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http://irishprimaryteacher.ie/maths-week-2016/http://irishprimaryteacher.ie/maths-week-2016/

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Some of the resources for Maths Week on Seomra Ranga

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Maths Week Ireland 2017 takes place from October 14th to 22nd. Its aim is to focus on all things maths for one week in the year and for pupils to have fun engaging in maths activities so that they can have a more positive attitude to maths.

It also aims to demonstrate to pupils that maths is not confined to a maths book or a maths lesson in school, but rather that maths is all around us and that it affects our everyday lives in so many ways.
There are lots of resources on the site to use during Maths Week:
There are lots of other maths activities on the site including Peg Maths Activities; Addition Cards; Subtraction Cards; Multiplication Cards; Division Cards; Maths Loop Cards. All of these would be suitable as activities in Maths Stations.

Maths Links

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Maths Week Ireland 2017 takes place from October 14th to 22nd. Its aim is to focus on all things maths for one week in the year and for pupils to have fun engaging in maths activities so that they can have a more positive attitude to maths.

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Looking forward to a funfilled and enjoyable Maths Week 2017

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An all-Island celebration of mathematics Coordinated by Calmast STEM Outreach Centre at Waterford Institute of Technology Past Events Tuesday October 16 13:30 - 15:00

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Free Fun Math Games For Kids Online | Funbrain

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Math Zone combines logic and numbers with fun and challenging math games for kids online. With a huge collection of educational maths, visit Funbrain here.

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"Sheppard offers everything from early math to pre-algebra. The lessons include interactive activities to practice concepts. Students can shoot fruit, pop balloons, and even play math man (the math version of pac man!). Fractions, place value, money, and basic operations are some of the areas that are covered. Check it out at https://www.sheppardsoftware.com/math.htm. "
--Shannon Jakeman , sjakeman.blogspot.com

"Online math games, like the ones that you'll find for free at Sheppard Software, provide a valuable opportunity for children to learn a great deal while they're having fun. The games at Sheppard Software are well written, interactive and very fun to play.

It can be very difficult for parents to find productive and worthwhile activities for children on the Internet; however fun online math games do offer a wonderful alternative.

This free section of Sheppard Software was written for children. Mostly all of the material you'll find at the site is completely free for kids to use. These fun online math games cover all of the math fundamentals, including early math, basic and mixed operations, fractions, pre-algebra, dollars & cents and place value. While teachers often use worksheets to solidify the math concepts learned in the classroom, these sort of games actually have the same educational impact on the child, and the format of the examples as an exciting game keeps the child engaged, interested and coming back for more.

From the main page parents or children will find a simple and easy to navigate menu featuring the different levels of math games and the various math concepts that are available. Children from pre-k up to 8th grade will find fun online math games that teach important math skills that are appropriate for their age level.

Sheppard Software offers a couple of cute games for the youngest math students. In this game, called Bugabaloo Addition, children are shown a number of "bug shoes" on the left and the right. The game asks the child to add the two groups of shoes together, and then pick the bug with the correct number printed on it. This game teaches addition through a graphical display that lets the child see and count the shoes. With the numbers right underneath, children easily make the association between the visual cues and the act of addition.

For slightly older kids, there are a number of very popular arcade-style "popup" math games. In these games, the child is presented with a math problem and must find the creature that's holding the correct answer and smack it on the head with the hammer. The comical expression the creature makes and the sound effects make this game so fun that children will forget that they're learning math! "
--Written March 30, 2010 by Ryan Dube in Educational Freeware -- Reviews of the best learning games, software, and websites --http://www.educational-freeware.com/online/sheppard-math.aspx

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"Sheppard offers everything from early math to pre-algebra. The lessons include interactive activities to practice concepts. Students can shoot fruit, pop balloons, and even play math man (the math version of pac man!). Fractions, place value, money, and basic operations are some of the areas that are covered.

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Learn to Count with fun Counting Games for KS1 Children

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Free, interactive, learning to count games for 5 to 7 year olds involve numbers from 1 to 100.

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Free online Cool Math Games for Arithmetic. Have fun while working on your addition, subtraction, multiplication, division, fractions, decimals and money counting. Be sure to try Feed Fribbit, Crazy Taxi M12, Fraction Splat, Lemonade Stand, Math Lines and Number Twins!

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Practice addition, multiplication, fractions and algebraic reasoning with our popular math games. Discover fun learning games kids love to play.

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Interactive Learning Sites for Education

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Interactive Learning Sites for Education

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Here's a link to good sites with lots of maths games - Kate put these up on her blog - 5th class have been trying these out at home.
https://kidblog.org/class/msokeeffesclass/posts/96080p0fcz9ewfgrty46k87zr

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Follow @Math_Eyes and @mathsweek during Maths Week. 

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Follow @Math_Eyes and @mathsweek during Maths Week. 

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Tweet your message or send a picture of maths week @kinvarans!

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Maths Week Resource Packs - Maths Week 2016

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10th annual Maths Week Ireland, an all island celebration of Mathematics, October 15th to 23th 2016.

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2D shapes

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Junior Brainteaser - Construct 2-D Shapes - Scoilnet

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Official education portal of the Department of Education and Skills in Ireland. Curriculum focused resources and support for primary and post primary teachers.

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Our mission is to help you to see the maths that you use in your everyday life by opening your Maths Eyes. Unlock Your Maths Eyes.

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Helping children see with 'maths eyes

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Register to enter....

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from Khan Academy

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Start here! (article) | Animation | Khan Academy

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The math behind every Pixar movie.......

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The math behind every Pixar movie.......

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- Welcome to Pixar In A Box a collaboration between Pixar Animation Studios - and the Khan Academy. - I'm Fran, I work here on the technical side of things. - And I'm Alex, I work here on the art and story side of things. - (Fran) Pixar In A Box will introduce you to some of the fundamental skills we use to make our movies. - (Alex) There's examples of real life film challenges that show how an artist's idea can create a tidal wave of technical creativity. And how technical advances can inspire artists to think of new ideas to bring to the screen. You'll meet artists, scientists, animators, coders, sculptors, all kinds of different people. - And the thing is, most of them use skills you may already be learning in school. But here in the Box, you can see how we use those skills to make cool stuff. Before you dive into these lessons, you should see how it all fits together inside Pixar, the real Pixar. Come on, check it out. (light, flittering music) - At Pixar on any given day we're working on various stages of many films. - But it all begins with an idea. For example, "Toy Story" started with the notion that when kids leave the room their toys come to life. And, honestly, I was convinced that my toys did that. (scampering instrumental music) - Our films start in story, along with the director and the writer we figure out what happens using simple drawings. - (Fran) It's kind of like a comic book. - (Alex) Exactly, and while we're drawing, production designers and their team start designing the world and the characters. (smooth, cheerful orchestral music) While they're painting and drawing and scultping our storyboards go to editorial, where they string together all the drawings that we've created. - We time them out, add music, dialogue and sound effects. (clicking) - He's the only one who knew what the heck was going aaaaaaahhhhhhh! - And as these shots go through each stage in production, we'll update the scene over and over again. And this is where the science and the math come in. - Who knew what the heck was going aaaaaaahhhhhhh! (mischevious music) - What's next? Pipeline, we're ready to start making the film you'll see in the theater and this happens in a particular order. It's time for our technical artist to figure out how we're going to create the movie in the computer. - I've been here for nine years and I still have no idea how you guys turn our drawings into the finished film. - To be honest, something stumps us on every movie. - Hey Galyn. - Hey. - You've been here since Toy Story, what's been hard on each film? - Well on Toy Story everything. Here let me show you. On Toy Story we were inventing the entire process from scratch. Monsters Incorporated, fur and clothing. On Cars, reflective metal surfaces. On every new film there's a new technical challenge. On Inside Out we had to deal with a character made of glowing particles and it took lots of people to figure out just that one thing. - (Alex) Whoa, what is she made of? - Her shape will be made of points and particles of light. She was tough, this is the 17th version. - And the characters have to move, so someone has to add controls to the model. - Like a puppet, right? - Yes, except instead of strings, our animators will use a computer program to move the characters in a digital world. (bemused music) Next in the pipeline, sets. (playful music) - (Alex) So for Cars 2 you built the entire city of London? - We needed a huge chunk of the city because Mayor and McQueen speed through it. So we figured out to grow buildings with enough variation for them to look real. - (Fran) And we move through that set with our virtual cameras. Next up, animation. - I do know what the animators do. They bring the characters to life. - (Fran) You see how she's moving but her clothes and hair are missing? Adding and moving those elements is going to be someone else's job further down the pipeline. And by somebody else, I mean me and about 20 other simulation technical artists. Where are you getting all these shirts? We have to build everything you see, including the textures and surfaces which help make the world and characters believable. Next stop, lighting. - Ironically it's really dark in the lighting department. (playful music) So when you start, there are no lights? - No any source of light is something we have to add into the scene. In this shot alone there are 230 lights. - (Fran) Last stop, the Renderfarm. - A film is really a series of images or frames. There's 24 of them every second. (light, moving music) - (Fran) This is where we make the frames. Everything comes together here, all the art, math and science. A single frame can take more than 24 hours to render, and that's just one frame, and that's assuming we don't run into any snags. - Whoa! (thuds) (soaring orchestral music) - Wow, it's incredible seeing final shots. And now that I know how they're made, even cooler. - So that's the tour, our next step is to jump back into the Box and choose a lesson. What do you want to try? - Well this one on building robots using combinatorics, that looks pretty cool. - What about the one on sets and staging? - Yeah or the one on animating The Incredibles. - (Fran) Awesome, I always wanted to animate. (silly trumpet music)

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Overview of Pixar in a box (video) | Khan Academy

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Welcome to Pixar In A Box a collaboration between Pixar Animation Studios - and the Khan Academy. - I'm Fran, I work here on the technical side of things. - And I'm Alex, I work here on the art and story side of things.

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Team teaching and co operative teaching in maths

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Lots of  information re the teaching of maths covering a wide range of topics, algebra,number,data,
measures and the  application t  mathematical concepts.

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BrainPOP - Animated Educational Site for Kids - Science, Social Studies, English, Math, Arts & Music, Health, and Technology

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Puzzles and Rhymes for maths week!

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A great set of maths puzzles for upper primary children. All answers are given. Many teachers use these as a weekly challenge. They are ideal for printing out in colour and laminating, making a long lasting resource.

These puzzles can also be found in MathSphere: It's All Figured Out!

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A great set of maths puzzles for upper primary children. All answers are given. Many teachers use these as a weekly challenge. They are ideal for printing out in colour and laminating, making a long lasting resource. These puzzles can also be found in MathSphere: It's All Figured Out!

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Blended learning resource for maths

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Mangahigh | Online Maths Resource | Game Based Learning for Students

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Mangahigh - Where every child finds fun in learning. A digital maths resource for blended learning. Transform your teaching with game-based learning. Used by thousands of students every day.

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Wednesday 19th 11am.

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Eight rounds of six questions, a tie-break round and answers to all questions on 127 Powerpoint slides. All questions are roughly based on the primary school mathematics curriculum. I've attempted to provide a variety of questions from different strand areas. Hopefully, there is a mixture of easy enough questions and some to challenge the better able pupils. The aim really is that pupils should be able to get a good few correct with the harder ones there to sort out winners.

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Eight rounds of six questions, a tie-break round and answers to all questions on 127 Powerpoint slides. All questions are roughly based on the primary school mathematics curriculum. I've attempted to provide a variety of questions from different strand areas. Hopefully, there is a mixture of easy enough questions and some to challenge the better able pupils.

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Specially selected games for all class levels.

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Teachers: Your digital resources for Cracking Maths have moved here to GillExplore, Gill Education'ssmart and easy-to-use resources platform designed for busy teachers in the classroom. To access your eBooks and resources please take a moment to log in or register.

GameZone update: The games in Gamezone need Adobe Flash software in order to work. Unfortunately, this software is no longer supported. This issue is a global one and is outside of our control and so, we have had to wave a fond farewell to Grandma Crunch, Ali Quotient and Chancy Nancy to name but a few...

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GillExplore is Gill Education’s digital resources platform developed specifically with the busy teacher in mind, providing easy access for you and your students to all of Gill Education’s digital resources for education.