# data[].attributes.body
- Concept of Mediation in Activity theory
- Mediation definition
- Mediation in HCI
- Mental model
- How AI mediates UX in museums? (this is TBC)

# data[].attributes.body
- relates to our (spatial) awareness dimension (described in the background section)

# data[].attributes.body
- relates to our Agency dimension
(described in the background section)

# data[].attributes.body
- relates to our object dimension (described in the background section)

# data[].attributes.body
- Where it comes from (brief info)
- transformative relationship between subject (our user) and world (objects)
- Main Contributions: law of development, unity of consciousness and activity to explain human mental functions
- Human centered design: participatory, social
- Main principles of this theory links to our UX dimensions

# data[].attributes.body
- Problem-solving, learning: in the action and interaction of the user, representations that can be designed holistically and studied in the natural context, no more labs.
- Contextual (background, demographics, social status, etc) data
- User at the centre the experience with needs

# data[].attributes.body
- computers become popular for the common user
- collaborative and action driven approach to UX
- cognitivism ends - enters post-cognitivism

# data[].attributes.headline
Transition: user as Subaltern, not neutral in needs

# data[].attributes.subject
Transition: user as Subaltern, not neutral in needs

# data[].attributes.body
- the user uses the technology provided to fulfil needs
- context and needs should be considered in UX

# data[].attributes.body
- brief info of some relevant gaps

# data[].attributes.body
- Focused on information flow and group dynamics
- The group however still did not have any nuance or difference in contexts or needs

# data[].attributes.body
- changes leading to 2nd wave of HCI

# data[].attributes.body
- brief definition and aim

# data[].attributes.body
- Focused on understanding computing
- interaction human computer only functional
- UX made of structured tasks
- No context, no needs considered
- Computers models and Programmable user models

# data[].attributes.body
- Problem-solving, learning: in the mind of the user, representations that can be structured and studied in lab.
- No contextual data
- User removed from the experience

# data[].attributes.headline
User vs Experience: cognitivism vs activity theory in HCI

# data[].attributes.subject
User vs Experience: cognitivism vs activity theory in HCI

# data[].attributes.body
What is UX and where it comes from theoretically.
UX is the result of human-centred design processes
It is based on the activity theory
within the broader HCI research field

# data[].attributes.body
- Theories of UX
- Three dimensional UX
- AI as mediator for UX (TBC)