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This is the pattern we are going to cover our box with.

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For todays final lesson, we designed our box that we will store our cards, rules, menus and everything in our game. We used the app Adobe Illustrator to create our box and then used

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SWOT ANALYSIS

STRENGTHS:

Bright colours (good for younger audience)

Easy game to understand

Educational as well as fun

Doesn’t take a long time

Requires 2-4 players

Small box (easy to take anywhere)

Weaknesses:

It may only appeal to young kids

The game may become boring after being played a few times

It may only go for a few minutes

The game is very repetitive

Opportunities:

The game would work globally

Offer help to obese people to manage their calorie intake.

Could be sold online

Threats:

Could be copied

People may think it is a bad version of blackjack

Could be too expensive, as a lot of additional pieces to make

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- TV (ads)
- Instagram/Facebook (ads)
- Youtube  (ads)

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- obesity
-  cards
-  food
-  calories
-  dice
-  spinner
-  eating disorders
- game

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- obesity
- game
- cards

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Over the period of ideating, our group researched a range of different boxes in which card games are stored in. We thought this box was good

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Since our game is a game like Cards of Humanity, we decided that the box should be a similar size to that box so we can fit our cards, as well as our menus, dice and spinner.

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We made 3 different logos and decided which one would be the best to use on our game. We decided to use the logo below. To create our logo, we each used Adobe illustrator to design our patterns. We each divided up to make our own pattern. Once we had finished, we showed each other our designs and decided to make our final one the one below this text as this shows a card which is like what we use in our game.

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Here is a photo of our cards being cut down. As you can see there are different items of food on each card which will also be presented on the menu.

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What makes the ad successful?
- The company/brand uses a range of diverse people.
-

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Our inspiration were the games Blackjack and cards Against Humanity. Since our game is about getting as close to 2000-2500 calories (the amount of calories an adult should be having every day), this is similar to the game Blackjack, where the objective is to get as close to 21 as you can, picking up cards to get you closer to the number.

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OBESITY - The issue we decided to focus on was obesity. We wanted to aim this to our target audience of people aged 11+. We feel as though making people aware of eating healthier and in moderation is a great way to do through something as fun as a game. It is very important for people to understand how to eat healthily and what foods are high in calories and what foods are low in calories. This game is very educational as it teaches children and adults how to eat clean, and stay fit and healthy.

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During first period, we had a guest speaker called Marcus Finlay to speak to us about the process of making a table top game. We started brainstorming ideas for our game when we decided to do a black jack inspired game to do with how many calories are in foods and what the healthy amount of calories per day is. During second period we started writing out the rules and creating our prototype. Starting in third period we played our prototype to check the game worked (which it did) and then started creating our final cards. We decided for the cards we would have a blue background with a pink border to make it less plain. We have a photo of the food and the quantity in order for the player to accurately guess the amount of calories in their score. In period five we completed the cards and printed them to start making them.

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1)  Each player is dealt 7 cards
2) Each card has a photo of a food and the quantity
3) The player will guess the amount of calories for each food on their cards and write it on their playing board
4) Once the player has estimated the amount of calories on their playing board, they add together all their estimates to get an estimated total calories.
5) The aim is to get your total calories as close to 2000 calories as possible.
6) If the player has not yet reached 2000 calories or wishes to get closer, they can take a chance and swap cards with an opposing player. The opposing player does not have to agree to trade cards.
7) If you have a card with a dice or spinner on it. You have a chance card. If your chance card has a dice on it, you must roll the dice. The number the dice lands on is the amount of calories added to your total calorie count.
8) If your chance card has a spinner on it, you must spin the spinner, and the number the arrow lands on is the amount calories taken off your total calorie count.
9) The game can go on as long as the players would like, as a timer can be set and the player whose final calorie count is closest to 2000 by the time the timer goes off is the winner.
10) At the back of the rule book there is a 'menu' that shows the exact amount of calories in the food item on the cards. At the end of the game, the players will compare their predictions to the actual amounts. If any player guessed the exact amount of calories in their predictions, they can decide whether they would like to add or subtract 100 calories from their total calorie count, or if they would like to leave their score the same, they can.
11) The player with a calorie count that is closest to 2000 wins.

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1. Our story is that we want people to be more aware of what they eat and how much they eat.
2. The main themes of our game are to educate our age range about obesity and how it is affected on the daily basis.
3.