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(The one with the Email, Got Corrupted so I sent it here)

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Look at it if you need help :)

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As a student copyright is still a thing to us. As we used Sprites form over games. The reason why we are not allowed to use it for profit as the game is already under the Copyright laws. The laws say that. Issued: April 2000

Last amended: 6th February 2017 “The UK copyright law fact sheet outlines the Copyright, Designs and Patents Act 1988, the principal legislation covering intellectual property rights in the United Kingdom and the work to which it applies.”  So this means that there are laws surrounding game and other things. Due to the Act p-01 But as a student we are allowed to make the game and hand it in for the course work.  As we are not making profit from it.

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https://www.copyrightservice.co.uk/copyright/p01_uk_copyright_law

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Term 2 assignment brief

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Week 07 - Vertical shooter
Week 08 - Vertical shooter/ Brief Intro
Week 09 - Industry week
Week 10 - Assignment
Week 11 - Assignment
Week 12 - Finishing the term

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1.1: designs needed: sprite sheet + making a pacman game

1:2: obtaining the sprite sheet on the internet. input the sprite sheets into game maker. preparing them by turning them into objets etc

1.3: copyright of the designs would belong to the creator of pacman, but as we're students allowed to use them.

1.4: combine sounds/pictures etc

1.5: the design will be used for entertainment and to challenge

1.6: GMK. PNG for sprite sheet. MP3 for audio and sounds

1.7: google drive. USB stick (as long as its backed up onto the computer)

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Maze 02

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Maze 01

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Week 4

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learning how to make the Room and make objects.
1. Collision
2. Make a objects sold and not transperent.
3. Remember make sure to listen hard.
4. Objects have action like move, Destroy, Collision and make enemies kill you

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when you do not centre the sprit in the packman model you will woo a bug when you play the game where pacman will not stay in one places

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when making ghost a object by Cameron Shaw 

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when making ghost a object by Cameron Shaw 

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all ghost +4 on speed
event:  collision with your wall object then direction it moves are up,down,left and right.
Event: start game none in no direction

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make sure that the objects are solid and transparent has to be off so that the walls show up properly make sure that your wall is by 32 by 32 and some goes for the room as well.

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make sure objects are solid before putting them in the room.

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make sure that your walls are not transparent because when you run the game they will not show up in the room

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Make sure your snap is 32 by 32.
The speed has to be the same as the wall.

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Smart target- fully listen to instructions and keep up with rest of the group.

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make sure all of your objects are solid and that and make sure that the bounding box is 0 0 20 20 so that there is a solid bounding box

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Week 2

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Week 1

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smart target :  to get work done   more  quicker.
i had not finished that  quick but i had finished what i needed too do .

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would like to get more work done

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ill have to listen to instructions properly and work harder on my game maker project, since its not finished yet.

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smart target- listen to instructions and try to keep up with the group

transparent needs to be off for the walls

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smart target - complete all sprites in game and stay on track

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- Get all my sprites loaded and programmed into gamer maker.

-Make Sure I am on track and up to date with the work and my project. (Completed)

Notes:
1) Make sure you tick the solid box on the sprites otherwise there BOUNCING OF THE WALLS

2) Make sure your wall sprite and the room are 32x32

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smart target- I will make sure to listen to instructions and follow them correctly.I will also have to use my time more efficiently when work.

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Smart Target- I'll make sure that i follow instructions and keep up with the rest of the group
Have I Completed The Target?
i think that i have completed the target.

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Smart Target - I will make sure to listen and follow the instructions given to me. Which will allow me to use my time effishtantly when producing the work.

Notes - Ensure objects are solid to prevent sprite from leaving the maze by going through the wall

Test the collision by pressing the movement keys in a rapid order in an attempt to get out the map

Make walls transparent for colours to show

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Dijon Brown

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Cameron

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Tomodachi trailer

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Moodle location

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Desert Island

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Yellow Slides

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feedback so far there wasn't many suggestions as it was the most clean among the other, it was a bit unfinished since we didn't have much time they asked us to put more images on our pitch and some question regarding the features and the rest regarding the project itself, i think our team is gunna use proposals bit its gonna keep going with the main project

the name of the game is hellsatten a first person horror made by the group of curtis john,reece and adam. at the beginning we thought about each individual skills and then we started working on a possible game. we thought it would be fun to make one pitch

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Beyond Reality
Set the scence
The game concept is that there is another dimention that is full of al the conspiracy in our world is in there world and to them our lifestyle is conspiracy.We have four people in our group Valentine, Cameron Shaw, Thomas Chandler and Me.
Discuss preparedness
We weren't prepared as much as we could have been. We all worked together very well, we had to many ideas, so we continued to talk about them but didn't write all of them down and that is why the power point didn't have as many slides as was needed.
Feedback
We got lots of positive feedback including How would we make money of a free game with free updates/DLCS' ? So we answered We would make profit is with in game purchases.

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Title and the group: Hellstten a first person horror with good story line, created by 4 people (Curtis, Adam, John and Reece)
At the beginning: we thoght about our skills like: Arts, Animations, music, design. Then we said our ideas about game and we did a little presentation.
Weakens and Strength: Our strength is we all have different kind of skills, we are not skilled in the same things so we can easily work as a group and we have a lot's of ideas.
our weakness is that, we don't know much about creating the game we still learning new things and we need to spend a lots of time to know all stuff.
Feedback: So far there weren't many suggestions as it was the most clean among the others, it was a bit unfinished since we didn't had much time on it, they asked us to put more images on our pitch and some questions regarding the game, few of them where regarding the fetters and the rest regarding the project itself (decline, price, e.c.t...)
I think our team gonna use some go the proposal but it's gonna keep going with the main project.

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Set the scene
The game is going to be called After Dawn. There are going to be 4 people there names are called Me, Josh, Reece and Lucy creating this game.
Discuss preparedness.
Our team was a good working hard team and we made sure that the poke walk data was interesting because thats what made us think what we can do and how to make our idea work.
Identify
There were no negative about our team there were only positive tried there hardest to try and make our game. There were only one weakness Lucy was not here when we pitched our game because she had more ideas and she made the actual idea to make the game.
feedback.
We made sure at the end of our pitch we made sure that if the audience had any questions about our game and they said to improve the online feature and try and add more weapons and try to add bosses to online and to add more features to online so the audience helped us to try and develop new thing to our game.

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Prepare for your assignment
*Set the scene, our game is called after down
its a survival game with mutated humans  The hole game is a online (RPG) with two sessions you can make, single player and multiplayer from your choice. our usp is a couple of things from choosing 1st person and 3rd person for different players who like to player ether way, you have two bags one bag with your persuasions that you want to keep that you won't loose if you die and the other you have for worthless items that you don't care about. at the start of the game you get to choose male or female and the option whether or not to be fat skinny or in the middle this however has a big impact on how fast the character is and slow or how hungry he will get and thirsty. its all about how you want him or her to look maybe based on how you look and want to look. its 18+ because of the violence and horror of the game (such as smashing a persons skull in with a crow bar)
one cool thing is you can buy a  crate from the military witch will have food or guns ammo clothing to adapted to the environment like a big boots

strength and weakness of the team
in our team our strengths are, we all have a great grasp of the concept witch was helpful because it helped us communicate and compromise fairly and gave the game more structure.
how we prepared
we all had a big descution of what we wanted and created a game around what we all said and wanted.

feed back
change the online features.
more pictures and info on charators.
more guns and weapons.

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The name of our game is Called Beyond Reality it's about 2 Dimensions, we have 4 people in our group, Kieran, David, Cameron we wasn't as prepared as we didn't have have a long enough slide and no pictures on all the slides (only on some)
Some strengths were we worked well asa group listening to other ideas and putting them into the name pitch. Not everyone was here on the days that we has pitching When organising the pitch not everyone was here, this was a problem because we wouldn't have been able to do the work properly and communicate with our team
The feedback we got was mainly about us not having pictures and detail in our powerpoint, and about how the game concept would work (Like how would the game will make money and how online would work.)

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Game Name/ About: The name of our game is Lost In Time it's about boy who travels back in time.
Feedback: we got some feedback and we need improve the gameplay and storyline.  A change some of the names like for example the main villain name is called dr dodo which is rubbish. Discuss preparedness: We had 4 people in our team which were Kerian, D-John, Nyran and Romarn but some of our team members some had disagreements. We didn't to co -op or online features because the game was incomplete.
Changing Concept: we decided to change the concept of the game all together.

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Game Name/About
Let's just start this of by saying our game is called Project Collision and the reason to why is because it fits in with space and will be set on suitable planets that the player can or cannot live on for very long like Mars and the moon, The game is about a guy that wakes up and finds him self on planet moon and his goal is to stay alive and find out the mystery to how he got there. he faces the unknown and the conditions towards where he goes as the moon could be hot or cold or mars could be really hot and windy or cold and have no wind at all, In the game you have to go from the moon and mars and go through time/ black holes to figure out other time warps and mysteries lying out there,
Co-op:
Yes there will be a Co-op game mode called Survival mars or Survival Moon where you either play with up to 4 players but the minimum is 2 including you. Fight the unknown as it throws its self at you with Unidentified flying objects.
Team:
We have 4 people in out group but as of now there are only 2 as others are not in.
I am the leader of course [KIERAN]
Strengths/Weaknesses
My Strength would be art/sound effects and modelling the player as this plays a big role to be honest, I have to draw/sketch out how the player would look in a 3d form from lots of different angles then put this work into Cinema 4D and work from there. After the sketching and Cinema 4D has been successful I can then move on towards Sound Effects where I will make either the sounds of the moons atmosphere or the sound of foot steps on the moons surface that should sound like gravel/rocky and also there will be a lot more sounds to make towards this project such as Rocket sounds, Voice effects/overlays and also Cinematic scenes, Cut scences
Feedback from audience:
Will your team change the game based on feedback or will my team precede as we planned it.
My Answer Towards This!?
I don't think that we would change the game, we would just change some features in the game and some of the graphics if they are bad quality then we will higher them for high performances gamers on PC's or Laptop's AKA ALIENWARE xD
So in this I am just saying that all of us are gonna try our very best to find ways to keep this game going well and selling really well

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*The name of the game is Hellstatten, a first person horror game, conceived by the group of : Curtis, John , Adam , Reece.
*At the beginning we thought about each individual skills and then started working on a possible game.
we weren't prepared but we thought it would be fun to make one pitch.
*The strength of our team is that we want to make a game that is possible to do in a short amount of time, even if we don't have the experience we want to start making a game that is simple and interesting at the same time. so far we predicted that the game can take 5 month.
The weakness are that we don't have any experience on making games, and that may be one of the basis of our delay.
*Feedback: So far the there weren't many suggestions as it was the most clean among the others, it was a bit unfinished since we didn't had much time on it, they asked us to put more images on our pitch and some questions regarding the game, few of them where regarding the features and the rest regarding the project itself ( deadline , price , etc.)
I think our team is gonna use some of the proposals but its gonna keep going with the main project.

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Scene the game is called Beyond Reality and the game is set in two different planets one being earth and another being a Undiscovered planet.

we have made our game a single player game
our games is free to play and is on all consoles and later on in the game we will be adding DLC'S to the game which you will have to buy and

Target Market is for teenagers aged 16 upwards

in our group there 4 people Cameron Kieran and Thomas and me. in our group we decided

identity
when we started developing our game some days people wasn't here so didn't get as much done

feed back was to add  more pictures because we didn't  didn't show a lot.  also we haven't properly thought if it would  be a  multiplayer so  later on in the  game we are gonna decide

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the name of my Game is called Beyond Reality and they are 4 people in my group.

I am the team leader who directed the game and listened to all the ideals the rest of the team had. when we started the pitch we was prepared with what we had to say but the power point was not finished in time and had no image of the game or what we wanted the game to be like.

for me my strength was talking and the ideal for the game we had. we had great ideas but was not good at getting them all down on the powerpoint.  because we wanted to get a lot of stuff and didn't get it down in time.

The feedback we had was a lot  of mistake on the powerpoint and how weak and lacklustre it was, also we had no image so no one knew what it was going to look like  at the time. And we didn't know what we was planning for the multiplayer part on the game at the time and how it would work. so now we know what to change and do with the powerpoint and the game its self.

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our presentation was really good, we didn't prepare ourselves that well but we did organise most of our jobs and what we would say. i had to present the levelling up. mitcheal job was presenting a story. James had the job on filling in the important details. Cieron's job was to present the art.
in my opinion some of us strayd from the idea and started adding ideas of there own in the middle of the presentation, like adding a idea we didn't agree to.

mmo, steam punk style
with intense choses and a good story. Insperations was War hammer, War machine. Name of the game is The war of the ancients.
we were planing to have  different classes and diffrent mechs. we also wanted a story that was fully intractable with different choses and emotions. to have meltable endings. intense action and different bosses that have there own move set and different ways of killing them. unlike some games that have copy and pasted bosses.

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im not comfortable with my report yet as it is not finished

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how our game pitch went which or game is called war of the

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==== PITCH PRACTICE ====
•Set the scene. The name of the game, How many people you had on your team.

•Discuss preparedness for the pitch. Where you prepared? How did the poke walk  data help inform your game idea?

•Identify strength and weaknesses of the team.

•Tell us briefly about how the feedback at the end went. Will your team take any suggestions from the audience? Or will your team press ahead with your original idea?

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well to start off with it was a joke in my opion as there was no goof feedback from anyone as there was no plan to the hole thing. there was a lack of teamwork and cumachion with the team the plan was different to the oringal i didn't talk much as no one listiom to what i had to say also there was to much messing around then doing work next time we should make sure to work as a team as it would have mad it a lot better then it was. As when it was time to show the work to the class no now was impressed about it as they was making jokes about how bad it was as it was that bad next time I'm going to try to talk more and have a say in it also there need to be a better plan so it looks better then it was.
more team work is needed as its pointless without it as no one knows what there doing the captain also didn't know what we was doing at the end as the game was again different there was 5 people in the team are team didn't work well as we should have it would have been batter if we know what was going on there was lack of team planning so we didn't know what was up.
are team will probably take the feedback but won't do anything about it or they will just wing it as they go the good thing is that the team does get along but not in a work type of topic

My own opion

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I think it went really bad as two of us went into an argument and most of us if not all of us was talking to the board and not to the audience. To be honest having Josh as the cpt. is a bit of a stupid idea, he doesn't copreate very well with the group or fill in the rest of the group about what we've changed and/or decided what we are doing. I think it would be best if someone else was cpt. such as Beth Kal or Ryan just because they want to get the work done and they don't want to mess about and that i also think they would be better at being the cpt of the group then josh is as the minute. With Josh its fun and games, yes its good to have a bit of fun but Josh takes it too far with him its all just messing about. But to the things that did go to plan well there was only one thing that did really and that was the actual power point it self and taking it in turns to talk on each slide.
feedback
the feedback we are taking on will be that we will be trying to add DLC to our game, not talking at the board but talking to the audience, the cowdernation wasn't very goods we will build upon that, the price of the game is too hight for what the people would buy it for, our performance was lacking as well so we'll build upon that as well.
strengths and weakness of the group
Ryan's weakness is that he's too quiet he's strength is that he wants to get the work over and done with but then asks for more work to do after.
Kal's weakness is that he doesn't ask for work or more work strength for Kal is that he's good with coming up with the ideas for the game/games.
Beth's weakness is that she's too shy she doesn't speak up to the rest of the group her strength is that she's amazing at drawing and the art for the charters for the game and the levels for the game
Josh's weakness he messes about too much and he doesn't include the rest of the group strength he's another one tha is good with coming up with ideas.

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game presentation  - it went well as all of us discussed a lot of information which was helpful to the audience. we had all the key features of the game explained and we did it in an organised well. there was a q and a session after where we answered questions from the audience as a team and discussed in more detail. we acted very formal and made sure people had a good  understanding. our team got on well with each other and we all had different roles. we made it fair by all of us reading an equal amount. we each set ourself different job roles within the group e.g. graphic design work, researcher e.t.c. the feedback at the end went well because people enjoyed what we had to say and overall thought the game was a good and creative idea. there were some interesting questions that were based on information we did not mention and we answered them clearly. there were 6 of us and we each were prepared to explain our ideas

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Our game can end in either a Good or Bad concept. It depends how you progress in the game and the way you act about certain clans.

It will be MMO and have multiple of different levels.

James

Lewis

Mitchell

Kieron

Aiden

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we was pitching our game to a small focus group. we have five people on our team. i feel like our team didn't do as well as we wanted too. we were unprepared, and some of us weren't as confident as the others, which meant some were bold and confident and some were confused and quiet. if it were to be improved, we would know what we had to say. i personally felt like i was unprepared myself. i wasnt told what id be reading until a few minutes before and i couldn't read the powerpoint slide. when i was reading, i had no idea what id be saying. next time be more clear, and id like to fully understand my role. i personally hope that we take feedback and change our game slightly. the idea of a mario style zombie shooter game isn't the best. and we need to change it a little.

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The pitch we had is for a survival game known as World of Hope, the people working on the pitch consisted a team of five. We as a whole were prepared for the pitch as we each had a slide to work on and use, we made sure to work on ideas we had.

The feedback we received from the audience has been positive in my opinion with great questions asked to us, especially those concerning the game such as mechanics which will be taken into consideration for the pitch.

I personally believe that the pitch went really well and the team worked well together sorting with the idea we had, some of us put our own ideas around and we sorted through them and added those that fit and wrote down those that wouldn't work but kept them in consideration.

Overall, I think everything went extremely well.

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Kieron
Spriggs. the way i thought that our presentation of our game called the war of the ancients. As we started to show of our game ideas saying about the game and with some of the weapons and the bosses as we went on to talk about it will be set as old victorian times with a machine / steampunk  style. then we asked for any questions at the end how could we improve it and how the team can look good when presenting.

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Teamwork skills brief

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Im gonna shrek it!