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http://pwi-wiki.perfectworld.com/index.php/Venomancer_Common_Stat_Builds

Tags: Perfect World

Vit Build

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Perhaps the most commonly accepted and exercised build for PvE, the Vit build will give your venomancer a sufficient balance between hit points and magic attack. The points allocated to Vitality will allow you to withstand much more physical and magic damage than the previous build, while still giving you enough magic to be able to spam heal your pet and deal significant damage. It should be noted however that your character will still lack in physical defense and thus is not well suited for PvP.

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http://www.mytrickster.net/forum/charm-type-guides/21098-mydecembers-pure-ap-pvp-cat-guide-no-hv.html

Tags: Trickster, R.I.P.

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Note: Fiesta Cleric Skill Guide/Weapon Guide

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Note: Fiesta Cleric Skill Guide/Weapon Guide

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-Cleric Skill Guide/Weapon Guide- *Updated*

-I'll just start off by saying that your opinions/experiences may differ a bit from mines but in the end I hope that this guide will better people that have already played and answer questions for people who have'nt.-

Weapons:

-Maces-

The Mace is the basic weapon for Clerics. Its a bit more accurate then a hammer. Its attack speed is slightly higher as far as damage goes its really outclassed by the hammer. I recommend if you are having accuracy problems that you switch to Mace but I wouldnt do this before lvl 40.

-Hammers-

The Hammer not much can be said about it. Its a higher damage but slower less accurate weapon. However I recommend using this up till lvl 40 then switching to mace if you so desire.

-Stat Builds--Again my opinions here maybe different from yours: but I'm just putting them here to help.-

-Endurance Build- *my personal favorite*
I find that a 2:1 or 3:1 End:Str ratio is the best for higher lvl soloing which is what you will do the majority of the time. As for needing Sp we dont really need to raise it..Because we have a nice little passive skill Called Divinity which raises you SP by quite a bit. The damage with this build is quite good as well if you find it still to low for your taste simply upgrade your weapon.

-Str Build-
Some people are more infavor of a 2:1 Str:End build I didnt really find the raising of Str necessary because you get massive boost in Str from leveling up. This build is high in damage but leaves you lacking in Defense and Hp. You will kill quicker but are less likely to be able to tank the higher lvl quest boss.

-Full Spr-
I dont really recommend using this build...its for people who mainly like support roles but this will cripple you...this game jus doesnt require constant partying so unless you have a good friend whos going to party with you everyday DO NOT go this route.

Skills:

-Heal-
Ok this is your basic heal. Fast casting- Quick recharge so its spammable which makes it useful when tanking massive amounts of mobs or in pvp where you are the focal point of everyones wrath. My opinion is like it, love it, use and abuse it. Place skill empowerment points into -3 or 4 points into Sp Consumption-

-Bash-
This is your basic attack skill well worth the money and the SP it consumes.Place a few points into Power and Sp consumption and its awesome. Without bash you are a one trick pony. -5 points into Power 1-2 into Sp Consumption-

-Protect-
Not much to be said here...Awesome Buff...Defense +Dmg....very very very useful when soloing and parties as well. Dont really need to empower this...Well i didnt find it neccesary

-Resist-
Yet another great buff...Magic Defense heh comes in handy you will be loving this buff. Again i find no need to use any enpowerment points on this.

-Cure-
Cures usefullness is debateable lol. If we didnt have it we'd want it but since we jus dont get poisoned enough we dont feel we need it. I feel it should also cover Bleeding. Again no need for Enpowerment here.

-Immune-
Immune gotta love it, But i think it should be a bit more effective since even with it on Ive been targeted with some pretty annoying curses, like Fear and Slow.-SMH im not really sure though this a skill that i wanna test bit farther-. No need for Empowerment here either

-Endure-
LOL...what can i say? who ever says that approximately +400 HP an 500sp isnt worth it please get your head checked. Maybe some points into Sp Consumption again here.

-Stoneskin-
Ok for all of you who see Stoneskins stats an say it SUCKS IT DOES NOT SUCK
It gives 1% block rate at lvl 1 but remember all those points you have in END they give block rate as well where as im not quite sure of the percentage ATM ill add it in when i have the chance. Bottom line is Stoneskin is a very good buff...you'll like it later on.

-Rejuvenate-
This is your second Heal. Heals for 1.2k....but its not a fast cast like the first one.but shoot the heal is GODLY lol so abuse it as well. Tip for using this effectively is: Time your targets hp goin down then use it. Maybe cast time reduction an Sp Consumption here.

-Bleed & Trip-
No need for seperate topics here they are same skill pretty much different skill animation -Bleed - *which is the mace- skill has lower sp reduction but other then that they do the same dmg...dmg gets better as you get higher ranks. Place skill Empowerment points into Power and SP Consumption. - 4-5 points into Power 1-2 into SP Consumption.

-Invincible-
Ok all that needs to be said about this skill is: -nerfed- 8 sec duration and 2 min cool kinda ridicious but heh whatever. Its handy to have around when you need a few precious secs to get healed back up but other then that its just taking up a spots on the hotbar and wasting silver. Place points into Duration here wont help much but you can do it. - 3 points into Duration.-

-Note Ill be adding more skills as I get them didnt want to do this right away but oh well hope its answers some questions-

-Please dont post this anywhere else an claim it as your own.This is for FiestaFan-Source

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Nakayuda

Muscle(the rest)-Heart(150 to 200)-Nerve(10; as is)

The Skill

(Attack) Bazramusti = MAX (10) - passive Bazra Mantara = 1 (pre-req to Spura Asara) Spura Asara = MAX (5 as of now) Pauba Parya = MAX (5) Baruna Force = 1 (pre-req to Visakro) -passive Visakro = MAX (10) Prapad = MAX (5) Asara = MAX (5) Tiazati = MAX (5) Gana Roca = 1 (pre-req to Janati Para) -passive Tapas Asara = 1 (same as above) Janati Para = MAX (lvl 5) Saata = MAX (lvl 3) - it's up to you (NEW) Chamuse = MAX (lvl 3) - +200% attack rate increase at lvl 3 (all attack critical for a few seconds)

(Support) Basati = 0 Mantra Shield = MAX (5) Rohati = (it's up to you) Scana Puri = 1 (passive) Mantra Skin = MAX (5) Andra Zala = 4 (+2 mov't speed) Kuram = MAX (5) Buka Jama = MAX (5) (NEW) Increase Poison ATK = MAX (5) - +1000 poison attack rate at lvl 5 MAMAWZ TO!!

*The downside of Chamuse is the cooltime. *Prioritize skills in written in bold. *The newly added skills starts @ lvl 71(poison) to 90(chamuse) *One thing SA will be lvl 10 next patch (reserve 5 skill points for this)

- i hope this helps. XD

Source

Tags: Tantra Online

Comments:

Katagiri: Source

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Note: Pure and hybrid INT sword and spear guide

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Note: Pure and hybrid INT sword and spear guide

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Since the number of questions about INT based builds has been rising lately, I figured I would write a guide. I have played a lvl 64 pure INT spear nuker, and a lvl 77 hybrid sword and shield nuker, so I do have a bit of experience with the build. INT based builds are usually called nukers, because their main attacks consist of the distance attack spells like the Flame Wave Series and the Thunderbolt Force Series. They can be so called pure INT nukers, which means all points go into INT, or hybrids, which means some points are placed into STR to sacrifice some damage power in return for more HP. Source HYBRID If you choose to play a hybrid, remember that your main damage source is still your magical attacks. As such I would put between 20 and 40 points into STR for a sword nuker and between 40 and 60 points into STR for a spear nuker.  WEAPONS INT based characters use either sword and shield or spear, because these weapons carry more magical damage than the STR based weapons blade and glaive. Bows are usually used by STR based builds as well, since most bow skills are physical, and because bow users rely heavily on the physical based crits. A lot of nukers will use a bow up to level 30 though, since the first nukes become available at level 30.  The choice between sword and shield or spear depends mostly on your playing style. A spear deals more damage, and the shield gives you a better protection, so you receive less damage. A shield also gives you yet another item to increase your INT and STR using the blue stats, and it blocks some of your opponents attacks. If you use a shield, it is important to get one with a high block rate, since the block rate determines the chance that an attack will be blocked. Crits on weapons are of no importance to pure INT builds, and of relatively little use to a hybrid build, so do not spend too much gold on a weapon with a high crit. High magical attack power and magical reinforce however is very important for your weapon.  EQUIPMENT Since an INT packs less HP than a STR build, and because INT users already get extra magical defence from their INT, most INT builds tend to wear at least protector, and most wear armor. At low level however, the difference between armor and garments is small, so you can safely use garments upto 4th to 6th degree, and switch to armor at some point in your 3X or 4X levels. Try to get a lot of INT, STR, and HP on your equipment. You will need the INT to increase your damage, and the STR and HP to improve your low HP, and for hybrids to improve your physical damage. After level 60, it is not unlikely that about 40 percent of your HP total comes from your equipment.  SKILLS With the ever increasing level cap and the mastery cap remaining at 300, many nukers now find out they have to start thinking about 2-3 masteries rather than the 4 used upto recently. At level 80 you can afford to have 4 masteries, but you will be doing a LOT of skill deleveling when the 90 and 100 level caps arrive, which will cost you a small fortune. Alternatively, you could focus on 2 or 3 trees from the start, and save yourself a lot of SP farming and skill deleveling.  For your trees, you have the following options. You yourself will have to chose what type of nuker you wish to be. bicheon - very useful for sword nukers heuksal - very useful for spear nukers cold - for physical defence, freezing, wide nukes, and snow shield lightning - for parry, fast walking, strong nukes, and magical attack bonus fire - for magical defence, effect immunity, strong nukes, and detecting stealth I have left out force, since very people are willing to hang on to it with the level cap increases. I am one of the few remaining people that can res level 80 people on Troy.  My personal preferences for strong builds are as followed [take into account that following them at each level cap would require a LOT of skill deleveling]. level 80 cap - bicheon/heuksal 80, cold 60, fire 80, lightning 80 level 90 cap - bicheon/heuksal 90, cold 60, fire 60, lightning 90 level 100 cap - bicheon/heuksal 100, cold 60, fire 40, lightning 100 Why do I drop fire rather than lightning? IMHO, the stronger nukes of fire cannot compensate for the loss of the magical attack increase skill in lightning.  BICHEON - Smashing Series - NO. - Chain Sword Attack Series - Nice to have, especially the Lightning Chain that gives bleed, impotent, and diversion is very good. Does more damage than a nuke, but only hits one enemy. - Shield Technique Series - YES. This short-lived huge increase in physical defence or block rate has saved me many a time. - Blade Force Series - NO for pure INT, optional for hybrid. - Hidden Blade Series - YES for hybrid and PvPing pure INT, optional for non-PvPing pure INT. - Killing Heaven Blade Series - Take it if you take Hidden Blade Series. - Sword Dance Series - NO for pure INT, optional for hybrid. - Shield Protection Series - YES.  HEUKSAL - Annihilating Blade Series - NO. - Fanning Spear Series - Optional, I do not have a lot of experience with it. - Heuksal Spear Series - Yes for hybrid, NO for pure INT. - Soul Departs Series - YES. The stun of this skill is very handy. - Ghost Spear Attack Series - YES for hybrid, optional for pure INT. - Chain Spear Attack Series - YES, especially the multi enemy hit of the last chain is nice. - Flying Dragon Spear Series - Optional for hybrid, NO for pure INT. - Cheolsam Force Series - YES  COLD - Cold Force Series - Optional, it is the weakest imbue of all forces, but freezing and frost bite can be handy. - Frost Guard Series - YES. - Cold Wave Attack Series - NO. - Frost Wall Series - NO. Activation is too slow to be really effective. - Frost Nova Series - YES. Very handy to slow the battle around you down. - Snow Storm Series - Weak but wide nuke, optional. - Snow Shield Series - YES. Considering you use a lot of MP for your nukes though, I would not get more than 40 percent for hybrid and 50 percent for pure INT. 30 percent is already very helpful though. - Cold Armor Series - YES.  LIGHTNING This tree has no weak skills for nukers. The Thunder Force Series [imbue] is optional if you already have the fire imbue, but other than that ... get them all.  FIRE - Fire Force Series - YES. This is the strongest imbue. - Fire Shield Series - YES. This can make you immune to freeze, shock, poison, etc. - Flame Body Series - Optional for hybrid, NO for pure INT. - Fire Protection Series - YES. - Fire Wall Series - NO. Activation is too slow to be really effective. - Flame Wave Series - YES. These are your nukes. - Fire Combustion Series - YES. Only useful against players, so if you never job or PvP I guess you can leave it be. - Flame Devil Force Series - Optional.  Let me know if you have additions or corrections, and I will update the guide.Source

Tags: Silkroad

Comments:

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Bookmark: Yralyn's Complete Combat Blacksmith Guide - RO Empire Forums

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Bookmark: Yralyn's Complete Combat Blacksmith Guide - RO Empire Forums

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http://forums.roempire.com/showthread.php?t=79077

Tags: Ragnarok

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http://www.valkplayersguild.com/?page_id=402

Tags: Ragnarok

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Pow Swordsman Guide: Power type swordsman, they possess skills that specializes in damaging. Pow swordsman well known as the class who always wanted to have a duel or being habbited to live in pk. By utilizing their skills they inflicts a very high damage that can surely make the enemy outcold. Primarily used in a party as “lurer and killer” even they have not enough defence they can lure like others with high defence because of high HP. The cooldown of their skills is fast just like dex swordsman does. Their skills are good for PK and dueling. When i heard of their skill vacuum slash i always smile and saying (vacuum? ung inaalis lahat ng kalat na makita) (^____^)V. Enough for that let’s focus on the guide.

Advantages: They deal with a very high damage They have a high HP They have fast cooldown of skills

Disadvantages: Their DEF is based on their equipments

requirement: X Strike Dual Slash – (X Strike lvl3) Kick Slash – (X Strike lvl3) Blood Lust – (Kick Slash) Jumping Slash – (Dual Slash lvl2) Critical Slash – (X Strike lvl5) Hurricane Slash – (Kick Slash lvl3) Fury – (Blood Lust lvl3) Vacuum Slash – (Hurricane Slash lvl2) Tornado Slash – (Hurricane Slash lvl2)

what to do: Divine Shield – Master X Strike – lvl5 Kick Slash – Master Blood Lust – Master Critical Slash – Master Hurricane Slash – Master Fury – Master Vacuum Slash – Master

weapons: Bagua Blade – POW 189 Broad Blade – POW 217 Giant Blade – POW 267 JiuHun Blade – POW 295 Slayer Blade – POW 311 Iron Blade – POW 341

where to level? 1 – 30 Inside the Campus 31 – 62 Mystic Peak, Sacred Gate, and Phoenix hole 63 – 73 Sacred Gate hole, Leonine Campus 74 – 85 Trading Hole, Leonine Campus 86+ Carpark 1-2, Leonine Campus 1F-2F higher level Leonine Campus B1, Wharf

NOTE: This guide isn’t completed yet. violent reactions and suggestions are welcome and if you notice something wrong or if you can add some information about pow swordsman. you can post at this thread and help me to help other pow swordsmans. Source

Tags: RAN Online

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Bookmark: Professions - A players Opinion on professions and their skills

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Bookmark: Professions - A players Opinion on professions and their skills

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http://forum.vc.igg.com/viewthread.php?tid=36778

Tags: Voyage Century

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http://iris-forum.gpotato.com.br/viewtopic.php?f=23&t=154&sid=enb8krifgpn11qsvvtbu7rvfc7

Tags: Iris, R.I.P.

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http://danalvares.net/lineage-2-anao/

Tags: Lineage II

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http://strategywiki.org/wiki/Lineage_II/Classes/Dark_Avenger

Tags: Lineage II

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http://l2vault.ign.com/wiki/index.php/Category:Dark_Avenger_Guides

Tags: Lineage II

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Bookmark: Lineage 2 Guide to Tanking: Class Breakdown

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Bookmark: Lineage 2 Guide to Tanking: Class Breakdown

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http://www.anymmo.com/news/lineafe-guild-tank-a-439.html

Tags: Lineage II

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http://flyff-forum.gpotato.com.br/viewtopic.php?f=22&t=1909

Tags: Flyff

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http://forum.titanrose.com/index.php?/topic/16776-perfect-skills-for-an-artisan/

Tags: ROSE Online

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http://forum.priston.com.br/showthread.php?tid=613

Tags: Priston Tale

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http://9dragons.mmosite.com/content/2009-07-11/20090711213804545.shtml

Tags: 9Dragons

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http://www.globalmmo.com/mmorpg/game/kal-online/area//resource/guides/guide/10

Tags: Kal Online

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Bookmark: [Guide]LittleSis's Guide To Be Good Master Summoner

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Bookmark: [Guide]LittleSis's Guide To Be Good Master Summoner

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http://do.us.changyou.com/bbs/showthread.php?t=9355

Tags: Zentia, R.I.P.

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http://www.gw2builds.org/browse?prof=ranger

Tags: Guild Wars 2

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Beast masters are known for their strong bonds with beasts among Payon descendants.They inherit the powerful strength of beasts to boost their physical strength and defeat their enemies. They can also transform into beasts and manifest all their abilities.Beast masters are generally off-tank type class that can deal a good amount of damage and tank monsters with ease. They use spear as their weapon and can transform into three kinds of beast; Bear, Tiger, and Grizzly Bear. Each one of his transformation allows the Beast Master to adapt easily depending on the situation given.
Important Stats STR - Main stat of a Beast Master, it'll be your main source of damage output and i'd suggest for you to max it. AGI - Good source of crits. It gives you more damage output with more critical chance and it also adds dodge. VIT - Increases health and regeneration, optional stat if you wanted to be more tanky you can add a bit.

Skills Cruel Bite - Bite a target to inflict damage and recover 10% of your max HP and Consumes 30 Beast Points(6s Cooldown) [Lv1] 27% Damage [Lv2] 29% Damage [Lv3] 31% Damage [Lv4] 33% Damage [Lv5] 35% Damage

Beast Roar - Forces an enemy to attack you. [Lv1] 20s Cooldown [Lv2] 17s Cooldown [Lv3] 14s Cooldown [Lv4] 11s Cooldown [Lv5] 8s Cooldown

Survival - Increases Max HP and HP Recovery for 15s. (60s Cooldown) [Lv1] Max HP & HP Recovery +5% [Lv2] Max HP & HP Recovery +10% [Lv3] Max HP & HP Recovery +15% [Lv4] Max HP & HP Recovery +20% [Lv5] Max HP & HP Recovery +25%

Feral Defense - Decreases the damage taken over 10s. You cannot use skills or move while this effect lasts. (120s Cooldown) [Lv1] Damage Reduction +10% [Lv2] Damage Reduction +20% [Lv3] Damage Reduction +30% [Lv4] Damage Reduction +40% [Lv5] Damage Reduction +50%

Grizzly Form - Transforms you into a Grizzly Bear and increases your max HP and Aggro generation.(3s Cooldown) [Lv1] Max HP +13% & Aggro +60% [Lv1] Max HP +26% & Aggro +120% [Lv1] Max HP +39% & Aggro +180% [Lv1] Max HP +52% & Aggro +240% [Lv1] Max HP +65% & Aggro +300%

Rage Smash - Deals Physical Damage to the target and acquire 8-12 Beast points [Lv1] 12% Physical Damage [Lv2] 13% Physical Damage [Lv3] 15% Physical Damage [Lv4] 16% Physical Damage [Lv5] 18% Physical Damage

Bear Form - Transforms you into a Bear and increases your damage. (3s Cooldown) [Lv1] Physical Damage +5% [Lv2] Physical Damage +10% [Lv3] Physical Damage +15% [Lv4] Physical Damage +20% [Lv5] Physical Damage +25%

Tiger Form - Transforms you into a Tiger and increases movemeent speed. (3s Cooldown) [Lv1] Movement Speed +10% [Lv2] Movement Speed +20% [Lv3] Movement Speed +30% [Lv4] Movement Speed +40% [Lv5] Movement Speed +50%

Wild Crush - Hits the target with Physical Damage and causes Bleeding. The bleeding effect lasts for 20s and deals damage every 2s. Acquires 16-24 Beast Points(10s Cooldown) [Lv1] 10% Physical Damage & 10% DOT [Lv1] 11% Physical Damage & 11% DOT [Lv1] 12% Physical Damage & 12% DOT [Lv1] 13% Physical Damage & 13% DOT [Lv1] 15% Physical Damage & 14% DOT

Brutal Strike - Damages the target with Physical Damage and consumes 50 Beast Points. (20s Cooldown) [Lv1] 71% Physical Damage [Lv1] 75% Physical Damage [Lv1] 80% Physical Damage [Lv1] 85% Physical Damage [Lv1] 90% Physical Damage

Fury Strike - Hit the enemy multiple times and cause Physical Damage, consumes up to 50 Beast Points and every Beast Point causes 0.7% more damage. (0s Cooldown) [Lv1] 25% Physical Damage [Lv2] 28% Physical Damage [Lv3] 31% Physical Damage [Lv4] 33% Physical Damage [Lv5] 36% Physical damage

Beast Tornado - Rotating Attack which hits up to 3 enemies with Physical Damage. (3s Cooldown) [Lv1] 15% Physical Damage [Lv2] 17% Physical Damage [Lv3] 20% Physical Damage

Frenzy - Increases Beast Point generation for 20s. (120s Cooldown) [Lv1] Beast Point Generation +20% [Lv2] Beast Point Generation +40% [Lv3] Beast Point Generation +60% [Lv4] Beast Point Generation +80% [Lv5] Beast Point Generation +100%

Beast Charge - Charges to the enemy and stuns him for 1s, acquires 8-12 Beast Points [Lv1] 60s Cooldown [Lv1] 50s Cooldown [Lv1] 40s Cooldown [Lv1] 30s Cooldown [Lv1] 20s Cooldown

Wild Impact - Causes a Shock Wave which hits up to 10 enemies and stuns them for 3s [Lv1] 110s Cooldown [Lv1] 90s Cooldown [Lv1] 70s Cooldown [Lv1] 50s Cooldown [Lv1] 30s Cooldown

Skill Builds Off-tank DPS Full Tank DPS

Special Notes - Once you changed your class from Archer to Beastmaster, all your skill points will automatically reset. - You can only transform one kind of beast at a time - Only Bears have the sit animation

If you have any questions please feel free to ask away. I'll try my best to answer all the questions given as soon as possible. or you can reach me out in-game if i'm online.

- Mana

This post has been edited by Kudryavka: Yesterday, 12:23 AM

Tags: Ragnarok 2

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Since SEAL is going to be released later today I thought I would post alittle guide to help people out a bit. K added the Jester and Craftsman Skills,they both don't have skill icons at the moment so look for the Bold Text. Classes,Builds,& Skills: Beginner: Beginner is the class you start as if you don't specify a class to begin with in later versions of Seal Online. If you reach level 10 as a beginner you will be able to select a class and redistribute your stat points that you used in getting to level 10.
Skills:

Sleep Req. Lvl:1 Max LvL:1 Type:Active -- Sleep to gradually restore HP and AP over time. Fishing Req. LvL: 3 Max LvL:1 Type:Active -- Use stackable, non-healing items or normal bait to catch fish and other items in water Bank Req. LvL: 8 Max.LvL:1 Type:Active/Passive -- Grants access to the bank, which can store up to 80 items for one account. The bank can also be accessed from any map with any stage 5 pet equipped, but fees are higher when accessing the storage through a pet. Withdrawal costs 100 cegels per item. Cegels can also be stored, and stored cegels convert to negels when a certain amount has been reached. Talk to [Merchant] Banker to learn it. ACCESS TO AN ACCOUNT'S BANK REQUIRES A PASSWORD*, SO DO NOT FORGET IT. Emotion Req.LvL:?? Max LvL:1 Type:Active -- Access a window of acquired emotions, which appear above your character when used. Some emotions can be earned by leveling, while others can be gained by doing quests. Some emotions can even be requirements for quests (i.e., Hero Quest). Party Req. LVL:?? Max LvL:1 Type:Passive -- Acquire the ability to invite others to a party/group. EXP can be shared or acquired individually with bonuses. Certain classes have a higher EXP gain in parties. Talk to [Merchant] Laim Tavern Owner to get it through a quest. Trade Req. LvL:?? Max LvL:1 Type:Active Prerequisite: Sleep Conduct a transaction with a targeted player. Select the skill and click the person you wish to trade with. Refine Req. LvL:?? Max LvL:1 Type:Active Prerequisite: Sleep Upgrade items by using gems and rune stones. Martial Combo Req.LvL:?? Max LvL:5 Type:Passive Prerequisite: Sleep Enables combos with bare fists and costume weapons. Chat Req.LvL:?? Max LvL:1 Type:Active Prerequisite: Trade Open up a stand in which people can enter and chat. Can also be used as a means of auctioning off items. This is NOT the same as the Chat feature accessed by pressing ALT + C. Sale Store Req.LvL:?? Max LvL:1 Type:Active Prerequisite:Trade Open up a stand in which people can browse and purchase items. Additional Skills

Advanced Vendor Shop

Duel

Campaign party

* All bank accounts (including guild banks) require a password to access them. These can be different from your actual password. Bank passwords can be changed after accessing them.

Warrior: Warriors are a melee class designed for damage. The warrior has the second best armor in the game, next to knight, and the third best damage, behind full-INT jester and mage. Warrior is the second best solo class, capable of both taking hits and dealing massive damage with two-handed swords. Warriors are the only class capable of the 20-button combo. The warrior's main stats are STR and AGI. Warriors wear Warrior Armor and wield Two-Handed Swords.

Job change method:

① Go find "Militia-NPC Kurt" at Town Lime. ② Ask Kurt how you can become a Warrior. ③ Follow Kurt's guide and go see Gail at the arena at the eastern part of town. ④ At the arena, you'll need to defeat "tree golem" as a test to become a Warrior. ⑤ After defeating the golem, go see "Squall" at the arena to complete your job change.

Stats:

Most warriors go with the 2 STR:1 AGI (2 STR for every 1 AGI) build, unless other stats are needed for equipment. Whenever free stat points are available, it's best to put it all into STR. Some also go with the 3 STR:1 AGI build for more power. In any case, the warrior build isn't too hard to figure out. Don't bother putting stats into anything but mainly STR and AGI.

Skill Tree:

Click here to view the original image of 584x356px.

Combo Table:

# = Total Link-able. Letters = Methods. ¦ = Prequisite. -------------------------------------- 3: A-S-AS ¦2H Sword Combo lvl 1 A-D-AD S-D-SD

4: D-S-A-AD ------------------------------------------ 5: A-S-A-A-AD ¦2H Sword Combo lvl 2 A-S-D-D-AS ------------------------------------------- 7: AD-A-S-S-D-SD ¦2H Sword Combo lvl 3 A-A-S-S-D-D-AD A-S-A-A-A-A-S D-A-D-S-S-S-AS A-S-D-A-S-D-SD ----------------------------------------------- 12: S-D-D-A-A-S-S-D-D-A-S-AD ¦2H Sword Combo lvl 5 ----------------------------------------------- 15: A-S-D-A-S-D-A-S-D-A-S-D-A-S-D ¦2H Sword Combo 2 lvl 1 ----------------------------------------------- 16: S-S-S-A-A-A-S-S-S-D-D-D-A-S-D-AS ¦2H Sword Combo 2 lvl 2 ----------------------------------------------- 17: D-A-S-D-S-S-D-A-A-S-S-D-D-A-S-D-SD ¦2H Sword Combo 2 lvl 3 ----------------------------------------------- 18: A-A-A-S-S-S-D-D-D-A-S-D-S-A-A-A-A-A ¦2H Sword Combo 2 lvl 4 ----------------------------------------------- 20: D-S-A-S-D-S-A-S-D-S-A-S-D-S-A-S-D-D-D-D ¦2H Sword Combo 2 lvl 5

Knight: Knights are the "tank" class of Seal Online. The knight has the highest defense, exceeding even the Warrior by far. The knight is based on skill attacks, and is less versed in combo and single-target combat. The knight specializes in powerful AoE (area of effect) skills for crowd-control. The knight's main stats are STR and AGI. Knights wear Knight Armor and Shields and wield One-Handed Swords.

Job change method:

① Go find "Order of Knights-NPC Old Knight" at Town Elim. ② Ask the Old Knight how you can become a Knight. ③ Take the "recommendation" from the Old Knight over to "Aehub". ④ Once Aehub receives the recommendation, your job change will be completed!!

Skill Tree:

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Mage: Mages, as in any other MMORPG, are frail little things. The mage has the lowest standalone defense, but one of the highest damage. The only class that exceeds mage damage is a full-INT jester; however, those are extremely expensive to maintain and literally throw thousands of cegels away to deal damage. The mage's main stats are INT and WIS. Mages wear Mage Armor and wield Staves.

Job change method:

① Go find "Mage's Association-NPC Manuel" at Town Elim. ② Ask Manuel how you can become a Mage. ③ If you successfully convince Manuel with your plead to become a Mage, your job change will be complete!!

Stats(Builds): Pure INT: The hardest-hitting build. However, early on, it requires patience and a little bit of money. Your defence will be terrible without a high-defence costume set, and your AP will be lower than that of INT/WIS mages. Staves past the Nitras Staff require no WIS to equip, giving you an advantage over INT/WIS mages since you can equip the same staves and have higher base magic. This build requires special no-requirement staves early on and costume sets or G gears, making them quite expensive at times. It is somewhat difficult to start without money, but even newcomers to a server can succeed in making one as a first character.

INT/WIS: This build will not deal as much damage, but will be much better at taking hits due to better armour. One only needs to get as much WIS as required to equip things for one's level, and the rest goes into INT.

INT/WIS/LUK: Not very popular. The LUK grants a bit of extra evasion, but that can't be counted on, whereas the power from more INT can.

Stat Tree:

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Elements: Mages have two elements at their disposal.

* Fire: Costs more AP, does more damage, and is typically slower. * Ice: Costs less AP, does less damage, and is typically faster.

In addition, they possess Single Target (ST) and Area of Effect (AoE) spells.

* ST: Lower cooldown; does more damage to a single target. * AoE: Longer cooldown and costs more AP; can hit multiple targets.

At some point, you will have access to both elements. You will need to choose one first to train with before moving on to the next. Most mages will agree that choosing Fire in the beginning will ease your training; more monsters are Metal elemental and are therefore weak to Fire. Fewer monsters in the beginning are weak to Ice, making it more difficult to find a decent training spot with only ice spells.

At level 80, you get Fire Mastery or Ice Mastery. You must choose one or the other. By choosing one, you increase the damage of all spells of that element and enable the ability to learn later spells of that element. If you choose Fire Mastery, you cannot learn any of the 80+ Ice spells; same for Ice Mastery.

To learn your skills, talk to one of two NPCs near Manuel in Elim. One of them teaches you fire spells, and the other will teach you ice spells. Remember that you will eventually max skills of both elements, as long as you focus on one element up to 41 before moving on to the next.

Ice versus Fire:

You will eventually want both elements. Some prefer fire first because of more training options and the fact that it is slightly stronger, while others might choose ice just for a different variety from the fire crowd. It is completely up to you, as you will end up in the same place as any other mage up until level 80. Focus on one element until you've maxed your level 41 skill, then start working on the other element.

Once it's time to pick a mastery, go for whichever element you like best. Some prefer ice for the speed and low AP cost, while others may like fire for the sheer power. Keep in mind that ice spells typically have lower cooldown than fire spells.

Single Target versus Area of Effect:

It is highly recommended that you stick to ST. AoE is not useful until your magic is high enough, and by that time, the mobs won't be as decent for training. Even when training on Alephs and Heat Alephs (which mob a LOT), you will find that ST spells can be more reliable. ST spells have the potential to kill normal mobs in 1-3 hits, while AoE spells may take several and have a long cooldown. In boss fights, you will rely more on ST because of the higher range

Priest: Priests are the "healers" and main support class of Seal Online. They specialize in giving bonuses to other players in areas such as defense and movement speed. Priests are the only class that can use AP to heal him/herself and others. The main stats of a priest are STR, INT and WIS. Priests wear Priest Armor and wield Maces.

Job change method: ① Go find "Church-NPC Gaius" at Town Elim. ② Ask Gaius how you can become a Priest. ③ Follow Gaius's guide and go see Corso just outside the church to ask for a job change. ④ As Corso requested, deliver the Book of Adel to Perre at the Jester's Tent. ⑤ After hearing the story about the book from Perre, return to Corso, and your job change will be complete!!

Stats(Builds):

Equipment Battle Priest: The regular battle build. Just enough INT/WIS for equipment and rest into STR. Not very popular, but very cheap.

Equipment Support: The regular support build. Just enough STR/WIS for equipment and rest into int. Most priests go equipment support as it is far cheaper then full support, and still useful.

Full Battle: Pure battle build. All stats will go into STR. You wear costume sets and/or G gears. Somewhat difficult to solo, since your defense isn't optimal (unless you wear G armor). Highest damage of all the priests, but least favorable by parties and weakest heals and buffs. Low AP due to lack of WIS.

Full Support: Pretty popular build. It is pure support. All stats will go into Int. Costume sets and/or G gears. Impossible to solo in all stages of the game, and you will need to be in a party 24/7. However, it has the strongest heals and buffs and is the most favored by parties, but it holds little to no potential to do any of its own damage. Keep in mind that due to the lack of WIS, your maximum AP is about as low as a pure STR priest's.

Skill Tree

Skill Builds

These are cookie-cutter skill builds, designed to make the most out of their respective stat builds. You do not need to follow these exact builds, but they are helpful when you don't have any idea where to put your skill points.

Battle Priest Build: Mace Combo - 5 Prayer - 1 Self Cure - 10 Brave - 5 Condemn - 10 Holy Bless - 5 Giant Swing - 5

* Your INT will be too low for heals and buffs to make a huge impact, so you only need the above * Self Cure is helpful for saving yourself in dangerous situations

Support Priest Build: Prayer - 1 Self Cure - 5 Encourage - 3 Protection - 10 Bless - 10 Cure - 5/10 Mass Cure - 5 Party Cure - 0/5/10 Divine Force - 10 Wind Rush - 0/5/10 Cleansing - 5 Resurrection - 1/5 AP Bless - 5 HP Bless - 5

* Max out all the buffs that add to important stats * Wind Rush only affects movement speed; add points into it if you want * Party Cure is not needed to learn further skills, so you technically do not need it; however, it is very useful * Extra points into Resurrection are not necessary

Craftsman: Craftsmen are the "blacksmiths" of Seal Online. The craftsman is an average damage dealer, has average defense, above-average skills, and below-average combos. The craftsman really shines by being able to gather materials, produce Weapons, Armors, and accessories, refine equipment to give bonuses, and make bombs and mounts. Furthermore, a craftsman is able to identify unidentified items and, based on its LUK stat, the revealed bonuses may differ. The craftsman's main stats are LUK and STR. Craftsmen wear Craftsmen Armor and wield Hammers.

Job change method: ① Go find "Weapon's shop-NPC Teo" at Town Lime. ② Ask Teo how you can become a Craftsman. ③ Old Teo will tell you that you should talk to "Peterson" in regards to job changes. ④ Once you have a conversation with Peterson, your job change will be complete!!

Stats(builds): You will need STR and LUK. STR is the only stat you need in terms of doing damage, but you need both STR and LUK to use certain recipes. The ratio of STR to LUK depends on the scrolls you're using and what type of craftsman you are. To understand what these ratios mean, divide your STR by your LUK and get the numbers above. If your STR is 30 and your LUK is 20, divide them to get 1.5 for accessory craft. Alternatively, see it as raising 3 STR for every 2 LUK (3:2).

This is where you need to decide what you're going to specialize in. Here's the rundown on the STR/LUK or STR:LUK ratios:

Potion Chef: Keep LUK minimum for equipment, as no recipe scrolls are needed.

Accessory Crafter: 1.5 or 3:2. Most popular because accessories are not restricted to classes.

Armor Crafter: 1.1 or 11:10. Useful for when you need to wear equipment that your build can't.

Weapon Crafter: 1.9 or 19:10. Again, also useful and actually very practical for increasing damage.

Accessory/Armor/Weapon Refiner: 1.6 or 8:5. Most practical and extremely popular, as this is what adds G/DG/XG to your items; choose one of the three types of equipment to specialize in.

Forge Crafter: 0.5 or 1:2. Pet mounts and bombs; bombs are useless.

Skills: Hammer Combo Req.LvL:10 Max LvL:5 Type:Passive Prerequisite:Martial Combo (5) Enables combos with hammers

Craftsman's Spirit Req.LvL:10 Max LvL:1 Type:Passive Prerequisite:Martial Combo (5) Pre-requisite for learning other skills.

Single Certain Hit Req.LvL:10 Max LvL:5 Type:ST Prerequisite:Craftsman's Spirit (1) Charge your strength, spin your hammer in the air, and pound the enemy. High damage and accuracy boost when using it.

Bomb Fling Req.LvL:10 Max LvL:5 Type:Passive Prerequisite:Craftsman's Spirit (1) Enables the ability to throw bombs.

Cook Food Req.LvL:10 Max LvL:5 Type:Active Prerequisite:Craftsman's Spirit (1) Use basic ingredients to make food and potions for healing.

Collect Req.LvL:10 Max LvL:1 Type:Active Prerequisite:Craftsman's Spirit (1) Enables mining, digging, and woodcutting to gather materials from rocks and trees. Consumes AP while gathering. Success is likely related to STR and the "level" of the item in question. Some items can only be found by using this skill.

Item Appraisal Req.LvL:20* Max LvL:5 Type:Active Prerequisite:Collect (1) Appraise unidentified items for you or another person to discover hidden stat bonuses. Only works on items up to level 80. *Level requirement increases to 40 after level 1 and increases by 10 each level after.

Produce Weapon Req.LvL:10 Max LvL:20 Type:Active Prerequisite:Craftsman's Spirit (1) Enables weapon crafting. Requires the recipe scroll and ingredients. Scroll requires a certain skill level, STR, and LUK.

Produce Armor Req.LvL:10 Max LvL:20 Type:Active Prerequisite:Craftsman's Spirit (1) Enables armor crafting. Requires the recipe scroll and ingredients. Scroll requires a certain skill level, STR, and LUK.

Produce Accessory Req.LvL:10 Max LvL:20 Type:Active Prerequisite:Craftsman's Spirit (1) Enables accessory crafting. Requires the recipe scroll and ingredients. Scroll requires a certain skill level, STR, and LUK.

Alchemy Req.LvL:10 Max LvL:20 Type:Active Prerequisite:Craftsman's Spirit (1) Enables mount and bomb crafting. Success rate for mounts is low.

Melt Req.LvL:10 Max LvL:8 Type:Active Prerequisite:Craftsman's Spirit (1) Melt upgraded items to retrieve the gems inside. Does not always yield upgrade gems. Destroys the item and any possible yields if it fails.

Single Pulverizing Hit Req.LvL: 30* Max LvL:5 Type:ST Prerequisite:Single Certain Hit (5) Charge your strength, spin your hammer in the air, and make a deadly impact on the enemy. Less accurate than Single Certain Hit but has the ability to make critical hits. *Level requirement increases to 40 after level 1.

Charge Usage Req.LvL:40 Max LvL:5 Type:Passive Prerequisite:Craftsman's Spirit (1) When equipped with a hammer, skills may instantly strike the enemy without charge time. Requires the Charge Usage Skill Book.

Multi-pulverize Req.LvL:40* Max LvL:5 Type:AoE Prerequisite:Single Certain Hit (5) Area of Effect skill with a charge time. *Level requirement increases each time this skill is raised.

Cook Gourmet Food Req.LvL:40 Max LvL:5 Type:Active Prerequisite:Cook Food (5) Advanced version of Cook Food, but still impractical. More ingredients on hand increases success rates. Gourmet items can have nearly no cooldown, but are hard to produce.

Refine Weapon Req.LvL:50 Max LvL:20 Type:Active Prerequisite:Produce Weapon (5) Refine weapons to add G, DG, or XG to them. Requires a recipe scroll and ingredients. G-refined weapons have a greater damage output and no stat requirements.

Refine Armour Req.LvL:50 Max LvL:20 Type:Active Prerequisite:Produce Armor (5) Refine a piece of armor to G, DG, or XG. Item decreases damage taken by a certain percentage. G-refined armors do not have stat requirements.

Refine Accessory Req.LvL:50 Max LvL:20 Type:Active Prerequisite:Produce Accessory (5) Refine an accessory to G, DG, or XG.

Crush Req.LvL:70 Max LvL:5 Type:Buff Prerequisite:Single Certain Hit (5) Increase the chances of a critical hit. Requires the Crush Skill Book.

Single Destructive Hit Req.LvL:70 Max LvL:5 Type:ST Prerequisite:Single Pulverizing Hit (5) Charge your strength, swing your hammer in the air, and make a ground-breaking, destructive impact on the enemy. Requires a quest to be done at level 75.

Jester: Jesters are a unique class to Seal Online. It is a support class, as well as a powerful ranged damage dealer. However, INT-based jesters are also considered to be one of the most expensive classes to maintain. They use throwing daggers in battle, although INT jesters also carry darts and other stackable items to throw for higher damage. Jesters wear Jester Armor and wield Daggers.

Job change method: ① Go find "Circus-NPC Enkidoo" at Town Madelin. ② Once you have a conversation with Enkidoo, your job change will be complete!!

Stats(builds):

Equipment Combo: Put enough points into AGI and INT to wear equipment. STR-based and uses combo. Add AGI depending on how much more accuracy you need. Saves money because it can use normal jester equipment. However, it is considered to have the weakest attack of all jester builds.

Equipment INT: Put enough points into STR and AGI to wear equipment. INT-based and uses darts and/or monster drops. Add AGI depending on your accuracy needs. Saves money because it can use normal jester equipment. Decent damage.

STR/AGI: Put your points into STR and AGI and don't add any INT. Emphasis on STR. Good combo damage, but it's somewhat expensive since you need costume sets and/or G equipment.

INT/AGI: Good to solo with. Do not add STR. Instead, majority of your points go towards INT. Most powerful jester to solo with. Has enough accuracy to hit with and uses darts (or expensive monster drops). Need costume sets, G equipment, and/or special daggers.

Pure STR: Most powerful combo jester. Cannot solo. Requires a priest the entire time you train to give you Bless (accuracy buff). Need costume sets, G equipment, and/or special daggers.

Pure INT: Most powerful jester build in the entire game. Recommended only if you are extremely rich and have a priest with you at all times. Cannot solo. Need Bless for accuracy, as well as expensive equipment. Uses darts and expensive monster drops.

Skills:

Dagger Combo Req.LvL:10 Max LvL:5 Type:Passive Prerequisite:Martial Combo (5) Enables combos when using daggers. Main attack for STR-based jesters.

Clownery Req.LvL:10 Max LvL:5 Type:Passive Prerequisite:Martial Combo (5) Increases AP recovery while sleeping.

Passion Req.LvL:10 Max LvL:5 Type:Passive Prerequisiteagger Combo (5) XP (combo) meter fills up more when using normal attacks.

Throw Anything Req.LvL:13 Max LvL:10 Type:Passive Prerequisite:Passion (3) Throw stackable inventory items to deal damage based off skill level, magic, and item cost.

Feign Death Req.LvL:13 Max:1 Type:Active Prerequisite:Clownery (3) Fake death by lying on the floor. Enemies will not attack you while faking death.

Leap Req.LvL15 Max LvL:10 Type:ST Prerequisite:Passion (3) Perform a flip in the air and throw a dagger with extra force.

Cheer Req.LvL:16 Max LvL:10 Type:Active Prerequisite:Clownery (1) Completely fill another player's XP meter. AP cost decreases as skill level increases.

Lullaby Req.LvL:16 Max LvL:10 Type:Buff Prerequisite:Clownery (1) Sing a song to speed up HP and AP recovery rates while others are sleeping.

Accelerate Req.LvL:40 Max LvL:1 Type:Buff Prerequisite:Lullaby (5) Increase attack speed by 20.

Masquerade Req.LvL:50 Max LvL:10 Type:Active Prerequisite:Cheer (1) Copy a stat from another player depending on their class (Attack from Warriors, Defense from Knights, Magic from Mages, Critical from Craftsmen, etc.).

Party Accelerate Req.LvL:60 Max LvL:1 Type:Buff Prerequisite:Accelerate (1) Increase the attack speed of all nearby party members.

Poison Dagger Req.LvL:70 Max LvL:10 Type:Buff Prerequisite:Passion (5) Self-buff. Poisons enemies at a certain success rate when throwing daggers.

Great Leap Req.LvL:80 Max LvL:5 Type:ST Prerequisite:Leap (10) Improved version of Leap. Throws more daggers.

Really Throw Anything Req.LvL:90 Max LvL:5 Type:Passive Prerequisite:Throw Anything (5) Effect currently unknown. Requires completion of a quest.

Russian Roulette Req.LvL:90 Max LvL:5 Type:Buff Prerequisite:Throw Anything (5) Increase the chances of a critical hit. Requires the Russian Roulette Skill Book.

Crawl Req.LvL:120 Max LvL:1 Type:Active Prerequisite:Feign Death (5) Crawl undetected while faking death.

World Map:

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Mounts and Pets: The pet system can be simply described as an ongoing gigapet-type minigame in Seal Online. The only difference is that you actually get stat bonuses to help you as you raise your pet. There are 4 base pets, and 3 of them have multiple branches to evolve to. There are Seeds, Piyas, and Birds. Valkyrie is a special pet that is only acquired via events, and there are no alternate evolutions, except for the final stage.

Pets:

Seed: For those who love plants: this pet can evolve into several different flower and vegetable creatures. Seed pets are the easiest to raise and evolve, as they get hungry the fastest, gain more EXP from foods, and have demands that are easy to meet. However, their stat boosts are generally low. Seeds may evolve into pumpkins, peas, radishes, flowers, or even dryads.

Piya: A pet version of the poult-like Piya. Piya pets are a little harder to raise than seed pets, but their stat boosts are higher. Pets of this type may evolve into different piya forms or real chickens.

Bird: A bit self-explanatory, although this pet can evolve into several different flying creatures besides birds. Bird pets are often considered the most difficult to raise - they get hungry the slowest and gain much less EXP from foods than seeds and piyas. Their stat boosts are significantly greater than those of most seed and piya pets. Their evolutionary forms consist of various birds, flying pigs, bats, dragons, and the fabled phoenix.

Valkyrie: The same deity from Norse mythology, but it can only be gained from events. Despite its rarity, it is considered relatively easy to raise a valkyrie - it gets hungry faster than birds and gains a moderate amount of EXP when fed. All valkyries have the same first, second, third, and fourth stages, but there are two possible forms for the fifth stage. The fifth-stage valkyries are distinguishable by the differences in their stats and level requirements; however, both fifth-stage valkyries add a high amount of attack, magic, defense, evasion, and % damage increase.

Feeding:

* Your pet becomes hungry when its Belly Meter falls below ½ (50%), but it can be fed at two-thirds (66%) hunger. Double clicking the image of your pet that's above the Belly Meter will summon the Food Menu. Feeding your pet food will give it experience points and recover its Belly Meter. * If you feed your pet what it asks for, the exp from the food is doubled. * If you feed your pet an equipment item, it will gain more exp than a standard item of the same price. * If your pet is hungry for too long, it will lose exp. Whenever your pet's exp reaches zero, no matter its level or what degree it's at, it will die and disappear. Second degree pets and pets that have just evolved are most vulnerable. * If you have nothing to feed your pet, playing with your pet will make it forget its hunger, but it will not grow. To play with your pet, click the image of your pet above the Belly Meter and choose "play" instead of "feed." * While fishing or in a town, a pet will not become hungry. * Using the cash shop item Auto Pet Feeder will automatically feed your pet with the specified item. If your pet wants something while using the Auto Pet Feeder, it will take it from your inventory if you are in possession of the item. Your pet will also lose less experience points when you are using the Auto Pet Feeder, this is because it is usually used for AFK purposes.

Mounts

* Pets who are Fifth Degree or above may become transporation tools when you have the right items. The only ways to obtain these items are through Craftsman smithing or the cash shop. * Instead of using actual pet mounts, you can use a Sleigh Ring, acquired from events; the only difference is that it works for all pets. * While riding your pet as a mount, you cannot attack monsters or be attacked. * Pet mount items disappear after a period of time or excessive use, so it might be a good idea to stock up on them periodically. * Cash shop mounts come in two time-limited forms: one week and three weeks. They may be ridden as long as the time has not run out. Name________ Compatible Pets_______ Image_______ Pumpkin Lamp All Fifth Degree Plant pets

Magic Lamp Veggie Faeries, True Veggie Faeries

Float Stone All Fifth Degree Piya pets

Pure Float Stone Turkey King/Queen, True Turkey King/Queen

Transformation Scepter All Fifth Degree Beast pets

Royal Scepter Bahamut/Phoenix, True Bahamut/Phoenix

Transformation Ring of Heaven Valkyrie, True Valkyrie

Armor Sets For Each Class:

Warrior:http://sberry.myweb.hinet.net/efu/ef_a.htm Knight:http://sberry.myweb.hinet.net/efu/ef_k.htm Mage:http://sberry.myweb.hinet.net/efu/ef_m.htm Priest:http://sberry.myweb.hinet.net/efu/ef_d.htm Craftsman:http://sberry.myweb.hinet.net/efu/ef_w.htm Jester:http://sberry.myweb.hinet.net/efu/ef_c.htm

Info Source: http://www.Sealfan.com http://www.sealbox.net Google and yahoo search.

Tags: Seal Online

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Archers are the descendants of Ancient Payon, protecting the forest and animals within it. Their powerful archery and excellent physical strength are enough to oppress any foe. They can change jobs to either Ranger or Beastmaster at level 25.

Archer - Ranger

Stat Build: (STR / AGI / VIT) Here are some stat development, the following stat no one is perfect. All were returned to the matter of how you play your character

40/40/8 - balanced build

STR = 100% / Max Agi = 30% Vit = 70%

another stat build Agi 70%, 20% and 10% vit str 41str, 41agi 33 str, 33 agi, 32 vit

Here's a stat calculator: http://www.roguard.net/index.php?m=stats_calc

Skill Here are some examples of skill taken

http://www.ro2skillsim.com/class/rng.html?10dAkFlb9 http://www.ro2skillsim.com/class/rng.html?10dBkFlbdFeFdFaO1 http://www.ro2skillsim.com/class/rng.html?10dOkFlcdBeDdFqBdA

FA build: http://www.ro2skillsim.com/class/rng.html?10dBkFlbdFeFdAaorA http://www.ro2skillsim.com/class/rng.html?10dBkFlbdFeFe1orA

You can also develop your own skills, you are not required to follow the skill build above. Develop your skills build your own and make your own skill rotation.

Some Skill Rotation can you see: Wind Walk -> Focused Arrow Strike -> Poison Arrow -> Charge Arrow (till full combo points) -> Double Strafing (till there's no more combo points) -> Falcon Eyes -> Wind walk -> Focused Arrow Strike -> Poison Arrow -> Charge Arrow (till full combo points) -> Double Strafing

OR

Focused Arrow Strike -> Poison Arrow -> Wind Walk -> Charge Arrow (till full combo points) -> Double Strafing (till there's no more combo points) -> Falcon Eyes -> Focused Arrow Strike -> Poison Arrow -> Wind Walk -> Charge Arrow (till full combo points) -> Double Strafing (till there's no more combo points)

Or you can just make-your own skill rotation.

Card: Use a card that will increase STR, AGI, VIT. As Garbong card, Miyaong card, Scratch card Raider, etc.

Archer - Beastmaster

Stat Build: STR - Main stat of a Beast Master, it'll be your main source of damage output and I'd suggest for you to max it. AGI - Good source of crits. It gives you more damage output with more critical chance and it also adds dodge. VIT - Increases health and regeneration, optional stat if you wanted to be more tanky you can add a bit

STR - 50 AGI - 22 VIT - 16

50STR for the max possible dmg output. 26AGI for increasing the possibility of Crit Attack. 6Vit for some mor HP.

44STR 35AGI

Stat Build is not perfect, so it's better you make your own stat build. Here's a stat calculator: http://www.roguard.net/index.php?m=stats_calc
Skill Here are some examples of the skill is taken, but even better if you make your own skill build
Off tank dps http://www.ro2skillsim.com/class/bst.html?106ceBrfrFrbes

Full Tank http://www.ro2skillsim.com/class/bst.html?106brFqFrFgOeC

Dps http://www.ro2skillsim.com/class/bst.html?106edBeFrFrfes

Once you changed your class from Archer to Beastmaster, all your skill points will automatically reset. You can only transform one kind of beast at a time

Rotation skill: No rotation or a combo skill that I can give. But I suggest you make your own combo skill.

Card: Use a card that will increase STR, AGI, VIT. As Garbong card, Miyaong card, Scratch card Raider, etc.

Tags: Ragnarok 2

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Note: The Extreme Class Character Builds Guide

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Note: The Extreme Class Character Builds Guide

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The Extreme Class Character Builds Guide
EDIT: Final adjustments completed. Enjoy!

Contents: I. Introduction II. Extreme Class Characters: The Lowdown A. Stats B. Skills III. Building your Extreme Class Character A. Basic Builds B. Hybrid Builds IV. Credits and References

I. Introduction

The Extreme class is a recently added character to RAN Online. Combining the skills of the various character classes currently available (brawlers, swordsmen, archers and shamans), they offer more versatility and flexibility than the other regular characters. Because of the wide assortment of possible builds available to Extreme class characters, they are prone to build mistakes, especially when constructing hybrid builds. The main purpose of this guide is to attempt to offer the players information on how to maximize their character's builds without wasting too much gold/EP on Oblivion potions. For additional info you might not find here, please check out the credits section below.

II. Extreme Class Characters: The Lowdown

In this part, we take a peek at the stats and skills of Extreme Classes.

A. Stats

Like regular classes, Extreme classes have 5 basic stats: POW, DEX, INT, VIT, and STM, with their natural base stat increase per level falling at average (compared to archers' high DEX and shamans' high INT, for example). Unlike regular classes which gains 3 stat points per level, however, they gain 4 stat points per level instead. The stats you are going to increase will have an effect on what kind of build you are going to make. Increasing POW and DEX will enable you to learn skills from the brawler tab, POW will let you gain skills from the swordie tab, DEX for getting archer skills, and INT to obtain shaman skills. It is often best to stick to one stat to increase at low levels and decide later on whether or not to add points to the other stats.

B. Skills

The skills of Extreme Class characters generally falls into 4 parts: the brawler, swordie, archer and shaman skill tabs. Within the skill tabs are 4 skill sets that correspond to those of regular classes; for simplicity's sake let's call them set1, set2, set3, and etc. The skill groupings are listed below:

Skill Sets:

Brawler Tab

set1 Heavy Punch Side Kick Sonic Slash Tornado Kick Ankle Crush Upper Jab Anger Kick

set2 Heavy Punch Tokkan Punch Kick Punch Combo Shintendouchi Deadly Seven Force Punch Taichi Taishi Wave

set3 Heavy Punch Double Attack Earthquake Strike Chi Finger Blast Dynamite Punch Force Roar Force Push Golden Punch Furious Anger Roar

etc Fist Mastery Titan Will Evasion Lightspeed Titan Force Turo

Swordie Tab

set1 X Strike Multi Slash Lightning Slash Sword Explosion Explosive Strike Thunder Strike Inferno Attack Guardian Blade

set2 X Strike Dual Slash Kick Slash Hurricane Slash Vacuum Slash Tornado Slash Whirlwind Blade Heaven and Earth Destruction

set3 X Strike Shogun Swing Cyclone Slash Arcane Punch Lightning Strike Crescent Slash Blood Rain Illusion Sword

etc Blade Mastery Titan Will Light Armor Lightspeed Titan Force N-knight One

Archer Tab

set1 Shockwave Arrow Assault Cripple Shot Arrow Storm Illusion Charge Star Fall Slow Dance of Death Guardian Shot

set2 Shockwave Hunter's Snare Wrath of the Phoenix Anger Shot Blue Dragon Riser Mirror Shot

set3 Shockwave Energy Arrow Vampiric Arrow Burst Fire Force of Gaia Force of Illusion Dimension Illusion Fury Shoot Flame Rising Dragon

etc Range Mastery Titan Will Focus Lightspeed Titan Force Dip-eye

Shaman Tab

set1 Incineration Lunar Catastrophe Radial Spear Strike Spectral Pierce Tremor Flight of the Crane Demon Spear Dance Glacial Cage

set2 Incineration Gaia Dragon Strike Frost Incantation Petrify Dark Souls Infernal Punishment Gravity Devil's Tornado Days of Flame

set3 Incineration Vampiric Attack Enhanced Vampiric Attack Magma Explosion Spear Guardian's Wrath Angel's Tear

etc Spear Mastery Titan Will Amplified Effect Lightspeed Titan Force OpSea

Regular classes learn 1 skill point per level. Extreme classes, on the other hand, learn 2 skill points per level. The skill points should be used wisely, however, for there are currently only a few quests for Extreme characters that give skill points as reward. For more info on skills, please look on the Credits and References section.

III. Building Your Extreme Class Character

Making an Extreme class character is easy. Distributing stat and skill points to your character as it gains levels can be quite tricky, especially if you haven't made up your mind on what kind of build your character will be. If you still don't know what to do, read on.

A. Basic Builds

Included here is a short analysis of the basic builds' strengths and weaknesses. This section is recommended for those who want to focus on one skill tab.

Brawler - They are noted for their fast attacks and high canceling skills. They are also among the toughest of the basic builds, as they have high HP, high evasion, and moderate to high defense. Their weaknesses include having low-damaging attacks and their generally low AOE skills.

Equipment (general purpose): Supreme Solar Gauntlet - DEX 502 (basic element, force-equipped at 487 total DEX) Ancient Gaunt of Xuanwu - POW 272 DEX 294 (basic element, force-equipped at 257 total POW and 279 total DEX) Dynamic armor set

Stats at LVL180 (including stat-increasing equipment): POW - 257 DEX - 487 pump the rest to VIT

Skills at LVL180: set1 Heavy Punch (LVL 4) Side Kick (LVL 4) Sonic Slash (LVL 4) Tornado Kick (LVL 4) Ankle Crush (LVL 9) Upper Jab (LVL 9) Anger Kick (LVL 9)

set2 Heavy Punch (LVL 4) Tokkan Punch (LVL 4) Kick punch Combo (LVL 4) Shintendouchi (LVL 4) Deadly Seven (LVL 9) Force Punch (LVL 9)

set3 Heavy Punch (LVL 4) Double Attack (LVL 4) Earthquake Strike (LVL 4) Chi Finger Blast (LVL 9) Dynamite Punch (LVL 4) Force Roar (LVL 9) Force Push (LVL 9) Golden Punch (LVL 9) Furious Anger Roar (LVL 9)

etc Fist Mastery (LVL 9) Titan Will (LVL 8, you should be able to master this at higher levels) Evasion (LVL 9) Lightspeed (LVL 9) Titan Force (LVL 2, you should be able to master this at higher levels) Turo (LVL 5, you should be able to master this at higher levels)

Swordie - These builds deal high damage and are also fast attackers and cancelers. They also have high HP. They suffer from low defense, low accuracy and low evasion.

Equipment (general purpose): Supreme XuanWu Blade - POW 480 (basic element, force-equipped at 465 total POW) Supreme Lite Solar Sword - POW 480 (basic element, force-equipped at 465 total POW) Enhanced armor set

Stats at LVL180 (including stat-increasing equipment): POW - 465 pump the rest to VIT

Skills at LVL180: set1 X Strike (LVL 4) Multi Slash (LVL 4) Lightning Slash (LVL 4) Sword Explosion (LVL 9) Explosive Strike (LVL 9) Thunder Strike (LVL 9)

set2 X Strike (LVL 4) Dual Slash (LVL 4) Kick Slash (LVL 4) Hurricane Slash (LVL 4) Vacuum Slash (LVL 9) Tornado Slash (LVL 9) Whirlwind Blade (LVL 9) Heaven and Earth Destruction (LVL 9)

set3 X Strike (LVL 4) Shogun Swing (LVL 4) Cyclone Slash (LVL 4) Arcane Punch (LVL 4) Lightning Strike (LVL 9) Crescent Slash (LVL 9) Blood Rain (LVL 9) Illusion Sword (LVL 9)

etc Blade Mastery (LVL 9) Titan Will (LVL 8, you should be able to master this at higher levels) Light Armor (LVL 9) Lightspeed (LVL 9) Titan Force (LVL 2, you should be able to master this at higher levels) N-knight One (LVL 5, you should be able to master this at higher levels)

Archer - They can throw high-damaging skills to enemies from afar. They can also slow enemy targets to a halt, have high defense, high accuracy and high evasion. Most of their skills are slow-casting, however, and they have low HP.

Equipment (general purpose): Supreme Zhuque Long Bow - DEX 517 (basic element, force-equipped at 502 total DEX) Ancient Long Bow of Phoenix - DEX 517 (basic element, force-equipped at 502 total DEX) Dynamic armor set

Stats at LVL180 (including stat-increasing equipment): DEX - 487 pump the rest to VIT

Skills at LVL180: set1 Shockwave (LVL 4) Arrow Assault (LVL 4) Cripple Shot (LVL 9) Arrow Storm (LVL 4) Illusion Charge (LVL 4) Star Fall (LVL 9) Slow (LVL 9) Dance of Death (LVL 9)

set2 Shockwave (LVL 4) Hunter's Snare (LVL 9) Wrath of the Phoenix (LVL 4) Anger Shot (LVL 4) Blue Dragon Riser (LVL 9) Mirror Shot (LVL 9)

set3 Shockwave (LVL 4) Energy Arrow (LVL 4) Vampiric Arrow (LVL 4) Burst Fire (LVL 4) Force of Gaia (LVL 4) Force of Illusion (LVL 9) Dimension Illusion(LVL 9) Fury Shoot (LVL 9) Flame Rising Dragon(LVL 9)

etc Range Mastery (LVL 9) Titan Will (LVL 8, you should be able to master this at higher levels) Focus (LVL 9) Lightspeed (LVL 9) Titan Force (LVL 2, you should be able to master this at higher levels) Dip-eye (LVL 5, you should be able to master this at higher levels)

Shaman - majority of the attacking skills of this skill tab are magic-based. They deal high damage at long range and has high energy. Their weaknesses are their low defense and evasion, low HP, and slow casting time of most of their skills.

Equipment (general purpose): Supreme XuanWu Wand - LVL 195 (basic element, force-equipped at LVL 180) Supreme Solar Spear - INT 566 (basic element, force-equipped at 551 total INT) Enhanced armor set

Stats at LVL180 (including stat-increasing equipment): INT - 551 pump the rest to VIT

Skills at LVL180: set1 Incineration (LVL 4) Lunar Catastrophe (LVL 4) Radial Spear Strike (LVL 4) Spectral Pierce (LVL 4) Tremor (LVL 9) Flight of the Crane (LVL 9) Demon Spear Dance (LVL 9) Glacial Cage (LVL 9)

set2 Incineration (LVL 4) Gaia Dragon Strike (LVL 4) Frost Incantation (LVL 4) Petrify (LVL 9) Dark Souls (LVL 4) Infernal Punishment (LVL 9) Gravity (LVL 9) Devil's Tornado (LVL 9) Days of Flame (LVL 9)

set3 Incineration (LVL 4) Vampiric Attack (LVL 4) Enhanced Vampiric Attack (LVL 4) Magma Explosion (LVL 4) Spear Guardian's Wrath (LVL 9)

etc Spear Mastery (LVL 9) Titan Will (LVL 8, you should be able to master this at higher levels) Amplified Effect (LVL 9) Lightspeed (LVL 9) Titan Force (LVL 2, you should be able to master this at higher levels) OpSea (LVL 5, you should be able to master this at higher levels)

B. Hybrid Builds

These builds use skills from 2 or more skill tabs, increasing that character's versatility and reducing weaknesses that are usually present on a single basic build. In exchange, they have to use more stat points on each build, have to be more careful when choosing which skills to learn from each skill tab, and their current self-buffs will disappear whenever they switch weapons from other weapon types. Before making a hybrid, you must decide first which will be your primary skill tab, which will be your secondary, etc. for you to be able to get high-level skills on each skill sets on each skill tabs. You should get one or two skill sets on your primary tab, and one skill set on your successive tabs. Listed below are some sample hybrid builds with 2 skill tabs.

Brawler/Swordie

Equipment (general purpose): Supreme Solar Gauntlet - DEX 502 (basic element, force-equipped at 487 total DEX) Supreme Lite Solar Sword - POW 480 (basic element, force-equipped at 465 total POW) Dynamic armor set

Stats at LVL190 (including stat-increasing equipment): DEX - 487 POW - 465? pump the rest to VIT

Skills at LVL190:

Brawler set2 Heavy Punch (LVL 4) Tokkan Punch (LVL 4) Kick punch Combo (LVL 4) Shintendouchi (LVL 4) Deadly Seven (LVL 9) set3 Heavy Punch (LVL 4) Double Attack (LVL 4) Earthquake Strike (LVL 4) Chi Finger Blast (LVL 9) Dynamite Punch (LVL 4) Force Roar (LVL 9) Force Push (LVL 9) Golden Punch (LVL 9) Furious Anger Roar (LVL 9) etc Fist Mastery (LVL 9) Titan Will (LVL 9) Evasion (LVL 9) Lightspeed (LVL 9) Titan Force (LVL 6, you should be able to master this at higher levels) Turo (LVL 7, you should be able to master this at higher levels)

Swordie set3 X Strike (LVL 4) Shogun Swing (LVL 4) Cyclone Slash (LVL 4) Arcane Punch (LVL 4) Lightning Strike (LVL 9) Crescent Slash (LVL 9) Blood Rain (LVL 9) Illusion Sword (LVL 9) etc Titan Will (LVL 9) Titan Force (LVL 6, you should be able to master this at higher levels) N-knight One (LVL 7, you should be able to master this at higher levels)

Brawler/Archer

Equipment (general purpose): Supreme Solar Gauntlet - DEX 502 (basic element, force-equipped at 487 total DEX) Supreme Zhuque Long Bow - DEX 517 (basic element, force-equipped at 502 total DEX) Dynamic armor set

Stats at LVL190 (including stat-increasing equipment): DEX - 502 POW - 204 pump the rest to VIT

Skills at LVL190:

Brawler set1 Heavy Punch (LVL 4) Side Kick (LVL 4) Sonic Slash (LVL 4) Tornado Kick (LVL 4) Ankle Crush (LVL 9) Upper Jab (LVL 9) Anger Kick (LVL 9) set3 Heavy Punch (LVL 4) Double Attack (LVL 4) Earthquake Strike (LVL 4) Chi Finger Blast (LVL 9) Dynamite Punch (LVL 4) Force Roar (LVL 9) Force Push (LVL 9) Golden Punch (LVL 9) Furious Anger Roar (LVL 9) etc Fist Mastery (LVL 9) Titan Will (LVL 9) Evasion (LVL 9) Lightspeed (LVL 9) Titan Force (LVL 6, you should be able to master this at higher levels) Turo (LVL 7, you should be able to master this at higher levels)

Archer set1 Shockwave (LVL 4) Arrow Assault (LVL 4) Cripple Shot (LVL 9) Arrow Storm (LVL 4) Illusion Charge (LVL 4) Star Fall (LVL 9) Slow (LVL 9) Dance of Death (LVL 9) etc Titan Will (LVL 9) Titan Force (LVL 6, you should be able to master this at higher levels) Dip-eye (LVL 7, you should be able to master this at higher levels)

Shaman/Brawler

Equipment (general purpose): Supreme XuanWu Wand - LVL 195 (basic element, force-equipped at LVL 180) Ancient Gaunt of Xuanwu - POW 272 DEX 294 (basic element, force-equipped at 257 total POW and 279 total DEX)

Stats at LVL190 (including stat-increasing equipment): DEX - 279 POW - 257 INT - 509 pump the rest to VIT

Skills at LVL190:

Shaman set2 Incineration (LVL 4) Gaia Dragon Strike (LVL 4) Frost Incantation (LVL 4) Petrify (LVL 9) Dark Souls (LVL 4) Infernal Punishment (LVL 9) Gravity (LVL 9) Devil's Tornado (LVL 9) Days of Flame (LVL 9) set3 Incineration (LVL 4) Vampiric Attack (LVL 4) Enhanced Vampiric Attack (LVL 4) Magma Explosion (LVL 4) Spear Guardian's Wrath (LVL 9) etc Spear Mastery (LVL 9) Titan Will (LVL 9) Amplified Effect (LVL 9) Lightspeed (LVL 9) Titan Force (LVL 6, you should be able to master this at higher levels) OpSea (LVL 7, you should be able to master this at higher levels)

Brawler set1 Heavy Punch (LVL 4) Double Attack (LVL 4) Earthquake Strike (LVL 4) Chi Finger Blast (LVL 9) Dynamite Punch (LVL 4) Force Roar (LVL 9) Force Push (LVL 4) Golden Punch (LVL 9) Furious Anger Roar (LVL 9) etc Titan Will (LVL 9) Titan Force (LVL 6, you should be able to master this at higher levels) Turo (LVL 7, you should be able to master this at higher levels)

Shaman/Archer

Equipment (general purpose): Supreme XuanWu Wand - LVL 195 (basic element, force-equipped at LVL 180) Supreme Zhuque Long Bow - DEX 517 (basic element, force-equipped at 502 total DEX) Enhanced armor set

Stats at LVL190 (including stat-increasing equipment): DEX - 502 INT - 509 pump the rest to VIT

Skills at LVL190:

Shaman set2 Incineration (LVL 4) Gaia Dragon Strike (LVL 4) Frost Incantation (LVL 4) Petrify (LVL 9) Dark Souls (LVL 4) Infernal Punishment (LVL 9) Gravity (LVL 9) Devil's Tornado (LVL 9) Days of Flame (LVL 9) set3 Incineration (LVL 4) Vampiric Attack (LVL 4) Enhanced Vampiric Attack (LVL 4) Magma Explosion (LVL 4) Spear Guardian's Wrath (LVL 9) Angel's Tear (LVL 9) etc Spear Mastery (LVL 9) Titan Will (LVL 9) Amplified Effect (LVL 9) Lightspeed (LVL 9) Titan Force (LVL 6, you should be able to master this at higher levels) OpSea (LVL 7, you should be able to master this at higher levels)

Archer set1 Shockwave (LVL 4) Arrow Assault (LVL 4) Cripple Shot (LVL 9) Arrow Storm (LVL 4) Illusion Charge (LVL 4) Star Fall (LVL 9) Slow (LVL 9) Dance of Death (LVL 9) etc Titan Will (LVL 9) Titan Force (LVL 6, you should be able to master this at higher levels) Dip-eye (LVL 7, you should be able to master this at higher levels)

Archer/Swordie

Equipment (general purpose): Supreme Zhuque Long Bow - DEX 517 (basic element, force-equipped at 502 total DEX) Supreme Lite Solar Sword - POW 480 (basic element, force-equipped at 465 total POW) Dynamic armor set

Stats at LVL190 (including stat-increasing equipment): DEX - 502 POW - 465 pump the rest to VIT

Skills at LVL190: Archer set1 Shockwave (LVL 4) Arrow Assault (LVL 4) Cripple Shot (LVL 9) Arrow Storm (LVL 4) Illusion Charge (LVL 4) Star Fall (LVL 9) Slow (LVL 9) Dance of Death (LVL 9) set2 Shockwave (LVL 4) Hunter's Snare (LVL 9) Wrath of the Phoenix (LVL 4) Anger Shot (LVL 4) Blue Dragon Riser (LVL 9) Mirror Shot (LVL 9) etc Range Mastery (LVL 9) Titan Will (LVL 9) Focus (LVL 9) Lightspeed (LVL 9) Titan Force (LVL 6, you should be able to master this at higher levels) Dip-eye (LVL 7, you should be able to master this at higher levels)

Swordie set3 X Strike (LVL 4) Shogun Swing (LVL 4) Cyclone Slash (LVL 4) Arcane Punch (LVL 4) Lightning Strike (LVL 9) Crescent Slash (LVL 9) Blood Rain (LVL 9) Illusion Sword (LVL 9) etc Titan Will (LVL 9) Titan Force (LVL 6, you should be able to master this at higher levels) N-knight One (LVL 7, you should be able to master this at higher levels)

Swordie/Shaman

Equipment (general purpose): Supreme XuanWu Blade - POW 480 (basic element, force-equipped at 465 total POW) Supreme XuanWu Wand - LVL 195 (basic element, force-equipped at LVL 180) Enhanced armor set

Stats at LVL190 (including stat-increasing equipment): POW - 465 INT - 509 pump the rest to VIT

Skills at LVL190: Swordie set1 X Strike (LVL 4) Multi Slash (LVL 4) Lightning Slash (LVL 4) Sword Explosion (LVL 9) Explosive Strike (LVL 9) Thunder Strike (LVL 9) set2 X Strike (LVL 4) Dual Slash (LVL 4) Kick Slash (LVL 4) Hurricane Slash (LVL 4) Vacuum Slash (LVL 9) Tornado Slash (LVL 9) Whilrwind Blade (LVL 9) Heaven and Earth Destruction (LVL 9) etc Blade Mastery (LVL 9) Titan Will (LVL 9) Light Armor (LVL 9) Lightspeed (LVL 9) Titan Force (LVL 6, you should be able to master this at higher levels) N-knight One (LVL 7, you should be able to master this at higher levels)

Shaman set2 Incineration (LVL 4) Gaia Dragon Strike (LVL 4) Frost Incantation (LVL 4) Petrify (LVL 9) Dark Souls (LVL 4) Infernal Punishment (LVL 9) Gravity (LVL 9) Days of Flame (LVL 9) etc Titan Will (LVL 9) Titan Force (LVL 6, you should be able to master this at higher levels) OpSea (LVL 7, you should be able to master this at higher levels)

You may put any remaining stat/skill points anywhere you choose.

These are just a few of the many possible build combinations. Just mix and match skill sets to create your own unique build.

IV. Credits and References

I would like to thank the following:

-l-OverdosE-l- (IGN) - for lending me his character ^_^ SeraphimPhX - Extreme Class Guide 1.0 skyhiker - RAN ONLINE PH Extreme Quest Guide ... and to you, the reader, for your patience while reading this guide :p .

This guide will be updated as often as necessary. Although efforts have been made to keep this as accurate as possible, this guide is not entirely free from errors, and I shall not be held responsible for any damages that may arise from obliging to follow this guide. Any suggestions, comments or constructive criticisms shall be most welcome and appreciated.

Comments and suggestions can be posted here on this thread or can be sent to me via PM. Any valuable information that will be added to the guide shall be credited accordingly.

Tags: RAN Online