# data[].attributes.body
a programming paradigm based on the concept of "objects", which may contain data, in the form of fields, often known as attributes; and code, in the form of procedures, often known as methods.

# data[].attributes.body
A debugger or debugging tool is a computer program that is used to test and debug other programs.

# data[].attributes.body
identify and remove errors from computer hardware or software

# data[].attributes.body
a storage location paired with an associated symbolic name, which contains some known or unknown quantity of information referred to as a value.

# data[].attributes.body
the set of rules that defines the combinations of symbols that are considered to be a correctly structured document or fragment in that language.

# data[].attributes.body
an error in the syntax of a sequence of characters or tokens that is intended to be written in a particular programming language.

# data[].attributes.body
the list of human-readable instructions that a programmer writes—often in a word processing program—when he is developing a program.

# data[].attributes.body
linguistic and philosophical study of meaning, in language, programming languages, formal logics, and semiotics.

# data[].attributes.body
an error in logic or arithmetic that must be detected at run time

# data[].attributes.body
a person who writes computer programs.

# data[].attributes.body
provide a computer or other machine with coded instructions for the automatic performance of a task.

# data[].attributes.body
language that specifies a series of well-structured steps and procedures within its programming context to compose a program.

# data[].attributes.body
a self-contained entity that consists of both data and procedures to manipulate the data.

# data[].attributes.body
a computer programming language consisting of binary or hexadecimal instructions which a computer can respond to directly.

# data[].attributes.body
a programming language that provides little or no abstraction from a computer's instruction set architecture—commands or functions in the language map closely to processor instructions

# data[].attributes.body
a high-level, interpreted programming language

# data[].attributes.body
a set of instructions or structures are repeated in a sequence

# data[].attributes.body
program that can analyze and execute a program line by line.

# data[].attributes.body
a graphical representation of an algorithm

# data[].attributes.body
any low-level programming language in which there is a very strong correspondence between the program's statements and the architecture's machine code instructions.

# data[].attributes.body
process by which a computer or virtual machine executes the instructions of a computer program

# data[].attributes.body
features of a programming language, which perform different computations or actions

# data[].attributes.body
a program that converts instructions into a machine-code or lower-level form so that they can be read and executed by a computer.

# data[].attributes.body
a directive to a computer program acting as an interpreter of some kind to perform a specific task

# data[].attributes.body
he set of instructions forming a computer program which is executed by a computer

# data[].attributes.body
a programming language with strong abstraction from the details of the computer.

# data[].attributes.body
an error, flaw, failure or fault in a computer program or system that causes it to produce an incorrect or unexpected result, or to behave in unintended ways.

# data[].attributes.body
a process or set of rules to be followed in calculations or other problem-solving operations, especially by a computer.