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Sarodnick, F. & Brau, H. (2016). Methoden der Usability Evaluation. Wissenschaftliche
Grundlagen und praktische Anwendung
Richter, M. & Flückiger, M. (2010). Usability Engineering kompakt. Benutzbare Software
gezielt entwickeln.  --> https://ebookcentral.proquest.com/lib/fhnw/reader.action?docID=571716

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Florin, A., (2015). User – Interface- Design. Usability in Web- und Software-Projekten.

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DIN EN ISO 9241-110, 2008 oder Sardonick und Brau

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Sarodnick & Brau, 2016

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Hier bin ich nicht sicher, ob wir das benötigen, denn wir haben nicht nach dieser unterteilt.
https://www.nngroup.com/articles/ten-usability-heuristics/
https://proquestcombo.safaribooksonline.com/9780125184069

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Passung mentales Modell von Entwickler und Anwender

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Passung mentales Modell von Entwickler und Anwender

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Norman (1983) Some observations on mental models.

-> zitiert von Ashe (2018):

Theory suggests that when planning an interface, icon designers have a conceptual model of the way in which the icons will be used [41] based on their training and experience. The users of the interface, on the other hand, will have a mental model of the icons’ meaning based on their knowledge, cultural back ground and familiarity [41]. The importance of matching these models is demonstrated by the confusion caused in the tests by ‘familiar’ icons whose functions differed from users’ expectations

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Nielsen: https://www.nngroup.com/articles/how-to-rate-the-severity-of-usability-problems/
auch Buch: https://proquestcombo.safaribooksonline.com/9780125184069

im Vergleich: https://measuringu.com/rating-severity/

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https://www.nngroup.com/videos/icon-usability/

https://www.nngroup.com/articles/icon-usability/

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Chun-Ching (2015) user recognition and preference of app icon stylization design on the smartphone
-> am besten open border and graphic rendering

Ashe (2018) empirical.....
-> Familiarity helps - people get to know icons
-> abstraction is useful - but should be controlled
-> icons should be audited regularly
-> interface designers need to understand user profiles

(Oswald (2013) dynamic sense making....)

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z.b. design of everyday things.
ode error slips (177...)

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s 199 design of everyday things

norman (1983) design rules based on analysses of human error
-> siehe lessons

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konzeptuelle modelle (schema und mentale modelle)

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konzeptuelle modelle (schema und mentale modelle)

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(Norman (1983) Some observations on mental models.)

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Ev. Beispiele in Stapelkamp