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Appsgeyser
Gamedeveloper
Quickappninja

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https://id-gaming-project.eu/toolkit/qool-city-board-game/

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The qool City is designed for people who are facing intellectual disabities
https://id-gaming-project.eu/toolkit/qool-city-digital-game/

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https://playxlpro.com/portfolio/
viewhttps://www.playxlpro.com/Current_Portfolio/Assertive_Communication/Assertive_Communication_Sample/

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Mind training Games-Lumosity games free-brain improvement | Brainturk

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Play brain training games online for free now. These games are designed by neuroscientists to improve various aspects of your brain like Memory and intelligence.

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Games for digital tools and Social Media

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Games for digital tools and Social Media

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Games to help students to get better prepared for the digital demands of our society

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RoboGirls
Code Week
Inclusion in Coding
Minecraft Educational Edition
Unidy
Robotik

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Here you can find activities to include Students to programming philosophy 'without' using a computer. the site is availiable to all european countries

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Codeweek Learning Bits

by the Code Week team
Bringing coding into your classroom can be a challenge, especially if you have students with certain disabilities in your class. But it's important to remember that anyone, no matter their abilities, can learn how to code. Children with special needs can greatly benefit from learning aspects of coding because it teaches students important life skills such as solving problems, organization, and independence. Coding can also improve interpersonal skills and social skills through collaboration and teamwork, skills which many children with disabilities struggle with. Most importantly, students have fun while learning alongside their peers.

In this video, the Code Week team will show you some practical, easy, and fun coding activities especially adapted for students with visual impairments, Down syndrome, and students on the Autism Spectrum, that teachers can easily bring to their classroom.

Download the video script

Ready to share what you learnt with your students?

Choose one of the lesson plans below and organize an activity with your students.

Do not forget to add your activity to the Code Week Map!

You can easily organize a lesson in your classroom, an open day, or an event at your school. Just find a date and register your activity in the Code Week map. Each activity organizer will get a certificate of participation for their effort.

If you would like to connect with an international group of enthusiastic teachers, join the EU Code Week Facebook group for teachers! To take a step further and collaborate with other schools in your country or across borders - join the Code Week 4 All challenge.

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Codeweek Learning Bits by the Code Week team Bringing coding into your classroom can be a challenge, especially if you have students with certain disabilities in your class. But it's important to remember that anyone, no matter their abilities, can learn how to code.

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Sutoti
Patreon
Kahoot
Construct
Lootlocker
Gdevelop
Easy Game Creator
Game Builder
Intogames
Gamefoot
Buildbox
Educaplay
Gamilab
Sploder
Quizzlet
Jigsawplanet
Gamedeveloper
Minecraft Educational Edition

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elearning european platform for teaching programming, robotik and video -games constuction

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Robogirls e-learning: Log in to the site

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You can find much more material in the following link: learning-corner.learning.europa.eu

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There's so much to discover about the European Union! Have fun with this series of games and quizzes. There are games for different age groups and at different levels, and each game can be played at home or as part of a school lesson.

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Game for enviroment students ages 9-12

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Take your science teaching to the cloud, the need for resources that support this online mode of science instruction becomes more pertinent than ever.

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Educational Technology and Mobile Learning

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Distance Education Resources for Teachers of Science

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A platform that provides reviews of educational web tools and apps to help educators, teachers, and students integrate technology in education.

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Do you want to know more about data protection and privacy risks? Discover it all with the Cyber Chronix game, story and quiz.
https://learning-corner.learning.europa.eu/learning-materials/cyber-chronix_en

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https://codeweek.eu/training?lang=EN
Material for coding https://codeweek.eu/resources/CodingAtHome?lang=EN

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October 8 - 23, 2022: a week to celebrate coding in Europe, encouraging citizens to learn more about technology, and connecting communities and organizations who can help you learn coding.

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VIRTUAL CITY ENVIRONMENT FOR ENGINEERING PROBLEM BASED LEARNING

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Outcomes

The main objective of the eCity project is to design, develop and validate a PBL-oriented, online, collaborative VLE platform, based on a city-development simulation engine that stimulates the integration and continuous exploitation of Problem Based Learning. The platform will be used collaboratively by students from secondary and vocational schools and higher education engineering schools.

ECity's PBL VLE is expected to be a general and stimulating context especially due to the nature and complexity of the range of problems that will be available in the virtual city. The platform will also promote a sense of belonging to a community, peer support and an additional rewarding system that includes reputation points for problem solving allowing the establishment of rankings (promoting an healthy competition); the "immortality" of the learner's work - his/her contribution stays registered and can be accessed by all the users from the game beginnings, stimulating once more the recognition motivation mechanism.

Also important is the fact that the platform will be integrated in a clear pedagogical methodology, PBL-oriented, to ensure that the upmost relevance is given to the learning process, not the technology. Problems or challenges can be fed into the platform as homework, teamwork, curricular activities, extra-curricular competitions, big or small projects, etc. PBL can be incorporated within existing structures with little disruption as it can be implemented in a variety of forms. Therefore it is not necessary to change the curricular organization as problems can be formatted to different time and work schemes.

Results

As concrete results, the project will produce:

An online, collaborative, supporting simulation platform based on the engine of a city-development simulator. This PBL environment is designed to allow an easy transfer of learning from and to other realities due to the enjoyable, dynamic play that replicates real contexts and provides practical training for very specific situations. It will be freely available during and after the project for other engineering institutions and secondary schools.

A set of 8 ready-available problems, platform setups and pedagogical guides for free use. These problems will be configurable and customizable, for instance to reflect real situations in the partners cities.

A validated pedagogical methodology to integrate the eCity platform that can be replicated in other engineering schools. In fact this methodology is composed by two different complementary approaches:

On one side, it will be the engineering students themselves that will develop new challenges and problems. This way they will be directly applying the concepts learned at higher education.

On the other side, they will be solving the set of project-developed challenges plus the new ones with the support of secondary/vocational students. By doing this they will scaffold their engineering learning but will develop other skills like leadership, group work and collaboration.

A motivational methodology, to be used in secondary and vocational schools to integrate the eCity platform as a complementary activity for students to develop their interest and motivation towards engineering.

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The main objective of the eCity project is to design, develop and validate a PBL-oriented, online, collaborative VLE platform, based on a city-development simulation engine that stimulates the integration and continuous exploitation of Problem Based Learning. The platform will be used collaboratively by students from secondary and vocational schools and higher education engineering schools.

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GAME - FIND THE COUNTRY OF OUR PROJECT ON EUROPEAN MAP
patreon.com/user?u=83200002

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A SMALL QUIZ FOR THE COUNTRIES WHICH PARTICIPATE TO OUR ERAMUS

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Use sutori to create a game/ story etc...

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The first thing that struck me is how genuinely nice the people are, they're humble, don't make a fuss and want to you to make the most of your time here.

Just ask anyone in the street for directions and they'll take time to answer. Love it!

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Our travel started from Romania Romanian Fairy tales Did you know? The first thing that struck me is how genuinely nice the people are, they're humble, don't make a fuss and want to you to make the most of your time here. Just ask anyone in the street for directions and they'll take time to answer.

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Math can be amazing

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Use logic to solve visual, interactive mathematical puzzles. Create your own puzzles to share with your friends or the SolveMe Community.

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Youth for Love 2 project, co-funded by the Rights, Equality and Citizenship (REC) Programme of the European Union, aims to prevent, detect and address peer violence among adolescents (14-18 years)