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Discipline: Elements of Business

More than ever, design has proven to be the game-changer across many sectors including business, tech, banking, finance and healthcare.

By 2025, an estimated 85,000 design jobs will be in the non-design sector. Have an aesthetics eye for product design, or have the desire to be equipped with critical and inventive thinking skills and awareness of design trends and movements in a rapidly transforming technological world?

This is the Learning Journey to go for! This dynamic workshop merges design thinking principles, hands-on experimentation and AI tools to enhance creativity and problem-solving. Through iterative design processes, students embrace failure as a stepping stone to future success, challenging conventional thinking and refining their innovative ideas in the dynamic realm of product innovation.

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Create a your individual post with your NAME & CLASS:

Refer to the example provided.

Post your thoughts on the following questions.

1) Compare the design thinking principles with the D&T design process in D&T or Art Inquiry Process. What are the similarities and differences in the stages?

2) What are some knowledge, skills, values, attitudes and dispositions that a designer/entrepreneur/artist need in order to thrive in the industry?

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1) My experience ...

2) One of the skills ...

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my experience was that it was very interesting and engaging. i had a good time working with my group to make a hanger out of paper and tape.

One skill that i learn was to make use of little tape to make a strong and stable hanger that could hold a shirt.

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It way very fun and interesting there as I get to experience things about tp and get to see my aunty

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I learnt about different forms of design and art

I also learnt that failure is not always bad

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The experience was very interesting and fun

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it was very fun and interactive and i learnt how to make a paper hanger with only 50cm tape

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Get to learn a lot of interesting stuff about tp and get to see my aunt

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the teachers vry helpful fun and interactive i learnt to make different prototypes and be creative

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it was enjoyable and interesting

it showed me new aspects of creativity and how to predict better

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1) i learnt that failure isn’t always bad.

2) being able to make use of AI to research is a skill that is needed

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1) The design thinking principles and S&T inquiry process was quite similar.

2) An interest towards design, resilience, perseverance and time management

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this programme has a lot of trial and error which is similar to design and tech i feel that with this programme we should be very patient because it takes time to get the right product

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I really found Temasek Poly’s Design course a very fun one because there was many things to learn about and the people there were really nice to us

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I learned that sometimes simplicity is sometimes better than complexity

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my experience: the teachers and student volunteers were very helpful and very fun to interact with.

one of the skills i learned is to think and have multiple different approaches to a certain prototype.

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i learnt that design takes creativity and the ability to face your fears and test the unknown

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both of them have similarities such as the way of ideation where we get to use ai to try and craft an idea for the hanger

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1) It was fun to experience how the students in design school think and work

2) One skill I learnt is to be resourceful and efficient with the materials

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1) differences in design process and DNT is more prototypes. DNT only give you about 3 max while design you can do many

2) designers need to have time management to meet with deadlines of projects. They also need to be patient and resilient when they do their designs. Most importantly, they need to accept failures in life as not everyone can succeed in the first try.

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the similarity is the ideation process,where we all have to come up with different ideas and have many prototypes and trial and error process is quite long

the differences is that the process for ideation is quite short for art where a sketch is needed however in d and t the sketch needs to be specific

some of the values is resilience in trying again

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1) at TP, we had to ideate which is similar to DNT. Prototyping is different because usually we just make 1 product, but we made a few products.

2) creativity, cos u need to be innovative to make new products. You also need to be aware of people's needs to make user centric products

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My experience in the program was very fun and fruitful with everybody it was exciting

I learnt that we need to consider needs of different views points when creating a product and ensure that 1 product must substain it purpose or else it won't work

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1. The design process is similar to d&t as it involves the ideation process before the actual implementation. It also involves identifying the problem or situation that requires a need for design of product. It is also similar as d&t also involves many different prototypes and designing the product in view of user needs. The process is different as d&t requires more precision and sketches while this workshop was less precise though due to time constraint.

2. Creativity and teamwork were important skills needed to properly design a product. An open mind to suggestions as well as an innovative mindset was needed

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I felt that this learning journey was extremely fun and engaging as were able to do hands on activities. The student helpers and teachers there were all extremely fun .

We made hangers which thought us problem solving skills and product analysis

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1) My experience in D&T and the design programme led me to think that the design process between each of the subjects are actually quite similar. It includes the same steps of Brainstorming and planning a prototype, actually creating the prototype, and further on creating different variations of improved versions of the prototypes. However, I do think that design allows one to expand their creativity and explore the aesthetics of their imagined prototype while incorporating the main goal of creating the prototype. D&T focuses more on the bare minimum of the creation in order to fulfil a goal.

2) I think the most important values one should keep in mind while creating a prototype is to remind yourself of the main desired goal one wishes to attain through the creation of the prototype, while maintaining a positive and persevering attitude as to not be dismayed easily when faced with failure or challenges.

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the experience was really enjoyable and fun. I learnt more about different design ideas and creativity. One skill that I learned from the designers is perseverance, some designs might not work out on the first try thus we cannot give up so easily