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to setup
clear-all

ask patches with [pxcor < -11] [set pcolor red]
ask patches with [pxcor > -12 and pxcor < -4] [set pcolor orange]
ask patches with [pxcor > -6 and pxcor < 1] [set pcolor yellow]
ask patches with [pxcor > 0 and pxcor < 7] [set pcolor green]
ask patches with [pxcor > 6 and pxcor < 12] [set pcolor blue]
ask patches with [pxcor > 11 and pxcor < 17] [set pcolor violet]
crt 1 [set shape "rectangle" set size 30
set ycor 9]
crt 1 [set shape "rectangle" set size 30 set ycor -5]

end

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Directions

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With many of these projects, we frontloaded our time in front of the computer with planning on graph paper. The Netlogo world is a coordinate plane.

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I will add model here

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I will add model here

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This goes before Project 5
You can white out the code comments and have students comment themselves

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Turtles in Wonderland Directions
Show them "sheep and flowers" code before introducing this one and show Sheep and Flowers model. If they want to make a checkerboard, then introduce the "mod" command

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Directions will go here

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You can do this after Project 3 as a whole class. Have one group start with one line of code and then they "toss" the next line of code to another group (no tag backs)

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I will add model here

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Directions- Make sure to emphasis "in-radius" and show a model in the library that uses that term. Students can also find a line a code for this on Cheat Sheet 2

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Show "Jello Model" then have them comment out the code on this worksheet. This should also be done before Project 2.

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Here is an activity you can do with students in your classroom without computers- this should be done before Project 2

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I will add model here

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to setup
ca
reset-ticks
ask patches [set pcolor 96]
ask patches with [pycor < -4] [set pcolor 68]
crt 1 [set shape"flower" set color 136 set size 4 setxy -4 -6]
crt 1 [set shape "flower" set color 116 set size 3 setxy -6 -4]
crt 1 [set shape "flower" set color  86 set size 5 setxy 5 -11]
crt 1 [set shape "flower" set color 125 set size 4 setxy 6 -7]
crt 1 [set shape "flower" set color 12 set size 3 setxy -11 -11]
crt 1 [set shape "person" set size 8 set color black setxy -12 -4 set heading 90]
crt 1 [set shape "tree" set size 16 set color green setxy 11 1]
crt 1 [set shape "circle" set size 10 set color yellow setxy -11 8]
crt 1 [set shape "wolf" set size 6 set color black setxy -11 -7]
end
to go
tick
ask turtles with [shape = "person"] [fd 10]
wait .05

end

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Directions- this is the first time they use a "go" command

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Give students the second cheat sheet and the scavenger hunt

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After skimming power point, code a German flag WITH students.
1) Have them create a German flag on graph paper that is scaled from -16 < x < 16 and
-16 < y < 16: this is their Netlogo world
2) Code it with them and have them WRITE code on the same paper as flag
3) They will then draw another flag of their choice on another graph paper and they will code on their own. Be sure to give them a day 1 cheat sheet. You could even code a couple of the "flags" or backgrounds in PowerPoint.

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Create a Flag

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Since there are no high school content standards for a pre-algebra course, we incorporate 6 through 8th grade CCSSM. We also teach basic coding which includes arithmetic, basic coordinate graphing, simple inequalities, compound inequalities, and linear relationships. The following projects are for learning coding skills in Netlogo.

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Modeling Linear Functions in Overland Trial

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Modeling Linear Functions in Overland Trial

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Students will create a model that shows different rates of change Will a family will survive a leg of their journey with a certain amount of beans?
Students should be able to use sliders to vary
-beans per day per person
-number of people in family
-starting amount
-days of journey
Model will create a graph and students will have to determine what needs to change so family survives.