# data[].attributes.headline
Filmmaking Skills I have and  feel Confident in 

# data[].attributes.subject
Filmmaking Skills I have and  feel Confident in 

# data[].attributes.body
There are various skills I have  already developed in filmmaking.
One skill i have is Editing and selecting different clips to tell a story in the right perspective. An example of this in use is with my  Emma mould music video , i used the visuals to tell the story through the eyes of Emma Mould and how Bryan impacted her life and the various pubs and bars he performed in.

# data[].attributes.headline
Filmmaking skills i Don't fell confident in and how i can develop them 

# data[].attributes.subject
Filmmaking skills i Don't fell confident in and how i can develop them 

# data[].attributes.body
The filmmaking skills i don't feel confident in is managing lighting to create a well lit set and location. i want to learn more on how to set up lighting in a challenging situation. an example of this could be with wasp and how they light the children faces outside but still keep the scene dark to show the harsh conditions the children are in as well as there unclean faces . In my opinion i am not as confident with reflections of light and managing the differences between yellow light and white light on faces so they are kept to the conventions of the film or scene.

# data[].attributes.body
A Challange i could set for myself for my time at BFI would be to be to. Invole my self more in the light set, set up while also observing how my peers use the lighting to create a scene what sticks to the conventions and genre of the short film. another way i can challenge my self is by asking questions during the setions or in between during the breaks as this would set me up to be more of an asset to the production/short film. in my opinion i could also push my knowledge more by researching outside of the BFI course by watching videos and Breakdown. I have linked an example Below.

# data[].attributes.attachment_link.title
How To Light A Scene: Lighting Breakdown #1

# data[].attributes.headline
What things might you need to consider when setting your challenges?

# data[].attributes.subject
What things might you need to consider when setting your challenges?

# data[].attributes.body
there are verious sencrious and challanges i will have to consider during my time at BFI with my challenge. An example of this is if during the class we dont get time to talk about the convetions of lighting and how to set up the lighing in the correct way. another example would be if we are running low on time and we dont have time to be shown how to set up the perfect lighting for a certain scene. In my opinion if we prepare well before the production i do not think any of these scanrios will happen.

# data[].attributes.body
MY personal challenge for our film making project , is to understand the conventions of light more and create a wider
understanding on how different light strengths/Colour(yellow/white) effects a scene-conventions.

# data[].attributes.headline
How will i know when i have completed my challenge and what will success look like.

# data[].attributes.subject
How will i know when i have completed my challenge and what will success look like.

# data[].attributes.body
There are various ways i will know when i have completed my task this could be through research or through the teaching of my peers on using lighting equipment in an efficient way. I think this will be a very noticeable way for me to complete my challenge. success to me would look like me being able to manege various lighting conditions and being able to be compatible while also being use full in these sitions. An example of this could be keeping one side of a persons face more lit than the other side while still keeping both sides visible creating a more dynamic scene

# data[].attributes.body
Please click any pictures or videos attached to each section as they may have correlation to the text and will help you visual my understanding on each subject as well as Examples/Opinions

Thank you :-)

# data[].attributes.headline
who or what will you need to help achieve your challenge.

# data[].attributes.subject
who or what will you need to help achieve your challenge.

# data[].attributes.body
|One way i could help my self achieve my challenge is to get the position of a gaffer(light Technition) to further achive my challenge fully and experience/learn how to use lighting in a proffenial way.

# data[].attributes.headline
How will i record my progress and show im working towards the challange .

# data[].attributes.subject
How will i record my progress and show im working towards the challange .

# data[].attributes.body
There are various ways i could record my progress either it be picture,video or a diary. I have never kept diary as i normal judge my performance on the content that is delivered and how happy the client is with the content delivery . I could change this by keeping a diary of pictures with titles on how  to set up different lighting in different situations. An example of a situation where i have relied on the feedback of the photos is with my GIN photo shoot for a company i had to go over verious shots and change them and eventually i perfected my work and let the client happy, now my work (photo) is there flag ship during gin conventions and the first thing when they purchase a bottle (large gin bottle on right hand side).
I will show i am working towards the challenge by keeping track of my progress with dated photos and look at the changes through progress

# data[].attributes.body
I watched Maleficent mistress of evil / 2019 Directed by Joachim Rønning.This Film was shown at various cinemas around the country and world but i watched it at the Light Cinema, Three days after the release. i have watched various movies at this cinema. i particularity like it because it is a relaxed cinema with spaced seats allowing any viewer to recline and relax without being conscience of any one behind or in front. The main thing that i thought was unexpected was the directer;  Joachim Rønning. Joachim doesn't have a lot of experience compared to the first director of Maleficent / 2014 Robert Stromberg who has over 96 VFX credits compared to joechims 0. I thought the VFX really brought this film to life from the Green screen visual effects to the grand design of the castle and landscapes, this is saying something considering Joachim has compete with Robert production designer role in Avater / 2019 (what still hasn't aged).
I honestly couldn't find anything wrong with this film is had all the write attributes of a great movie. i have learnt that from seeing this film that given the right team any director can create a great movie if they have the right mindset and vision.

# data[].attributes.body
Post production is an essential  part of the film industry as it allows the film industry to edit visuals and sound as well as fixing any issues while improving shots with new graphics and VFX. Modern films wouldn't be the same without it.

# data[].attributes.body
A foley artist creates sound to match the movie and create atmosphere with boosted sounds. while also creating sounds you wouldn't no they are there and personifying them. They make the sound with normal house hold objects.

# data[].attributes.body
A sound designer takes the sound foley artists work and improves or creates a whole new sound piece by either manipulating the sound in softwere.

# data[].attributes.body
A VFX designer can be designing anything from a whole set to an object. A VFX artist will normally be given a blank slate to start with a coloured bank ground which could be green.

# data[].attributes.body
An editor composes the film these edits go through  various stages. theres is the first assembly edit this gives the editer a layout and is normally very large. Then there is the first cut which is an assembled edit which gives the director a rough idea. then there is a fine cut which focus's on the rhythms and the structures of the film. Finally there is the final cut this is when the director is happy and the cut is sent to all the departments.

# data[].attributes.body
The colourist make sure any seens what are similar or are shot in at the same time are the same colour and there are no major differences this will normally be done after the final cut has been given.

# data[].attributes.body
There are various ways for aspiring film makers to reach there dream an example of this is a appretiships in VFX with Access VFX , they have veroius schemes like speak to a mentor this way you can find an appretishap designed for you and your career path.

# data[].attributes.attachment_link.description
ACCESS:VFX is a global, industry-led, non-profit comprised of 40 leading companies, industry bodies and educational establishments in the VFX, animation and games industries. It focuses on actively pursuing and encouraging inclusion, diversity, awareness and opportunity.

# data[].attributes.body
There are also a lot of courses what cater to film and all the carear areas. An example of this would be salford Univertys post-production and VFX course this gives a student the necessary skills to fit into the industry and ability make them self a name without struggling from the bottom.

# data[].attributes.attachment_link.description
Post Production and VFX are two ever changing and constantly evolving areas of media production. The skills and blend of theory and practical are at the heart of the course and it has been developed and shaped with a range of key industry companies to ensure that what is taught reflects this constantly changing industry.

# data[].attributes.body
An aspiring film maker can also just work there way up from being a runner to a director this intern takes time though and you have to learn your trade by yourself.

# data[].attributes.body
(History of Cinema etc sessions)

Maggie Hoffgen is a teacher of history in Cinema, She has taught us about film history around the world. I have personally learnt more in general about the history of film

# data[].attributes.body
(Filmmaking sessions)

John Gray is one of the teachers at the BFI Academy at Home, During the film making sessions John showed us how to use the camera as well as giving us editing techniques and tips during the editing session. I personally learned how to link sound better with video by using PluralEyes 4, i even used this during a competition in Birmingham because of this.

# data[].attributes.body
(Filmmaking sessions)
Judth Chan is one of the teachers at BFI academy at HOME, during the film making sessions Judith showed us how to place the lighting correctly and how to move around lighting as well as moving it. I learnt how to handle how to light a scene properly and how to manege lighting in a team environment.

# data[].attributes.body
(Sound workshop leader)
Bart Piekarski is a sound designer who works on games he is also a part of the BFI academy at home. He teaches young film makers how to use sound in an effective way while also showing them how to act on set. I learnt how to level a scene correctly with mixing and how to set up a boom mic correctly.

# data[].attributes.attachment_link.readable_text
I've been passionate about sound and music for as long as I can remember. As a child I attended a public music school where this passion was nurtured and developed. After completing a BA degree in Audio and Music Production I graduated from Buckinghamshire New University in 2012, having been presented with the Sennheiser Music Production Award. Alongside my studies I began my career in the gaming industry and throughout the next three years I cultivated my skills and passion for sound design, freelancing for independent gaming development companies. In 2015, I signed with TT Games as a sound designer. This position provided me with an opportunity to develop my creative skills working as part of a larger organisation. In 2016, the culmination of my teams' passion, energy and creative spirit was acknowledged and celebrated when we were awarded the BAFTA Children's Award. During my time at TT, I was fortunate enough to work on a four AAA games. In 2017, seeking to widen my experience in games, I took a position at CreativeForge Games. In my current role, my responsibilities encompass all aspects of in-game audio, including recording, designing, and implementing sounds into the game, as well as building audio systems in UE4 (blueprints), casting, directing voice overs and music editing. For the last three years I have also been involved in tutoring at the British Film Industry Academy. This is an annual weekly session taking place in Home, Manchester, a large contemporary arts centre in the north of England. This has been a prodigious experience for me to share my love and knowledge of sound as well as an opportunity to develop my teaching and presentation skills.

# data[].attributes.attachment_link.description
I've been passionate about sound and music for as long as I can remember. As a child I attended a public music school where this passion was nurtured and developed. After completing a BA degree in Audio and Music Production I graduated from Buckinghamshire New University in 2012, having been presented with the Sennheiser Music Production Award.

# data[].attributes.body
(BBFC Certification session)
Joe Ruocco is an BBFC educational officer. Joe does BBFC workshops and talks at School, Colleges, Universties and other groups throughout the uk. He discuss's the reason behind the BBFC and there role in the industry. I personally learn't how the BBFC categorises there ratings.

# data[].attributes.body
Overall, I was able to meet my arts challenge as I did light for the first scene and I was able to perfect and understand how it worked on set as well as my role in the crew. I stuck to my action plan and  got the gaffer role. I found that the set up went well and i listened to the director to how they wanted the scene to look and change the lighting to suit there vision. The most challenging   part was keying in the light and making sure everyone was ok with it while also changing the light to suit the time of day. i have learn't a new skill in my art challenge how to use lighting properly to suit different lighting conditions and set conditions. I also branched into sound a-lot through out the shoot as this had been my downfall in a-lot of my own-work as i didn't have an understanding of the right levels and equipment. So i put my self in the deep end and tried all of the sound roles and i really enjoyed it, this intern allowed me to look into and apply for a Post Production Course at university for sound. In my opinion i would not do anything different as i enjoyed the experience and i have learnt something from doing this task. My next art challenge i am doing is to make a short film by myself with my own crew.

# data[].attributes.body
By: Finn Chadwick
Date: 06/1219
Oliver's arts award challenge was to develop and understanding of how to use lighting effectively when shooting a scene  and how different strengths and colours create different meaning. I believe that he was achieved his challenge effectively as he was gaffer on set a lot and learnt how to use the lighting equipment to satisfy the directors vision and give the film a realistic look according to the time of day that it is set. This is clearly evident in the final cut of the film as lighting is consistent throughout and it looks aesthetically pleasing. He has no identifiable areas for development.

# data[].attributes.body
Oliver Taylor-Holmes
05/12/19
Finn's Arts challenge is to learn how to use an industry standard film camera and learn how incorporate different shots with fluid movements.  Finn  completed and was happy with the shot types as they where aesthetically pleasing with a wide array of camera angles and shots, this was used to push the emotions  from the character to the viewer. My only advice for Finn is not to set out for an aim to use industry standard equipment and try to make films on lower budget cameras.

# data[].attributes.body
How was the acting in the film?

# data[].attributes.body
I think the acting was very good , especially by Elle fanning who plays Aurora.

# data[].attributes.body
The overall feedback was great everyone enjoyed it and was able to understand the leaflet. The only problem what was identified by one of the readers was the occasional spelling mistake.

I agree with the feedback as everyone noted all things about the leaflet that they like and what they understood

One of the parts that worked well during the project was the way we delegated a page to each person and they picked the roles they were best aqunited with. This worked well as all the information was true and tested.

i didn't find that any other parts of the project didn't work well and everyone's communication worked well to keep the project flowing.

I do not have anything that i would do differently and i thought that everyone worked well and came up with a leaflet that worked.

# data[].attributes.headline
 Evidence/pictures of Group Project Filmmaking Guide

# data[].attributes.subject
 Evidence/pictures of Group Project Filmmaking Guide

# data[].attributes.headline
Feedback from general public on Filmmaking Guide Group Project 

# data[].attributes.subject
Feedback from general public on Filmmaking Guide Group Project 

# data[].attributes.body
On the project we set out to inform and educate  the public on film process and the roles involved.  The challenging part of the project was writing my part of the leaflet as i had to remember and research my role in sound. Nothing changed with are project plan expect how we presented are information. I enjoyed creating my own page on something i have an interest in and what i want to do in the future. The result of the project was a book/leaflet being made on roles and the production process of film we learnt skills like communication to figure at what roles everyone has picked and what they are writing about.  There are two parts of are orignal plan that worked well one was everyone figureing out there roles

# data[].attributes.attachment_link.title
HOME's BFI Film Academy 8 Filmmaking Guide - Edition 2019 - A magazine created with Madmagz

# data[].attributes.attachment_link.description
HOME's BFI Film Academy 8 Filmmaking Guide was created with Madmagz. Madmagz is a website that enables you to create a magazine in web, PDF or print format.

# data[].attributes.body
I learnt about communication and planning as we gave out roles and jobs so the production of the leaflet went smoothly and everyone knew what to do.