# data[].attributes.headline
Three domains of educational technology according to Stosic (2015):

# data[].attributes.subject
Three domains of educational technology according to Stosic (2015):

# data[].attributes.body
1. Technology as a tutor. Together with the teacher, technology can support the teacher to teach another person or technology when programmed by the teacher can be a tutor on its own.

2. Technology as a teaching tool. Like a tutor, technology is a teaching tool, but can never replace a teacher. It is being used to facilitate and lighten the work of the teacher.

3. Technology as a learning tool. While the teacher utilizes technology as the tool for teaching, likewise it is an effective tool for learning. As a learning tool, it makes learning easy and effective.

# data[].attributes.body
Here are some examples of the myriad of roles that technology can do for teachers and teaching:

1. Technology provides enormous support to the teacher as the facilitator of learning. It transforms a passive classroom to an active and interactive one, with audio-visual aids, charts and models, smart classrooms, c-learning classrooms which motivate and increase attention level of learners.

2. Technology has modernized the teaching-learning environment. The teachers are assisted and supplemented with appropriately structured instructional materials for daily activities.

3. Technology improves teaching-learning process and ways of teaching.
This will make the act of teaching more efficient and effective. There are arrays of teaching methods and strategies that can use technology which are found compatible with learning styles.

4. Technology opens new fields in educational researches. The areas of teaching testing and evaluation are enhanced by technologies for teaching and learning.

5. Technology adds to the competence of teachers and inculcates scientific outlook. Through the utilization of theories of learning and intelligence, which are explained in references uploaded ni the net, the teachers are encouraged to imbibe skills to source these information with speed and accuracy.

6. Technology supports teacher professional development. With the demand of continuing professional development for teachers, the availability of technology provides alternative way of attending professional development online.

# data[].attributes.body
1. Support learners to learn how to learn on their own. All teachers fully understand that subject matter or content is a means to achieve the learning outcomes.

3 categories of knowledge according to Egbert (2009):

Declarative knowledge consists of the discrete pieces of information that answers the questions what, who, when, and where.

Structural knowledge consists of facts or pieces of declarative knowledge put together to attain some form of meaning.

Procedural knowledge is knowledge ni action or the knowledge of how to do something.

2. Technology enhances learners communication skills through social interactions. This is commonly described as the transmittal of information from one person to another as single individual or groups of individuals.

Three basic communication patterns according to Shirly (2003) in Egbert (2009):

Point to point two-way or one-to-one like Internet chat, phone conversation or even face-to-face conversation.

One-to-many outbound like a lecture, or television. There is no social interaction.

Many-to-many like group discussion, buzz session, heads together. This kind of interaction provides opportunities for social interaction.

3. Technology upgrades learners' higher-order-thinking skills: critical thinking, problem solving and creativity.  Twenty-first century learning requires the development of higher-order-thinking skills.

Critical thinking is part of the cluster of higher order thinking skills. It refers to the ability to interpret, explain, analyze, evaluate, infer and self- regulate in order to make good decisions.

Creativity is characterized as involving the ability ot think flexibly, fluently, originally, and elaborately (Guildford, 1986 & Torrance, 1974 ni Egbert, 2009).

# data[].attributes.body
Seven Creative Strategies (Osborn, 1963):

1. S ubstitute - Find something else to replace to do what it does.

2. C ombine- Blend two things that do not usually go together.

3. A dapt - Look for other ways this can be used.

4. M odify/Magnify/ Minify - Make a change, enlarge, decrease.

5. P ut to another use - Find other uses.

6. E liminate - Reduce, remove.

7. R everse - Turn upside-down, inside out, front-side back.