# data[].attributes.body
One player fights monsters from objective. (Survival)

Earns a type of currency. (Monster Bucks).

Uses currency to upgrade weaponry, defence, A.I, abilities.

Weaponry upgrades can be different weapons, speed, spread, reload, magazine, damage, DPS.

Continues waves, different enemies as more waves go on.

Different enemies have different abilities/attacks, health, speed, strength and size.

Every five wave a boss comes and different weapons do more damage.

# data[].attributes.body
Sometimes waves would bring different survivors that you can use to help yourself.

There will be one in a 25 chance after each wave for scientist to start a deadly weapon to wipe out enemy and then once it happens than you finish game. Or you have to save up for currency to make own weapon.

Some sort of max upgrades and different endings depending on how you did.

Ideas for ending
-If no AI's are bought and you make own cure than you get one man standing ending.
-If dies before then gets bad ending.
-If completes the game they get good ending.