Fewel, Aaron Edwards
Editor on "Goto 10": Daniel Ryan & Vello Virkhaus (VSL)
Programmer: Adam Berg
Producer: Brandy Olsen
Assistant Producer: Krissy Estrada

Executive Producer: Chad Hutson
Executive Creative Director: Jason White
Chief Scientist:  Matt Daly


TouchDesigner Consultant: Jarret Smith

Stage Set:
Production Designer:  Alex Lazarus
http://www.alexlazarus.com

Set Designer: Heather Shaw, Vita Motus
http://www.vitamotus.com

Set Construction: Stefano Novelli

Live Camera Documentation: Ashley Hughes
Promo Edits & Live Cam: Mathew "Smitty" Smith

Special Thanks:
Derivative, V3 Computers, Todd Black and Dave & Mikey at Felix Lighting


"VISUALIZING ISAM""

Editorial & Direction: Daniel Ryan
Design & Animation: Dan Tiffany, David Brodeur, Tim Sepulveda
Design Development: Gareth Fewel
Assistant DP: O'Conner Hartnett, Dan Tiffany

Producer: Brandy Olsen
Assistant Producer: Krissy Estrada

Live Camera Documentation: Ashley Hughes
Promo Edits & Live Camera Documentation: Mathew "Smitty" Smith

Executive Producer: Chad Hutson
Executive Creative Director: Jason White
Chief Scientist:  Matt Daly

Audio:

Sound Mix by Chicago Recording Company
Producer: Rose Razal
Sound Engineer: Jason Ryan



For more information on ISAM Live and tour dates please visit www.amontobin.com/tour

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Visualizing Sound - Visualizar el sonido

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Visualizing Sound - Visualizar el sonido

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"Visualizing Sound" is a generative audiovisual work based on MaxMSP/Jitter for generating image and sound simultaneously.
This video tells a narrative that the viwer creates when thay see this video. The different frequencis and shapes and lines and sounds the animation provides makes us feel that a story is being told but we are the only one who understand.

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Visualizing Sound - Visualizar el sonido

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​"​Visualizing Sound​"​ is a generative audiovisual ​work based on MaxMSP/Jitter for generating image and sound simultaneously​. This project is currently on research and ​development stage. It will be completed and available during 2017.

Visualizing Sound - Visualizar el sonido (2017)
Oscar Carmona (Concepts, Visuals, Sound, MaxMSP/Jitter)

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London Symphony Orchestra - Visualizing Motion and Music

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London Symphony Orchestra - Visualizing Motion and Music

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Motion becomes music becomes image! I created dynamic visuals based on the movements of the conductor and music, and extracted high resolution stills for the visual identity of the orchestra.
It starts with the arms of the conductor forming a hexagonal shape that propagates like sonic waves in linear space. When the music becomes louder, the linearity gets bended by the motion of the baton, which results more complex visual arrangements. Textures, colors, materials and lights are inspired by classical instruments (wood, brass, wind, strings) and the atmosphere and architecture of classic concert halls. In the last sequence, the conductors motion turns into strings. The waveform of the sound adds to the form of motion, like mixing audio waves.

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London Symphony Orchestra - Visualizing Motion and Music

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Motion becomes music becomes image! I created dynamic visuals based on the movements of the conductor and music, and extracted high resolution stills for the visual identity of the orchestra. It starts with the arms of the conductor forming a hexagonal shape that propagates like sonic waves in linear space.

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Ghost in the Shell HOMMAGE (Sound Visualization)

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Ghost in the Shell HOMMAGE (Sound Visualization)

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Vslab Media Facade Festival
it is an image produced by participating as an adviser of contents production department.
(Motion graphics work for building projection mapping). This video is a visual representation of the "Ghost in the shell's" HOMMAGE, the music for the film.
It makes great uses of various shapes and lights, maybe I can be use some similar matods of flashing lights they uses in the video.

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Ghost in the Shell HOMMAGE (Sound Visualization)

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Non-Commercial Project

vslab Media Facade Festival의 
컨텐츠 제작 부문의 자문 강사로 참여해 제작한 영상입니다.  
(건물 프로젝션 맵핑을 위한 모션그래픽 작업) 

Used Tools: Cinema4D, After Effects, World Machine

Music: “Making of a Cyborg” - Ghost in the Shell OST (Remix by Tom Mauritzon)

resource making:
https://vimeo.com/244304984

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Visualising Sound - Audio Responsive Generative Visuals | Made with Processing

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Visualising Sound - Audio Responsive Generative Visuals | Made with Processing

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This video is a animation made with Processing,(a software).
Each of the musical elements are represented by a different shapes and the movements of these shapes are compatible with the sounds they produce.

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Visualising Sound - Audio Responsive Generative Visuals | Made with Processing

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A crude edit of a bunch of sketches I made through a process of experimentation & learning. I used a section of Richie Hawtin's set in Cape Town as the audio track.

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Sound reactive live visuals with gamepad camera control.

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This animation is a artwork about the visual sounds of the ambient and mainly the birds in the Amazon.
The artist uses shapes with fluidity to represent the various sounds. Great experiment of how to visualize sound.

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The First Installment of "Visual Sounds of the Amazon"
Last year I took my artwork to the next level by travelling to the Amazon rain forest to collect the sights and sounds of one of the worlds most amazing jungles, with the hope of spreading awareness about its plight.
The first installment will be screening at "Render" festival Lima Peru. Visit the website for more details: http://espacio.fundaciontelefonica.com.pe/
Sounds recorded by Andy Thomas and Reynier Omena Junior in and around Presidente Figueiredo - State of Amazonas Brazil in 2016.
Many thanks to Ricardo Queiroz and Reynier Omena Junior for support and logistics.
I see sounds as moving shapes and colours in my imagination. Bringing these to life is the challenging part. There are many countless hours drawing sketches and testing particle effects. Some of the results are more refined and closely match my imagination than others.

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This short is a philosophy about the meaning of image and sound, in which two young people in a shop talk.

During this conversation plays the music of David Bowie "Sound and Vision" with a yarn of wool and a chewing gum illustrating the music. You just have to understand when you see it.

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'Sound And Vision', our tribute shortfilm for the David Bowie exhibition in Barcelona, directed by CANADA

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this concert is a cover of the song "sound and vision" by david bowie. This have to do with the theme becouse in the show on the start the musicians were making sounds and playing instruments and the lights were following the sounds.

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Beck reimagines David Bowie's "Sound and Vision" in a surround sound live performance.

Created by Chris Milk and Beck.

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Donald Trump and Kim Jong Un, Falls in love❤️ - animation (Kims)

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"I'm Geoff Coates. By day I work as an art director for Capcom Studios in Vancouver. I've been working in the video game industry in Vancouver for 20 years, and I love it. By night (and ridiculously early morning), though, I'm Sadochicken: drawer of people with dis proportionally large noses.

This site's basically a collection of all of the work I like to do outside of work, including tutorials on my YouTube channel. You can also now purchase some of my prints in the shop! "

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Geoff Coates (@geoff.coates) * Fotos e vídeos do Instagram

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28.5 mil seguidores, 1,289 seguindo, 2,317 publicações - Veja as fotos e vídeos do Instagram de Geoff Coates (@geoff.coates)

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This video helped me to understand how Warhol did his famous screen prints. How easy it is to make is something I always thought was very difficult. So a need to try this technique. I decided to use mohammed ali, because he was a revolucinary at his time and always inspired me when needed with his famous frase: “fly like a butterfly, sting lika a bee”

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This games below are a creative and easy way to create a game with images. You can take a Rubiks cube ( cubo mágico) and print an image on each side, making it a new game and easy to understand.
Below are some others games with the same idea of photo composition.

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CADÁVER EXQUISITO / CADÀVER EXQUISIT / CADAVRE EXQUIS / EXQUISITE CORPSE

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Explore El Visor's board "CADÁVER EXQUISITO / CADÀVER EXQUISIT / CADAVRE EXQUIS / EXQUISITE CORPSE" on Pinterest. | See more ideas about Exquisite corpse, School and Barcelona.

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Take a drive anywhere in Africa and look for patterns; note the decorated houses, see how the road stall is set out in product groupings defined by colour or shape.

In nature, and all around us in Africa, there are patterns that can be visualised or conceptualised. On the land, observations of botanical items like leaves, trees, thorns, pods and seeds reveal elegant shapes, lines and patterning. Deeply thrown afternoon shadows from trees and rocks lend themselves to beautiful intricacies of pattern. So, too, do the camouflage markings on animals, birds and insects.

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A team of art directors, project managers, graphic designers, illustrators and printmakers based in our London office and across the globe.

Print consultation service for those who are looking for print advice along with a fully bespoke screen print service for t-shirts and art prints.

We are a unique creative community who enjoy working with brands, companies and educational institutions to execute fresh and impressive campaigns, create media partnerships and put on events.
https://www.peopleofprint.com

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https://www.peopleofprint.com/workshop/christmas-print-fayre-at-kk-outlet/