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- Jenifer María Brizuela Sorto.
- Josué Moisés Chicas Quintanilla.
- Kimberly Jeraldin Reyes Chicas.

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Click here!

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Understanding Virtual Reality and Augmented Reality

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Assemblr https://assemblrworld.com/
Wonderscope https://wonderscope.com/
CoSpaces https://cospaces.io/edu/
Mondly AR https://play.google.com/store/apps/de...
Candide Labels https://apps.apple.com/us/app/candide...

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Is there any platform or website that you recommend to use on this field?

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Is there any platform or website that you recommend to use on this field?

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Google Expeditions develops educational VR content designed for classroom learning. It allows students and educators to take immersive virtual journeys by having the ability to allow a teacher to guide or students as explorers. With the broadest coverage of content, Google Expeditions provides 360 degree pictures for VR field trips and career shadowing.

Nearpod is a widely used tool that brings together VR and augmented reality applications with more traditional lesson plans. It offers virtual field trip experiences, in which students can learn about worldwide historic sites

Metaverse is an augmented reality program that allows teachers and students to create their own Metaverse experiences. A Metaverse experience covers a variety of AR activities, from games and quizzes to scavenger hunts and stories. Teachers can gamify their lessons while students can create their own games to show what they’ve learned.

Holo-SDK is a Unity plugin, allowing users to create their own holograms that will be projected from the computer screen with the help of anaglyph glasses (those red and blue glasses) while using its Desktop AR app. Modeling can be done in almost any 3D program and imported into Unity to be transformed as a holographic 3D model or game.

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Nearpod: Foster a love of learning in every student

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Create active learning experiences students can’t wait to be a part of.

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Are teachers using VR and AR in other countries?

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Are teachers using VR and AR in other countries?

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South Korea is one of the first countries to implement virtual reality in its classes in the country's schools, making students have a better ability to understand and interact with the topics, this makes students have a better ability to understand and analyze the situation that Korean teachers recreate, with these tools.

China is the leading country in installing VR in the classroom across the nation. Through municipal and national governments, it is investing heavily in the virtual reality sector. On a national level, the Ministry of Industry and Information Technology (MIIT), in collaboration with about 170 private companies and research institutions established the Industry of Virtual Reality Alliance (IVRA) to grow the ecosystem and enhance advancements.

VR made its way to Europe as well, with France, also expressing their support of virtual reality technologies in the classrooms. The revision of the national curriculum resulted in a desire of the government to incorporate virtual reality into the courses, in particular, technology courses, mostly in middle schools. The aim is to make students feel more comfortable in designing things, communicating ideas during every stage of the creative process. Even though, virtual reality in schools is only becoming a popular practice, France is being one of the first to risk in Europe.

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Example 1:  When you read a history lesson and you want your students to imagine what happened. Or by looking at a series of coordinates and graphically abstracting them, allowing all the cognitive load to focus on meaningful learning of the information.

Example 2: Reanimate a historical event that happened many years ago, brought to the present to be able to interact with the environment of the time.

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-It manages to bring the most abstract concepts closer, so that students have an easy time understanding and remembering them.

-Easily improve the cognitive abilities of concentration and retention of students or people who use these tools for educational purposes.

-Set the students' attention by getting the immersion to 365 degrees. There is no option to be distracted while the virtual reality experience is taking place.

-Accelerates the learning of students. The analysis reports of the virtual reality applications provide very valuable data in the assessment of skills and abilities of the student. This makes it possible to quickly identify the reinforcement needs of each student.

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Applied to teaching, virtual reality provides a unique opportunity for students to fully connect with the topics they are learning. Travel back in time, through different virtual reality applications, a student is able to travel to Egypt to learn about and closely study the parts of the pyramids, as well as travel to the time of the French Revolution in Paris to understand the conflict from a playful but educational dimension.

We can use Virtual Reality especially with primary school children, who need to reinforce content in a playful way to fully capture their attention and concentration.

In textbooks, one of the most common ways to integrate augmented reality in education is through bookmarks in textbooks. QR codes are usually used that, when focused on with the mobile phone, offer hyperlinks to other complementary information.