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Make prototyping easy/accessible/efficient to encourage and increase experimentation/exploration

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keep trying to create prototype to improve the design.

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You can use just one experiment or assignment and relate it to many different learning areas and subjects.

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How important it is to allow students to have time to go through and complete the prototype process- giving them the opportunity to trial and error their ideas to see what works well and what doesn't, why/why not, etc.
There are many great resources out there for teachers to use to teach their students about technologies

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That there a number of external resources, organisations and professional learning opportunities available to help plan and implement lessons in digital technologies. Use these resources!!!

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Providing structured hands on opportunities for students to engage with the prototyping and testing process - helped me to consider tasks allow the impact of varied design choices to be tangible and thus easier to reflect on. The idea of the group with the highest difference between their first test and last test winning is a compelling approach too!

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to contact other services to get resources and ideas to teach your lessons

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Grok Challenges are free!!

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- Outsourcing and using resources from surrounding ACT business/corporations.

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The importance of making multiple prototypes and then testing before making changes. The more you fail, the better the end result!

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The resources available for ACT teachers that can be used in the classroom, classroom activities and professional development.

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The importance of prototypes and that its okay if it doesn't work the first time.

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Create a list of resources that we can tap into to support our teaching and our students learning.

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Giving the students an opportunity to use resources to create a prototype and immediately test it.

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The importance of allowing students to create prototypes of different kinds, testing them and recording results for reflection

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seeking external resources and experiences can be helpful and engaging

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Excited to contact these programs and implement fun technology activities in my classroom

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Giving the students opportunity to prototype with varying activities

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using design projects to meet other key learning areas to minimise workload for students

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Encouraging the use of prototypes and not being afraid to fail as it allows you to better the project.

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Prototyping is a process in which failing is necessary to refine your design and make the best product. Therefore students should be encouraged to embrace failure and look for ways to improve it.

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All the resources available in the ACT to use in the classroom such as Academy of Future skills, DATTA and InTEACT

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The importance of prototyping and testing the product whilst changing one variable at a time

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The iPad capability to measure voltage was fantastic- it gives students a reliable method of data capture. 

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The iPad capability to measure voltage was fantastic- it gives students a reliable method of data capture. 

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Create design projects that are transdisciplinary and use the academy of future skills

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More opportunities to use prototyping for designs. Offer a variety of materials to use.

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A larger focus on the prototype and test parts of the design process. Rather than doing an activity once and moving on

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Using real world problems and scenarios with play pedagogy form students to think critically and outside the box about the world and its issues whilst engaging in motivating and hands on activities. Prototyping could also be incorporated closely with nature pedagogy to   build stronger connections to the world.

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Implement engaging and purposeful lessons that support students in engaging in real world problems and experiences.

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- The use of materials that you may not expect, encouraging experimenting with resources to achieve desired results.
- The importance of changing one variable at a time when testing as it can better assess the benefits of the change made.

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Thinking about seeking externally and having professionals come into the classroom to teach concepts that you may be less confident in

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Make learning experiences feeling purposeful for students and relate to real world experiences/problems

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Integrate design and tech with other curriculum areas to create meaningful learning experiences and reduce workload for both parties.
+ Hands on is much more engaging!

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Using prototyping to test ideas and encourage creative solutions.

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cross-curriculum learning to make big projects more achievable

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Using design thinking and processes in other subject areas

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Play-based Learning - implementing critical and creative thinking, as well as problem solving.

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Using outside services to aid in implementing technology units within schools

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Using the academy of future science for resources to help with students learning

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Only change one variable at a time in an experiment or design prototype so you can see what is effective

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Linking technology with other key learning ares to provide authentic learning experiences.

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I will enforce the belief that the littlest of changes make a big difference when protyping!

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You can measure voltage on an iPad