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Building blocks
Question (Technology?)
Scenario cards
Grid

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Easy to medium

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UNO

LEGO

Basic maths

Knowledge on subject matter

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1. Students are to be divided into 3 teams.
2. Team A

SUBTRACTIVE

Reflecting the role of Quantity Surveyor = cutting cost = subtract components

3. Team B

ADDITIVE

Reflecting the role of client = love to add more = add components

4. Team C

DIMENSIONAL

Reflecting the role of architect = preserving design interest in their best capacity to suit both stakeholders' intention = manage components

5. Each team will be given a cue card. Each card has certain scenario that would instruct how many moves they can do (1 to 3).
6. To earn the card, each team has to answer a set of questions related to the LU. Best answer will be given full mark (3), wrong answer is 0.
7. When the team answered correctly, the point granted will be multiplied by the number of move from the card. ie 2 points from answer X 2 point from card = 4 moves.
8. The team thus can transform the design 4 times.
9. The winning team is decided based on the accumulative points

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Card points - will give random points to be multiplied with answer point

Answer point - correct answers will be rewarded with point factor

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Negotiation - one scenario cond

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Teams - 3 teams will compete

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The learning objectives are:

1. To learn how to speculate a form through hands-on experience;

2. To learn how to manage form design with various stakeholders' input.

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These theories are often discussed in lecture format, thus students fail to understand and relate them to real-world application.

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Architecture and Form. This course is a theoretical based class but the approach to learning is not limited to lecture, as its objective is to teach students how to design a form, thus more weighted to hands on exercise.

The most important subject matter would be the topic of Principles of Transformation - a fundamental theory of form-making popularized by Francis DK Ching.

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From the subject matter, 2 learning units are chosen, which are:

Applying basic principles of transformation in form-making (additive, subtraction & dimensional transformation)

Applying Gestalt Theory in design

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1st Year Architecture Students. The fundamental studio requires students to grasp the basic principles of design.

We put FUN in FUNdamental.

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Architectural form-making using gamification input

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3 main consultants want to design a building. The Architect, The Surveyor and The Client are competing to create the best building form. Each team has to block each other's interest using the building blocks. Hence, BLOX.