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A full timeline of the game. (this took absolutely forever)

https://app.diagrams.net/#G19Yt6UIC_pYguxKt8ZqVTLirYeKjjTQfT#%7B%22pageId%22%3A%22C5RBs43oDa-KdzZeNtuy%22%7D

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A very real game review.

https://docs.google.com/document/d/1N-NejNqMJEM5e1ItvAPLt7qhBrWnVisdMD77dsrTXdU/edit?usp=sharing

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This is how drawing and creating ideas for my game usually ends up going for me.

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It inspires a lot of my game design ideas

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design doc games analysis "game design" "graphic design" "video essay" "video games"

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We're Dan and Mike, and we make Design Doc! It's a game design channel with video essays on all kinds of gaming topics. Everything's fair game - RPGs, action, racing, adventure, puzzle, retro and modern, AAA and indie - every corner of the gaming world has something worth learning, and we love to guide people to the good stuff, pros and fans alike.

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Twoer Bros has evolved a lot over the years. From "Stick Twoey", the earliest version of Twoey, "Naked Twoey", "Ugly Twoey", which was the first time Twoer Bros got an art redesign in the form of Oumar, and the Twoey we have today.

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my little itsy bitsy baby who motivates me to continue living in the mortal world

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Undertale was a huge motivation in the creation of Twoer Bros.

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help me i've eaten nothing but drywall for the past 6 years

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Oumar helped me make the designs for the characters and helped to develop the story of the game further.