# data[].attributes.body
What (Problem): Promoting the learning of the third person singular in the Simple Present Tense.

How (Solution) through Grammarly.com

To whom (Population): First Quarter students of the School of English

Where (Institution): at Universidad Tecnologica Oteima.

Promoting the learning of thrird person singular in the Simple Present Tense through Grammarly.com among First Quarter students of the School of English at Universidad Teconologica Oteima.

Research Question:

How does Grammarly.com promote the learning of the third person singular in the Simple Present Tense among First Quarter students of the School of English at Universidad Tecnologica Oteima?

# data[].attributes.body
What (Problem) Promoting Learner's Autonomy.

How: Through Wordwall.com

Whom: among freshmen students of the School of English

Where: at Universidad Tecnológica Oteima

Topic: Promoting Learner's Autonomy Through Wordwall among freshmen students of the School of English at Universidad Tecnológica Oteima.

Research question: How does the use of Wordwall promote learner autonomy among freshman students of the School of English at Universidad Tecnológica Oteima?

# data[].attributes.body
Norma Hernández N-22-1196

Leila Valderrama 8-809-530

What: Enhancing the learning of comparative adjectives

How: Through Educaplay

To Whom: among first quarter students

Where: at Universidad Tecnologica Oteima

Enhancing the learning of comparative adjectives through Educaplay among first quarter students at Universidad Tecnologica Oteima. 100

Research Question: How does educaplay enhance the learning of comparative adjectives among first quarter students at Universidad Tecnologica Oteima? 100

# data[].attributes.body
Mileyka Guillén

9-750-2409

What: Strategies to enhace students' motivation in the learning process.

How: Through the implementation of game based activities facilitated by Mentimeter.

Whom: Students enrolled in the first quarter of the School of English

Where: Universidad Tecnológica Oteima

Implementing Game Based Activities with Mentimeter to Enhance Students' Motivation: A Study of First Quarter Students in the School of English at Universidad Tecnológica Oteima 100

Research Question: How does the implementation of game based activities facilitated by Mentimeter enhance the motivation of first quarter students in the School of English at Universidad Tecnológica Oteima? 100

# data[].attributes.body
Francisco Pelicot 8-443-312 100%

What (Problem)

Facing Evaluating lack of confidence when speaking in English.

How (Solution):

Through role play by using Padlet.

To Whom (Population):

First Quarter Students of the School of English

Where (Institution):

Universidad Tecnológica Oteima

Implementing Role Play activities through Padlet to overcome lack of confidence in speaking English. 100

Research Question: How does the implementation of the role play activities through Padlet enhance confidence in speaking English among first quarter students in the School of English at Universidad Tecnológica Oteima? 100

# data[].attributes.body
What (Problem):

Promoting the learning of "should"

How (Solution):

Through interactive grammar activities on Chalkie

To Whom (Population):

among First Quarter Students of the School of English

Where (Institution):

at Universidad Tecnológica Oteima

Promoting the Learning of "Should" through Interactive Grammar Activities on Chalkie among First Quarter Students of the School of English at Universidad Tecnológica Oteima. 100

Research Question:

How does Chalkie.ia promote the learning of "should" through interactive grammar activities among first quarter students of the School of English at Universidad Tecnológica Oteima? 100

# data[].attributes.body
What (Problem): Interacting with Canva to support speaking learning student-centered learning

How (Solution): Through the integration and use of Canva.

To Whom (Population): Among first-quarter students of the School of English

Where (Institution): At Universidad Tecnológica Oteima

Title: Interacting with Canva to support student-centered speaking learning among first-quarter students of the School of English at Universidad Tecnológica Oteima. 100

Research question: How does interacting with Canva support student-centered speaking learning among first-quarter students of the School of English at Universidad Tecnológica Oteima? 100

# data[].attributes.body
What: Strategies to improve student's motivation

How: Through the implementation of Mentimeter.

Whom: among First quarter students of the School of English.

Where: at Universidad Tecnológica Oteima

Enhancing Students' Motivation Through Mentimeter Based Game Activities Among First Quarter English Students at Universidad Tecnológica Oteima 100

Research Question: How do game based activities provide by Mentimeter promote students' motivation in the learning process among first quarter students in the School of English at Universidad Tecnológica Oteima? 100