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1. MUHAMMAD FAIZ BIN AZMI (CB20073)
2. AINA SAKINA BINTI MUHAMAD ZAIDI (CD19122)
3. NUR KHAIRIN BATRISYIA BINTI MAZIAN (CB20054)
4.NUR RAFHANAH(CB20036)

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Refers to the technology that uses text, graphics, animation, sound, and video to deliver information.

Multi means many, multiply, and not single while media means any medium that the human being can perceive comprehend. Therefore, multimedia is a human-computer interactive process that involves digital elements of text, graphics, audio, video, and animation. Multimedia applications can be found in education, business, entertainment, the medical field, and so on.

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-TEXT (commonly used)
-IMAGE ( motion image & still image)
-AUDIO (Analog sound & Digital Sound)
-VIDEO (static-> moving)
-ANIMATION (2D & 3D)

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2. MULTIMEDIA TECHNOLOGY (VIRTUAL REALITY)

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2. MULTIMEDIA TECHNOLOGY (VIRTUAL REALITY)

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The computer-generated simulation of a three-dimensional image or environment that can be interacted with in a seemingly real or physical way by a person using special electronic equipment, such as a helmet with a screen inside or gloves fitted with sensors.

in other words, it is a simulation of the real world in virtual space by computer programming, allowing the interaction between human and computer

Component :
life-size 3D space,
real-time interaction,
self-projection

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In 1950s, flight simulators were built by US Air Force to train student pilots.

In 1956 : Morton Heilig created Sensorama, the first VR machine. there was a combined full color 3D video, audio, vibrations, smell and atmospheric effects, such as wind

In 1965, a research program for computer graphics called “The Ultimate Display” was laid out. The concept was of a virtual world viewed through an HMD which replicated reality

In 1988, commercial development  of VR began.

In 1991, first commercial entertainment VR system "Virtuality“ was released. These were VR arcade machines where gamers could play in a 3D gaming world.

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4. Connection between Multimedia and Virtual Reality (VR)

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4. Connection between Multimedia and Virtual Reality (VR)

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Multimedia and virtual reality are connected because they have mutually overlapping technologies, definitions and uses. Virtual reality can be looked at as a type of multimedia, and multimedia can be viewed as an essential component of a virtual reality system. When creating a system that attempts to simulate visual, audio and physical models of the real world within a computer system, multimedia becomes a necessary element of the experience. Emerging technologies such as augmented reality are blurring the line between multimedia and virtual reality by combining them into a seamless user experience.

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gives you an extra layer of control over who gets to watch what through your media library. Unlike other services, it doesn’t upload your entire media library to the watch party by default. You can instead use a server application to install the media player directly to your PC. You then manually decide which files are accessible within the VR player.

Once you have Skybox VR Player downloaded to your PC and VR headset, use the Airscreen feature to port your PC screen over to your VR headset as a virtual desktop. This makes for a more personalized experience. Plus, you can also create various environments for your friends to “hang out” with you in, which range from a movie theater to a space station.

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RGB stands for Red, Green, Blue.

If you are showing an image on any type of screen (such as Phone, TV, Computer Monitor, etc...) you should make sure your image is RGB. RGB typically has more vibrant colors and is able to display more colors than CMYK.

RGB is known as an additive model. The colors are added together to make up what you see on the screen. Pixels on a screen are one of those three colors. Light is projected through the pixels blending the colors on the eye's retina to create the desired colors.