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https://padlet.com/jasminetidd/n1cnuf2nb9xyg8mg

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View in Google Drive:
https://drive.google.com/file/d/1K4nZvy1kLkm6DlNG5z7gwnBFQGtZTgDI/view?usp=sharing

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Pulse Glove Presentation - Jasmine Tidd.mp4

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View in Google Drive: https://drive.google.com/file/d/1mN_kWZk4P_bT_-hUcwALc4kI027cUb66/view?usp=sharing

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https://padlet.com/satslab/cjsvmmp3ksnrl4b6

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A wearable device that helps older adults with arthritis to strengthen their hand muscles and joints by delivering rehabilitating exercise routines through a gamified component that tracks and measures gestural movement.

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Behaviour/ Input:

1. Varying hand gesture (closing/ opening fist, pinching, flexing)

2. Detecting areas of tensions/ stress

Response/ Output:

1. Feedback - positive light brightness

2. Attention - negative flashing light

3. Status - progress bar in band

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Each finger is assigned a colour where the colours start at the forearm band to hint at the finger and shoot to a finger, sometimes more than one colour at once depending on the difficulty. Depending at which point the light reaches, the user must perform the proper gesture to win points and progress in the game. If a colour reaches one finger, they have to mimic an isolated gesture, but if all fingers light up, they must do a fist or expand their hand open. The game session’s progress and “health” status is tracked as a progress bar on the wristband. If the user performs the correct gesture, the coloured light will flash brighter and make a “ding” tone, while if the gesture is incorrect, the light will blink twice. The more correct actions that are performed, the progress bar will continue, but incorrect actions hinder progress and count towards a strike.

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Sensor glove with gamified glove interaction:

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Sensor glove with gamified glove interaction:

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A full LED embedded glove that helps users with arthritis strengthen their joints/ muscles through a gamified component within the glove that tracks gestural movement. There are LED lights that streamline from the LED screen forearm then outwards to each finger, and textile sensors that follow beneath the lights to detect areas of pressure and pain at the primary joints. The glove is worn one hand at a time, then alternates. The game is played directly through the band and data is stored in the wristband (but can also be exported through wire connection or viewed in app). The data collected is used to advise users for areas of strengths, weaknesses and concerns, and can be given to health care providers to better assist the user’s joint pain. All settings can be adjusted in the forearm band to adjust level of difficulty, and data of game progress and areas of stress are transferred and stored in the band.