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1.这项技术想要实现的是什么目的？这项技术得以实现其目的，大致原理是什么？(需要用自己的话说明，不可整段copy，100字以内。并给出主要出处的链接。)

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2.1 请找一个它发挥作用的具体实例（视

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2.1 请找一个它发挥作用的具体实例（视频或文字），贴在栏目中。
2.2 请指出：在这个实例中，它帮助产生了（或传播了）什么新的信息或知识？

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3. 这项技术的出现是否冲击了一些现有的

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3. 这项技术的出现是否冲击了一些现有的价值观？或者给我们带来了伦理上的挑战？请概括说明，并指出在这个挑战中无法简单调和的一些价值观是什么。

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阮若霏，徐奕涵，宣佳呈

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利用计算机视觉技术，检测和跟踪人脸，并对

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利用计算机视觉技术，检测和跟踪人脸，并对面部进行分析，从而达到身份识别的目的

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“科普中国”科学百科词条编写与应用工作项目

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人脸识别，是基于人的脸部特征信息进行身份识别的一种生物识别技术。用摄像机或摄像头采集含有人脸的图像或视频流，并自动在图像中检测和跟踪人脸，进而对检测到的人脸进行脸部识别的一系列相关技术，通常也叫做人像识别、面部识别。

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这项技术想要实现的是 通过粉末状金属或热

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这项技术想要实现的是 通过粉末状金属或热熔后的塑料等材料进行逐层打印，将数字化的模型转化为实体的过程(https://en.wikipedia.org/wiki/3D_printing)

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机械化有机体，是以无机物所构成的机器，作为有机体（包括人与其它动物在内）身体的一部分，但思考动作均由有机体控制。通常这样做的目的是借由人工科技来增加或强化生物体的能力。

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机械化有机体，是以无机物所构成的机器，作为有机体（包括人与其它动物在内）身体的一部分，但思考动作均由有机体控制。通常这样做的目的是借由人工科技来增加或强化生物体的能力。

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赛博格（机械化有机体）_百度百科 (baidu.com)

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赛博格（英文： ），又称电子人、机械化人、改造人、生化人，即是机械化有机体，是以无机物所构成的机器，作为有机体（包括人与其它动物在内）身体的一部分，但思考动作均由有机体控制。通常这样做的目的是借由人工科技来增加或强化生物体的能力。英文"Cyborg"是"cybernetic organism"的结合，实际上表示了任何混合了 有机体与电子机器的生物。 [2]

NHK以大脑研究为中心，采访科学最前线的"知识巨人" 立花隆 先生一起，为关注赛博格技术的动向，在世界各地进行了彻底的采访。

自告奋勇赛博格化的人们： 美国田纳西州 的男子，因触电事故失去了双臂，如今，他装上了能随心所欲活动的人工手臂；完全失明的加拿大男子，把摄影机拍摄的映像，直接传送到脑内，重见光明。医疗福利领域的赛博格技术，人们重获新生，获得了人类前所未有的新的感觉。

在最尖端的现场，用机械替换部分大脑机能的赛博格技术，也在飞速发展，在疑难病症的治疗中，取得戏剧性的效果。如今，这项技术已开始运用于治疗 忧郁症、 强迫症 等疾病，正试图闯入调整人类内心世界的领域。

注目于这项技术的飞速发展、在研究上投入巨额资金的，是 美国国防部 。对能使手脚力量增强十倍的强力外套、使听力、视觉大幅提高等，不怕死的赛博格士兵的研究，也正在进行。并且把大脑和电脑直接连接，只凭心想，就能操纵所有机械、也就是武器的研究，也正向实用化迈进。

赛博格技术，究竟是给人类带来光明的技术，还是不可容忍的人体改造？

用脑电波指挥电脑发出指令给瘫痪病人以自由，指挥老鼠像使用遥控汽车一样，但这一切如果用到军事目的就很可怕了，高科技历来就是双刃剑！

《美国队长2》--阿尼姆·佐拉 詹姆斯·布坎南·巴恩斯

英国29岁色盲男子尼尔 哈尔比森成为世界上首个政府承认的半机械人，他能利用一个与头部结合的摄像头装置"听颜色"。 [1]

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赛博格（英文： ），又称电子人、机械化人、改造人、生化人，即是机械化有机体，是以无机物所构成的机器，作为有机体（包括人与其它动物在内）身体的一部分，但思考动作均由有机体控制。通常这样做的目的是借由人工科技来增加或强化生物体的能力。英文"Cyborg"是"cybernetic organism"的结合，实际上表示了任何混合了 有机体与电子机器的生物。 [2] ...

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2.1 身份核验的应用1高铁站等

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2.1 身份核验的应用1
高铁站等进站口会有刷身份证的人脸识别技术。这提高了进站效率，并且节省了人工成本。
应用2: 刷脸支付。支付宝或者微信可以使用人脸识别进行支付。

2.2
1.刷脸可以自动扣款，支付更高效，减少消费者等待时间，刷脸支付更快，不需要拿出手机，打开支付宝或微信进行扫码或支付码等繁杂步骤，帮消费者省去忘记密码，输密码的问题。
2.刷脸支付设备提供了一种开放式的广告播放形式。在支付页面商家可以选择插入广告。

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射电望远镜指观测和研究来自天体的射电波的

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射电望远镜指观测和研究来自天体的射电波的一种设备，可以用来测量天体射电的强度、频谱及偏振等量。其原理是投射来的电磁波被一精确镜面反射后，同相到达公共焦点。
来源：南京信息工程大学，百度百科

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2.2 在该实例中传播了3D打印技术已经进入了生活，并且在面对紧急情况下有着很高的机动性

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3d打印一天建好防控方舱，南京这项“黑科技”领先全国

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3D打印一天建好防控方舱，南京这项"黑科技"领先全国_腾讯新闻

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3D打印一天建好防控方舱，南京这项"黑科技"领先全国

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VR的目的是创造身临其境的体验，通过创造

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VR的目的是创造身临其境的体验，通过创造一个独特的世界或不同的场景来帮助教育或娱乐用户。VR基于头部和眼睛跟踪，通过模拟自然模糊，增加了开发者的真实感。
https://www.hp.com/us-en/shop/tech-takes/what-is-virtual-reality-how-does-it-work

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There are many ways to answer questions like "what is virtual reality?" and "how does it work?" as the technology evolves. New companies are constantly springing up to ask and answer those very questions in different ways, while developers are finding new applications to explore in this exciting space.

In the context of gaming, virtual reality generally refers to computer-generated 3D environments. The level of interaction depends on the context of the game you are playing and how the headset and controllers allow you to enter into that game.

In industry, we are just beginning to scratch the surface of what we can do and imagine with virtual reality.

The advantage and appeal of VR in gaming is the opportunity for truly deep immersion. The perceived impact changes depending on how the system balances your sensory input with both physical cues and different visual stimuli.

VR trends in 2018

As of early 2018, the technology and types of experiences generally depend on an increasingly recognizable array of user tech, such as projectors, headsets, and motion-tracking. There are even some forms of sensory technology that use kinesthetics to convey information to users physically.

VR setups that are capable of providing a higher level of sensory data to the user are called haptic systems. "Haptic" stems from the Greek word "haptos" for learning actively through a tangible encounter, such as touching an object, exploring a surface, and so forth.

These systems are complex but highly immersive, so much so that they've already found a range of uses in gaming, but also in other unrelated areas. In fact, similar technology is often used for recovery from injuries and physical therapy procedures, and even military training.

Whatever way you imagine the term virtual reality, the technology is in constant flux, encompassing new and exciting possibilities to experience every year. Even the popularity and reach of games like Pokémon Go, which combine a virtual experience with real life, show just how much impact is possible with a careful design to create a compelling experience.

Types of VR

Traditionally, there are two primary development pathways that VR has tended to follow: stationary and mobile.

Mobile

Mobile is more accessible, with the format based heavily on smartphones and depending to some extent on their built-in features. With an investment of under $100 if you already own a smartphone, you can get a Google Daydream View to access games, puzzles and short videos.

By spending a bit more, you can step up to something like the Oculus Go or HTC Vive for a more robust virtual experience. But as new technology develops, VR is not just a component of your smartphone.

At HP®, we offer an intermediate design in the form of our wearable HP Z Virtual Reality (VR) Backpack PC, which allows a much richer VR experience while keeping the mobility of a cordless setup.

Stationary

Stationary VR technology often uses stand alone multi-projector setups in a fixed space. These involve a headset along with motion-detecting technology, such as gloves and controllers, depending on their sophistication.

Given the additional components involved, this is the more expensive of the two types of VR, but tends to be more immersive, giving rise to wider applications beyond the gaming industry. Regardless of cost, the market continues to expand and add new options.

How does virtual reality work?

Both types of VR are related, thanks to the motion-sensing components that have made the average system more usable for consumers and more adaptive for developers. You can find many VR-ready products depending on your intended use.

Head tracking

Both mobile and stationary VR depend on head tracking provided by the headset displays built to render 3D environments in VR, sometimes with a boost from audio components.

Using these headsets, your view of the environment follows the angle of your head so that you can absorb your surroundings naturally. Making a user's motions feel seamless is the basis of truly immersive VR, so a gyroscope is typically used to keep the system and user in sync while a barrier between each eye simulates depth.

The barrier or division works by creating a stereoscopic effect that tricks the brain into perceiving the scene as more realistic and tangible. Typically, the effect is achieved through the use of two separate displays, one right and one left, or a simple split-feed that's been divided into two streams. Tracking the orientation of your head - and in some cases, your eyes - is critical to most VR applications, so these are indispensable and universal elements within the technology.

Eye tracking

Eye tracking is another important feature being incorporated into newer VR headset models, with infrared scanners tracking where the user's eyes are looking. While these systems aren't critical to most setups, they increase a developer's spectrum for realism by making it possible to simulate the natural blur and deformation associated with focusing on one object or plane versus another.

These headsets also contain special lenses to prevent strain on the eyes and to keep images properly focused. Coupled with a powerful enough system to provide a good field of view and a high frame rate, these devices provide the immersion that makes VR technology so compelling.

The history of VR

Past forays into the world of VR have been colorful and varied, like the elaborate sensorama system imagined by filmmaker Morton Heilig in the 1950s. He used a viewing hood as an enclosure, fans, a moving chair, stereo sound, and a color display to produce an immersive, truly multimedia experience in the form of several films.

Other important components used in modern systems were developed even earlier, like the invention of the stereoscope in 1838. And then there were the rapid advances in optics in the 20th century, which contributed greatly to improvements in the lenses that are so crucial to VR headset design.

Most of the early applications for VR were utilitarian, developed continuously by government scientists for various training projects, although headset displays also appeared periodically. Otherwise, it wasn't until the late '70s and '80s that most of the developments underpinning today's format took place.

The exploration of VR applications for entertainment has only accelerated in the 2000s, spurred in part by innovation around mapping and smartphone technology.

Virtual reality versus augmented reality

Thanks to the relatively recent development of accessible VR technology, some of the associated terminology are still being defined.

Even the term "virtual reality" has seen varying uses. It ultimately displaced the expression "artificial reality" used by pioneering interactive tech developer Myron W. Krueger when he wrote some of the most rigorous early examinations of the field.

Frequently, you'll hear the term "augmented reality" (AR) associated with VR, though it refers specifically to the practice of superimposing peripheral data over a visualization of real-world environments.

AR also describes the premise for many contemporary video games or future scenarios, with augmented players experiencing environments in-game from their own unique perspective. The technology involved is still fundamentally related though and has been used in the form of wearables like smart glasses.

Other VR applications

As the systems that help create compelling virtual reality experiences develop, the primary applications have remained entertainment and gaming in particular although use for VR in business applications is growing.

VR in entertainment

For years, different forms of VR experiences have been common at theme parks or resorts that sometimes use their own custom physical props or landscapes to flesh out details and add novelty.

While full VR suites and multi-projector systems remain prohibitively expensive for most casual users, tech companies have developed lower-tech configurations that offer a more minimal, but still thrilling, experience.

Standalone VR headsets have been used to create augmented reality and virtual reality experiences in Google Maps, Pokemon Go, and other apps. Essentially, they link existing infrastructure and technology to create a new viewing experience.

VR in pro sports

The realm of professional sports is a growing sector of interest as well. Major corporations and a slew of start-ups are banking on the possibility of fans enjoying a more immersive experience of their favorite teams and events.

Most sports programming actually already incorporates augmented reality elements, like the Virtual Yellow 1st & Ten® graphics system introduced by ESPN and the NFL in the late '90s. Using motion sensor and a variety of data gathering tools, Virtual Yellow 1st & Ten® visualizes first-down lines and other elements of play to help viewers follow the action during football games. The system can even compensate for visual distractions like snow and rain during extreme weather.

When it comes to pro sports, VR development has centered on creating accessible experiences, such as using 360-degree cameras to stream events. The approach is appealing at this stage in VR tech because it would rely on only a simple headset and app system. It also has a lower cost compared to projectors, making it easier to test and introduce, though it does depend on physical installations at arenas and events.

More long-term goals for sports VR include the possibility of expanding beyond the stationary in-game experience. Imagine watching your favorite player making a spectacular play, only for you to jump into a replay that puts you in their shoes.

That interest has intensified in recent years, with motion capture and powerful new camera systems allowing games to be quickly re-rendered in an immersive 3D environment. Although the timeline for new developments is long, we've already moved beyond the more complex procedures around mapping unique event spaces to more subjective elements, like guidance visuals and even advertisements.

For now, most experts predict the possibilities for virtual reality will expand exponentially as tech developments make lower cost systems more common for both users and developers.

The future of VR gaming technology

In the context of VR games in particular, there are still massive expectations for how virtual reality can improve and how the associated experiences can be more in-depth, more immersive, and more connected to your own sensory experience.

Broadly speaking, the VR bandwagon has grown as VR systems have become more common and affordable. More and more companies are developing their own multi-projector systems and with the technology's expansion to sport and athletic applications, it's easy to imagine a playability payoff as the user experience is explored more thoroughly.

While developers may certainly want to create the most distinctive games to stand out, the goal here is primarily immersion. As in, how to make a game feel more complete, seamless, and whole. The ways in which this can happen can only be answered as the technology gains more popularity, so that developers can see how consumer preferences play out on a large scale and a long timeline.

Also, the concept of physicality in VR should grow side-by-side with the greater technology that has already been implemented in gaming PCs and consoles. Each has its own interactive, motion-detecting features and accessories, and some even have their own integrated headset.

It's all part of a greater goal to create experiences that feel truly real and more compelling, and where you can dynamically interact with other gamers and objects.

Whatever the future holds for VR, it's sure to be an absolute blast.

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What is Virtual Reality and How Does It Work? | HP® Tech Takes

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There are many ways to answer questions like "what is virtual reality?" and "how does it work?" as the technology evolves. New companies are constantly springing up to ask and answer those very questions in different ways, while developers are finding new applications to explore in this exciting space.

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2.1: 2019年人类使用射电望远镜拍摄到的首张黑洞照片

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这项技术的出现使得很多曾经很难用塑料制作

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这项技术的出现使得很多曾经很难用塑料制作而成的物品，亦或是曾经无法进行大型工业化生产的物品（例如细胞等）可以通过3D打印进行合成与生产。但是这也导致了安全上的问题，例如利用3D打印而成的塑料或陶瓷枪支是否能避过安检？一款最近发售的射击游戏《使命召唤 现代战争2》结尾处的视频便展示了一组恐怖分子通过在飞机上组装3D打印的塑料枪支零件而成功劫机的故事。如何避免3D打印成为恐怖分子的工具已然成为了一个无法避免的命题。

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人脸识别受信息泄露问题的困扰与挑战。在人脸识别带来极大便利的同时，一部分人认为人脸是自己的隐私信息而不应该被随意采集，尤其是在采集方不能保证信息安全的情况下

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英国29岁色盲男子尼尔 哈尔比森成为世界上首个政府承认的半机械人，他能利用一个与头部结合的摄像头装置“听颜色”。

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英国29岁色盲男子尼尔 哈尔比森成为世界上首个政府承认的半机械人，他能利用一个与头部结合的摄像头装置“听颜色”。

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2.2: 所传播的黑洞照片使得人们对于现

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2.2: 所传播的黑洞照片使得人们对于现有技术和黑洞形态有所了解。传播了黑洞仅有在吞并恒星时所恒星被引力撕扯高速旋转时才能拍出光传播至地球的照片。同时也传播了以我们现今的技术拍摄黑洞仍然是很难的一件事情。帮助我们直接确认了黑洞的存在，同时也通过模拟观测数据对爱因斯坦的广义相对论做出了验证

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VR校园展示:通过三维全景虚拟展示技术展现学校的全貌，可以实现随时随地的参观优美的校园环境，在网上用户浏览时吸引更多得生源，宣传学校，提升形象。

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让实体的信息能通过网络虚拟构造传播，而避免了线下实地参观的麻烦

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3.1: 可能侵犯了外星人的隐私。

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3.1: 可能侵犯了外星人的隐私。

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中国的一个元宇宙平台：CUHKSZ，为部

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中国的一个元宇宙平台：CUHKSZ，为部分大学生提供了交流的平台，同时构建了于校园内结构相似的教室，使的学生能够在网络上就实现与真实世界中的交互

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基因编辑是一种对生物体基因组特定目标基因

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基因编辑是一种对生物体基因组特定目标基因进行修饰的一种技术工程技术。其目的是为了改编作物原有的部分基因，从而实现一些疾病的预防以及治疗。
https://baike.baidu.com/item/基因编辑/18830535?fr=aladdin

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基因编辑（gene editing），又称 基因组编辑（genome editing）或基因组工程（genome engineering），是一种新兴的比较精确的能对生物体基因组特定目标基因进行修饰的一种 基因工程 技术。

基因编辑（gene editing），又称 基因组编辑（genome editing）或基因组工程（genome engineering），是一种新兴的比较精确的能对生物体基因组特定目标基因进行修饰的一种 基因工程 技术或过程。

基因编辑以其能够高效率地进行定点基因组编辑， 在基因研究、 基因治疗 和遗传改良等方面展示出了巨大的潜力。

基因编辑的关键是在基因组内特定位点创建DSB。常用的 限制酶在切割DNA方面是有效的，但它们通常在多个位点进行识别和切割，特异性较差。为了克服这一问题并创建特定位点的DSB，人们对四种不同类型的核酸酶（Nucleases）进行了生物工程改造。它们分别是巨型核酸酶（Meganuclease）、锌指核酸酶（ZFNs），转录激活样效应因子核酸酶（TALEN）和成簇规律间隔短回文重复（ CRISPR / Cas9）系统 [1-2]。ZFN、TALEN和巨型核酸酶被Nature Methods选为2011年度方法 [3] 。 CRISPR-Cas系统被科学界选为2015年度最佳突破 [4] 。

巨型核酸酶是一种 脱氧核糖核酸内切酶 ，其特征在于它的识别位点较大（12至40个碱基对的双链DNA序列）。因此，该位点通常在任何给定的基因组中仅发生一次。因此，巨型核酸酶被认为是最特异的天然存在的核酸酶。

锌指核酸酶是一个经过人工修饰的 核酸酶，它通过将一个锌指DNA结合结构域与核酸酶的一个DNA切割结构域融合而产生。通过设计锌指结构域就可以实现对目的基因的特定DNA序列的靶向切割，这也使得锌指核酸酶能够定位于复杂基因组内的独特的靶向序列。通过利用内源 DNA修复机制 ，锌指核酸酶可用于精确修饰高等生物的基因组。

TALEN是经过基因工程改造后的可以切割特定DNA序列的限制酶。TALEN是通过将一个TAL效应子DNA结合结构域与核酸酶的一个DNA切割结构域融合而获得的。TALENs可以被设计成与几乎任何所需的DNA序列结合，因此当与核酸酶结合时，DNA可以在特定位置进行切割 [5] 。

CRISPR-Cas是原核生物 免疫系统，赋予原核生物对如存在于质粒和噬菌体中的外来遗传物质的抗性，是一种获得性免疫系统 [6] 。携带间隔序列的RNA有助于Cas（CRISPR相关）蛋白识别并切割外源致病DNA。其它RNA指导的Cas蛋白切割外源RNA [7] 。

CRISPR-Cas系统是应用最广泛的基因编辑工具。

在上述几种核酸酶中效率最低的是巨型核酸酶，受到其DNA结合元件和切割元件制约，它在每1,000个核苷酸中才能识别一个潜在的靶标 [8] 。开发ZFN克服了巨型核酸酶的局限性，ZFN在每140个核苷酸中可有一个识别位点 [8] 。但因为DNA结合元件的相互影响，巨型核酸酶和ZFN两种方法的精确度都是不可预测的。因此，需要高度专业知识和冗长且昂贵的验证过程。 TALEN是最精确和特异的核酸酶，比前两种方法有更高的效率。因为DNA结合元件由一系列TALE亚基组成，每个亚基具有识别独立于其他亚基的特定DNA核苷酸链的能力，从而产生具有高精度的更高数目的靶位点。生产一个新的TALEN核酸酶大约需要一周时间和几百美元 [8] 。与TALE核酸酶相比，CRISPR核酸酶的精确度略低。这是由于CRISPR-Cas需要在一端拥有一个特定核苷酸以产生CRISPR修复断裂双链的指导RNA。但CRIPSR-Cas已被证明是最快捷、最便宜的方法，只花费不到两百美元和几天的时间 [8] 。CRISPR对ZFN和TALEN方法的一个主要优点是可以使用其~80nt CRISPR sgRNA直接定位不同的DNA序列，而ZFN和TALEN方法都需要对定位到每个DNA序列的蛋白质进行构建和测试 [8] 。

活性核酸酶的脱靶效应可能会在遗传和生物水平上产生潜在的危险。研究发现，ZFNs往往比TALEN方法或CRISPR-Cas具有更多的细胞毒性，而TALEN和CRISPR-Cas的方法往往具有最高的效率和较少的脱靶效应 [9] 。这些核酸酶中，TALEN方法精确度最高 [8] 。

基因编辑已经开始应用于基础理论研究和生产应用中，这些研究和应用，有助于 生命科学 的许多领域，从研究植物和动物的基因功能到人类的基因治疗。下面主要介绍基因编辑在动植物上的应用。

基因编辑和牛体外胚胎培养等繁殖技术结合，允许使用合成的高度特异性的内切核酸酶直接在受精卵母细胞中进行基因组编辑。 CRISPR -Cas9进一步增加了基因编辑在动物基因靶向修饰的应用范围。CRISPR-Cas9允许通过细胞质直接注射（CDI）从而实现对哺乳动物受精卵多个靶标的一次性同时敲除（KO） [10] 。

单细胞 基因表达分析已经解决了人类发育的转录路线图，从中发现了关键候选基因用于功能研究。使用全基因组转录组学数据指导实验，基于CRISPR的基因组编辑工具使得干扰或删除关键基因以阐明其功能成为可能 [11] 。

植物基因的靶向修饰是基因编辑应用最广泛的领域。首先可以通过修饰内源基因来帮助设计所需的植物性状。例如，可以通过基因编辑将重要的性状基因添加到主要农作物的特定位点，通过物理连接确保它们在育种过程中的共分离 [12] ，这又称为"性状堆积"。其次，可以产生耐除草剂作物。比如，使用ZFN辅助的基因打靶，将两种除草剂抗性基因（烟草乙酰乳酸合成酶SuRA和SuRB）引入作物 [13] 。再次，可以用来防治各种病害如香蕉的条纹病毒 [14] 。

此外，基因编辑技术还被应用于改良农产品质量，比如改良豆油品质 [15] 和增加马铃薯的储存潜力。

2019年8月27日，美国科学家借助基因编辑技术CRISPR-Cas9，制造出了第一种经过基因编辑的爬行动物--一些小型白化蜥蜴，这是该技术首次用于爬行动物。由于白化病患者经常有视力问题，因此，最新突破有助于研究基因缺失如何影响视网膜发育。 [16]

2020年12月11日，日本厚生劳动省通过其国内首个基因编辑食品的销售申请。这是一种基因编辑的西红柿，含有更多营养成分γ-氨基丁酸，预计最早将于2022年上市销售。领导研究的 筑波大学教授江面浩说，基因编辑能大幅缩短作物品种改良时间，可以将原来需要10年的品种改良时间缩短到约1年半。 [17]

未来的一个重要目标必须是提高核酸酶的安全性和特异性，提高检测脱靶事件的能力，掌握预防方法。ZFNs中使用的锌指很少完全特异，有些还可能引起毒性反应。对ZFN的切割结构域进行修饰可以降低毒性 [18] 。

CRISPR的简易性和低成本，使得其获得广泛的研究和应用。由于其精确性和效率，CRISPR和TALEN都有望成为大规模生产中的选择。

2018年11月，中国科学家 贺建奎在深圳宣布，他们团队创造的一对名为露露和娜娜的基因编辑婴儿已顺利诞生。这对双胞胎的一个基因经过修改，使她们出生后就能天然抵抗 艾滋病。这个世界首例基因编辑婴儿的横空出世，迎来了从科学家群体到普通民众对人类实施基因编辑伦理的正当性甚至事件真实性的普遍质疑 [19] 。

2022年11月8日消息，一位名叫Terry Horgan的27岁杜氏肌营养不良症（DMD）患者在接受腺相关病毒（AAV9）载体递送的CRISPR基因编辑治疗后不幸去世，虽然目前尚不清楚Terry Horgan去世的真正原因，以及是否与CRISPR有关，但它的去世无疑引发了人们对CRISPR基因编辑疗法前景的担忧和质疑。 [24]

2020年12月26日，第十三届全国人民代表大会常务委员会第二十四次会议通过《中华人民共和国刑法修正案（十一）》，在刑法第三百三十六条后增加一条，作为第三百三十六条之一："将基因编辑、克隆的人类胚胎植入人体或者动物体内，或者将基因编辑、克隆的动物胚胎植入人体内，情节严重的，处三年以下有期徒刑或者拘役，并处罚金；情节特别严重的，处三年以上七年以下有期徒刑，并处罚金。" [20]

2021年2月22日最高人民法院审判委员会第1832次会议、2021年2月26日最高人民检察院第十三届检察委员会第六十三次会议通过的《最高人民法院最高人民检察院关于执行，<中华人民共和国刑法>确定罪名的补充规定（七）》规定了非法植入基因编辑、克隆胚胎罪罪名。 [21]

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基因编辑（gene editing），又称 基因组编辑（genome editing）或基因组工程（genome engineering），是一种新兴的比较精确的能对生物体基因组特定目标基因进行修饰的一种 基因工程 技术。 基因编辑（gene editing），又称 基因组编辑（genome editing）或基因组工程（genome ...

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科学家利用基因编辑技术改造蚊子,有望终结疟疾传播

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2.2 该实例告诉我们如果将基因修改引入蚊子种群，这有可能成为疟疾控制的关键。如果我们知道决定疟蚊关键性特征的基因或基因变异，从理论上来说就可以将某些基因修改引入蚊子种群来降低疟疾传播率。