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Examples of written film codes include: text on-screen (in the setting or on objects), titles, subtitles for certain characters.

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The setting is the jungle located in Hawaii

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Examples of symbolic film codes include: body language, colour, setting, objects, costuming.

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When the characters tap there chest to see their weaknesses text pops up on the screen showing there weaknesses and strengths

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Tattoos on arms - symbolise the lives they have

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Examples of audio film codes are either diegetic (natural) or non-diegetic (artificial) and include: music, sound effects, spoken dialogue.

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ding sound (non-diegetic) respawns you. means come back

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After someone spawns into the world a chime sound is played

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Examples of technical film codes include: camera angles, camera shots, lighting, special effects (CGI), editing.

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In this column you will take notes on characters in the film. For example, their costumes, their personality, how they change during the film, what type of character are they (protagonist/ antagonist/side-kick/love interest etc.)?

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The tattoos on their arms

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tattoos on arms symbolize lives left

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Freak house- dark, scary, old

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The drums in the movie represent moving up a level

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The drums in the movie represent moving up a level

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When they are in a fight scene there is non diegetic audio playing in the background that the characters can’t hear

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the title in the opening

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The drums represent something or someone is coming for them

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The helicopter defies physics several times going 90* degrees to the right, that would bank the helicopter to the right dramatically, but it makes the movie cool I guess.

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The helicopter defies physics several times going 90* degrees to the right, that would bank the helicopter to the right dramatically, but it makes the movie cool I guess.

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The tattoo represents their lives left

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Their costumes help the viewers know what the characters are like and what  they are. E.g. Jack black (the map person) is dressed up as a professor, so you can tell that they are in charge of the map.

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The tattoos on their arms symbolised their life count.

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suspenseful music

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When somebody loses all of their marks on their arm they go bye bye

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When somebody loses all of their marks on their arm they go bye bye

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chimes when they respawn

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The signs

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Motorcycle indicates bad guys

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The jungle

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Suspenseful music - non diegetic sound - This sound is used for the audience eagerly waiting for what’s happening next.

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When someone loses a life chimes play when they come back to life

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When they press on their chest, a text pops up and that shows what their strengths and weaknesses are.

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Close up shots were used to emphasise the emotions of a human or an object.

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Tempo going faster and slower then the bass or sound goes lower or higher to create suspension

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The VulTUre had Dark MUsic when It toOK OfF

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The VulTUre had Dark MUsic when It toOK OfF

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Looking up at the main characters to make them seem bigger/stronger

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When someone dies, they fall into the world again from the sky and makes a chime sound

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usepixel text in the game

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romance slow music when tehy kiss

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extremefar shot to show the setting of teh jungle

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all the characters change throughtout the movieand become friends. the characters all become more like their video game characters

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The characters in the game had to say the same thing on repeat until a line they can respond to is said to unlock a new course

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The title

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3 Lives – Each of the main characters in the movie has three lives. Some characters risk these lives in order to level up, challenge, or help one another. What if students had “three lives” or three tries to complete a task to quest? How would this impact their effort and abilities to succeed in the classroom game?

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Once the four main characters arrive in Jumanji, they meet Nigel, an NPC (Non-Player Character), and as such is only programed with certain responses for certain questions. The characters even audibly freak out when a “cut-scene” comes onscreen, before Spencer (Johnson’s character) explains that many games have them to explain backstory. What is the backstory to your game? The more backstory your students know or learn, they are more invested in the game.

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The only way to escape the game and survive is to complete the task, so the four students try to survive the jungle of Jumanji with various threats bearing down on them. The key here is that the players had to work together in order to finish their quest and win the game to get back home. Team work is essential and similarly, team work can be the key to success with quest based learning.

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1996written on first scene to tell us the year it was