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The phase is a commonly used in different European language. The phase is used to describe someone evasing or being overly careful about a topic.

The idiom itself was documented in 1641, and it means to avoid speaking or acting directly about something. The English equivalent is 'To beat around the bush' which is a hunting reference however another different reference is 'Pussyfooting about' it refers to cats and their natual nature to hunt.

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View all posts by Neil Shipley’s watching the Swedes

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Swedish expression: ‘to walk like the cat around hot porridge’

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Given the historical relationship between humans and cats, it’s not surprising that there are lots of expressions using the cat as a metaphor. ‘Att gå som katten runt het gröt’ literally translates…

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Sabine Timm is a German artist and illustrator. She has her own studio in Dusseldorf where she also finished her degree at the Academy of fine arts. Her work was shown in countries like Dusseldorf, Frankfurt, Berlin and Tokyo.

When she was a child she always been fond of found objects such as sticks, seeds, buttons etc...

Sabine creates three dimensional work with the items she finds stranded in places such as the beach, then getting inspired to create tiny miniature things and characters.

However when shes in her studio thats when majority of the work takes place, she firstly scribbles and do sketches to get an idea on how the character would act and look like. Then she lets the characters interact with each other, and then start using the materials she found stranded and start to create a location for the characters interaction.

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I quite like how she does her work, i like how the characters she makes have alot of individualism and detail to them. This inspires me to put in a bit more detail when i create my own characters and will encourage me to put more thought and detail to them.

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Sabine is a German artist and illustrator. She works in her own studio in Duesseldorf, where she finished her degree at the famous Academy of Fine Arts. When she takes a beach walk, she always comes home with a bag filled with inspiring stuff. She likes to create three dimensional objects made of stranded things. But most of all she works in her studio, where she is surrounded by vintage books, brushes and colors. Sabine creates her own world with its own sense of humor and meaning. Her pictures tell stories, which she has created in her tiny sketch-books and in her stage-like three dimensional scenes. The Bologna Children’s Book Competition selected her illustration works in 2006. Sabine has also shown her work in Duesseldorf, Frankfurt, Berlin, Bologna and Tokyo.

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Badges are a signage system which are both public and personal.

Types and meanings,

They played a significant role in the 20th century pop culture. They made the public feel that they belong in the community of their fandom, in addition they were very affordable and cheap. They can promote, celebrate and can commemorate an event. They can represent various things such as activism, protest, music, peace etc...

They generally reflect on your personal standpoint and would open conversations that can be classed as controversial.

Virtue signalling is classed as humble bragging and it reflects on how you show yourself to the world that you have good character. It basically tells the public that you are too distracted showing you are showing yourself off that you are too good of a person.

Character can also be presented through badges, can show people what characters you like or can be from nostolgia. Can also be classed as humble-bragging as it's not too 'in your face' to the public.

Products and advertisements can be shown through badges, however they were mainly popular in the 90s and 80s. Achievements can be shown through badges aswell it is similar to a 'badge of honour'.

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Badges are...

-Immediate. You know what it is telling.

-Simple/Economical. It is generally appealing, it would be bold and simplistic, not too complicated in design.

-Informative. It could tell you something new, something you didn't expect about the badge or about the wearer.

-Impactful. Eye-catching from afar.

-Synthesised. The text and the design looks completely different but compliments each other.

-Urgent. It spreads awareness to the public, whether it's a big issue or a small one. (global issue, birthday)

-Advertisement. They can be used to advertise, clubs, status, or irony publishing something private, another form of social media.

It can give you power on some level on how people see you in public.

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Kveta Pacovska is a 84 year old illustrator. She majored in graphic art in the prague school of applied arts, she worked in graphics conceptual art and artist book fields. She was a famous graphic designer and has more than 50 exhibitions since 1961.

Her philosophy is that the most important thing for the picture book is love for the children. Without thinking and fueling for the children audience, the imagery would be lifeless.

As a graphic designer she had lectured in the academy in berlin from 1992-1993 and in 1999. The work which have made her world famous, is an experimental book design that she been doing since the 1950's. Her book form is beyond the limit of a fixed book and print production.

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I love her art style as its simplistic and very colourful. I like how she gave her characters unique and individualism. I also like how she didn't made them look 'perfect' looking for the sake of it.

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Kveta Pacovska . An Illustrator from Prague

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Kvĕta Pacovská (born July 28, 1928) is an 84 year old artist and illustrator. She majored in Graphic Art in the Prague School of Applied Arts and mainly worked in graphics, conceptual art and artis…

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~Uncanny~

The uncanny was discovered over a century ago; it tells us about human nature and social behaviour. It isn't about violence or gore it is more about the easy feeling that 'Something is off'.

Sigmund Freud described the uncanny 'all that arouses dread and creeping horror' he uses the German words 'Heimlich' and 'Unheimlich' which are words meaning 'Homey' and 'Unhomey'

The reason why it is unsettling is because its thing we know and are familiar with it then becomes a thing we are not familiar with and it makes us unsettled and creeped out. This is called 'Cognitive dissonance' it is used a as a term used by psychologists to describe a mismatch between what we know and what our senses are telling us.

In the early 20th century, Psychoanalysis explored the strange inner workings of the human mind through investigation. This means that people began to be interested in dreams, and the idea of subconscious began to form. This carried the suggestion that the human mind may have a life of its own which behaves in uncanny ways beyond our control.

Rene Magritte's work and Andrew Wyeth's are both focused on the tension. Which is more about anticipation more than action.

This gave the uncanny an opportunity to represent different parts of ethical challenges.

Freudian psychoanalysis are often dismissed as it is classed as dated and patriarchal. As this suggests a link between the uncanny and certain vulnerabilities such as mental illness.

Often the uncanny is about unpredictable behaviour. Some examples of uncanny are;

-The weeping angels from doctor who

-Statues suddenly move when up donated a coin

-A Childs toy suddenly speaking in a deeper voice

-A guest being hypnotised on TV

Dada was a movement started by a group of Swiss artists during WW1, they had a huge influence on the surrealists. It was partly a response to the horrors of war.

~Uncanny Valley~

The uncanny valley is used to describe accidental uncanniness in media, whereas that thing in media can be identifiable as a robot or human. Which made it seem so uncanny.

The uncanny valley can be presented in different parts in media, Artists can make their art wrapped and can exaggerate their piece to also give the uncanny feeling.

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He was an Italian artist and writer born in Greece. Before the years of world war one; he founded the scuola metafisica art movement which was profoundly influence the surrealists.

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Giorgio de Chirico ( Italian: [ˈdʒordʒo deˈkiːriko]; 10 July 1888 - 20 November 1978) was an Italian artist and writer born in Greece. In the years before World War I, he founded the scuola metafisica art movement, which profoundly influenced the surrealists. His most well-known works often feature Roman arcades, long shadows, mannequins, trains, and illogical perspective. His imagery reflects his affinity for the philosophy of Nietzsche and for the mythology of his birthplace.

After 1919, he became a critic of modern art, studied traditional painting techniques, and worked in a neoclassical or neo-Baroque style, while frequently revisiting the metaphysical themes of his earlier work.

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Giorgio de Chirico ( Italian: [ˈdʒordʒo deˈkiːriko]; 10 July 1888 - 20 November 1978) was an Italian artist and writer born in Greece. In the years before World War I, he founded the scuola metafisica art movement, which profoundly influenced the surrealists. His most well-known works often feature Roman arcades, long shadows, mannequins, trains, and illogical perspective.

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He is a Canadian freelancer illustrator who lives in Toronto. In addition to being a illustrator he is also a ; Visual development artist, matte painter and a sessional illustrator at OCADU which is the same university he graduated in 2011.

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~Hybrids in art and culture~

Hybrid creatures have been around for a long time, ancient civilizations have left evidence of imaginary beings, that are neither fully one thing or another. This let us ask ourselves questions about their origins.

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In ancient history, hybrids were believed that they have control in human desitiny, and during time they have gotten popular during the bronze age as the new trade routes and cultural mixing have caused psycholgical anxiety.

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Some hybrids are called 'liminal' means that they live between states or 'between worlds'. Religious iconography made use of this idea to differentiate between opposites. Hybrids would be able to shift between good and evil, heaven and hell, etc...

~

Gargoyles who are another breed of hybrids, they serve a pratical service by conducting rainwater away from the sides of buildings. They were also known to fraught off evil sprits and were seen as a reminder to people to attend church as they remind them what could be awaited for them on the other side.

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Hybrids in the medieval period were mainly used as a reminder and to teach moral lessons. Some hybrids were known as 'Bosch' are in between human and animal, they dress in the popular clothes in the time period they are from but generally something is off about them.

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He is an artist and illustrator who specialises in DIY printmaking with both rubber stamps and roller printing techniques. His work is held and exhibited in galleries and museums across the UK, Europe, and North America.

Popular workshops have had asked Stephen to tech his techniques.

He published a book which shows the joy of simplicity of stamp carving which it shows at least forty different projects which are step by step guides.

The book includes multiple different things being taught, such as typefaces, repeat patterns, collaborative mall art, creating books and zines, creating cookies, body art, graffiti, making portraits, translucent, and spiltwork. It shows a complete guide to print with rubber stamps, what equipment to use, how to carve your stamps, how to register multiple colours and mashpoints. Overall the illustrations are very clear and understandable.

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Stephen Fowler is an artist and illustrator specialising in rubber stamps

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Stephen Fowler is an artist and illustrator specialising in primitive DIY printmaking with both rubber stamps and roller printing technologies. His work is held and exhibited in galleries and museum collections across the UK, Europe and North America. He is a keen teacher of his methods at many popular workshops.

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Laurie Avon is a freelance illustrator and printmaker who is based in Brighton UK. They mainly uses digital media in her works however in certain projects they use lino printcut. When digital media is being used, it is quite fast and effient especially when it comes to deadline induced constraints, however when it comes to lino, lino cut is usually a longer process and for long period projects due to cutting, inking and drying times.

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A freelance illustrator and printmaker working from a sunny studio in Brighton, UK.

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She was born in Harvey Illinois, in 2004 she studied at Augustans college and then in 2007 she studied at parsons school of design in NYC.

While using the art or storytelling and using the combination of representation and abstraction in her paintings she uses diverse subjects such as; race, sex, religion and art history in her paintings.

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Born in Harvey, Illinois, 1982. B.F.A.: Augustana College, Rock Island, Illinois, 2004. M.F.A.: Parsons School of Design, NYC, NY, 2007. Lives and works in New York. Combining representation and abstraction, Nina Chanel Abney’s paintings capture the frenetic pace of contemporary culture. Broaching subjects as diverse as race, celebrity, religion, politics,…

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Semiotics is a way of analysing and understanding how meaning is created and communicated through word and language. It is argued that how anything can be a sign. (word, image, object, texture, smell, etc...)

~

Semiotics can be a way of reading or looking.

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Signifer is the form that is a sign. This maybe a sound, word, facial expression, image, line, colour, shape, etc...

Signified is a concept or a shape that's being represented.

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Denotation is the most basic or literal meaning of a sign.

Connation is the secondary cultural meaning of signs, or 'Signifying Signs', signs that are used as signifiers for secondary meaning.

Synecdoche is a kind of connotation which is used as a whole.

~

Icon has a physical resemblance to the significance to the signified, the thing being represented.

A photograph, a image, simplified form.

In terms of image making, iconic signs often refer to what is depicted in the image.

Index have some evidence of the thing being represented, it has a link to the significance but does not physically resemble it.

In terms of image making, indexical signs often speak to how the image was made.

Symbol has no resemblance between the signifier and the signified. The connection between them is culturally or socially learned.

Words, language, numbers, logos, associations, etc...

In terms of image making symbolic signs often speak to metaphor, trope, genre, or sterotype.

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He was born in Paris in the yar 1986, he then studied at Decoratifs in stansbourg, he currently lives there now.

He creates colourful geometric shapes and creates handdrawn designs and wooden or paper constructions.

Alongside of being an illustrator he creates books and apps for children and he works in volume which he creates pop-up books stage sets, and large format installations.

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Dans le monde de Vincent Godeau, les maisons sont gonflables, les arbres à moteur et les plages en purée de pomme de terre. Illustrateur et artiste, il jongle avec les formes géométriques et colorées réalisées à l'ordinateur, le dessin à la main et les constructions en bois ou en papier.

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~Uncanny~

The uncanny was discovered over a century ago; it tells us about human nature and social behaviour. It isn't about violence or gore it is more about the easy feeling that 'Something is off'.

Sigmund Freud described the uncanny 'all that arouses dread and creeping horror' he uses the German words 'Heimlich' and 'Unheimlich' which are words meaning 'Homey' and 'Unhomey'

The reason why it is unsettling is because its thing we know and are familiar with it then becomes a thing we are not familiar with and it makes us unsettled and creeped out. This is called 'Cognitive dissonance' it is used a as a term used by psychologists to describe a mismatch between what we know and what our senses are telling us.

In the early 20th century, Psychoanalysis explored the strange inner workings of the human mind through investigation. This means that people began to be interested in dreams, and the idea of subconscious began to form. This carried the suggestion that the human mind may have a life of its own which behaves in uncanny ways beyond our control.

Rene Magritte's work and Andrew Wyeth's are both focused on the tension. Which is more about anticipation more than action.

This gave the uncanny an opportunity to represent different parts of ethical challenges.

Freudian psychoanalysis are often dismissed as it is classed as dated and patriarchal. As this suggests a link between the uncanny and certain vulnerabilities such as mental illness.

Often the uncanny is about unpredictable behaviour. Some examples of uncanny are;

-The weeping angels from doctor who

-Statues suddenly move when up donated a coin

-A Childs toy suddenly speaking in a deeper voice

-A guest being hypnotised on TV

Dada was a movement started by a group of Swiss artists during WW1, they had a huge influence on the surrealists. It was partly a response to the horrors of war.

~Uncanny Valley~

The uncanny valley is used to describe accidental uncanniness in media, whereas that thing in media can be identifiable as a robot or human. Which made it seem so uncanny.

The uncanny valley can be presented in different parts in media, Artists can make their art wrapped and can exaggerate their piece to also give the uncanny feeling.

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~

In his paintings shows a equal sense of realism and the uncanny, he blur the lines between the two. In his landscapes he incorporates familular elements of the suburban life, which naturally gives the audience a sense of comfort.

~

Alex Roulette: Departure

(the artwork i choose to focus on)

~

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Alex Roulette creates paintings of fictional scenes that are both realistic and subtly uncanny. Through painting, he depicts fictional and occasionally fantastic scenes that explore the blurred sense of time and place within memories.

The dreamlike landscapes incorporate familiar elements of suburban life that both stylistically and symbolically represent a quasi-nostalgic ordinariness. The isolation and dislocation of cars, houses, and figures, and the exploration of subtle spatial relationships, recall the hazy state of dreams in which certain details fall into place while others fade away into the unconscious. Roulette begins each new work by gathering a large collection of source material. He meticulously photographs environments and collects found images such as vintage postcards. In constructing the painting, Roulette uses combinations of these reference images, to fabricate an open-ended narrative with the emotion of a memory. Drawing collages of image fragments onto panels before painting them in oil. The resulting paintings recall some idealized vacation and a deeply personal longing for past experiences.
All images © Alex Roulette | Via: Booooooom

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Alex Roulette creates paintings of fictional scenes that are both realistic and subtly uncanny. Through painting, he depicts fictional and occasionally fantastic scenes that explore the blurred sense of time and place within memories. The dreamlike landscapes incorporate familiar elements of suburban life that both stylistically and symbolically represent a quasi-nostalgic ordinariness.

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This artist was mentioned in a video from YouTube and the channel from 'game theory'. I remembered this artist from the video and thought it would be a good opportunity to research this artist.

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The fleischer studio was originated by two brothers, Max and Dave. The studio was created in the early 20th century and was known for their animations and the known characters of Betty Boop and Koko the clown.

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The artists in the studio were also known as innovators, and known for the 'bouncing ball' and the inventions of the rotoscope and the 'set back' process.

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Nowadays max's grandson mark, he serves as chariman and CEO at the studio. Mark's team has dedicated artists to bring his grandfathers characters to life.

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Created in the early 20th century by brothers Max and Dave Fleischer, Fleischer Studios was a pioneer in the art and craft of animation and were responsible for creating and animating some of the…

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This website tells us more about Max Fleischer. In which by telling us about each stages of his life, it includes his time when he owned the 'Inkwell' studio.

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Encyclopedia of Jewish and Israeli history, politics and culture, with biographies, statistics, articles and documents on topics from anti-Semitism to Zionism.

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They were American stop motion animators. The production were founded in 1957.

Hanna switched careers to cartooning (previously studying journalism and engineering) and became director and story man in the animation department of MGM. In the same year Barbera was working as a bank accountant and then started to submit cartoons to magazines. Then he was hired as a sketch artist.

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Hanna and Barbera created the characters Tom and Jerry, and from that series it produced 200 films in the series between 1940 to 1957. From those series they won 7 Oscars from the academy of motion picture arts and science.

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From that year, they formed their own company and made multiple well known classic cartoons such as scooby do, the Flintstones and more. They were praised for their good quality of writing which was found in their productions.

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This article was most recently revised and updated by

Hanna and Barbera, American motion-picture animators and partners in Hanna-Barbera Productions, founded in 1957. William Hanna (in full William Denby Hanna; b. July 14, 1910, Melrose, New Mexico, U.S.-d. March 22, 2001, Hollywood, California) and Joseph Barbera (in full Joseph Roland Barbera; b. March 24, 1911, New York, New York, U.S.-d. December 18, 2006, Los Angeles, California) collaborated for more than half a century.

Douglas Pizac/AP

William Hanna joined a California engineering firm after studying engineering and journalism. He switched careers to cartooning in 1930 and in 1937 joined Metro-Goldwyn-Mayer as a director and story man in the animation department. Joseph Barbera was working as a bank accountant with the Irving Trust Company in New York City during the early 1930s when he started submitting cartoons to magazines; he sold his first to Collier's magazine and decided to forsake banking for cartooning. He joined MGM as a sketch artist in the same year as Hanna.

At MGM, Hanna and Barbera created the Tom and Jerry characters and produced more than 200 films in the series between 1940 and 1957. They won seven Oscars from the Academy of Motion Picture Arts and Sciences for their cartoons between 1943 and 1952. After 1957, when they formed their own company, they made a prodigious number of cartoon series for television. They were derided for employing cut-rate, limited animation techniques, which allowed for the timely production of television cartoons, but they were praised for the quality of writing found in their most successful productions, including Huckleberry Hound, Yogi Bear, The Flintstones, and The Jetsons.

Amy Tikkanen, Corrections Manager.

Learn More in these related Britannica articles:

William Hanna, American animator who, as part of the team of Hanna and Barbera, created popular cartoon characters such as Tom and Jerry, the Flintstones, and Scooby-Doo....

Metro-Goldwyn-Mayer, Inc.

Metro-Goldwyn-Mayer, Inc. (MGM), American corporation that was once the world's largest and most profitable motion-picture studio. The studio reached its peak in the 1930s and '40s. During those years MGM had under contract at various times such outstanding screen personalities as Greta Garbo, John Gilbert, Lon Chaney, Norma Shearer, the...

Joseph Roland Barbera, American motion-picture animator (born March 24, 1911, New York, N.Y.-died Dec. 18, 2006, Los Angeles, Calif.), collaborated for more than half a century with William Hanna, and the two created some of the most beloved characters on the big and small screen, including Tom (the cat) and...

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Info Print Cite Feedback Share This article was most recently revised and updated by Hanna and Barbera, American motion-picture animators and partners in Hanna-Barbera Productions, founded in 1957. William Hanna (in full William Denby Hanna; b. July 14, 1910, Melrose, New Mexico, U.S.-d. March 22, 2001, Hollywood, California) and Joseph Barbera (in full Joseph Roland Barbera; b.

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This shows the animated examples of the 12 principles of animation. Each video is short and informative and shows and explains the 12 [principles clearly.

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This is my video series highlighting each of the 12 Principles of Animation as described by Frank Thomas and Ollie Johnston in their book “The Illusion of Li…

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The principles were orginated in the 1930s by Frank Thomas and Ollie Johnston. The principles were introduced in the book 'The illustration of life; Disney Animation'

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The principles consist of;

-Timing and spacing

-Squash and stretch

-Anticipation

-Ease in and out

-Follow through and Overlapping action

-Arcs

-Exaggeration

-Solid drawing

-Appeal

-Straight ahead action and pose to pose

-Secondary action

-Staging

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The 12 Principles of Animation are Timing and Spacing, Squash and Stretch, Anticipation, Ease In and Ease Out, Arcs, Exaggeration, Solid Drawing, and more.

The 12 Principles of Animation are the most crucial techniques you must master as an animator. Created in the 1930s (and first introduced in The Illusion of Life: Disney Animation) by the pioneers of animation, Frank Thomas and Ollie Johnston, these 12 principles of animation adhere to the basic laws of physics and also account for emotions and appeal.

While originally developed for pencil sketching, the same principles apply to digital animation as well. They should be your ultimate guide for creating appealing and realistic character animations.

The 12 Principles of Animation

Timing and Spacing in animation is what gives objects and characters the illusion of moving within the laws of physics.

Timing refers to the number of frames between two poses, or the speed of action. For example, if a ball travels from screen left to screen right in 24 frames, that would be timing. It takes 24 frames or 1 second (if you're working within the film rate of 24 rates per second) for the ball to reach the other side of the screen. Timing can also establish mood, emotion, and personality.

Spacing refers to how those individual frames are placed. For instance, in the same example, the spacing would be how the ball is positioned in the other 23 frames. If the spacing is close together, the ball moves slower. If the spacing is further apart, the ball moves faster.

5. Follow Through and Overlapping Action

Everything in real life typically moves in some type of arcing motion. Since it's unnatural for people to move in straight lines, you should adhere to this principle of animation to ensure you get smooth, realistic movements. The quicker something moves, the flatter the arc and the broader the turn. The only time something would move in a perfectly straight line is a robot.

If a character is turning his head, he will dip his head down during the turn to create an arcing motion. You also want to ensure that more subtle things move in arcs. For example, when a character walks, even the tips of their toes should move in a rounded, arcing motion.

In 2D animation, solid drawing is about creating an accurate drawing in terms of volume and weight, balance, shadow, and the anatomy in a pose. With 3D animation, animators need to think about how to pose out your 3D character rig to ensure there is correct balance and weight, as well as a clear silhouette.

Avoid "twinning," which is creating a mirrored pose across to the other side (both arms on hips or both hands in pockets) because this creates a rather boring and unappealing pose.

10. Straight Ahead Action and Pose to Pose

Secondary action refers to the actions that support or emphasize the main action to breathe more life into the animation and create a more convincing performance. It's important to remember that the secondary action should typically be something subtle that doesn't detract from the main action happening (perhaps even thought of as a subconscious action). For this reason, dramatic movements take priority over things like facial expressions.

Let's say a character is talking to another character in a waiting room. The two of them talking would be the main action, but if one of them begins tapping their foot nervously, that would be the secondary action. Other examples would be a character whistling, leaning on a wall, or crossing their arms while a primary action is taking place.

Staging is how you go about setting up your scene, from the placement of the characters, to the background and foreground elements, the character's mood, and how the camera angle is set up. Staging is used to make the purpose of the animation unmistakably clear to the viewer. You want to keep the focus on what you want to communicate to the audience (and avoid unnecessary detail) so they don't become confused.

Pluralsight C.

The Pluralsight Content Team delivers the latest industry insights, technical knowledge, and business advice. As tech enthusiasts, we live and breathe the industry and are passionate about sharing our expertise. From programming and cloud computing to cybersecurity and AI, we cover a wide range of topics to keep you up to date and ahead of the curve.

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What Are the 12 Principles of Animation? | Pluralsight

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The 12 Principles of Animation are Timing and Spacing, Squash and Stretch, Anticipation, Ease In and Ease Out, Arcs, Exaggeration, Solid Drawing, and more.

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Alex was originally born in Columbus Ohio and now resides in Brooklyn. His paintings explore the surburban American concept by blending fantasy dreamlike esk and blur the lines of realism in his paintings. This makes his work eyecatching and resemble the uncanny nature.

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The surreal paintings of suburban America by Alex Roulette

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The surreal paintings of suburban America by Alex Roulette Through the painting of Alex Roulette, we can visit the past of suburban America with a slice

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Unbelievable fictional scenes straight from the mind of Alex Roulette

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What a nice surprise to discover that what I first thought were some particularly beautiful Flickr photos turned out to actually be incredible paintings by artist Alex Roulette. What you may at first assume are very well recreated holiday snaps are actually fictitious scenarios completely fabricated out of Alex’s mind. The summer memories format reminds you of all the photos of friends you’ve taken that no one else will know the value of, which is given an interesting spin by the fact that Alex has made these people up, they were never real, and what you are seeing never happened. A strange concept now that we are all so used to seeing thousands of internet-based images a day of things that did happen, and didn’t take anywhere near this level of imagination.

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Photo-realistic paintings with a surreal American twist

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When you first glance at Alex Roulette’s American-themed paintings, you could mistake them for real photographs. That is until you spot something odd and out of place, realising instead that they’r…

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Explains part of his work and what materials he uses

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He is a French artist who is from Montreuil Paris, he draws prolifically and fills his sketchbooks with drawings from travels or in company with his friends and family. He usually draws in landscapes and people.

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The mediums he uses are water colours, coloured pencils, ink, and pen on location which are usually engravements.

His work appeared on 'The new yorker', 'L'Vomo vauge', 'M'le magazine du monde' and 'The new york times'. He has also callobarated with fondation cartier, the contempory art museum in Paris and regularly exhibits his original drawings etchings and prints.

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Yann Kebbi is a French artist from Montreuil, Paris. Yann draws prolifically, filling sketchbooks with drawings on his travels or in the intimate company of friends and family. His subjects are mostly people, and often landscapes. His work moves between watercolour, ink, coloured pencils and pen on location, to engravings and monotypes created in the studio.

A viewer could feel voyeuristic looking at Yann's subjects, if it weren't for the empathy he conveys. There is an apparent fondness for the human condition. The choices Yann makes in terms of mark making are expressive and support the ambience of an artwork.

Yann's artworks have appeared in The New Yorker, L'Uomo Vogue, M le magazine du Monde and The New York Times amongst others. His commercial projects span book covers, to packaging and identities. He has collaborated with Foundation Cartier, the contemporary art museum in Paris and he regularly exhibits his original drawings, etchings and prints. A collection of 20 of Yann's drawings entitled 'Foundation Kebbi' is published by Actes Sud BD.

Yann was invited by the writer/director, Mike Mills to join the production of his film 'C'mon C'mon' and draw locations and actors during the shoot. Yann produced over 300 drawings during filming and a curated selection of these feature in 'C'mon C'mon: Drawings from the Set' published by A24.

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Yann Kebbi is a French artist from Montreuil, Paris. Yann draws prolifically, filling sketchbooks with drawings on his travels or in the intimate company...

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It is a year long analogue data drawing project by Giorgia Lupi and Stepfanie Posavec. Each week they would collect particular data based on their day to day lives and sent it to each other in unique representation through drawings.

~

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From an award-winning project comes an inspiring, collaborative book that makes data artistic, personal - and open to all.

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Shambles Market is your ultimate destination for a diverse range of shopping needs. From exquisite quality gifts and fresh flowers to artisan crafts and stylish handbags, the market offers a delightful variety of choices.

Moreover, if you're a food enthusiast, don't miss the vibrant Shambles Food Court, located at the heart of the market, where you can savour a delectable array of street food delights. Experience it all at Shambles Market, open 7 days a week, there's something new every day!

Shambles Market is recognized as Tripadvisor® 2023 Travelers' Choice® Award Winner! The award celebrates businesses that have consistently received great traveller reviews on Tripadvisor over the last 12 months, placing the market among the 10% of all listings on Tripadvisor globally.
▸ Become a Trader ▸ Follow Shambles Market - Facebook | Twitter | Instagram

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Shambles Market is your ultimate destination for a diverse range of shopping needs. From exquisite quality gifts and fresh flowers to artisan crafts and...

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She is an illustrator and lecturer at camberwall college of arts. She co-owns 'The portrait club' where creative workshops and artists meet up.

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She studied at edinbrugh college of art and the royal college of art.

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Her clients she worked with;

V+A, Frieze week magazine, skyarts, so young magazine, east london comics + arts fair, house of illustration, hacking comic + zine fair, derwent.

~

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She is an illustrator, picture book writer and an director of animated films. She was born in Coimbra Portugal in 1985, she the continued to study graphic design and did masters in illustration in 2011.

She illustrated at least 21 books and have written 15 of them.

With each project she does, she doesnt use a paticular medium, however she analyses the project and then she uses whatever medium she sees fit.

She directed 2 animated short films and have written the art direction of stage play for children. She also produced a radio show for young audiences with texts by two diffrent authors.

Some of her clients were;

DDD,

Universial Music,

Non verbal club,

Leoardo filmes. (and more)

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Hello! I’m an illustrator, picture book writer and director of animated films. This is my website, come and visit!

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What is a place?

a place can be an event, experience, memories, and expectations.

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Why does this place matter?

what makes it interesting-I find York shambles market interesting because of its authenticity and the general area.

What can you show us/tell us that we didn't know already?

I could do illustrations of the areas in the market place and do little historic fun facts about york/market.

Whats your unique point of view?

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What turns a location into a story?

-The personal

-The public

-The historic

-The physical

-The intangible

I feel related to all of these when i think of York and the shambles market. However i am leaning towards the intangible and personal, as i love the general area of York but i cannot put it into words.

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Documentation can be presented in different ways, however they fell in two categories which are;

-Outward-facing

-Inward-facing.

Outward facing;

News/information/education/propaganda/awareness campaigns. {Impersonal/informative}

Inward looking;

Memory/Nostalgia/Personal moments/Felt response/Sensory experience/Emotion/The intangible. {Personal/heartfelt}

~

What are things to consider whilst reporting?

-Objectivity, aim to be objective and informative about the facts.

-Immersion, should the illustration be more involved with the scene they are depicting or should there be a critical distance?

-Editing, How much information should be given to the audience, as sometimes less words can be more of an impact.

-Ethics, we have a responsibility to make ethical images- but at what costs?-By never intruding or making images that could make a impact on peoples lives?

-Tone, what could illustration do that photography cant? Different materials and mediums can be used to persuade the audience to a diffrent opinion based on the style of the work.

-Audience, you have to think how your style of work and the mediums you use can affect them.

-What counts?

What makes your place newsworthy? How can you convince the audience that your work is important?

-Headline, think of a headline which defines your approach. A clear focus will help to direct towards your drawing.

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I added this as i feel like its heavily realted to the 12 princibles of animation.

(the book itself explains alot of anatomy aswell)

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Disney Animation The Illusion Of Life : Frank Thomas, Ollie Johnson : Free Download, Borrow, and Streaming : Internet Archive

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The most complete book on the subject ever written, this is the fascinating inside story by two long-term Disney animators of the gradual perfecting of a...

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A partial explanation of the uncanny. Shows examples of uncanny pieces of work.

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The term was first used by German psychiatrist Ernst Jentsch in his essay On the Psychology of the Uncanny, 1906. Jentsch describes the uncanny - in German 'unheimlich' (unhomely) - as something new and unknown that can often be seen as negative at first.

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~

Badges can mean different things and can be used in different ways.

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-Emblem

-Device

-Accessory

-Insignia

-Display

-Indicator

-Symbol of Authority

-Legitimating sign of status

-Identification

~

Emblem is a visual object or representation that symbolises a quality, type, group-the concrete symbol of an abstract idea.

Insignia is the symbol, badge, or a sign that shows somebody rank or that they are a member of a group or organisation.

Symbolic meaning, it is a mark, sign or a word that indicates, signifies, or is understood as repersenting a idea, object, or relationship.

~

Variations of symbols;

-Symbol/image

-Slogan

-Use of space

-Negative Space

-Typeface courier

-Pinstripe (Suit material)

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Slogan is a memorable motto or phase used in a clan, political, commercial, religious or other context as a reparative expression of an idea or purpose.

~

A slogan may include;

-A cause, place, brand

-An action, activity

-A group of people, individual

-A statement

~

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The festival Busojaras, Mohacs. Hungary.

this is where i orginally got the idea to do the other festival however i leaned towards the tomato festival instead.

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20 Unusual (& Weird) Festivals Around the World

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Some festivals are born from traditions and some out of sheer boredom. Here are 20 unusual, fun (read bizarre) festivals around the world.

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The festival i continued for this brief. La Tomatina.

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The festival i continued for this brief. La Tomatina.

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This is the site i found the tomato festival, i feel like it was an intrseting festival to learn about and to do the brief based on.

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From the most popular on social media, to ones that social influencers haven't discovered yet...

There are many quirky and wonderful festivals around the world that are unique to their location; from the Cheese Rolling Festival in Gloucester to La Tomatina in Buñol, festivals are a superb way to explore a town's traditions, meet local people and celebrate the community's culture. At Explore, we're all about incorporating as much adventure into your holidays as possible, and local festivals are brimming with exciting experiences. Our experts set out to reveal some of the most popular local festivals around the world for those who are looking for a truly culturally immersive trip.

Our research analyzed over 280 brilliant, beautiful and barmy local festivals from around the globe to reveal the most popular cultural festivals on social media, according to their Instagram and TikTok hashtag data.
From blowing up a giant snowman in Zurich, to epic-sized fantasy renaissance fairs in Minnesota, a festival filled with Elvis look-a-likes in Australia and dragon boat racing in China, the festivals that are loved the most on social media can be found below, with results broken down globally and by continent.

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Bizarre & Beautiful Local Festivals Around The World - Explore

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We've analysed over 280 of the world's local festivals to reveal which of these bizarre and beautiful celebrations are the most popular- and least known - on social media.

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The town has at least 9000 residents and is located in the valencia spain. The town has a small industrial economic base. In despite of that, the archaeological evidence indicates that civilatstion goes back to 50,000 years.

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Town History, Info and Sights

With just 9000 residents Buñol (Pronounced: Boon-Yol) is a town located in the province of Valencia, Spain. Lying aside the Bunol River and surrounded by various mountain ranges in an area of around 112km², it is situated 38km west of the provincial community capital city of Valencia. This predominantly agricultural town also has a small industrial economic base but despite archaeological evidence that indicates civilization in Buñol goes back over 50,000 years, the town itself remains non-descript with limited historical sights. Nevertheless there are touristic elements to the town that make it worth a visit.

The Parque de San Luis is a fantastic place to spend some time in the western section of town. The views of the river are spectacular, and it is the perfect place for a picnic lunch or an afternoon siesta. There is a decorative chapel nearby, as well as the open-air auditorium, Auditorio Municipal San Luis.

This auditorium is tucked into the trees, so that the natural setting adds to the ambiance of all the events. The auditorium was established in 1987 and while it was constructed in a half round shape, it can accommodate more than two thousand people in ascending seats. There have been numerous musical events held at the Auditorio Municipal San Luis since it opened, and it is a wonderful place to learn more about the local culture.

The Castillo de Buñol is full of history and it can be found in the center of town on a hill between the Borrunes ravine and a moat. The castle was constructed during the 13th century and there are now two museums on the grounds. At the Archaeological Museum, visitors will find artifacts all the way from the Paleolithic times and the Ethnological Museum is decorated like a 19th century home. Should you visit Bunol during the summer will want to see one of the musical concerts that are held in the courtyard.

The walk along the Buñol River from the park will eventually see you reach Cueva Turche. This cave is unique and interesting to explore, and many locals enjoy bathing in the water of the river pool. If you are lucky, and there has been recent rain, there is also a waterfall nearby to the cave.

Not everyone enjoys spending time in cemeteries, but the Masonic Cemetery holds quite a bit of Buñol's history. More than two hundred of the tombs are those of Freemasons and their tombs can be found by looking for the Freemason symbol of a compass and scale enclosed within a triangle. Although, there are a few other Freemason symbols including a book, dragons, an olive branch, owl, clasped hands, and more.

Bunol's annual Fiesta - La Tomatina

While there might not seem to be much to do in Buñol, this town comes to life every August when the La Tomatina Festival takes place. This popular festival began by accident on the last Wednesday in August in 1945 during a parade in People's Square. There was a parade taking place with musicians, giants, and large heads, and a few youngsters made one of the participants fall, hitting everything that got in his way. The crowd became angry and began throwing tomatoes that they found on a nearby vegetable stand.

The tomato throwing continued for a few years until it was banned in the early 1950s. The festival was once again permitted after enough locals and others protested in favor of La Tomatina in 1957 and the La Tomatina Festival has since gained in popularity exponentially. There is now a limit on tickets that are released for this event and is set at a maximum of twenty-two thousand.

Everyone arrives at La Tomatina in clothing that they do not mind throwing away. Some people will wear white t-shirts that show off the brilliant red of the tomatoes, while others will sacrifice nothing other than their oldest clothes. A bathing suit underneath is a great choice, as everyone is soaked from all the juicy tomatoes and the water hoses. With shoes, flip-flops are not advised as they will come off your feat easily, so closed sports shoes are the best choice, but make sure they are old and you are ready to throw them away after the event. Swimming goggles are often worn but not a necessity although they do help keep the tomato acid out of your eyes. Anything else should be left in a safe place outside of the festival area, so that it does not get ruined from the tomatoes or the water.

The festival will begin at approximately eleven in the morning when one hundred and twenty tons of tomatoes are dumped on the ground in various positions. The next hour is spent grabbing tomatoes, crushing them slightly, and then tossing them at everyone else. When the hour is up a firework shot is heard, and all tomato throwing must cease (or so it's supposed to be)

La Tomatina is an intense experience that will provide everyone with a hilarious way to spend part of their day in Bunol and while everyone might think that the adults are the only ones that can have all the fun, think again as the kids can enjoy the tomatoes as well. Any child between the ages of four and fourteen can participate in the child's version of La Tomatina on the Saturday before the big event. It is a mini-Tomatina, and children also need to wear old clothes and most likely. This is held inside a fenced area in the main street and parents will always be seen taking pictures of their kids and laughing alongside the fence.

Whilst all may not appreciate what Buñol offers outside of La Tomatina, no one will be able to resist the exuberant fun and frivolity of this town's annual fiesta and the opportunity to throw tomatoes at people for an hour.

It might be a crazy tradition, but it's a lot of fun to be experienced with a huge amount of people.

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History of Bunol, the Spanish town famous for the annual tomato fight.

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With just 9000 residents Buñol (Pronounced: Boon-Yol) is a town located in the province of Valencia, Spain. Lying aside the Bunol River and surrounded by various mountain ranges in an area of around 112km², it is situated 38km west of the provincial community capital city of Valencia.

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It is a local food fight that annually held on the last Wednesday of august. This has been a tradition since the 1940's. No one completely knows how this tradition has started, theories from local food fights, juvenile class war, to volley of tomatos from bystanders at a carnaval parade. However one of the most popular theories about how this started is that two disgruntled townspeople threw tomatos at city councilmen during a celebration.

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La Tomatina is a food fight festival held on the last Wednesday of August each year in the town of Buñol ( history) near to Valencia in Spain. Thousands upon thousands of people make their way from all corners of the world to fight in this 'World's Biggest Food Fight' where more than one hundred metric tons of over-ripe tomatoes are thrown in the streets.

Prior to 2013 anywhere from 40,000 to 50,000 (reported to be 50,000 in 2012) people crammed into this huge tomato fight, greatly expanding Bunol's normal 9,000 person population. Since 2013 official ticketing has been in place limiting the number of participants to just 20,000 lucky people.

There is limited accommodation for people who come to La Tomatina, so many people take the easier option of staying in nearby Valencia just 38km to Bunol by bus or train. In preparation for the dirty mess that will ensue, shopkeepers use huge plastic covers on their storefronts in order to protect them from the carnage.

When is La Tomatina

La Tomatina 2024 : 28th of August

La Tomatina 2025 : 27th of August

What Happens at La Tomatina

At around 12 Noon a number of trucks haul the bounty of tomatoes into the centre of the town, Plaza del Pueblo. The tomatoes come from Extremadura, where they are less expensive. Technically the festival does not begin until one brave soul has climbed to the top of a two-story high, greased-up wooden pole and reached the coveted ham at the top. In practice this process takes a long time and the festival starts despite no one reaching the meaty prize. The signal for the beginning of the fight is firing of water cannons, and the chaos begins. Once it begins, the battle is generally every man for himself.

After an one hour the fighting ends. At this point, no more tomatoes can be thrown. The cleaning process involves the use of fire trucks to spray down the streets, with water provided from a Roman aqueduct. The authorities seem more concerned with cleaning the town than cleaning the visitors, so some people find water at the Bunol River to wash themselves, although some kind residents will hose passers-by down. Once the tomato pulp is flushed, the ground is clean due to the acidity of the tomato.

The Rules of La Tomatina

Do not bring bottles or hard objects as they can cause accidents and hurt other participants

Do not rip other people's T-shirts

You must squash the tomatoes before throwing them as this reduces the impact

Ensure you keep a safe distance from the lorries

As soon as you hear the second shot, you must stop throwing tomatoes

Useful Advice

Wear closed shoes that you do not mind throwing away afterwards. If you wear flip-flops, you may get hurt, or you could lose them easily during the battle

Wear old clothes, or clothes that you are not planning to wear again. They will most likely end up damaged from being ripped or incredibly dirty

You may find goggles useful. However, it is safer if you just ensure that you always have something clean to wipe your eyes with. The best thing is if you tuck your T-Shirt into your shorts to keep the bottom part of your T-shirt clean and dry

If you are planning to take pictures, bring a waterproof camera!

If you are not from Bunol, and you want to stay overnight, don't forget to look for and secure accommodation in advance

Do not miss the Palojabon - a greased pole with a Spanish ham at the top. Whoever can climb the pole and get the ham can keep it!

Stay safe and enjoy the festivities as much possible

How did La Tomatina Start

The tomato fight has been a strong tradition in Bunol since 1944 or 1945. No one is completely certain how this event originated. Possible theories on how the Tomatina began include a local food fight among friends, a juvenile class war, a volley of tomatoes from bystanders at a carnival parade, a practical joke on a bad musician, and the anarchic aftermath of an accidental lorry spillage.

One popular theory is that disgruntled townspeople attacked city councilmen with tomatoes during a town celebration. Whatever happened to begin the tradition, it was enjoyed so much that it was repeated the next year, and the year after that, and so on. The holiday was banned during the Spanish State period under Francisco Franco for having no religious significance, but returned in the 1970s after his demise.

The festival is in honor of the town's patron saints, Luis Bertran and the Mare de Deu dels Desemparats (Mother of God of the Defenseless), a title of the Virgin Mary.

Where is Buñol

Buñol is a town and municipality in the province of Valencia, Spain and is situated approximately 38 km west of Valencia. Read about the history of Buñol

There are several ways to get to Valencia from London. If booked reasonably early availability to Valencia is good and flights are quite competitive. Easyjet fly from London Stansted, London Gatwick and Bristol. Ryanair fly from London Stansted, Liverpool, East Midlands and Dublin. Clickair fly from London Heathrow. Iberia fly from London Heathrow.

Where to Stay for La Tomatina

Getting to Bunol and accommodation for La Tomatina

The Official La Tomatina After Party
Best Cities to Visit in Spain Six Unmissable Things about Valencia!
Valencia is a vibrant multi-cultural city with an ancient heart and here we bring you the best the city has to offer in terms of touristic sights and natural wonders.

Checkout our list of the five most fun cities to visit in Spain where there is loads more to enjoy than just sun, sea and sangria!

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La Tomatina - The World's biggest and most famous food fight

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The Tomatina Festival, the Tomato Battle, or Tomatina Festival takes place in the small town of Bunol, about 1 hour inland from Valencia in Spain.

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Tomato festival started when a food fight broke out during a parade on August 29th 1945.

In 1957, it was banned because it didnt had a religious purpose.

I thought it was important to mention it as i believe it shows strength in comunity.

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BBC World Service - Witness History - La Tomatina festival

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In 1945, the tomato throwing festival started in the Spanish town of Buñol

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Gary Tsang – World Illustration Awards – The AOI

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Welcome back to Instagram. Sign in to check out what your friends, family & interests have been capturing & sharing around the world.

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Welcome to the online portfolio of illustrator Charlotte Farmer.

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Welcome back to Instagram. Sign in to check out what your friends, family & interests have been capturing & sharing around the world.

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Alex Roulette - Artist Alex Roulette had struck genius with his masterfully created oil paintings of real pictures and events. With such intricate painting and sty…

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A article explaining the rule of thirds in detail and shows examples of it in media and diffrent variations of it.

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What is the Rule of Thirds? Definition and Examples in Film

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The rule of thirds is an effective way to frame the elements in your scene so that the resulting image is much more visually captivating.

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Explorations of the Unknown and Unseen: Uncanny Imagery by Alex Roulette

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When you first look at them, the paintings of Brooklyn-based Alex Roulette look pretty normal. The action is set in and around realistic fields, playgrounds and roadways—but there is more tha…

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Tells a brief explanation of the weather motifs.

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The Connotations of Weather in Art | The Art Blog by Mark Mitchell

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The weather has been a source of inspiration for artists throughout time, especially when considering landscape paintings. Here the main focus of the piece is often nature such as woodlands, rivers, and the coast. Of course, the weather is a part of the landscape, however it is ever-changing, therefore when painting from life, it’s hard to portray a realistic representation of it – unless painting from a photograph, but this would not have been possible for earlier artists.

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Short article explaining snow meaning in illustrations.

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As Picture This Gallery hosts The Winter Art Show, we embrace the ‘white’ season here in Alberta. There is a specific skill in actually painting snow, as