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Today your child has learnt the following:

Reinforced the concept of sequencing and algorithms

The importance of giving specific instructions in both programming and real life

Programming more complex sequences for Sammy the Robot and friends

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Today your child has learnt the following:

Review of Scratchjr concepts covered in Tots & Tech 1: Events, Movement, Looks, Loops

Introduction to Broadcast

Focus Words of the Day / Week: Broadcast (Sending and Receiving messages)

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Think of what we teach them during the course as tools in a toolbox. They can now use these tools to build even more complicated and interesting things.

We hope your child continues their learning journey with us! Here's the recommended follow-up course:

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Today your child has learnt the following:

Understand the concept of sequencing & algorithm through various unplugged activities

Apply the concept of sequencing to program the sandwich robot

Understand the difference between forward, backward, left and right.

Focus Words of the Day / Week: Sequencing & Algorithm

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Today your child has reinforced the following concepts:

Broadcast

On Bump

Next page

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Sequence & Algorithms

Your child...

Worked with friends to build Sammy's friends: Frankie, Hammy, Puddington

Challenged themselves to program longer sequences for Sammy the robot

Learnt how special tiles trigger special dance and sound sequences from Sammy the robot

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Algorithm

An algorithm is a list of steps that tells you what to do. A recipe is an algorithm and sheet music is an algorithm too! Algorithms are the first step in planning a computer program.

Your child...

Learnt how to construct a robot by following the instructions in the manual.

Danced with his / her friends by following the instructions.

Programmed the robot to move in a certain direction and way.

Sequencing

In programming, sequence is a basic algorithm. A set of logical steps carried out in order. Computers need instructions in the form of an algorithm in order to complete a desired task, and this algorithm must have the correct order of steps, or sequence.

Your child...

Worked together with friends to construct Sammy the Sandwich Robot

Applied the concept of sequencing in programming Sammy the robot

Learnt about sequencing in daily life

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In this course, children learn to explore the possibilities of code and robotics with Sammy the robot and a deeper dive into Scratchjr.

Each day's lesson structure is broken down and summarized into columns so parents have a better idea of what their children learnt each day.!

The "Taking it further" column provides parents with information on what their children can do with the knowledge and skills they have acquired at this camp.

Feedback, suggestions or any comments? Email us at hello@saturdaykids.com.

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Broadcast, Triggers, Next page

Your child...

Applied the use of Broadcast to create a soccer game and a Crossing road game

Learnt one of the core element of game design: Game Over screens

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Below are some activities you can do to reinforce the concepts of sequencing and algorithms:

1. Create a house chore instruction list where your child needs to do certain things in the house in a specific order.

2. Think about what everyday routines you do that goes in a specific sequence.

3. Get your child to give you instructions on how to make a sandwich and follow it exactly no matter how silly it seems!

4. Read the storybook, “We’re Going on a Bear Hunt” and ask your child where did they go first, second, etc.

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Below are some activities you can do to reinforce the concept of:

ALGORITHM:

1. Bake a cake, cookie, etc. and follow the instructions to a delicious end!

2. Make an origami boat or airplane

3. Create a treasure hunt game where your kid needs to follow the instructions on a paper to reach the goal

SEQUENCING:

1. Program a family member to move in a certain way to pick up an item.

2. Read a storybook and identify the sequence in the story.

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Review their Scratchjr projects and try out the games they have created!

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You can review and check your child's understanding by doing the following:

Remember = Student is able to recall what the word is but this does not necessarily mean he / she understands what it means

Example: Do you remember the word that starts with a “S”?

Understand = Student is able to understand what the word is but this does not necessarily mean he / she is able to apply it

Example: What does the word “Algorithm” means?

Apply = Student is able to apply the programming concept to the task at hand or see how the activity relates to the concept.

Example: Student is able to follow detailed instructions to construct the robot.

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Broadcast
Broadcasting in the context of Scratchjr sends a message to one or more characters in a project . The message is used to trigger a code sequence to run.

Your child...

How Broadcast works through an unplugged broadcast game

Learnt how Broadcast is used in Scratchjr

Applied the use of Broadcast in a Maze game project in Scratchjr

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Get your child to teach and play with you the following activities done in class:

Explore real life examples of broadcast

ScratchJr projects

Recap about Scratch Junior blocks: Start on Message, Send Message, Set Speed, Pop, Play Recorded Sound via block descriptions at https://www.scratchjr.org/learn/blocks