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Padlet

Canva

Kahoot

MyFitnessPal

Google Slides

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https://padlet.com

https://www.canva.com/education/

https://kahoot.com/

https://www.myfitnesspal.com/

https://slides.google.com

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A visual collaboration tool where users can make and share posts including text, images, videos, audio, documents, and links promoting collaboration and interaction.

A free design platform that lets students create infographics, presentations, posters, and videos with voice-overs.

A game-based learning platform that allows educators to make, share, and play learning games or trivia quizzes.

An app that permits users to monitor their food consumption, exercise, and weight to attain their health and fitness goals.

A free web-based presentation program letting users make, edit, and collaborate on presentations.

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6-12/ All content areas

6-12/ All content areas

3-12/ All content areas

9-12/ PE & Health

4-12/ All content areas

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Students can reflect on their fitness/health goals, answer prompts about healthy behaviors, and collaborate on well-being projects.

Students can build fitness reflection posters, fitness plans, or motivational illustrations.

Use for review games on PE vocabulary, anatomy, or health topics.

Students can log and track their meals or workouts as part of a health lesson (with parental consent).

Students can design a group project focusing on diet, body systems, or fitness plans.

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Allows voice/text preferences for input; supports multilingual students; can include graphics for transparency.

Includes options for voice recordings, visuals, models for organization, and translation assistance.

The games can be played in teams, read aloud, or adjusted for pace; it supports visual learners.

It can be tailored to meet different dietary needs, graphics, and traffic support executive functioning.

Works with screen readers; can employ voice typing; translation features are accessible.

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Benefits: Simple collaboration, multimedia friendly

Limitations: Teachers may need to supervise to make sure it’s used properly.

Benefits: Innovative and adaptable

Limitations: Some learners may need assistance when beginning to design.

Benefits: Entertaining and engaging

Limitations: It may be a challenge to make it accessible to everyone & it’s time-consuming.

Benefits: User-friendly interface & personalized goals

Limitations: Limited features on free version and lack of modernization.

Benefits: Free and accessible, plus offline access.

Limitations: Limited advanced features & may have formatting issues.

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Educators can demonstrate digital citizenship, build norms for respectful sharing, and cite sources.

Educate learners on copyright-safe image application, citing sources, and conscientious sharing of visuals.

Highlight fair play, sportsmanship, respectful behavior, and appropriate username choices.

Train students on informed consent, privacy settings, and data consciousness before being used.

Educate students how to properly cite, apply copyright-free resources, collaborate respectfully.

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Learning Objective: Students will exhibit knowledge of the rules and strategies of selected team sports (football, baseball, basketball, cheer).

Tool: Kahoot!

Directions: Educator makes a 15-question quiz based on sports terminology, rules, and strategies. Students complete the quiz either individually or in teams and compete to answer all questions correctly. After the quiz, any missed questions will be reviewed altogether.

How it Enhances Learning: It emphasizes key content through repetition and game-based learning. It builds team cooperation and recollection under time pressure. Supports UDL by providing questions with pictures, reading aloud, and modifiable pace.

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Learning Objective: Students will be able to reflect on individual fitness progress and set precise, assessable goals for development over 2 weeks.

Tool: Canva for Education

Directions: After two weeks of fitness journaling or cardio workouts, students log into Canva and select a poster model. They insert graphics, stats (e.g., “jogged a mile in 12 mins”), and write about their development and goals. Students have the option to add a voice-over to explain the poster for learners who favor audio expression. Posters are shared with the class digitally or printed for exhibition.

How it Enhances Learning: It supports goal setting and reflection through creative expression. It provides students a way to express themselves through design and optional voice narration. Assists visual and auditory learners and allows for differentiated expression.

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In this project-based learning activity, students will build and carry out a 7-day Personal Wellness Plan focused on enhancing their physical health, mental well-being, nutrition, and screen time balance. The aim is to help students build sustainable wellness behaviors through research, planning, and reflection.

Steps

Brainstorm & Research – Students use credible sources to define wellness and research healthy habits.

Plan Creation – Students design a personalized wellness plan tailored to their goals and lifestyle.

Track & Reflect – Students follow their plan over seven days and reflect on their progress in a digital journal.

Share & Present – Students post reflections and present their final takeaways using digital tools.

Tools Used

Padlet – Collaboration, resource sharing, and peer feedback

Google Docs / Canva – Journaling and organizing wellness plans

Visme – Video reflections and final presentations

Project Goals

Promote real-life wellness choices

Promote critical thinking and self-reflection

Develop digital literacy and responsible online behavior

Foster collaboration and peer support in a virtual environment

Blended Learning Component

Students complete physical and discussion-based activities in class while utilizing technology for research, journaling, and digital presentations outside of class. This flexible format helps encompass all learning styles and promotes self-directed learning.

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Midway through the 7-day wellness challenge, students complete a reflective Google Form that encourages them to assess their progress. Questions include rating how well they’ve followed their plan, identifying successes or challenges, and considering changes they might need to make. This form includes multiple-choice and short-response questions.

This tool allows for real-time feedback and supports metacognition. As students reflect, they build awareness of their habits and make necessary changes. The teacher can review responses to recognize trends and provide timely, individualized support. This promotes student accountability and encourages continuous development.

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At the conclusion of the project, students create a digital portfolio to showcase their personal wellness journey. This portfolio includes:

An introduction explaining their wellness goal(s)

A copy of their wellness plan

Daily logs or journal entries (text, images, or visual logs)

Data tracking progress (charts, fitness app screenshots, etc.)

A final reflection analyzing their experience and outcomes

Students are encouraged to customize their portfolio with visuals, design elements, and creative formatting. The final product is measured using a digital rubric that assesses depth of reflection, organization, creativity, clarity, and how well students applied wellness concepts to real life.

Digital portfolios are authentic, flexible tools that allow students to express their learning in personalized and significant ways. They also help students develop digital communication and presentation skills, which are important 21st-century skills.